This is my first attempt at a guide of any sort for anything, and while I will try to do my best to make it the best I can, there will most likely be some sort of error somewhere. If an error is found, inform me here, and I will try to fix them promptly. This guide was something that I wanted to do, and I think that it will offer a slightly different perspective than most, as I have only played 3-4 months on a relatively casual basis. I have learned much from other guides such as Soulegleon̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s guide as well as from Xp3nsiv̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s guide, and to them I give thanks for much knowledge concerning the game. This guide is not terribly long, and I plan to add to it. Outline: I. Introduction II. Words/Information to Know III. Beginning A. Character Selection B. Tutorial Island C. Lumbridge IV. Combat Skills A. Attack and Strength B. Range C. Magic D. Defense and Prayer V. Non-combat Skills A. Cooking and Fishing B. Mining and Smelting/Smithing C. Crafting D. Runecrafting E. Woodcutting/Firemaking VI. Cash/Self-Support A. Methods of Acquiring Gold B. Tying Skills Together C. Quests D. Utilizing Your Capabilities VII. Player Killing A. Why B. Where C. How D. Other Notes VIII. Myself I. Introduction. If you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re into in short intros, I guess you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re out of luck. This guide is intended for the new/relatively new player who wishes to start out in Runescape as a pure. However, I will assume that a basic knowledge of the geography of Runescape has already been acquired. As there are not terribly many new players who read these forums before really doing much of anything, I will admit my target audience is small. However, I hope that more experienced players can get something out of this guide. Myself, I have only played 3.5 months, but I will say that simply by learning from the forums, I have acquired a fair amount of knowledge about various things. While of course I pay attention to whether I have my bow on long range, and make sure to drop bones and such I accidently pick up, overall, I just play to have a bit of fun. While I know of some extremely detailed guides on how to gain strength, magic, etc by carefully following a certain method, I myself believe that most players should be allowed leeway in what they do. However, I do ask that anyone who reads this guides consider the long term goals of their account. Is it just some splinter account that will be played once in a blue moon to get a few quick kills, or is it a main, for example. Regardless of why you are reading, I hope you will be able to get something out of this. II. Words to Know Pure: Someone that works on select skills, building them up while ignoring other skills. Often this has the effect, at least for combat pures, to give them higher stats in the areas of their choice while maintaining a relatively low combat level. This is most important in the wilderness, as combat level determines who you can fight. When facing non pures, you will likely be able to hit harder than they, but will in turn take more damage at the same level. -Skiller: Often builds up non-combat skills to very high levels in order to make money -Melee Pure: Raises attack to 40, then raises strength as high as possible. -Defense Pure: Primarily focuses on defense while maintaining some offensive capabilities in order to outlast others in combat -Rune Pure: Someone who raises defense to 40 and stops solely for the benefits of wearing rune armor. -Mage Pure: Trains magic as high as possible while keeping atk, strength, def low -Range Pure: Trains range as high as possible while keeping atk, strength, and def low -Prayer Beast: Very high prayer, decent offense output, lower/nonexistent other stats Hybrid: Trains multiple areas while neglecting a few, usually prayer and defense are ignored -Mage/Melee/Range: Trains all but defense and prayer, has higher hitpoints than pures -Mage/Range: Able to deal damage quickly with range and hit hard at the end with magic -Melee/Range: Often hits with range quickly, then finishes with a powerful physical blow -Melee/Mage: Magic level adds to magic defense, able to hit at distance with magic and close with melee. Safer: Someone who eats when above half health. Opinions diverge on this topic. Autoers: Accounts controlled by programs that perform a certain task repetitively with little to no human presence. III. Beginning. A. Character Selection: Just pick how your character looks. Most of it is changeable for a bit of gold in the game. The default clothing is often used by autoers, thus, at low levels, you may be accused of being one. B. Tutorial Island Simply follow the instructions. If you wish, you can train skills up to lv 3, but I find it unnecessary. C. Lumbridge Get to know the basic layout of Lumbridge, as you will likely spend a decent amount of time here early on. Now, pick what sort of player you want to be, and determine what skills you plan to advance. Once that has been decided, read those sections of this guide. It is often much more interesting if you rotate between skills, or else monotony sets in. IV. Combat Skills A. Attack and Strength Attack is an important skill for basically everyone. Attack determines how often you hit with physical weapons, and what you can wield, and the weapons you wield determine things such as resource extraction speed. Unless you specifically want to stay away from any sort of melee xp and skills, raise attack to lv 40. It is recommended that attack be raised before strength, as more attacks = more damage = more xp for melee skills. A good quest for Attack xp is vampire slayer, which can raise your attack to 20 from level 1. However, you will most likely need other skills to complete the quest. Strength determines how hard you hit. Feel free to level this instead of attack