Everything posted by sarg1010
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The Elder Scrolls V: Skyrim Discussion Thread
"we could have ruled the thread together..."
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Battlefield Discussion Thread
Exactly what I'm saying... Working on DLC is great. But you can't just ignore the game that is out right now... It would be nice if AA guns had some semblance of range, instead of hoping enemies come within 10 feet of you >.>
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Battlefield Discussion Thread
Karkand is out now for PS3, will be out next Tuesday (13th) for Xbox and PC. I tried using the Rex, but with the connection issues with this game, every time I could get a second shot off, they'd always kill me. I really hope they fix sniping.
- Terraria
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Battlefield Discussion Thread
One week till Back to Karkand (for xbox and PC, PS3 has it now). The new maps just don't seem like they'll be much fun on the console with only 24 players per match. Many times I've seen helicopters and tanks just sit in the spawn the entire round in conquest. I really wish they could increase the player cap. http://www.youtube.com/watch?v=M-BX_DATeik&feature=player_detailpage Hopefully once it's out, they start fixing the bugs and balance issues.
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The Elder Scrolls V: Skyrim Discussion Thread
I've been having them. But despite the issues, I still love the game. It just makes me wish the game would work. I deleted my 12MB save file and started over after the patch. Nearing the old 6MB mark again, lag isn't as bad, but it's creeping in regardless of the patch. I just hope they fix it before I get to that unplayable point again. Also, they need to stop breaking the LAA for the PC version with every patch. (not sure if 1.2 broke it, but there was a small one prior that did) I lol'd at the article. They are aware that Skyrim isn't the only Bethesda games with game breaking bugs in it, right? Hell to this day they still never patched some of them. IGN just annoys me. Just seem very biased. But speaking of old game breaking glitches, I had one in Oblivion that prevented me from saying "no" to Clavicus Vile in regards to the Umbra sword. If I tried saying I was going to keep it, my game froze. Always joked how it was Clavicus' way of getting back at me :grin:
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The Elder Scrolls V: Skyrim Discussion Thread
The elder scrolls wikia tells where they all are. A ton of them are in caves.
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The Elder Scrolls V: Skyrim Discussion Thread
I didn't like doing the Clavicus Vile quest. Having to follow Barbas was a huge pain, since he got so side-tracked by enemies and whatnot. Lead me through Helgen, which meant going through the rubble... and he got stuck a bunch of times. Other than that, most of the quests were pretty fun.
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Battlefield Discussion Thread
Do you have reactive armor on or what? Every mine I run over blows me up <_< AA guns are so fun to use :D also, I don't really think mortars should automatically show up on the radar. They should have to be spotted, just like everything else.
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Battlefield Discussion Thread
I think you may be better off just using the chaingun to take out tanks, since it seems to work the best. Missiles would be useful for fast moving jeeps, and maybe LAVs.
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The Elder Scrolls V: Skyrim Discussion Thread
There are 20 total shouts, with three words each (some of them you get all three at once), but yea. Rooster Teeth on Youtube has done a guide on where to find every word/shout.
- Today...
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Battlefield Discussion Thread
My goodness. They really reward you for service stars, eh? I'm nearing up on my second service star for the jets, but recently I've been more focused with the Tanks. Sorry I didn't clarify. You need 100,000 points to get the second service star. They probably give 10,000 points like the first one. But yea. Unlocked the AEK and A-91. Both are pretty beastly, I must say. Used the AEK on a conquest game in Op. Metro, and did really well with it. (Why the hate on Op. Metro? I think it's probably my favorite map if the game is really close.)
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Battlefield Discussion Thread
100,000 points for MBT service star 2 O.O
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Battlefield Discussion Thread
I miss BC2's style of sniping. Just seemed... better. Where, in hardcore, if you got hit by a bolt action rifle, YOU DIED. Granted, sometimes there were BS deaths, but still. And there was no stupid lens glare. (New attachment for all snipers! Dirty scope! No lens glare but a bit harder to see through!) Some of the maps are pretty bad, I will admit. (Damavand peak on conquest <_< ) Another thing: If a jet is hit by a tank shell, it should explode. On the spot. No stupid vehicle disabled. No time to bail out. Instant explosion. Last complaint: Dice needs to fix their menus. Ever since the game came out, I've had trouble loading images of dog tags, medals, ribbons, etc. Also in the customization screen. Get one new attachment for the M16A3, every weapon in the assault class suddenly has that orange triangle, and so do the classes. Really annoying.
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Battlefield Discussion Thread
While that does happen sometimes, more often than not it won't. It's just so annoying to fire once so they use their flares, then have to reload, lock on, fire and wait for the missile to travel, by which time they have their flares again, and are no doubt spamming the RB (xbox) to release them again. Granted, it's easy to shoot them down if you have friends playing with you (both using AA launchers), but nearly impossible when playing with randoms.
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Battlefield Discussion Thread
I have come to the conclusion that either: a. If helicopters and jets get unlimited flares, engineers should get unlimited AA missiles. B. Flares either need a limit/increased re-arming time, or reloading the AA lunchers should have a decreased time.
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The Elder Scrolls V: Skyrim Discussion Thread
Honestly, you can't really "grind" smithing (if that is what you are talking about), since it's probably the fastest skill to level if you have a decent amount of cash. Unless they fixed it, smithing an iron dagger gets the same xp as making daedric plate armor, and takes a lot less resources. The other skills, well yea. Most are a grind ([bleep]ing alchemy!), while others are only trained by actually using the skill (weapon skills really).
