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Frzphnx

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Everything posted by Frzphnx

  1. Alright, here's my two cents. I'm f2p, and have been since I started this game as a joke 6 months ago. Bank space would be nice, of course, but I really don't think about it at all, as I only was short in the beginning, when I would stockpile numerous different items for skilling and merchanting. At the moment, I think (Rather tired and would rather not have to log in), I have ~6 to 8 spots left. I would consider myself a fairly average player. I have enough cash in the bank to not really worry about being poor, I have fairly decent skills etc, but what matters to this topic is what items I have, and how that relates to bank space. The attached image is my current bank, and it has been more or less like this ever since I discovered that space is finite. As you might be able to tell, I have a lot of superfluous stuff already. Even so, I still have space to spare when wish to skill, mine to sell, merchant, or player kill. I can start to train nearly any skill using what I have already in bank, and have enough space to be flexible. If I want to smith, I have room for ores, bars, and even a piece of armor or too. If I wish to pk, I have room to store strength pots, lobsters, loot, etc. This brings me to what I'm trying to get across: 1) If you can get it easily in the number you want, don't bank it. (Yes yes i have unnecessary stuff, but I have room to spare at the moment) 2) As sticking to 1 thing is often the most efficient use of time, you can rotate what fills your open slots depending on what you are doing. Complete one task (within reason) use up the materials you have, and then do something else. 3) Even if you can't necessarily just get it from the general store or an npc shop, it doesn't necessarily warrant a spot if you will use it very very rarely. (I used to have a mind tiara-takes more than a few seconds to assemble-but as I only practically craft airs, I gave it away) 4) Random event stuff will eat up your space *really* quickly. You must decide whether it is worth it, as the clothing gives no stats and is monetarily worthless. Other random bank tip: Placeholders are good.
  2. Frzphnx replied to stopspe's topic in Help and Advice
    If you don't care about the drops, you can mage hobgoblins from across the water near the crafting guild south of fally. They seem to take a lot of damage from all spells. You could also find yourself a cow field and mage over the fence.
  3. Being free to play...perhaps a monster hunting guide with both f2p and p2p monsters, with detailed analysis into drop rates, xp worth, best methods to kill, profit potential, other xp, etc?
  4. First off, I did not know precisely where to pose this question, as I wish to get numerous well informed opinions. This is a long question, so I ask for you, the reader, to please bear with me. I am f2p, and i started about 4 months ago. I intensified my playing during spring break, but otherwise i have numerous other obligations. Here are my current stats: At the current moment, I am very carefully considering getting exactly 40 defense, with the plan of eventually rounding my stats to 40 in attack and defense, 60 in range and magic, 1 in prayer, and an undefined amount of hit points. Assuming 60 hp, I would have a melee based combat level of 57. The benefits I see are as follows. 1) I could wear rune armor and the green dhide body. 2) I would have some reason to go for the trimmed rune armor-I currently posses full wizzie (g), dhide chaps(g), and mage amulet (t), all of which I can actually wear. 3) I would have more places to train at, due to the end of reliance on safe spots. 4) I could finally do dragon slayer and get access to crandor, one of the few areas i have never been too. 5) It opens up a new aspect of the game for me (armor besides iron) However, there are also many downsides to getting 40 defense. 1) Lessens player killing usefulness as combat level is raised drastically. 2) Range bonuses from dhide body are small 3) High level rangers and magers can easily hit through even rune 4) Bank will have to be reorganized (2 sets full rune and 1 god rune set and dhide body(g) ). Those are the two sides to my internal debate over whether to get 40 defense. Please, please comment. Even more so, explain/back up your statements if you have the time and knowledge. If this is in the wrong place, please move it.
