Me_Hate_Libs
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Everything posted by Me_Hate_Libs
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Which if true is funny because the Soul Wars cape destroys it. BTW, does the Soul Wars cape you get as a reward only get used in the minigame and do Delfect curses deflect damage back on Avatar? I know they don't on Nomad.
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While I agree that the plot was a bit lacking, this quest does drop many hints about future quests, especially if you choose to go through all the dialogue options with Nomad before you fight him.
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Even now we know certain things that make it easier. For example, his 75 hit attack is evadable, his attacks, have an order, stuff about the illusions and that the one cloest to his throne is usually the real one, etc. It'll be figured out pretty soon and be easier, but by no means a cakewalk.
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On another note, is anyone else a little miffed that you need to do this quest so you can wear your Quest Cape, but the reward for the quest is also a cape that completely owns the Quest Cape? :roll:
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And I would tell him that a Boss fight alone does not make any quest worthy of a Grandmaster quest, but again, that's just my opinion.
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First of all, I'd dearly love to see proof of Jagex saying any of this. Second, you'd prefer an easier, but longer quest? Sorry, I guess I just prefer a little challenge in my gaming. It sounds like you didn't want a GM quest at all. By admitting the the boss is too strong to be considered a master quest, you defeat your own point. It's obviously more difficult than just master, so it must be a... ? Right. Actually, you made my point. The difficulty of the boss fight made it it's own contradiction. If they wanted a boss fight this difficult then the quest should be a GM and have more to it. A lot more to it. And I'm not gonna find where they said that as I have neither the time nor inclination to search old threads in the RS forums about it, if the thread is even there anymore. But again, I'm sorry. For you see, I forgot that Jagex was the corporate embodiment of Jesus Christ and is therefore completely infallable. Again, my mistake. Why are you assuming this quest isn't enough for grandmaster and making claims that Jagex did a bad job and named it the wrong rank when you haven't even done the quest. For all you know this could be incredibly large as far as impact goes in WGS and will lead up to another grandmaster quest. Let Jagex do there thing and criticize their updates AFTER you complete them.. Ah yes, well I haven't done it no. As I initially said, I was going by what my brother had to say, but also from my friends tell me, it confirms what Ive heard. This quest is for all intensive purposes a puzzle and a boss fight. That doesn't make it worth of GM in my eyes. I've also played WoW. The in game quests are crap and the stories suck. The lore outisde of the game is great yes, but in game, not so much. And with that, I've said all I needed to say. Some people will see what I mean, and some won't.
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A boss fight alone shouldn't make a quest a GM quest and you know that. It's just a poor decision they made IMO. I think they may have already killed the specialness of GM quests, or at least they have in my eyes. WGS fights were pretty simple though you had a massive advantage with the Stone of Jas and the Balance Elemental was a pushover, yes WGS was the first GM so obviously as a developer you have to try and live up to the first and make the sequel go that step further, in terms of the puzzles they match WGS, in terms of the fights they exceed WGS but you have to realise that that quest line was building up for quite a while but Nomads quest this is the only real one so far, but yes he's most likely a Mahjarrat because of his power I do think a possible lack of diversity with the areas but I do feel around the 2 hour mark is a nice place to end a quest :razz: I understand what you mean. I'll grant you that the boss fight is worthy of a grandmaster quest. Everything leading up to it as well. But for a GM quest it is lacking. That was the point I wanted to make. It should either have an easier fight and be a master, or more to the quest and the same fight and be a GM. It needs more story to it and I think you are aware of that.
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First of all, I'd dearly love to see proof of Jagex saying any of this. Second, you'd prefer an easier, but longer quest? Sorry, I guess I just prefer a little challenge in my gaming. It sounds like you didn't want a GM quest at all. By admitting the the boss is too strong to be considered a master quest, you defeat your own point. It's obviously more difficult than just master, so it must be a... ? Right. Actually, you made my point. The difficulty of the boss fight made it it's own contradiction. If they wanted a boss fight this difficult then the quest should be a GM and have more to it. A lot more to it. And I'm not gonna find where they said that as I have neither the time nor inclination to search old threads in the RS forums about it, if the thread is even there anymore. But again, I'm sorry. For you see, I forgot that Jagex was the corporate embodiment of Jesus Christ and is therefore completely infallable. Again, my mistake.
