Everything posted by Dire_Wolf
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Holy Elixir
Player 1: Got it after 200+ kills Player 2: Got it after 200+ kills as well Me: Got it at kill number 940 Player 3: got it at 600+ kills Drop rate is 1 in 700/1000. Blessed spirit shield: One of top best shield for avansies tanking/and armadyl boss hunting. As for using spiritshield+holy elixir ...it can't be assisted but i am sure someone can help you (I can if u want). How to get a holy elixir+spirit shield=Blessed spirit shield if you don't got prayer level for it: Helper buys elixir+spirit shield, makes it blessed and sells it back to one being helped.
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Got over 10m+ Fletching Unstrung Bow Junk
I was thinking this: 1) Buy claw (Afraid to loose on it though), and loan it out + get cash for junk ihave 2) Trade for shards ( I need em for 99 summ), but does this work? Any advice please? I want shards/cash for them so
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The Reasons Behind Melee Overpower~Indepth~
It's true melee has alot choices and alot advantage. But look at it this way: If you get close combat with Commander zilyana, your potions will go out incredible fast. If you tank other strong monsters, same thing happens... Magic? They can freeze players in PVP...stops the melee to reach them. Magic and Range has farcast, where melee don't so it's logical to me that it should be like that. I don't think Melee is overpowered no.
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The Great Ring Of Wealth Experiment(Method updated[Step3&4])
The topic poster has taken a job that takes alot hard work and that many are interested in the results, and you reply by commenting like that? Behave please. If it's a waste, don't comment it/read it...i suggest avoiding it. OT: I will try to help if i can, but i am very excited over the result.
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Does Islam Promote Violence?
If Islam promoted violence then every muslim in world would be violent... But that's not the case, so no. Just because some idiots socalled "Terrorist" do stupid things to innocent people does not mean all muslims or even muslims religion is like that.
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Time for armoury and weapons update for 120+ cb players?
It seem Jagex have no intention of raising level cap of any combat skills. So i won't hope for something like that, i will hope for offensive items that will take strength and attack skill to next level. As well as defensive items that makes the hitpoints stay focused.
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Treasure Trail Log - Just a nice loads of rewards to look at
That's how rare it is :roll: (unfortunately) Grats Hemen, best thing I ever got was probably a guthix d'hide top and trimmed glory (seperate clues of course) so you have a bunch of nice trail rewards there. 8/10 bud, I'll be seeing ya. Yep, 3rd age is so rare i have given up on it. It's really that pricy because it's that rare. Even a hardworker/top dog at clue don't have good chance. It's just pure luck. I got 99 slayer and summoning as goal and limited time, and i don't go time to do clues so i have stopped doing them.
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Treasure Trail Log - Just a nice loads of rewards to look at
I have done alot clues that gave me bad reward and good ones, but here's the ones that "Stands out" from all usual rewards either if it's low priced or not. I have done more than this though, but i am posting only clue rewards from photobucket account of mine. Hope you enjoy, and maybe it will make you do clues? P.S i have stopped with clues. [hide=Clue Scroll Rewards (Level 3 ONLY)] [/hide]
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Orks in Zanaris
I am quite excited about it myself, maybe we might get some "orc item" by killing all the orcs for the queen. Fairtale part 2: Fairy god father has invited goblins, and lots others stupid and violent creatures to Zanaris (He was plotting to take over and kill the sweet queen). We helped out and saved our Queen, so now she's resting and planning to fight back. Where God father is being dumb... Anyhow that's the story..
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Time for armoury and weapons update for 120+ cb players?
Surely any combat items which are released for 120+ players are going to fit into the same category as Spirit shields? They are only shields and according to some TIF users, the elysian cost over 800m+ in street price. So even if u had 130m, it wouldn't be easy to get the shield itself.
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99 Runecraft
Congratulations Shey, you sure are one of the women in Runescape that makes us combat (melee mostly) feel inferior. Saw you with slayer cape :shock: Enjoy the cape :D
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Time for armoury and weapons update for 120+ cb players?
Corporeal boss is not soloable + the sigils/shields are more than ge price... But there must be a way for Jagex to give high levels what they want without. I was thinking: 2 caves....1 for level 70-110 combat. and 1 for 110 combat to 138...
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Time for armoury and weapons update for 120+ cb players?
Further throwing off the balance against boss monsters. Boss monsters are released to be scaled to the power of the current weapons\armor, with drop values to match. How profitable is KBD now? Black demons? Giant mole? In the last few years Jagex has finally started to slow it down, and it's not a month too soon. It doesn't have to be that way... It's up to Jagex how they do it...if they release more than 1 item/boss.. It was just a example of a non PvP weapon drop from a boss/monster.
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Time for armoury and weapons update for 120+ cb players?
It's not supposed to be a weapon for PvP, infact they should make sure it can't be used in PvP. It will be a weapon for solo boss hunters hopefully..
