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diib

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Everything posted by diib

  1. One of bandos' bodygards dropped - 100 steel darts - 30 cosmic runes
  2. apparently their was a lot of f2pers camped out theyrewaiting for someone to empty theyre bank. I'm really sorry, but this bothers me to no end... there was... they're waiting their bank
  3. Thank you, I'll try that.
  4. diib replied to Spijker's topic in Help and Advice
    Go south of Al kharid. You see the pass, and some NPCs. Trade with shantay. You can buy both waterskins and a ticket to go trough the pass from him. Afterwards, you can take the flying carpet to Uzer (200 gp), or just walk south-east. Don't forget a knife to refill your water skins (use knife on kharidian cactus (healthy)). Alternatively, use fairy ring code DLQ.
  5. In Port Khazard, they sell swamp paste, not swamp tar. I did mean swamp tar, to make salamander ammo.
  6. Are there better methods than killing cave slimes to obtain swamp tar?
  7. aow = archive of wisdom, one of the fora here on tip.it.
  8. it is not elementary at all! first of all, you have 2 probability, get an item or no item... next is, if you get an non 100%, you can only get 1 item (except clue and visage, those stuff of cause) it is like an unfair coin, you can either get rare item or common item, you cannot get both at a drop now what the ring actually does? it increase the probability of "get an item" or reduce the probability of "dont get an item"... like what you say in this case, there is no difference really, as you rarely get no non-100% drop or it increase the probability of non-100% item A, B, C, D, rare item E in this case, the increase probability of getting worthless item is the probability of getting it, the increase of other probability will not affect it, as it is discrete... why? because you cannot get a double drop! And as it is discrete, the probability of A+B+C+D+E is NOT neccsary equals to 1! (pufft, thats actual reason why you get no item sometimes...) in this case, your model did not fit here... think deeply... Assume : Probability of getting a gem = 0.3 Probability of getting a visage = 0.1 Total probability of getting a non-100% drop = 0.3+0.1 = 0.4 With ring of wealth : Probability of getting a gem = a*0.3 Probability of getting a visage = a*0.1 Total probability of getting a non-100% drop = a*0.3+a*0.1 = a*0.4 with a>1 The probability of obtaining gems increases, and the probability of obtaining a visage increases also. You think in terms of "you ether get something valueable or something worthless". The point is that the probability of getting something valueable and the probability of getting something worthless need not add up to 1. Hence, the probability of getting something valueable and the probability of getting something worthless need not be inversely correlated. And indeed, they aren't, if we are to believe JagEx. Now, I will say no more on this matter, I have too much experience with people who stubbornly keep denying results of probability theory, even when these results are demonstrated in real life.
  9. Yeah, the mugger trick doesn't work or is at least extremely difficult. The mugger would rather attack innocent runecrafters that pass trough the Varrock rune shop.
  10. Think of a monster. This monster might have 100% drops, such as bones. Obviousely you can't increase the probability of a 100% drop. This monster might also have other drops, in addition to the 100% drop. Say the probability of getting a non-100% drop are x%. The probability of getting a specific item dropped by this monster are then fractions of x%. So, enlarging x, what the ring of wealth seems to do, enlarges the chance of getting any non-100% drop. The probability of getting worthless items increases, and the probability of getting expensive items increases too. The probability of getting nothing (or only the 100% drop) decreases, such that the sum of all probabilities remains one. It saddens me to see such mis-understandings of elementary probability theory.
  11. I recognize this. It is nearly identical to something malignius mortfier (the necromancer south of Falador) tells about the destruction of the original wizard's tower.

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