at the same places. I would say that there is no cap for recommended strength. Early on, I suggest chickens. They are densely concentrated across the river from Lumbridge, they drop feathers which stack and will help with fishing, and they drop meat, which is cookable from the beginning. You can train here for a long time, but I suggest only staying here until you are confident you can venture forth, and have a little bit of food for emergencies. Once your max hit exceeds 3, it is a good idea to leave, as your training here won̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t be as efficient, as your xp is based on damage dealt. Head to Edgeville, to the room with lots of men. Train here until you max hit exceeds them, and even after that, if you wish, as they spawn quickly, and are nonaggressive, and have decent hp. Remember, if you are a 1 defense pure, you will be hit hard by many things. Keep this in mind and bring sufficient quantities of food while training. B. Range Range is easy to train. Go kill chickens with bronze or training arrows (free from range tutor) until you get confident with the bow, then switch to cows. You can range the cows directly or from over a fence. The best cow area is south of Falador, next to the Crafting Guild, which you do not have to enter. You can easily train on cows till level 40. After that, I suggest Minotaurs in the stronghold of security, as the area has fences and the creatures drop iron arrows. Again, there are other spots, but often it is wise to have some other skills before using them. C. Magic Magic is quite expensive to train just starting out. Therefore, I would suggest doing the quests Imp Catcher and Witches Potion for some easy magic xp to start with. Utilize the free air and mind runes from the Magic tutor in Lumbridge, as well as any runes you pick up. However, to train mage efficiently, it is recommended that you first have a decent amount of cash (I say tens of thousands at least), or be willing to runecraft your runes. D. Defense and Prayer Both are generally avoided by the majority of combat pures, but they have their pro̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s along with their cons. To train defense, train at the same places for attack and strength, but using the defensive combat styles. To train prayer, simply bury all bones you see, especially in the course of raising your offensive skill(s). V. Non-Combat Skills A. Fishing and Cooking: Level these up together. Do the Cook̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Assistant quest right away, to gain access to the Lumbridge castle stove. Go south of Lumbridge to the fishing tutor, and catch shrimp, cooking each load and selling what you have cooked for a little cash. Repeat here with sardines and such as the levels increase, until you can fish and cook trout. Go to Port Sarim and get a lure fishing rod, then head to Barbarian Village with a supply of feathers (preferably in the order of several hundred, acquired in any fashion), and fish and cook there. Bank the fish after cooking. Repeat until satisfied. Once you can fish and cook lobsters, you could go to karajama and catch them. However, banking is slow, and for day to day training, trout and salmon will serve your needs. However, for pk trips, use either lobsters or swordfish for best results. Keep in mind that fish can be sold. B. Mining and Smelting/Smithing I would recommend starting mining at the rune essence mines once the Rune mysteries quest is completed, as that way you gain mining xp, the option to sell essence (more easily sold than say, copper), and essence for runecrafting. Doric̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Quest provides some mining experience. For power mining, once you can mine iron, go to the chasm mine north of Al Kharid and mine iron at the 3 iron cluster, dropping as you go. If you wish to bank, Varrock West mine is good. For smithing, the quest The Knight̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s sword gives smithing xp, but to raise smithing initially, bank copper and tin, then smelt them into bronze at Al Kharid. Then smith the bronze bars (that you banked in kharid, of course) in varrock. Repeat until iron smithing is available, then move from their to steel. Be sure that you can mine what you need to/are able to smith. If you have no defense, smithing, if used to equip oneself, should focus primarily around weaponry. C. Crafting While not absolutely critical, crafting can provide a few perks such as access to most gold and silver laden area in free to play, leather armor for range pures, and amulets for various bonuses. To train crafting, simply collect and bank cow hides, then head to Al Kharid. Tan them, buy needle and thread, and craft leather. When you are able to do so, move on to silver tiaras, as the xp is relatively fast. However, you should only do so if you either mine your own silver of have large amounts of cash. D. Runecrafting Runecrafting is enjoyable, but very time consuming. It is not necessary, but has its uses. Once the quest rune mysteries is completed, mine large amounts of essence from Varrock, bank it, then runecraft air runes at the ruins south of Falador. As air runes are needed for many spells, you may wish to craft a number of them to have handy. Air crafting is the fastest free way to raise runecrafting. Also, if you bring a silver tiara and a talisman to an runecrafting altar, you can make a tiara for that element, allowing 1 more space for essence. E. Woodcutting and Firemaking Neither is a true necessity, but they can make one̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s life easier. Woodcutting and firemaking are useful mainly for cooking food early on while training in relatively wooded and/or remote locations. However, logs can be sold, making woodcutting a source of income for some. VI. Cash/Self Support A. Gold Acquisition Gold is what makes Runescape go round, and it