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Hedgehog

Monster Hunting Team Leader
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Everything posted by Hedgehog

  1. Thats pretty much exactly what I was thinking, just scrap it and rewrite it. Its just so bad at the moment. Too true, even within a 'grid-build' formula for houses they could give us more diversity eg: Make the grid squares smaller, so a current room square is divided 4x4 to give use more freedom of placement. Make rooms that aren't JUST square and same size, heck even give us some 2 storey rooms. Make it so rooms and furnishings are separate things - eg you can place room a or room b and they will have say window/curtain/lighting/door (door hotspot as in we can leave rooms with just open walk ways or put in decorative arches or lockable doors that only we can open) hotspots but then you can pick further if it's a kitchen or a study or w/e which would define what hotspots appear to be built in. Make it so that in the over world we can find various artisans who will give us plans/designs that we have to take to a work bench and practice that unlock more furnishings like more skill related items and more cosmetic differences; like we could learn how to make extra fertiel farming patches that grow slightly faster or say a herblorists workstation that can hold vials and herbs and water and seconds and when used offers a small xp boost. Make it so that hotspots aren't confined to being just 1 thing, like one by a wall could given choices of being a bookcase or a clock or a cupboard or a fireplace or a table. Expand the costume room concept to give us more storage for lesser used items. eg let us make cupboards we can put x items in, heck outright expand the costume room concept so we have wardrobes/racks/drawers/chests that can simply take any clothes items. Also big a one make all rooms moveable without having to rebuild. The whole hotspot paradigm is wrong. Make it more like Roller Coaster Tycoon or something, where we can place anything where ever we want (within reason, of course).
  2. Construction needs to be rewritten from the ground up. It failed to reach its potential because Jagex didn't have access to the appropriate technology at the time, but now they do. It deserves a rework more than anything else in the game.
  3. Best one that I've seen.
  4. Cool I live in Florida, we only have to worry about fire ants.
  5. Cannons don't tag. You have to tag monsters yourself before your cannon kills them in order to get xp.
  6. I plan on getting this done on the 29th, so make sure your pictures are in by then.
  7. This guy had to walk through a field of cactuses in a balloon suit. Also, he was barefoot and had thick plastic goggles on so he could barely see. And there was a money tree at the end. He tried to grab the money off of it, but grabbed a python because Steve-o put pythons on the tree. The next guy (who looks like Dragonseance) is going to get mauled by dogs while delivering mail.
  8. This girl was dunked into a tank of snakes and alligators while singing heat wave. She was freaking out.
  9. Steve-o has a game show on TruTV called Killer Karaoke. It's pretty legit.
  10. Yes, 10 hours of 1 task.
  11. It's not puzzling, it's puzzled.
  12. L one of my relatives got me a $10 runescape card. I don't plan on using it (I pay $5/mo and I don't like runecoins) so if anyone wants it, pm me.
  13. O ya its christmas now cool Maybe I should go to bed
  14. XPW standard is 10 hours for kph data.
  15. Do they have those flaps? I really hope they don't.
  16. The fetch quests...THE FETCH QUESTS!! Haha well in my mind they'd be more substancial than fetch quests. Eg you'd be asked to research a tribe who worshiped Bandos and you'd have to work out where to start 4 or 5 separate digs and in total probably spend like 30mins or so before you complete the task That's just like if they added backstory to slayer tasks. "There are 5 mountain lions in some lady's basement, go kill them!". It would get really boring once you've saved the same lady 200 times. Or in a worst case scenario it would end up like tracking, run around heading to all the memorized areas until you find your artifacts for task completion. I suppose you could make so many possibilities that can only be received once, but that gets difficult to develop after a while.
  17. You mean the days after the good old days when the blog was barely readable? Wait, when did this blog become coherent and readable through the viewpoint of the outside audience? Readable to me
  18. http://www.reddit.com/r/comeonandslam I only know of this because my friend was obsessed with it for a while. You might enjoy it.
  19. They removed the penalty.
  20. You mean the days after the good old days when the blog was barely readable?

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