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A boss fight alone shouldn't make a quest a GM quest and you know that. It's just a poor decision they made IMO. I think they may have already killed the specialness of GM quests, or at least they have in my eyes.
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No Morningwood, that was what they told us when they released WGS. It was on the forums when people were asking about future GM quests. That was what they told us. 1) They would be very long 2) They were going to be rare, like around one per year. 3) They were going to be wide reaching in terms of history and storyline 4) They were going to have high level requirements. While this quest has a nice puzzle and a very difficult boss fight, it shouldn't have been a GM quest. It should've been master with the end fight scaled back a bit. But that's my opinion and I should of course be riddiculed for it.
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You finished the quest yet MHL? No, but my brother explained it to me, and if it is as he says, then no, it shouldn't be a GM quest. Maybe I was unfair earlier, but this quest should not be GM. GM should be long, difficult quests that reveal a lot. This doesn't. It's honestly a boss fight. Exactly what happened is that someone created this guy, created the boss fight, and someone at Jagex decided that he should write a quest around it instead. This is not, and should never have been, a Grandmaster Quest. I cannot say if it is good or not, but I can tell you that the classification of it as GM is wrong. And I personally don't think quest bosses should be this difficult. It's a little overkill. I beg the differ. When it comes to this quest, length is very subjective. One could solve a puzzle 10 times as fast as another for example. I'm assuming Jagex sees it as something good enough to quailify for the length aspect, and I have to say I can't disagree. As for history, I'm not sure that should be a 'requirement' for a GM quest. Priest In Peril is a great example for the opposite side of the stick- one of the easiest quests out there, revealing quite a bit of history. The way I see it, this quest is a build-up for the 'history-revealing' part. Lastly, if one is to solve this quest as intended (as in, without a guide) then one may find it very hard. From what I hear the puzzles are challenging and the boss obviously is aswell, the reward cannot go unnoticed and the challenge is at stake. You shouldn't be so quick to judge, to my eyes this quest deserves a GM status. I beg to differ as it lacks two things that GM quests were planned to and meant to have. They were meant to be very long and they were meant to be *huge* in terms of storyline and that stuff. This quest by their own admission is listed as "medium." And from what I hear, the storyline for it looks very thin. GM quests were not meant to "build-up" the history part, but be the deliverance of the history building that the previous quests did to build. As far as I can tell this quest considers very little of what came before, while WGS, a true GM quest, takes off on other quests such as Temple of Ikov. I mean, if I wanted to play a game with super tough bosses and crappy in-game storylines I'd go play WoW.
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You finished the quest yet MHL? No, but my brother explained it to me, and if it is as he says, then no, it shouldn't be a GM quest. Maybe I was unfair earlier, but this quest should not be GM. GM should be long, difficult quests that reveal a lot. This doesn't. It's honestly a boss fight. Exactly what happened is that someone created this guy, created the boss fight, and someone at Jagex decided that he should write a quest around it instead. This is not, and should never have been, a Grandmaster Quest. I cannot say if it is good or not, but I can tell you that the classification of it as GM is wrong. And I personally don't think quest bosses should be this difficult. It's a little overkill.
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My point is that making a quest solely around a really hard boss fight is dumb. And unoriginal. And they've already made GM quests look like just another level. Oh and it apparently has little story or reveals any backstory/history of anything. So seriously? What's the point? This should've been some kind of elite level miniquest or minigame or something. Making it a full blown quest is, as Magzar put it... Gayyy.