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Terraria
UPDATE 1.1 RELEASED! [spoiler=New stuff! FLAMETHROWERS!]NPC’s - There are thirty-six new monsters! - The underworld has a new master, the Wall of Flesh. Defeating him will unlock new challenges for your world. - There are three harder versions of the older bosses. - There are now three new friendly NPC’s that can be rescued after specific conditions are met. - The Dryad will now tell you the percentage of Corruption vs. Hallow in the world. - Made several small changes to allow for better underground cities: - New NPCs will spawn in their homes underground, instead of on the surface. - Worms will no longer spawn when near a friendly NPC. - Underground towns will now reduce, and eventually stop, enemy spawning. Items - Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics! - Star Cannon : Shoots faster. - Sandgun : Sand shot from it does more damage, and it shoots faster. - Blowpipe : Now listed as ranged. - Goblins no longer drop rocket boots during an invasion. Instead they are sold by a new NPC that can be rescued underground after the player has defeated the Goblin Army. - Boomerang type weapons are listed as melee. - Added four new armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively. - There are twenty-one new accessories. - Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting a new NPC. - The crafting requirements for Molten and Jungle gear have been reduced. - Some accessories can now be combined at a Tinkerer’s Workshop. - Colored Torches can now be crafted out of Gems and Torches. - Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage. - Added the Wrench to place wires. - Added Wire Cutters to remove wires. - Added Pressure Plates, Switches, and Timers to activate devices. - Added Music Boxes that record and play in-game music. - Added Pumps to transport liquids. - Added loads of other new items and weapons waiting to be found! - Putting the Guide Voodoo Doll in lava is now a bad idea...or is it? Lighting / Display - Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing F7. - Made several lighting and display optimizations to increase game performance. - Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled in the Options Menu. Multiplayer - Fixed a problem with item syncing for newly connected players. - Fixed a bug that caused graphical issues for player’s using automatic weapons. - Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag. - Reduced the amount of data needed to transmit tiles down to 25%. - The server now only broadcasts tile data to the players who need it. - The server now withholds some NPC, player, and projectile packets based on player distance from them. - Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water. World - Above ground tunnels may now be created during world gen. - Smashing Demon Altars with a special item will cause new ore to appear around the world. - Defeating the hell boss will now increase the difficulty of the world. Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased. - Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it! - There is a new biome, The Hallow, that will be created when the hell boss is defeated. - Removed obsolete lighting code, reducing both RAM usage and world save file sizes. - Added several small features to world gen. - Tweaked the way and amount of Underground Mushroom biome spawn. - Demon Torches now appear in shelters generated in the underworld. - Underground cabins may randomly spawn around chests. - Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building. - When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity. - There are now three types of traps that are generated underground. Watch your step! - Cacti no longer damage players. Game Interface - Items being held by the mouse will now be used by left clicking. This allows the player to place objects without putting them on the hotbar. Right clicking will now drop the item. - Placing objects on grass will now destroy the grass. - The crafting menu now scales to fit the size of the screen. - When the inventory is open, the number of the selected item in the hotbar will appear in green. - There is a new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements. Misc - There is a new music track for The Hallow biome. - Underground Corruption has its own music track. - Underground Hallow has its own music track. - There are two new boss music tracks. - Greatly reduced world save file sizes. - Decreased tile frame detection time by 15%. - Your trash can is now emptied when you die. - Added an auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over. This defaults to Left Shift. - All players will now leave behind tombstones when killed. - There is now a random option in the player creation menu. - Female players now have separate armor graphics. - Added a new mechanical system! Holding a mechanical item will display the wire grid to create interesting new devices. - There are new overworld backgrounds for each biome! Bug Fixes - Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying. - Fixed a bug that wouldn’t allow players to craft from the ammo slot. - Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world. - Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories - Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass. - Wooden Platforms no longer attach to non-solid objects. - Placing and removing items during the placing animation will no longer destroy the item when it is collected. - Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically. - The FPS display (F10) shows the correct number. - Fixed a bug that swapped the lighting of players pants and head armor. - Fixed a problem that would cause water to settle in strange positions. - Fixed a problem that caused objects with transparency to appear darker than they should. WOOHOO! Although it is a bit laggy/buggy, so for it looks promising :thumbsup: The new, harder bosses look amazing, and the Wall of Flesh boss looks badass, and has a pretty funny way of summoning it as well (using the guide voodoo doll). Rocket boots and an Obsidian skull will be a must for fighting it.
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The Elder Scrolls V: Skyrim Discussion Thread
If you grind smithing, then they really shouldn't be a problem... The armor can be upgraded so much that they don't do much damage, and upgraded weapons will make leveling up the weapon skills quickly. Smithing would make killing draugrs easier I would think :???:
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Battlefield Discussion Thread
http://www.youtube.com/watch?v=GAabVQ_XkJ4&feature=player_embedded Better use of falling towers. And other assorted shenanigans.
- Today...
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The Elder Scrolls V: Skyrim Discussion Thread
I still have that amulet from "Blood on the Ice" since I didn't sell it to that guy. Other than that, I really haven't run into any real glitches with quests or anything, except for one hiccup with a thieves guild job. But yea, nothing else surprisingly. And I don't think fragments do anything.
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The Elder Scrolls V: Skyrim Discussion Thread
When I bought that house, I was sort of freaking out tbh. As soon as I walked in, I was like "Holy crap, isn't this the house that had those murders?!?! IT'S HAUNTED!"
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The Elder Scrolls V: Skyrim Discussion Thread
100 all skills? Unless there is a super secret boss waiting when you do that, there isn't much point. Way too much of a grind, and no real use.