Everything posted by Mdeoxys
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07-Oct-2009 - High-level Herblore Potions
Does someone have some pictures? I'd love to see the boosts of the pots.
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07-Oct-2009 - High-level Herblore Potions
[hide=Patch notes]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Game Engine * Stopped NPCs dancing with each other. * Prevented being able to add your previous display name to your Friends/Ignore Lists. * All interfaces in an older custom file format have been converted to the newer format. Graphical * Improved farmers animations with rakes and spades to be smoother. * Adjusted the black smoke on Ape Atoll. * Improved the smoke from the chimney of the house in Vinesweeper. * Fixed a render issue with a bench while NPCs are sat on it. * Fixed an issue with the prince tunic whilst resting. * Stopped the ringmaster top causing you to look odd when resting. * Fixed the lighting in the dungeon under the Karamja volcano. * Fixed some lighting issues in Morytania. * Adjusted some incorrectly coloured fog in various places. * Removed a wooden support that clipped with a chest. * Adjusted the priority of Firemaking animations. * Tweaked some scenery in the Brimhaven Agility Arena to work better with the fog. * Graphically fixed the sides of Varrocks west bank * Fixed some height mapping at the fishing shop in Catherby. * Fixed some height mapping issues around Varrock that were affecting the walls. * Fixed some height mapping in Port Sarim near the docks. * Updated the model for tree spirits. * Updated the skull of a skeleton to match the rest of its, er, body. * Fixed shadows on the Barbarian Agility Course log balance. * The fixed device now uses more recent human animations. * Put some moss back on Aggie's house in Draynor in High Detail. * Stopped lava looking grey near the entrance to Ourania Altar. * Black Knights' swords no longer look white. * Ensured a chest opens to the correct and matching version. * Added animations for lily pads. * Fish hats no longer disappear when playing the cowbells. * Improved the minimap for Al Kharid to actually show all of the walls. * Fixed the agility log between Seers Village and the coal trucks. * Fixed the colours of the Corporeal Beast's animations in Standard Detail. * The Lumbridge cook has had his model updated. * Fixed the inventory icon for various magic staves. * Fixed some clipping issues with some of the newer male hairstyles. * Reduced clipping on the Ectofuntus. * Improved the lighting near the fire obelisk. * Modified the look of the gas mask on female characters. * Improved the graphics for trees that are on fire. * Slowed the animation speed of the flags in Falador. * Fixed a gap between some steps. * Improved falcon animations. * Re-textured the edge of the Clan Wars area. * Fixed a render issue in A Tail of Two Cats. * Stopped most wielded items appearing outside the crate used in Merlin's Crystal. * Prevent walls in the Digsite dungeon area from flashing when rotating your camera around. * Removed some curtains from the outside of a window. * Better matched King Roald's crown to his chathead. * Moved a tree to stop it growing into the roof of a house. * Cows and calves have a death animation once more. Audio * Adjusted the sound effects for a couple of wooden doors. * Matched the timing of defend sounds with their animations. * The music system now randomly selects a song when entering an area from a list of similarly themed groups. * Added various sounds to the final cutscene in As a First Resort. * The Doomsayer has been given a few more sound effects. * Improved the sound effects in Another Slice of HAM and My Arm's Big Adventure. * Revised and updated the song "Rising Damp". * The Attack 5 song has been slightly adjusted. Minigames * Restored various interface stones after the Mobilising Armies tutorial. * You can now store Mobilising Armies clothing in your POH. * Removed a door from the fencing in the Vinesweeper minigame. * Added a few messages from the Fishing Trawler to the spam filter. * Prevented emotes in all areas of the Duel Arena and Tournaments. Miscellaneous * Items dropped near a spirit tree should no longer float. * Given a farmer in Draynor a combat level. * Increased the stock of monkey nuts and bars. * Added some messages to the spam system. * Clarified the messages you can receive when a dragon breathes on you. * Fixed a typo in a book. * Stopped players being put in a blocked location after the gravedigger random event. * Removed the mine cart tickets as they're no longer needed. * Ensured all weapons and shields are removed before taking a carpet ride. * Improved the clickable area of kalphite soldiers. * Fred the farmer will no longer talk about Lumbridge jobs. * Swapped a door around so you don't have to close it to continue on your journey. * Patched various gaps of missing overlay and underlay around the world. * Falador wall posts can no longer be walked through. * Prevented menaphite thugs half