  5. Well, this is my first debate post, so I don't know if what I say will be meaningful. I started 3 months ago, after reading up a bit on the game and being introduced by a friend. I am f2p and fairly new, so my perspective definitely differs from most of those who have already posted. I chose to have a pure main, mainly because it left me the option to train defense and prayer at a later time. I am still in the training process, but my atk is 40, strength 56, hp 52, mage 54, and range 51. It's not great, but for the casual player, it does leave one open to options. As a pure main, I generally have the cash to risk the armor/weapons and suck in low level wildy, but I do not. Why? Because it is extremely rare for a person not to run/telly. At the higher levels of wilderness, lower level/mid levels rarely travel there alone, from my experience, making it not a wonderful experience to try to pk, as generally someone 20 combat levels + above mine will be the first person i see in lv 30+ wildy. Therefore, my conclusion is this. At low to medium levels, being pure doesn not really give any practical pking benefits given the general f2p wilderness environment. However, like I said earlier, you can start as a pure, and then get def, but you can't do it the other way. My 2 cents.
  6. Alright, thanks. I will check it out now. Edit: Is this the skeleton? And is it the only safe spot on the whole floor. Because 1) the Ankous are agressive 2) sometimes they don't always get pinned
  7. I have looked at a few guides for the SS, but they do not give me a precise location to mage from on the 4th floor to hit the ankous. While I know that there is supposedly a spot in the south room, 2nd from the east, I do no know the exact location. I've been trying to determine it experimentally, but I end up taking loads of damage without finding it. If you know exactly where the safe spot is, please let me know in your reply. I am trying to assemble the scepter, and i just need the final piece. Safespots are a necessity, as i am a lv 43 pure. Screenshots really help.
  8. Let's see. 30 steel 2 handed swords for absolutely no reason.
  9. Great guide, especially for newer players like myself. 9.5/10 I found this spot. Perhaps it is decent? I use it because 1) It's always quiet 2) Cosmic repawn 3) Safe Spot. My range isn't that great, so it takes me a while to kill the giants (i do 7 max with iron right now), so less clicking. To use the rear safespot, use a longbow, once the giants are passive, switch to short and utilize corners and safe spots. Drops aren't that bad: addy arrows, steel and iron random stuff, nats, black kites, coins, b bones, uncuts.
  10. Fighting. More down to earth. I alternate between leather and fighting depending on what I am doing. Mainly because of the stat breakdowns.
  11. Some of us are not proficient in leet, nor have any plans to be...
  12. This is my main, and i started Dec 31 during my Christmas break. As I have exams, a decent course load, and a social life, I really haven't gone hardcore into this game. However, I did learn from the advice of others, which has helped. Comment on whatever you wish. I could definitely use advice. As for my goals, I really don't have one. Probably the thing I want most is to have fun, while being able to pk if the opportunity arises. I will stay f2p forever. The picture goes like this: Stats(43 combat), What I like to wear in non dangerous situations (mining, for example), What I wear when I don't feel like risking much, My bank, The rest of my bank. PS. I type and spell normally. What is up with the spelling alterations in this forum? Note: For the longest time, I was a saver, but today, I was like "what the hey. Why not." and got myself the trimmed stuff.
  13. This is my first attempt at a guide of any sort for anything, and while I will try to do my best to make it the best I can, there will most likely be some sort of error somewhere. If an error is found, inform me here, and I will try to fix them promptly. This guide was something that I wanted to do, and I think that it will offer a slightly different perspective than most, as I have only played 3-4 months on a relatively casual basis. I have learned much from other guides such as Soulegleon̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s guide as well as from Xp3nsiv̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s guide, and to them I give thanks for much knowledge concerning the game. This guide is not terribly long, and I plan to add to it. Outline: I. Introduction II. Words/Information to Know III. Beginning A. Character Selection B. Tutorial Island C. Lumbridge IV. Combat Skills A. Attack and Strength B. Range C. Magic D. Defense and Prayer V. Non-combat Skills A. Cooking and Fishing B. Mining and Smelting/Smithing C. Crafting D. Runecrafting E. Woodcutting/Firemaking VI. Cash/Self-Support A. Methods of Acquiring Gold B. Tying Skills Together C. Quests D. Utilizing Your Capabilities VII. Player Killing A. Why B. Where C. How D. Other Notes VIII. Myself I. Introduction. If you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re into in short intros, I guess you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re out of luck. This guide is intended for the new/relatively new player who wishes to start out in Runescape as a pure. However, I will assume that a basic knowledge of the geography of Runescape has