Everything posted by Hedgehog
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Your thoughts of 2 NEW RS SKILLS
Thats pretty much exactly what I was thinking, just scrap it and rewrite it. Its just so bad at the moment. Too true, even within a 'grid-build' formula for houses they could give us more diversity eg: Make the grid squares smaller, so a current room square is divided 4x4 to give use more freedom of placement. Make rooms that aren't JUST square and same size, heck even give us some 2 storey rooms. Make it so rooms and furnishings are separate things - eg you can place room a or room b and they will have say window/curtain/lighting/door (door hotspot as in we can leave rooms with just open walk ways or put in decorative arches or lockable doors that only we can open) hotspots but then you can pick further if it's a kitchen or a study or w/e which would define what hotspots appear to be built in. Make it so that in the over world we can find various artisans who will give us plans/designs that we have to take to a work bench and practice that unlock more furnishings like more skill related items and more cosmetic differences; like we could learn how to make extra fertiel farming patches that grow slightly faster or say a herblorists workstation that can hold vials and herbs and water and seconds and when used offers a small xp boost. Make it so that hotspots aren't confined to being just 1 thing, like one by a wall could given choices of being a bookcase or a clock or a cupboard or a fireplace or a table. Expand the costume room concept to give us more storage for lesser used items. eg let us make cupboards we can put x items in, heck outright expand the costume room concept so we have wardrobes/racks/drawers/chests that can simply take any clothes items. Also big a one make all rooms moveable without having to rebuild. The whole hotspot paradigm is wrong. Make it more like Roller Coaster Tycoon or something, where we can place anything where ever we want (within reason, of course).
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Your thoughts of 2 NEW RS SKILLS
Construction needs to be rewritten from the ground up. It failed to reach its potential because Jagex didn't have access to the appropriate technology at the time, but now they do. It deserves a rework more than anything else in the game.
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11-Dec-2012 - Player-Owned Ports
Best one that I've seen.
- Multi cannon
- It's Super Effective!
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Multi cannon
Cannons don't tag. You have to tag monsters yourself before your cannon kills them in order to get xp.
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The Great Tip Pic of 2012
I plan on getting this done on the 29th, so make sure your pictures are in by then.
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It's Super Effective!
- It's Super Effective!
This guy had to walk through a field of cactuses in a balloon suit. Also, he was barefoot and had thick plastic goggles on so he could barely see. And there was a money tree at the end. He tried to grab the money off of it, but grabbed a python because Steve-o put pythons on the tree. The next guy (who looks like Dragonseance) is going to get mauled by dogs while delivering mail.- It's Super Effective!
- It's Super Effective!
- 200M in all Skills
Yes, 10 hours of 1 task.- It's Super Effective!
- It's Super Effective!
- It's Super Effective!
- It's Super Effective!
- 200M in all Skills
XPW standard is 10 hours for kph data.- 11-Dec-2012 - Player-Owned Ports
Do they have those flaps? I really hope they don't.- Your thoughts of 2 NEW RS SKILLS
The fetch quests...THE FETCH QUESTS!! Haha well in my mind they'd be more substancial than fetch quests. Eg you'd be asked to research a tribe who worshiped Bandos and you'd have to work out where to start 4 or 5 separate digs and in total probably spend like 30mins or so before you complete the task That's just like if they added backstory to slayer tasks. "There are 5 mountain lions in some lady's basement, go kill them!". It would get really boring once you've saved the same lady 200 times. Or in a worst case scenario it would end up like tracking, run around heading to all the memorized areas until you find your artifacts for task completion. I suppose you could make so many possibilities that can only be received once, but that gets difficult to develop after a while.- It's Super Effective!
- It's Super Effective!
- It's Super Effective!
- F2P Dungeoneering penalty
They removed the penalty.- It's Super Effective!
- It's Super Effective!
- It's Super Effective!
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