Me_Hate_Libs
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Everything posted by Me_Hate_Libs
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I will admit that it might make power skilling easier, but that isn't the intent of it. That and you have to change every time you want a new spot. Maybe the whole idea of there being a certain amount of spots you could do it at. That might work. Hell if I know.
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It's really not used to teleport you *anywhere* on the map, just a place to like to go often. Kinda like how you have the option of 3 different places to grow a spirit tree, but you can only hav 1 at a time. Maybe they could have a list of certain places you can set it up, but make 7 different locales.
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Well, I've seen the idea for a custom teleport and it's usually just ways for cheap travel to anyplace you want. So I have an idea for cheap travel to one place you want. Basically the concept is that you get a teleport block. i believe it was the tribal totem quest where the wizard in Ardugne teleports you from one block to another. In my suggestion, you can do something, buy it, quest reward, make it, whatever, but the wizard gives you a new one he's invented. You place the block where ever you like, but it must be on the ground level. It also cannot be located anywhere in the wilderness. It takes 30 seconds to set up and combat will disrupt it, much like the new home teleport. You can only have one of these at a time and only in one place. You can place it anywhere else as long as there is a 3 X 3 area of flat ground there. In order to change it's place, you must pick it up and manually transfer it to it's new location. You cannot teleport in anyway while this is in your inventory. Any other ideas?
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Barihawk, I remember seeing the plaque to the queen in the bottom of the bar, but where did you find out Drakan took over her castle? I'm just curious.
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Um, maybe you could ask the Gnomes? Anyways, I've always said it like Ar-Doan, or done with a long o.
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what caused the price of rares to rise so quickly?
Me_Hate_Libs replied to psych0s1s's topic in General Discussion
I personally have a load of rares not because I worked for them, but simply because I was around when they were dropped. So even though these days any merchant who's been playing for a month has one, for some of us, it's a small symbol of how long we've been playing and what we have to show for it. I don't plan on selling my rares either. I actually give them away for various things, i.e. p-hat set for my friend as a wedding present. P.S. It was a real life wedding, but that wasn't the only thing I gave him. I'm not a cheap s.o.b. friend. :P -
If you'd read the thread Cdub, you could read all the reasons why this particular aspect of the game was better than it was now. You just don't like not being a part of a group of people who could appreciate it. The community of RSC > The community of RS2.
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and a better name for Lighting Apocolypse would be Arc Lighting.
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If you don't wear Verac's Helm, it's ability won't work. So it would be better to just use Something else if you're gonna wear the mask.
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Makes you wonder if The_Old_Nite gave his sone his password before he passed then.
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Gnomic Gnowledge Quest Overview: The Gnomes have been living on the surface for my years now, this after years of living underground. Only recently had they discovered the location of one of their old habitats. This one they believe lost in a tremendous earthquake. Gnomes speak that it had contained the most extensive library, greatly sought after for its knowledge. Quests required: Rune Mysteries, Fight Arena, Watchtower Quest, The grand Tree Quest, and A Spot of Work http://forum.tip.it/viewtopic.php?t=493975&sid=4f36e844136a20d6f68ab4684e91ce45 Skill Levels Required: 42 Construction, 50 Mining, and 50 Strength, and the ability to defeat a level 138 Khazard Defender. Items Required: Rune Pickaxe, Spade, 15 Regular Logs, Warhammer (steel or above), Saw, Hammer, 100+ nails (Iron or above), 12 Gold Bars, 5 steel Bars, 5 Mahogany Planks, 4 Cloth Quest Difficulty: Experienced Quest Length: Intermediate/Long Quest Start Point: Head Medic Part One: Defeating the Khazard Defender 1) Talk to Head Medic: Head Medic: Oh I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m so glad you came back. You: Really? I had heard you have discovered something and might need a bit more help. HM: Yes we have. Well you see, during the fight a few gnome mages sneaked into the small hole. You: And what did they find? HM: They didn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t find anything actually. They went down there to establish a portal so that we could have a way in there without using the cave entrance. You: Okay, well that sounds like a good idea. HM: There̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s a problem. One of the Khazard̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s top defenders discovered it and we had to retreat. He sent off a messenger, but we caught in en route. We need you to defeat him before he can send word to his superiors. When you do, bring us something back so we can send the mages to reopen the portal. HM: So can you take care of it? You: Yes, yes. Nothing too out of the ordinary for me. 2) From the Eastern Side of the Island, you must now walk south to a small peninsula on the southern part of the island. There is a small shack on the peninsula with the Khazard Defender standing in front of it, and two level 24 Khazard Guards flanking him. 3) Talk to the Defender to ask him why he̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s standing there. Khazard Defender: What do you want you little brat? You: I was going to ask you why you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re standing there. KD: I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m here to stop those pesky gnomes from using their little portal. You: Then I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m here to get rid of you so they can use their portal. KD: Arrrgghh! 4) You must now kill the Khazard Defender. He uses both mage and ranged attacks and can hot up to 15 with each. His mage attack is like a black ball rolling at you. It can lower your defense and lower you mage level. His ranged attacks are bars that shoot from [bleep]ed helmet. They can poison you and the poison hits you for 5 at normal poison rate. His two Guards also attack you and just use melee. They can hit for 4. They aren̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t much of a threat, but must be killed too. 5) Once you kill him, his barbed helmet will appear in your inventory. You will then have a small conversation to yourself You: I should take this back to the Head Medic so he can send the mages to reopen the portal. 