already been acquired. As there are not terribly many new players who read these forums before really doing much of anything, I will admit my target audience is small. However, I hope that more experienced players can get something out of this guide. Myself, I have only played 3.5 months, but I will say that simply by learning from the forums, I have acquired a fair amount of knowledge about various things. While of course I pay attention to whether I have my bow on long range, and make sure to drop bones and such I accidently pick up, overall, I just play to have a bit of fun. While I know of some extremely detailed guides on how to gain strength, magic, etc by carefully following a certain method, I myself believe that most players should be allowed leeway in what they do. However, I do ask that anyone who reads this guides consider the long term goals of their account. Is it just some splinter account that will be played once in a blue moon to get a few quick kills, or is it a main, for example. Regardless of why you are reading, I hope you will be able to get something out of this. II. Words to Know Pure: Someone that works on select skills, building them up while ignoring other skills. Often this has the effect, at least for combat pures, to give them higher stats in the areas of their choice while maintaining a relatively low combat level. This is most important in the wilderness, as combat level determines who you can fight. When facing non pures, you will likely be able to hit harder than they, but will in turn take more damage at the same level. -Skiller: Often builds up non-combat skills to very high levels in order to make money -Melee Pure: Raises attack to 40, then raises strength as high as possible. -Defense Pure: Primarily focuses on defense while maintaining some offensive capabilities in order to outlast others in combat -Rune Pure: Someone who raises defense to 40 and stops solely for the benefits of wearing rune armor. -Mage Pure: Trains magic as high as possible while keeping atk, strength, def low -Range Pure: Trains range as high as possible while keeping atk, strength, and def low -Prayer Beast: Very high prayer, decent offense output, lower/nonexistent other stats Hybrid: Trains multiple areas while neglecting a few, usually prayer and defense are ignored -Mage/Melee/Range: Trains all but defense and prayer, has higher hitpoints than pures -Mage/Range: Able to deal damage quickly with range and hit hard at the end with magic -Melee/Range: Often hits with range quickly, then finishes with a powerful physical blow -Melee/Mage: Magic level adds to magic defense, able to hit at distance with magic and close with melee. Safer: Someone who eats when above half health. Opinions diverge on this topic. Autoers: Accounts controlled by programs that perform a certain task repetitively with little to no human presence. III. Beginning. A. Character Selection: Just pick how your character looks. Most of it is changeable for a bit of gold in the game. The default clothing is often used by autoers, thus, at low levels, you may be accused of being one. B. Tutorial Island Simply follow the instructions. If you wish, you can train skills up to lv 3, but I find it unnecessary. C. Lumbridge Get to know the basic layout of Lumbridge, as you will likely spend a decent amount of time here early on. Now, pick what sort of player you want to be, and determine what skills you plan to advance. Once that has been decided, read those sections of this guide. It is often much more interesting if you rotate between skills, or else monotony sets in. IV. Combat Skills A. Attack and Strength Attack is an important skill for basically everyone. Attack determines how often you hit with physical weapons, and what you can wield, and the weapons you wield determine things such as resource extraction speed. Unless you specifically want to stay away from any sort of melee xp and skills, raise attack to lv 40. It is recommended that attack be raised before strength, as more attacks = more damage = more xp for melee skills. A good quest for Attack xp is vampire slayer, which can raise your attack to 20 from level 1. However, you will most likely need other skills to complete the quest. Strength determines how hard you hit. Feel free to level this instead of attack at the same places. I would say that there is no cap for recommended strength. Early on, I suggest chickens. They are densely concentrated across the river from Lumbridge, they drop feathers which stack and will help with fishing, and they drop meat, which is cookable from the beginning. You can train here for a long time, but I suggest only staying here until you are confident you can venture forth, and have a little bit of food for emergencies. Once your max hit exceeds 3, it is a good idea to leave, as your training here won̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t be as efficient, as your xp is based on damage dealt. Head to Edgeville, to the room with lots of men. Train here until you max hit exceeds them, and even after that, if you wish, as they spawn quickly, and are nonaggressive, and have decent hp. Remember, if you are a 1 defense pure, you will be hit hard by many things. Keep this in mind and bring sufficient quantities of food while training. B. Range Range is easy to train. Go kill chickens with bronze or training arrows (free from range tutor) until you get