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eagleman1125

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Everything posted by eagleman1125

  1. Thanks for the support! I've seen other ideas for a balcony, but can't remember how they went.
  2. Well, I think that the armor displays in the Skill Hall need some improvement to make them more practical since I would prefer to be able to display steel instead of mith, addy, or rune, and I would like to be able to use the heraldic kiteshield and helm for more than just wearing them around. However, I think there should be a distinction between the armor displayed in the POH and the armor stored in the POH. Concerning the armor case, I suppose that is a viable option, but I think there should be a separate room because I think the name "Costume Room" implies decorative clothing instead of useful clothing/armor.
  3. If you read the entire suggestion, there's a little more to my suggestion than just that Yes and no. You suggested places for general armor (such as rune) for all three combat types as well as specialty armors (such as barrows). Well, they all fall under the umbrella of "combat armor", so they can all be thrown into the Armor Case, correct? And you suggested a way to try on the armor. Might as well just add that to the entire Costume room. I see your point, but I think we should be able to organize it a little better than just adding a "Misc. Armor Box" to the Costume Room which can hold anything and everything. Also, I may not have been clear about the "Armor Stands," but it's not a way to try on the armor so much as a way to display the armor you normally use. i.e.: 1. Rune full helm 2. Amulet of Power 3. Wilderness Cape 4. Rune Platebody 5. Rune Berserker Shield 5. Dragon Longsword 6. Rune Gloves 7. Ring of Life 8. Rune Platelegs 9. Combat boots Alternatively, your other Melee armor stand could be holding your typical slaying equipment. I'm not sure if other people would like that idea, but there could also be the option when the box is open of automatically equipping everything on the armor stand and placing everything your are wearing in your inventory. This could save you some time when getting ready to fight, slay, etc.
  4. If you read the entire suggestion, there's a little more to my suggestion than just that
  5. I wasn't sure if the armory should be part of the costume room or not since it might make the room a little too crowded. I haven't posted on the forums here in a year or so, so I do not remember all of the shortcuts. I will go back and edit it.
  6. I have a couple of Construction suggestions that I've been thinking about since before I became a member. I like the ability to build my own house and have extra storage spaces. However, there are two rooms I think should be added: 1. Armory 2. Formal Entrance Hall [hide=Armory]Hotspots: 1. Melee Armor Stand 2. Ranged Armor Stand 3. Barrows Chest 4. Armory Chest 5. Staff rack Melee Armor Stand 3 Levels- oak, teak, and mahogany Oak can hold up to Mithril armor Teak can hold up to Adamant armor Mahogany can hold up to Rune armor Option: "Store Melee Armor Stand" Opens a screen similar to the worn armor screen. You can place pieces of armor on the stand in each position. Ranged Armor Stand: 3 Levels- oak, teak, and mahogany Oak can hold up to Green dragonhide Teak can hold up to Red dragonhide Mahogany can hold up to Black dragonhide Option: "Store Ranged Armor Stand" Similar to Melee Armor Stand Barrows Chest: Not sure how many levels there should be, but each one could hold one more Barrows set than the previous one. The entire set is NOT necessary to store it, but you can only have a set number of helms, bodies, legs, etc. Armory Chest: 3 levels- Oak, Teak, Mahogany Oak can hold up to Mithril weapons, one of each type Teak can hold up to Rune weapons, one of each type Mahogany can hold any weapons, but only one of each type Staff Rack: 3 levels- Oak, Teak, Mahogany Oak can hold one of each elemental battlestaff and regular elemental staves Teak can hold the above as well as Mystic staves (one of each element/combination) Mahogany can hold all staves, including God staves, etc. (one of each)[/hide] [hide=Formal Entrance Hall]This room would be twice as long as the other rooms, with 6 doors, 2 on each of the long sides, and 1 on each of the ends. As a result, each of the rug options requires twice as much material as in other rooms. (note: I had more on this room when I posted it on the RSOF, but I've forgotten a lot of it) Hotspots: Rug Suit of armor (x8, 4 on each side are build separately) Heraldic decoration (2 on one end) Heraldic Banner (2 on the other end, built at same time) Rug: Same