will be needed for any serious player. Numerous money making guides have been already published, and some of the better ones can be found in the Archive of Wisdom. However, I would like to throw in my 2 cents here, and I will try to give practical advice for the semi-casual player. First, pick up the money that creatures drop. It adds up. Second, utilize your skills. If you want to train, say, fishing and cooking, you could fish/cook at barbarian village, bank the fish, then sell a portion of it for cash. Another example would be mining and smithing. Sure you most likely can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t make the most out of high alchemy early on, but you could still sell whatever you smelt to the specialty shops or other players for some cash. There is always demand for most ores and bars. Since I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m lazy, I usually just sell ores and such to a permanent buyer who pays a fair price. It̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s enough for me to live on. Finally, you can merchant. Buy low, sell high. Personally, as I do not have the business sense to properly merchant outside of the random opportunistic moment, so I would recommend looking at the Archives of Wisdom for merchanting help. The basic principle of buy high sell low is often more difficult to achieve than one might think. B. Tying skills together While some things, like woodcutting and firemaking, magic and runecrafting, etc are obvious, others are not. For example, I like to tie fishing and combat together early on, as I can kill chickens for feathers in large numbers. It̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s difficult to explain, but pay attention to what you are getting out of an action besides just xp. For example, discovered that the minotaurs in the stronghold of security allowed me to tie in melee combat with range, as they drop copious amounts of iron arrows, which would cost a bit on the market in bulk. C. Quests My advice would be to do all available quests except for Dragon Slayer (def xp) and The Restless Ghost (prayer xp), unless of course, you want xp in those areas. The primary benefit of quests besides the xp rewards is the champions guild, and that mainly because of the chickens and stores in the second floor. D. Utilizing Capabilities So you have decent levels in various stats. Congrats. Now what should you do? From my point of view, there are 2 paths you can take, neither of which is mutually exclusive. One path is the money making path, using extraction skills like fishing and mining to gain cash at a rapid rate to do whatever you wish. The second path is improving your fighting capabilities in order to have more fun in the wilderness. The reason one cannot go right to the second path just starting out is because of the expense. Death Runes, Adamant Arrows, and Rune gear are all quite pricy, and if one does not have the means to make replace them, then there is no point to engage in combat. While there are some who have the knack for merchanting and can thus buy their way around everything, most don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t have that ability. Even the best merchants usually are adept in something such as mining which allowed them to get started in the first place. Whether you want to have fun, fame or recognition, the two aforementioned paths are basically the only options, when all is set aside. VII. Player Killing A. Why To have fun, to profit from spoils, for the challenge, to unleash your inner evil, etc. B. Where I suggest starting out north of Edgeville, as the area is single combat, simplifying the situation immensely. When one has become proficient, one can choose to stay in the lower levels of wilderness or move deeper. Other pking places include the Dark Knight Fortress (Good for being a popular location due to rune respawns), the lava maze, and the runite rocks. I would not recommend the last two places unless you are extremely powerful or talented. C. How First, have decent combat capabilities relative to your level. By this I mean high offensive abilities that are higher in level than your combat level, preferably by a significant amount. Note: HP is a very important thing and should not be purposely kept low, as it determines how long you an stay in a fight more than anything else. Next, equip yourself properly. Try to maximize the bonuses for whichever style of combat your are using, while keeping in mind your vulnerabilities. For example, leather chaps don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t hinder magic, and provide at least some protection as opposed to a skirt. While you do want to have a sufficient number of arrows and runes if you are using magic or range, remember what you can afford to replace of you die. Next, get food. I personally only use lobsters and higher, which can be expensive. However, with high cooking and fishing, this is accomplished much more cheaply. Finally, choose your battles wisely, being opportunistic if possible, and remember the combat triangle (mage > melee, range > mage, melee > range), which is a general rule of thumb. VIII. Myself Stats: Bank-I like organization. It is a must. Placeholder help with this. I am a relatively new player. I did my research prior to playing, and settled on a pure main. I have made my fair share of mistakes. My advice is to have fun, but if you want to be successful, do your research. Know your prices. Utilize stat calculators. Figure out how YOU want to do things. This is an attempt at a guide. I would greatly appreciate any comments. The guide is no where near finished, as I greatly hope to expand it and clarify numerous other points. Pictures...I have issues with, and my stats pic was taken from a random thing that I can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t even remember from this morning. However, I will try to add pics and stuff as time permits.