confident with the bow, then switch to cows. You can range the cows directly or from over a fence. The best cow area is south of Falador, next to the Crafting Guild, which you do not have to enter. You can easily train on cows till level 40. After that, I suggest Minotaurs in the stronghold of security, as the area has fences and the creatures drop iron arrows. Again, there are other spots, but often it is wise to have some other skills before using them. C. Magic Magic is quite expensive to train just starting out. Therefore, I would suggest doing the quests Imp Catcher and Witches Potion for some easy magic xp to start with. Utilize the free air and mind runes from the Magic tutor in Lumbridge, as well as any runes you pick up. However, to train mage efficiently, it is recommended that you first have a decent amount of cash (I say tens of thousands at least), or be willing to runecraft your runes. D. Defense and Prayer Both are generally avoided by the majority of combat pures, but they have their pro̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s along with their cons. To train defense, train at the same places for attack and strength, but using the defensive combat styles. To train prayer, simply bury all bones you see, especially in the course of raising your offensive skill(s). V. Non-Combat Skills A. Fishing and Cooking: Level these up together. Do the Cook̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Assistant quest right away, to gain access to the Lumbridge castle stove. Go south of Lumbridge to the fishing tutor, and catch shrimp, cooking each load and selling what you have cooked for a little cash. Repeat here with sardines and such as the levels increase, until you can fish and cook trout. Go to Port Sarim and get a lure fishing rod, then head to Barbarian Village with a supply of feathers (preferably in the order of several hundred, acquired in any fashion), and fish and cook there. Bank the fish after cooking. Repeat until satisfied. Once you can fish and cook lobsters, you could go to karajama and catch them. However, banking is slow, and for day to day training, trout and salmon will serve your needs. However, for pk trips, use either lobsters or swordfish for best results. Keep in mind that fish can be sold. B. Mining and Smelting/Smithing I would recommend starting mining at the rune essence mines once the Rune mysteries quest is completed, as that way you gain mining xp, the option to sell essence (more easily sold than say, copper), and essence for runecrafting. Doric̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Quest provides some mining experience. For power mining, once you can mine iron, go to the chasm mine north of Al Kharid and mine iron at the 3 iron cluster, dropping as you go. If you wish to bank, Varrock West mine is good. For smithing, the quest The Knight̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s sword gives smithing xp, but to raise smithing initially, bank copper and tin, then smelt them into bronze at Al Kharid. Then smith the bronze bars (that you banked in kharid, of course) in varrock. Repeat until iron smithing is available, then move from their to steel. Be sure that you can mine what you need to/are able to smith. If you have no defense, smithing, if used to equip oneself, should focus primarily around weaponry. C. Crafting While not absolutely critical, crafting can provide a few perks such as access to most gold and silver laden area in free to play, leather armor for range pures, and amulets for various bonuses. To train crafting, simply collect and bank cow hides, then head to Al Kharid. Tan them, buy needle and thread, and craft leather. When you are able to do so, move on to silver tiaras, as the xp is relatively fast. However, you should only do so if you either mine your own silver of have large amounts of cash. D. Runecrafting Runecrafting is enjoyable, but very time consuming. It is not necessary, but has its uses. Once the quest rune mysteries is completed, mine large amounts of essence from Varrock, bank it, then runecraft air runes at the ruins south of Falador. As air runes are needed for many spells, you may wish to craft a number of them to have handy. Air crafting is the fastest free way to raise runecrafting. Also, if you bring a silver tiara and a talisman to an runecrafting altar, you can make a tiara for that element, allowing 1 more space for essence. E. Woodcutting and Firemaking Neither is a true necessity, but they can make one̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s life easier. Woodcutting and firemaking are useful mainly for cooking food early on while training in relatively wooded and/or remote locations. However, logs can be sold, making woodcutting a source of income for some. VI. Cash/Self Support A. Gold Acquisition Gold is what makes Runescape go round, and it will be needed for any serious player. Numerous money making guides have been already published, and some of the better ones can be found in the Archive of Wisdom. However, I would like to throw in my 2 cents here, and I will try to give practical advice for the semi-casual player. First, pick up the money that creatures drop. It adds up. Second, utilize your skills. If you want to train, say, fishing and cooking, you could fish/cook at barbarian village, bank the fish, then sell a portion of it for cash. Another example would be mining and