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Time for armoury and weapons update for 120+ cb players?
SO? You need to kill 2,000 before you can SELL this weapon and the buyer must have killed 200 him/herself before he or she can buy it. As well after you get your first weapon drop, you can not get more until you have reached 2,000 kills. Also requirement is 94 str and att. Not to mention it will be non multi. All this will make sure, this weapon does not circulate fast into market and neither into players hand...
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Time for armoury and weapons update for 120+ cb players?
i hope those kills wont be easy? 700 kills isnt hard on most bosses, just takes time. also, make it non cannonable? Read all 7....it's not that easy. And if i am wrong in difficulty Jagex can make it harder. Also how can you cannon a monster like Bandos boss/Tormented demons? 1/700 don't mean you get it guaranteed. It means theres a chance of it.
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Time for armoury and weapons update for 120+ cb players?
I love this idea if it was applied to all skills, so everyone would get a special tool to use upon reaching max level. Alternatively, Jagex could introduce weapons that are more powerful but not trade-able, so you have to be able to earn it to use it. IE introducing the new weapons/armor in a fire cape like method. Here's how i am thinking for a weapon better than abyssal whip: 1: You need to do all quests+1 more to access the monster that drops it (like Tormented demons) 2: The monster should be as hard or harder if needed, as Tormented demon/Bandos boss 3: It will be non multi so teams can't LS the drops in anyway. 4: The weapon will be non-tradeable to each player until they kill certain amount of kills. Let's say as example 2000 kills of a monster as strong as Bandos boss? 5: The weapon will be rare 1 in 700 kills? 6: Once you get your first drop of weapon, you can no longer get more until you reach 2000 kills of the monster which is also when the weapon becomes tradeable for that player 7: To trade weapons or buy these weapons each player must have killed 200 kills of the monster. Example if you want to buy my weapon drop, you will have had killed 200 kills of the monster. These 7 things will ensure this rare yet powerful weapon will not reach market easily and only will be a weapon high levels will manage to get. And the requirement to use it would be 94 strength and attack... And if possible Jagex could make a way for players to get the weapon back for a price in millions incase they loose it and that this price goes down (Like crystal bow) for everytime. And it started with 10M.
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Time for armoury and weapons update for 120+ cb players?
I made the post because there's so many good things you could add rather some useless one such as: PVP, Dragon Plate body and so on. I haven't thought it all out well. But i know i hope that they could release armour that's more offensive and a weapon better than whip.
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Time for armoury and weapons update for 120+ cb players?
Elysian cost 800M to 1.2 bill street price according to some people in forum...and even if i could get it: it would be only a shield. And i am not talking about PvP equipment, equipment for boss and monster hunters. And i did say myself i wanted offensive armor, ones that make you hit more or more accurate. Example: Dwarven helmet: +6 crush. Yes i have tried Torag, Bandos over and over again. But i want high leveled armor and weapons: Armors that's offensive Weapons that's accurate yet not overpowered. Something better than Whip. And the level requirement should be very high.
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Time for armoury and weapons update for 120+ cb players?
Yeah that sounds good very good. What about it? That indicates that torags is overpowered, not that other armor is underpowered. The power race has simply gotten out of hand. They need to step back and take a long look at weapon\armor power. As for PVP, the price is still dropping. Who's to say that it won't fall to 100-200k and be widely used? Torags cost cash to repair and in long term despite you earn cash back to repair it and more, you still loose cash.. Using barrow equipment is like paying cash to rent. Barrows barely costs anything. Full repair from 0 for all 4 items costs what? 330k? Repairing from a repair stand lowers the cost SUBSTANTIALLY. Plus, what are you killing anyway? Unless you never get a kill in pvp or monsters ALWAYS 100% drop nothing, you WILL make the cash back. (You use what? 7.5k-10k in repairs in an average Slayer task?) Did i say that barrow compared to rune plate don't have so great difference in defense?
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Time for armoury and weapons update for 120+ cb players?
A whip-speed weapon with 110 strength bonus would be far, FAR superior to a godsword. Well we are talking about high level weapons...
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Time for armoury and weapons update for 120+ cb players?
Yep.
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Time for armoury and weapons update for 120+ cb players?
What's the difference between frequent, low hits and rarer, high ones? We already have that with whip and a godsword, very close in terms of damage dealt. Either way, only the cheaper weapon would be used. That was just a example of how a weapon can be, i am not plotting all new weapons. And a low hit to me is 10-20 damage, and if that's accurate...i would use that than a whip.
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Time for armoury and weapons update for 120+ cb players?
If the defence were lowered + a new weapon with same stats as whip but new looks...then yes that's what i would be asking. But no i am asking for a new weapon with new stats that makes hits through defence, a very accurate weapon with low damage for example.
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Time for armoury and weapons update for 120+ cb players?
It's better to get a new weapon that with a new look and is a suitable change than the ones we have used for so long. But there's no difference though. You grow tired of same weapon you know...