disappearing in certain circumstances. * Removed members ops from the TzHaar cave entrance. * Put the correct map icon back for the tanner in Varrock. * Prevented standing on the pools in Oo'glog. * Corrected a typo in the Legacy of Seergaze quest. * Rewritten several pieces of code to conform to newer methods and standards. * Resolved a few grammatical issues with the sawmill chat. * Fixed the camera angles for certain carpet rides. * Stopped the Wilderness overlay disappearing in some circumstances. * Updated the code to give you a lantern in Lunar Diplomacy if your inventory was full. * Players can no longer stand on a tile of water in Burgh de Rott. * Ensure pets are still present and reappear after random events. * Modified the walls in Dorgesh-Kaan so a narrow corridor can now be traversed. * Fixed a bug with logging in to the mole hole and the lighting associated with it. * The Lumbridge windmill has an icon on the world map again. * The makeover mage no longer charges you if there hasn't been a swap. * Fixed a message from the lunar spell when curing others. * Rotated the Lumbridge weather vane to actually point north! * Improved the logic dealing with the value of items you can store in a familiar's inventory. * You should be able to mine creatures you kill in the living rock caverns even if you lose connection. * Increased the size of the orrery in your POH to its former glory. * Smoothed out some mapping in Mort Myre swamp. * Ensured various bridges appear on the minimap correctly. * Adjusted some dialogue to check your gender first. * Prevented a error from occurring in very rare circumstances while using Quick Chat. * Improved the code handling of the last name entered for the Clan Chat feature. * You'll get a more informative messages if trying to use Clan Chat while not in a Clan Chat channel. * Properly aligned unranked and ranked names on the Clan Chat interface. * Fixed a problem where the Clan Chat window would cut off three digit words instead of showing them. * Fixed a bug when casting the lunar spell Humidify. 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Welcome to Invision Power Board!
Thanks a lot everyone who worked so hard on this forum! So many things to do now, make a Blog, decide to either use this theme or the Deflection on.
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Real Life RS Crafting Solutions!
So your new project is going to be full dragon? Can't wait to see it. :D
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Drazhor - Also known as Captain 3-Sips or #1 DGer
So how is f2p Drazbabes? I miss you in w99 D=
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Last one to post wins
I'm scarred now Felix O_o
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Last one to post wins
I'm scarred now Felix O_o
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Is 99 firemaking much easier to get now?
I used maples for 99, and I already had trouble with that. #-o to answer your question: Cheaper, yes. Easier, no
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Is 99 firemaking much easier to get now?
I used maples for 99, and I already had trouble with that. #-o to answer your question: Cheaper, yes. Easier, no
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How famous are you on tip.it? (Over 10k posts)
7/10 Your avatar looks familiar.
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Image Warz
- Last one to post wins
- Poll: Display Names
If it's possible to change it to "Mdeo" Then yes, but other than than no. So I voted maybe.- Last one to post wins
Professor Layton tbh.- Last one to post wins
Not a clue Felix :P, Let's keep it that way.- Who will live who will die? Forum Gamers edition
I c wat u did ther Hurt:Dan Heals: Death Haseo_8492ed: 45 Death7755: 142 Pirate_Felix: 151 Mdeoxys: 111 Danno385: 40- Last one to post wins
Lol wat, what's that funny language you guys are speaking?- Image Warz
- Post all RS Screenshots, Videos, and Sounds here!
So yea, finally got this I kinda failed to get everyone's messages on it, so sorry for that :oops: Thanks everyone for coming <3- How famous are you on tip.it? (Over 10k posts)
*waves at Haseo* hai 9.7/9.7- Post all RS Screenshots, Videos, and Sounds here!
Well Mr Mysterious tip.iter, Here is the tip.it snipe thread :P- A second strange trapdoor! Where could it lead?
I bet it the dungeon of a boss monster. maybe addy or rune dragons?- How many times has the ring of life saved you?
Too many times >_> most of the time when I was boss hunting and then dc'ed.- Tip.It Times: 6 Sept 2009
Whatever you want, as long as somehow RuneScape is involved it the story. (few examples: quests, noobs, updates, minigames, the size of your godsword. Whatever you can think of) Yea, I know it it out there somewhere but I can't find it, if I happen to bump intro it I'll post it here ;).- Who will live who will die? Forum Gamers edition
Hurt: Haseo Heal: Felix Haseo_8492ed: 50 Death7755: 130 Pirate_Felix: 149 Mdeoxys: 105 Danno385: 50
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