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So Jagex makes a quest really hard by making a boss fight really hard? Wow... original... <_<
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That was the plan, or at least what they told us. It's becoming more and more evident that what they tell us they're going to do and they will end up doing are not even close to the same thing. I can't wait for them to say they somehow changed the skill into into a minigame, then into a Funorb game, then abadoned it because they need to spend more time balancing PVP and making new haircuts. :roll:
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Yeah, I've never even played a game of Soul Wars. Looks like I'll have to just sit through it, as I don't care about winning. On another note, it's a medium length? What happened to all their talk that GM quests were gonna be special, rare quests that were both biblical is length, levels, and difficulty? Did the Grandmaster quest already jump the shark and become just another quest difficult level?
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That's not unlucky. You just suck. And you die a lot. Dharoking is high risk, high reward. You lost. And the Mithril Dragon, well that's just very amusing. :thumbup:
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Post and discuss all Jagex Twitter updates here!
Me_Hate_Libs replied to forestfrolic's topic in General Discussion
Off topic? It's just adressing what's wrong with the community... On a topic that's talking about twitter updates. And there is little going on at twitter to talk about, so we chose this topic, but no, it's not the original topic of the thread. -
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Me_Hate_Libs replied to forestfrolic's topic in General Discussion
Yes, some have. Too few. The majority of the updates, especially during the first half of the year, were downright bleah. Most of it boring, too much of it just throw-away or filler. -
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Me_Hate_Libs replied to forestfrolic's topic in General Discussion
They're propably more afraid of the community. BTS 2009 announced upgrade year :rolleyes: And I prophecised how much those upgrades would lead to a lackluster year. It has. It was a bad year. Just compared to other years, it is the lowest. -
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Me_Hate_Libs replied to forestfrolic's topic in General Discussion
You know what would've been a proper substitution to show they don't have utter comtempt for us? How about the BTS 2010 that we've been anticipating? That could've given us something to talk about. Or does that put them under stress to release things that year so they get rushed? :^_^: -
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Me_Hate_Libs replied to forestfrolic's topic in General Discussion
But if they did it one time, then the community would expect them to do it every time and then their would be more to complain about than before. I mean, it's a dumb reason, but I gotta side with Jagex on the side of the immaturity of the RS community. They did it with the latest dwarf quest :mellow: Great... thanks for making me look like a schmuck. :roll: But it was the excuse used with Temple of Senntisten. They had an issue with the Curses and it was delayed a day, we asked for something to hold us over a day. I even wanted just the name, but many people wanted the skill requirements, but Mod Emilee said no due to people wanting them ahead of time for all the quests. -
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Me_Hate_Libs replied to forestfrolic's topic in General Discussion
But if they did it one time, then the community would expect them to do it every time and then their would be more to complain about than before. I mean, it's a dumb reason, but I gotta side with Jagex on the side of the immaturity of the RS community. -
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Me_Hate_Libs replied to forestfrolic's topic in General Discussion
Indeed. I personally like to have a bit of new distraction while getting 99 Agility. And next week is my busiest exam week :( Thank god for that. Can't trust bisexual girlfriends now can you? :P Good comparison though. And that's from someone who knows it all. So :razz: Oh what's the point, no one ever reads what you actually say anyway. I got called BS because I said a large part of why I played was for new updates and it was taken as I play *exclusively* for new updates and refuse to play anything else on the game. -
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Me_Hate_Libs replied to forestfrolic's topic in General Discussion
No, membership isn't just for updates. That doesn't excuse them from the responsibility of updates. I think you guys keep missing the fricken point. It's not about snow, or weather, or working from home. That is just stuff that happened. They had this planned regardless of the weather and many of us, myself included, think that 3 weeks with no updates whatsoever is wrong. We hold them accountable for things like this. The whole snow argument is akin to maybe a friend was going to sleep with my girlfriend, but luckily I shot him 4 times in the face 3 weeks before. It doesn't matter what would've happened, it matters what I did. I mean honestly, do you guy even realize what a bunch of gullible marks you're being? You are being completely worked by what's in the game and are completely blind to the fact that we're supposed to be getting updates to that game on the backside. I mean seriously. <_<