smithing. Sure you most likely can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t make the most out of high alchemy early on, but you could still sell whatever you smelt to the specialty shops or other players for some cash. There is always demand for most ores and bars. Since I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m lazy, I usually just sell ores and such to a permanent buyer who pays a fair price. It̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s enough for me to live on. Finally, you can merchant. Buy low, sell high. Personally, as I do not have the business sense to properly merchant outside of the random opportunistic moment, so I would recommend looking at the Archives of Wisdom for merchanting help. The basic principle of buy high sell low is often more difficult to achieve than one might think. B. Tying skills together While some things, like woodcutting and firemaking, magic and runecrafting, etc are obvious, others are not. For example, I like to tie fishing and combat together early on, as I can kill chickens for feathers in large numbers. It̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s difficult to explain, but pay attention to what you are getting out of an action besides just xp. For example, discovered that the minotaurs in the stronghold of security allowed me to tie in melee combat with range, as they drop copious amounts of iron arrows, which would cost a bit on the market in bulk. C. Quests My advice would be to do all available quests except for Dragon Slayer (def xp) and The Restless Ghost (prayer xp), unless of course, you want xp in those areas. The primary benefit of quests besides the xp rewards is the champions guild, and that mainly because of the chickens and stores in the second floor. D. Utilizing Capabilities So you have decent levels in various stats. Congrats. Now what should you do? From my point of view, there are 2 paths you can take, neither of which is mutually exclusive. One path is the money making path, using extraction skills like fishing and mining to gain cash at a rapid rate to do whatever you wish. The second path is improving your fighting capabilities in order to have more fun in the wilderness. The reason one cannot go right to the second path just starting out is because of the expense. Death Runes, Adamant Arrows, and Rune gear are all quite pricy, and if one does not have the means to make replace them, then there is no point to engage in combat. While there are some who have the knack for merchanting and can thus buy their way around everything, most don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t have that ability. Even the best merchants usually are adept in something such as mining which allowed them to get started in the first place. Whether you want to have fun, fame or recognition, the two aforementioned paths are basically the only options, when all is set aside. VII. Player Killing A. Why To have fun, to profit from spoils, for the challenge, to unleash your inner evil, etc. B. Where I suggest starting out north of Edgeville, as the area is single combat, simplifying the situation immensely. When one has become proficient, one can choose to stay in the lower levels of wilderness or move deeper. Other pking places include the Dark Knight Fortress (Good for being a popular location due to rune respawns), the lava maze, and the runite rocks. I would not recommend the last two places unless you are extremely powerful or talented. C. How First, have decent combat capabilities relative to your level. By this I mean high offensive abilities that are higher in level than your combat level, preferably by a significant amount. Note: HP is a very important thing and should not be purposely kept low, as it determines how long you an stay in a fight more than anything else. Next, equip yourself properly. Try to maximize the bonuses for whichever style of combat your are using, while keeping in mind your vulnerabilities. For example, leather chaps don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t hinder magic, and provide at least some protection as opposed to a skirt. While you do want to have a sufficient number of arrows and runes if you are using magic or range, remember what you can afford to replace of you die. Next, get food. I personally only use lobsters and higher, which can be expensive. However, with high cooking and fishing, this is accomplished much more cheaply. Finally, choose your battles wisely, being opportunistic if possible, and remember the combat triangle (mage > melee, range > mage, melee > range), which is a general rule of thumb. VIII. Myself Stats: Bank-I like organization. It is a must. Placeholder help with this. I am a relatively new player. I did my research prior to playing, and settled on a pure main. I have made my fair share of mistakes. My advice is to have fun, but if you want to be successful, do your research. Know your prices. Utilize stat calculators. Figure out how YOU want to do things. This is an attempt at a guide. I would greatly appreciate any comments. The guide is no where near finished, as I greatly hope to expand it and clarify numerous other points. Pictures...I have issues with, and my stats pic was taken from a random thing that I can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t even remember from this morning. However, I will try to add pics and stuff as time permits.