options as parlor, etc., but the materials required are doubled Suit of armor: This gives some use to the heraldic shields and helms 3 Levels- Oak, Teak, and Mahogany 3 types of armor- Melee, Ranged, and Mage Melee: Oak- requires heraldic helm, platebody, plateskirt, heraldic kiteshield, and longsword Teak- requires heraldic helm, platebody, plateskirt, heraldic kiteshield, and halberd Mahogany- requires heraldic helm, platebody, plateskirt, heraldic kiteshield, and banner Note: They can be either Steel or Rune, as long as the entire suit is the same metal Ranged: Oak- requires full green dragonhide and oak longbow Teak- requires full red dragonhide and yew longbow Mahogany- requires full black dragonhide and magic longbow Mage: Oak- requires full Mystic and any Mystic Battlestaff Teak- requires full Infinity and Master Wand Mahogany- requires full Ghostly Robes and Ancient Staff Note: Each suit of armor is build separately Heraldic Decoration: 3 Levels- Wooden, kiteshield, and shield with crossed swords Wooden- Requires oak planks Kiteshield- Requires teak planks and a steel heraldic kiteshield Crossed swords- Requires mahogany planks, rune heraldic kiteshield, 2 rune short swords, and 1 gold leaf Note: These are also built separately Heraldic Banner: 1 level- requires 2 heraldic banners, 1 gold leaf, and 2 mahogany planks[/hide] [hide=Other players' suggestions]instead of just being able to display heraldic rune and steel, allow us to display dragonhide sets and wizard robes? (thanks to ross_the_knight)[/hide] [hide=Supporters]1. Eagleman1125 2. ross_the_knight (Formal Entrance Hall) 3. drixoman (Formal Entrance Hall)[/hide] Any suggestions are appreciated
  7. I support this idea. I really think we should have more options for the costume room.
  8. [noob]But I want to get all the cool stuff that the members get without paying anything![/noob] Now to be serious: I was f2p for 2 years before becoming a member, and I can understand the desire to get more than just the free game without paying anything. However, part of the reason I didn't become a member sooner was that I was only playing casually; I took about a year off, in fact. I can see why non-members would want to have 1 or 2 more skills to train (there is a fairly convincing argument for opening flatching to non-members because that would balance out the fact that mages can craft their own runes a s f2p), but in the end, that would detract from the members' experience. When I was f2p, I was all for new skills having f2p components, but now that I'm a member I realize why Jagex held some things back just for members. By the way, I support the Archaeology skill idea. Great job!
  9. You definitely don't get an essence for every orb you bring, or at least I haven't. A few times when I was alone on my team, I scored 3 or 4 orbs, but only received 1 essence.
  10. I just posted this on the Official forums, so I thought I would also post it here: I'm sure many people have checked out the Runecrafting Guild and associated minigame by now. Personally, I think it is a great game and a lot of fun to play... except when it is 4 against 1. Every game I've played today has turned into a ridiculously uneven match between 1 player and an entire 4-person team. Something needs to be done to change this. Note: THIS IS NOT A RANT, IT'S A SUGGESTION!!! Now for the suggestions: 1. Pure Essence- How does Jagex figure out how many we receive!?! I've gotten the same number for 1 orb as for 7!! Suggestion: we receive as many essence at each altar as the number of orbs that our team scores. 2. Uneven teams- Jagex can't really say that you can't leave in the middle of the game, since you can do that in most/all other minigames. However, I think a set of different rules with uneven teams would be nice. First, the team with more players cannot erect barriers. Second, barriers erected by the team with less players last longer. Third, the team with less players can move orbs at a speed equal to 1.5x their level. Note: 1 of the above comes into play for each member that 1 team has over the other (i.e. 4 vs. 3= only #1, 4 vs. 2= #1 and #2, 4 vs. 1= #1, #2, and #3). 3. Tokens- I think that we should receive tokens for completing the entire game with less than a full team. This would be something like: 1 less= 50 tokens, 2 less= 100 tokens, 3 less= 200 tokens. This is just a pretty quick suggestion that I thought of after playing 2 games of 4 against 1; other players will probably think of better ideas. RSOF Quick find code: 24-25-407-57430995
  11. The same thing happened to me today when I was mining essence. I'm not sure why that is or when it started, but I haven't mined essence in a few months.
