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Overdoziz

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Everything posted by Overdoziz

  1. I wish Minecraft had a longer render distance, or at least a fading background. Now it just cuts it off. :/
  2. We can't have nice things because he writes like a 12-year-old?
  3. I don't think they ever fixed any map clipping glitches in MW1 or MW2
  4. That's was surprisingly good except for the clips in which you killed an entire team who were looking the other way.
  5. People who complain about killsteals are so selfish. Unless it's in FFA, of course. And my GT is Overdoz1z, add me if you'd like, but say that you're from TIF otherwise I won't remember. :P
  6. I've got nearly 50,000 kills. A match messing around won't mess up my k/d ;) Trying to work my way to a 2.00 k/d. Slowly getting there. Currently at 1.89
  7. Living Dead doesn't have any good Infection maps anyway. I really don't understand why they don't add some specially made community maps as they're way better for Infection than the standard ones.
  8. Don't play Infection. Problem solved.
  9. Host was too much a factor. You could play it in MatchMaking for a week and after that they cut it. You can still play it in customs if you want to. If you change to blue team you will be an Elite.
  10. If you don't want to get Yoinked, don't do the damn animation. It's a risk you're taking and I'm glad to take the opportunity to get a free kill. (I only actually Yoink people who I know for laughs, but still.) Bungie Day really showed me how awful Armor Abilities are. Armor Lock, Evade, Camo and Jetpack. God, how I hate them. I quit a warning for a quit ban for the first time EVER today, because I kept quitting games filled with Armor Lockers. [bleep] that [cabbage].
  11. There's an app for that.
  12. Overdoziz replied to sarg1010's topic in Off-Topic
    It's a lot more interesting than Minecraft in my opinion. It's more focused on fighting and exploring whereas Minecraft focuses more on building structures. There's also a ton more content in Terraria than there is in Minecraft.
  13. Overdoziz replied to sarg1010's topic in Off-Topic
    I've been playing Terraria for about a week now with some friends of mine on a server. I love how much content the game has.
  14. Domination?
  15. I doubt crouching after you shoot has any purpose.
  16. Go play MW2 and add a few explosions. ;)
  17. Everything on Steam is cheaper than in stores, though.
  18. And will be in almost every FPS game that you come across. Just something you have to deal with. As with Black Ops, I'll only get this if I can find it for ~$30 or less. I'm not paying $60 for the same game reskinned. Isn't CoD4 still like $30?
  19. The point was the music.
  20. While we're on the topic of Forge maps. I'd like to show you guys my map: Contained. I'll just copy paste the post I made over at ForgeHub. :P -------------------------------------------------------------------------------- Contained is a arena-style symmetrical map best played with objective gametypes such as CTF and Assault or just plain old Team Slayer. It offers intense and fast-paced fights in the middle area while you can use the lower and side areas to sneak up on the enemy's base. Inspiration for this map were mainly Midship and the Halo 3 Forged MLG maps. The focus right at the beginning was competitive gameplay. I think MLG-gametypes would work decently well on this map as a result too. Over the past couple of months I've made loads of changes to this map, ranging from small details to big chances which changed the entire flow of the map. For example; in the beginning only the top floor existed along with the small bottom level areas at the back of each base. This made the map way to small for 4vs4 matches and made objective gametypes nigh impossible since everyone spawned so close to the enemies. Along the way I've added a lot to the map in order to make it bigger and better fit for objective gametypes. First thing I added was the bottom middle floor. It added another route to get to the other base fast, but relatively dangerous. In the mean time I added small stuff to make the map bigger bit by small bit. A result of this is for example the invis area, or the tunnel going to the main lift which elads to the center of the map. The last really big addition to the map were the two tunnel leading from the bottom of the main ligt to the back of either base. This was a slow, but safe way to get from one base to the other. At that moment I knew I had enough ways to get into each base and back out again. I'm pleased with how the maps feels, plays and looks right now and that's why I've made this thread. I could go on for months making small changed here and there, but I'm done with the map and I want to start on something new. I'll stop talking now and I'll get to business. Picture business. First the weapon list: 1x Sniper Rifle 1x Grenade Launcher 8x DMR 2x Needle Rifle 1x Needler 2x Plasma Pistol 2x Pistol 2x Frag Grenade 2x Plasma Grenade 1x Invisible 5x Health-Pack Here are a few pictures so you can get an idea of the lay-out. Overview: Center: Blue Base: Red Base: Invis area: Sniper spawn: Green tunnel going from bottom middle to main middle grav-lift: Middle grav-lift leading to top floor: Grav-lift at the back of the base leading to the top of the base: Action shots: And that about wraps it up for this post. I'd like to thank everybody who helped testing this map, especially the people over at HaloGAF and ForgeHub who gave lots of good feedback. So.... yeah... that's it! Download here.
  21. Yeah that too, but I meant ingame where they had stupid [cabbage] like captures and defends, just leave it with kill/death/assists. Stop playing objective games for the kills.
  22. I don't create a topic about it. Try again.
  23. Go and advertsie your Youtube channel somewhere else.
  24. Damn giftcards!

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