  14. I don't know if this is actually a scam, per say. However, the end result would have been the same. I'm in the elemental rune room at the dark warrior castle in the wilderness. I'm all alone, as it's really early in the morning in most of the usa. I'm only about level 34. I see a white dot approaching and get ready to teleport. However, it turns out to be a level 85, so I'm like whatever, since he was too far apart in level. I keep grabbing runes, but I'm getting really bored. The level 85 tells me that in the lv 17 wildy, there are 2 people, a level 30 and a level 80, and that we could probably take them out. I'm like, sure, since he couldn't bs me at lv 17 wildy. He tells me to follow, which I do. At level 17 wilderness, He tells me to turn on run, and keep following, which I do. A few moments later, I'm in the bandit camp with all the bandits trying to kill me and the level 85 trapping me in a room. I managed to get out of the room luckily, use up my last bit of run and walk to get to level 19 wilderness, and teleport out totally rebarred. Smart trap, though.
  15. A thoroughly useful guide. The emphasis on hit points was quite interesting.
  16. Hello, I have one file, and I am exclusively free to play. This file functions as my main, pker, etc all in one. Therefore, I would greatly appreciate advice on how to both be an effective pker while having the overall broadness and depth and economic strength of a main. Here are my current stats at a combat level of 30. I have only 100k in the bank, and my primary means of cash making are rune essence mining and occasional random merchanting. I intend to train range next, as it appears that in the long run, rangers top mages at the higher f2p levels. Would this be a good idea, or would raising range raise my hp/combat level too much to effectively fight in the wilderness? I generally fish my own food and craft/scanvenge my basic runes. Any advice on a more efficient build, better money making, and just random helpful tips will be graciously received, as I am still moderately unused to the game.
  17. Thanks for the advice. Since this is my main, I want to eventually get up to higher levels. Will I be forced to hybrid just to survive?
  18. I am a newbie at runescape, but I really want to learn. This is a rather long list of questions, so please bear with me. I'll try to avoid all the blatantly obvious questions that are easily answered by sites like runetips. About me: I have one character who I use as my main, that I am trying to build up. I am F2P only, so please take that into account. Character: Combat Lv: 17, Hp 16, Attack 1, Def 1, Magic 28, Range 2, Prayer 1, All other skills: 5 or less Usual Equiptment: Wizard Hat, Mage Robe, Leather boots, Leather Gloves, Leather Chaps, Air Staff, Diamond Amulet, Anti-Dragon Shield, Cape Usual Source of Income: Air Running Questions: 1) I want to be able to effectively Pk, but every time I try I get backstabbed or just plain owned. Is there something wrong with my set up? 2) Is pure mage good at all in ftp? Or should I hybrid range? I ask because there are so many limitations to f2p mages. If I start raising range, won't that raise my hp to high to be a good hybrid? 3) Is there any way to get a steady supply of law runes without being extraordinarily wealthy or being a member and running them in world 66? 4) To merchant successfully, how much money should one have? I have only about 120k. Any other general advice, especially concerning build, money making, and pk tactics especially welcome Thanks for your time
  19. I'm really new here, but even newbies encounter noobs on occasion. I'm buying runes at port sarin, when someone(him) ask for someone to help him. He is lv 40, and I'm lv 16 approximate conversation: Him: 1k to anyone who can help me Me: K Him: where is the mind altar? Me: Hold on Him: Hurry Me: Between Goblin Village in Dwarf mines Him: Liar Me: I just checked Him: Liar Him: Isn't it near lumby? Me: You're thinking about the water altar Him: Liar Him: Liar runs off shouting "liar" If he just used locate on his mind talisman...

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