  12. Ummm... this is an interesting way to make money... to say the least! :-s So do you include a diamond engagements ring with the ceremony? EDIT: Oh, yeah, so what do you wear for these ceremonies? I mean, priest robes would be nice, but it would be really cool if you could get the Runescape equivalent to an Elvis costume!
  13. Pardon my ignorance, but what were the Swiftswitch riots?
  14. I definitely like the idea, but are these weapon tips or weapon pommels? Clarification: Metal weapons do not have gems as their tips because that can weaken the overall strength of the weapon. Instead, many medieval weapons have pommel stones set in the handle. Some decorative weapons may be encrusted with gems, but these are not meant for combat use. Enchantable pommel stones on all types of swords would be a really good addition to the game. weapon tips could work with spears similar to the way crossbow bolts can have gem tips. :-k A couple suggestions: The opal enchantment should probably be a 3x3 square (9 boxes) instead of 9x9 (81 boxes) I think you should change the diamond enchantment effect... most of the affected weapons don't have special attacks. Maybe you steal hitpoints? I agree with jwrm22 that the Onyx is way overpowered. Overall good suggestions!
  15. As I've said earlier in this post, why don't we make this whole thing a lot simpler. Instead of punishing everyone who tries to make money as f2p by cutting yew trees, why don't we just... RESET ALL LEVEL THREE ACCOUNTS!!!!!!!!!! :twisted: :twisted: This way we only punish the macroers... and maybe some pure skillers who like having low combat levels :-k :oops: If this doesn't work, we could always use my other suggestion: OFFICIAL LEVEL THREE PKING DAY!!!!!! :twisted: :thumbsup: :twisted:
  16. Actually, f2p didn't get the dragonfire shield (you are thinking anti-dragon breath shield), and the newly re-imaged anti-dragon breath shield we have isn't that useful in f2p without dragons! I still use it while I am maging, but it would be nice to have 1) a better magic shield, and 2) green dragons in f2p so we can use those anti-dragon breath shields after completing Dragon Slayer. I'm happy we have gotten some updates, but I would like to see the few updates we do get have some use.
  17. that is true, but how can we get a better view of the whole game without regular updates? the members game has about 300 bank spaces; we have 60. this means we have less space to train our skills up. training is one of the main reasons why i haven't become a member yet, since i don't want to become a member without high enough lvls to take advantage of everything mems entails. the reason for wanting new wizard robes is to make all of the combat skills more equal. warriors and rangers both have multiple sets of armor available, while mages only have the equivalent of full bronze (minus platelegs and kite shield) or full soft leather (without the chaps). we mages need better armor so we can compete better with warriors and rangers.
  18. Where to begin... first, f2p needs some more bank space. At least fill out the last row and give us 1 more row please. second, f2p magic needs a major update. We don't have any good robes, and our best bind spell is... Bind! 5 seconds! Maybe opening up snare would be nice. it would also be nice if f2p could get another quest... maybe in connection with those new wizzy robes? :pray: dragons in f2p would also be really great, along with dragon bones. on that subject, perhaps open up dragon bones for f2p, as well as prayer pots (though only p2p can make them) Crossbows aren't that great in f2p, so maybe we could get a couple more crossbows along with bolts to go with them, say up to mithril minus the blurite and dorgeshuun? naturally we won't get most of this, but i would really like to see at least the first two updates in the next year or so :pray: :pray: :pray:
  19. out of curiosity, how do u know that these are really autoers buying death runes? i don't know how you can tell who is a green dragon autoer, since i wore full rune with chain before i finished dragon slayer. i might try the yew log macroer suggestion, thoughh
  20. Punitive_D wrote: I'm not arguing that, but I still think they should let f2p have some voice when it affects us directly. The last Guaranteed Content Poll only affected members because only members can work on the Achievement Diary. Unless the Holloween Event will be members only, which I doubt, we f2p will be affected by the result.
  21. I don't think it's fair that we f2p are not allowed to vote in this poll. Jagex has allowed us to vote in a few polls before now, and this obviously affects everyone who plays Runescape (which includes f2p)
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