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Bxpprod

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Everything posted by Bxpprod

  1. You forgot the most important part, the weekly [bleep]ing updates that some idiot does. :) I thought that idiot retired. Lets not forget Langer, A13d and everyone else who made an update in Langer's absense :') Rest in pieces. Saw A13d today. Sniping all 200m threaders starts now.
  2. You forgot the most important part, the weekly [bleep]ing updates that some idiot does. :)
  3. To be young again, before life turned me into a [bleep].
  4. Not barraging, you upset me. #warbandnerf2014
  5. Thanks for 50..1? Crafing Jogox
  6. The things a [bleep]ing amazing English Australian Accent will get you.
  7. Yeh should've fixed cannon then picked up teddy bear. Rip me.
  8. [hide=Lolpatches]20th May 2013 Graphical: The TokTz-Ket-Dill in the Dominion Tower has been graphically updated. Kuradal's model has been updated. Some skin tone issues on Damis in the Dominion Tower have been fixed. The Archaeologist no longer has mismatched skin tones. The flower girl in Miscellania now has a consistent skin tone. Rokuh's animation has been tweaked. Aztec tops on male characters no longer causes a player’s thumbs to stretch. The Oracle's skin tone now appears correctly. The Ardougne cape now appears correctly when equipped on female characters. An issue with the goblin cower shield being invisible from one side has been fixed. A clipping issue with a spike on the male executioner torso has been fixed. Bloom values in the snow hunter area have been adjusted. Mosel Rei's skin tone is now consistent. The animation when a player tries to use a God Wars soul stone no longer occurs if the player doesn't successfully use one. Some goblins in a cutscene in the As A First Resort quest have been graphically reworked. Kayle is now wielding a bow instead of a sling. Graphical (HTML5): Castle Wars flags and ballistas no longer float above the ground. The appearance of water in the Crucible has been fixed. The snow in Ardougne zoo is no longer blue. The bridge in Ardougne Zoo has been fixed. Some occurrences of water flooding areas it shouldn't be have been corrected. Quests, Challenges & Achievements: The cave wolf matriarch no longer heals to full health when you exit combat mode during the Carnillean Rising quest. The Orks in Fairy Tale 3 now hit slightly harder. Jeffery now tells players wearing Varrock armour 4 what metal ore provides two bars. Cerberus’ stats have been updated in the Quest Journal. The hint for the "Get the Point" achievement has been fixed. Skills & Minigames: Chronozon is now aggressive in the Dominion Tower. Barrel Chest's match info at the Dominion Tower now shows the correct information. The imp champion now deals an appropriate amount of damage. Players can now attack the goblin champion with Magic. A players adrenaline bar will deplete normally on completion of the Nadir Fremennik Saga. The hard riddle clue scroll based near the moss giants in the Varrock Sewers no longer refers to non-existent green bubbles. Some of the messages when praying at a god statue have been changed to avoid stating that Guthix is happy Magic spells should no longer force players to run towards their targets in a Sinkhole. Other: Based on player feedback, the superior Ports melee, ranged and magic armours are now all using the same death keep value. Ports armours now drop significantly fewer coins when a player is killed in dangerous PvP situations. Players can no longer generate adrenaline by targeting a combat NPC and trying to use abilities without a spell set. After breaking any TokTz-Ket-Dill's shell with a pickaxe (weak to crush), it now becomes weak to water spells. The volume of ambient sounds in the centre of Varrock have been reduced slightly. The loading screen text about demons has been changed to reflect their correct weakness. The unlock hints for several Runespan songs have been corrected. A spelling mistake in the Wilderness guide books has been fixed. The redundant Random Events button from the Doomsayer in Lumbridge has been removed. A small typo in Copernicus Glyph's dialogue has been fixed. The bonecrusher and split dragontooth necklace will now work correctly together. A small typo with Captain Rovin's chat has been corrected. Attempting to mix a defence potion with a ranarr potion (unf) and white berries now correctly informs you that you need a marrentill potion (unf) instead. Pet dogs no longer occasionally enter crawl speed. Weeds now correctly stack or drop to the ground if you have full inventory. Players can no longer use melee abilities and generate adrenaline while wielding wand of treachery. Players can no longer use ranged abilities whilst using ammunition above the weapons' level. A small typo with the message for when a scrimshaw runs out of charges has been fixed. Ysondria no longer states that the Ectofuntus is to the north-west.[/hide]
  9. Got dropped so only 50/75 supplies today, riptacular. Sitting 22 days from 99 Mining, assuming 75/75 and current xp rates (omg guise d3y gun n3rf 1t).
  10. In this case it is allowed, Jagex themselves even said that. Do you even know the difference between account sharing and multilogging lol What about super evil Multisharing accounts. Good god it's going to kill us all.
  11. Yep but I think Ezk uses the 1x5 trap formation and doesn't check traps until at least three are triggered. Bet he isn't even using Jukebox method.
  12. I believe (and hope) he is being sarcastic. Referring to how Jagex have a habit of nerfing stuff if they provide too much exp, too easily (read Runespan, Effigies and recently barraging Daggs at Wbirth). I regret making such flippant remarks given the need to be explained after the fact. But since you mentioned them:-

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