6) Return to the Head Medic and use the Barbed Helmet on him so he can see you have killed Denfender HM: Oh that looks like the helmet the Defender wore. You: Err̢̢̮ââ¬Å¡Ã¬Ãâæ that̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s because it is. HM: Good. Now we can have the portal opened again. 7) A cutscene will now play showing three level 1 Gnome Mages casting a yellow, star-shaped spell on the portal. You will see the portal appear and start glowing. Afterwards, the Head Medic will send you on the second part of the quest. 8) Talk to the Head Medic again. You: Okay, the portal is open again. Sounds like a job well done. HM: Actually, there̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s another problem. You: And what is that? HM: Well you see the portal leads to a tunnel. And the tunnel leads to an ancient library. You: Okay̢̢̮ââ¬Å¡Ã¬Ãâæ HM: The books in there are written in an ancient language, and the only people who can read and translate it are the Elder Gnomes. HM: The Elder Gnomes as their names suggest are rather old and not quite as agile as they use to be. You: What does that mean? HM: The tunnel is old and ridden with many obstacles. We need them to be cleared so the Elder Gnomes can get there. You: Okay, I think I understand. HM: Some of our younger scouts were able to make it through the tunnel and have reported that it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s one way and there̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s no dangerous monsters or any of the like. It just needs to be cleared. HM: And if you could, they made some rudimentary pillars to hold it up. You might want to sturdy them up a bit if you want to get further. You: Okay, I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll get to work on it now I guess. Part Two: Clearing the Tunnel 9) Now return to Hazelmere̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Island using the docks east of the Aid Station. Head to Yanille bank and withdraw your pickaxe, spade, warhammer, saw, hammer, nails, and 15 regular logs. 10) Go back to the island via the docks on Hazelmere̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s Island. Walk along the southern shore until you come to the peninsula again. The three mages are hanging by the door and allow you to open it. Once you open it, step into the portal. 11) The tunnel is separate into 6 different lengths. Each of these are separated by the pillars that you must sturdy up before entering the next part of the tunnel. 12) You will step into the first room. It will be filled with large mounds of dirt, big boulders, and old, rotted wooden defenses. Each one must be removed in their own way, and each can be failed as well. Dirt Mound: Simply use your spade on these. You can fail by getting dirt in your eyes which will hit you for 2 hp. Big Boulder: This is to use your Rune Pickaxe on. You can mis-hit it and be hit for 2 and lose a mining level. When you break it, use your spade on it to clean the rubble. This can be failed and will get gravel in your eyes and will be hit for 3 Rotted Defenses: Use your steel warhammer to smash them to bits. This cannot be failed, but while doing it, wood splinters can hit your face and hit you for 5. 13) You must clear the room of all obstacles. After you are done, go to the pillar and click the ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬ÅSturdy̢̢̮ââ¬Å¡Ã¬ÃâÃ
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It was being discussed back when they were switching over from RSC. They didn't want the hassle and the scamming that came about with certs. But instead they decided to go ahead and do what they do with bank notes. And I think it works pretty well.
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Black Mask is not rechargeable.
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Facts are wrong? Facts are wrong?? It was a joke about Zammy lovin' up the sheep. Where the heck are facts meant to be considered here? I swear some people... #-o
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Mmmkay, guess someone didn't get my joke about Zammy engaging in unnatural acts with a sheep. :-w
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If you knew what Zamorak used to do to the sheeps out back on the farm you'd know why Guthix protects them now. :P
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if you can cast it you can make it (f2p support!)
Me_Hate_Libs replied to brightonlax19's topic in RuneScape Suggestions
Yes, but we must not question Jagex or their reasons for doing the dumb things they do. Simply questioning their logic results in a spiteful ban. -
Not to go off-topic, and any people of the Jewish or Isliamic faith please skip this, but I want pork dangit!!! Those pigs have been in Draynor since June of 2005 and I haven't been able to kill one yet. Porkchops.. \ :anxious:
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Yeah exactly, plus this food would be awesome like when you're thieving. Things when time doesn't matter so much. And I would like to point out crabmeat. 5 bites that heal 2 hp each? Like that's needed in this game?
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I know, and it's all good. But you see, so many suggestions people make are better slightly better than everything that already exists in the game. Mine isn't. It's not meant to be the preferred food or food needed to be used most often by training. It's just a fun little thing I came up with. Maybe you could do Raw Fish, maybe requires a lower lvl than that actual fish cost to cook, and heals less? Otherwise, I don't care much. Anyone who wants to take this and build it into something bigger and better can feel free.
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I know people usually think of raw fish when eating sushi, but if you guys knew more about cooking, you'd know that sushi is named for the rice, not the fish in it. You could also do vegetarian sushis, but bleah. And cooking the fish adds like half the cooking experience to it. And as for Pkers not using it, boo hoo. :boohoo: I don't PK and none of my suggestions have pkers in mind. Now go hang around the deserted outkeep and kill some people trying to do clues.
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Plus I wrote it around 2 am with no sleep. :shock:
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POH: While the owner's away, people can't play.
Me_Hate_Libs replied to Taito2004's topic in RuneScape Suggestions
It would also be great if you could boot individual people. I get a lot of troublemakers and it would be nice to kick them out and not everyone with them. -
if you can cast it you can make it (f2p support!)
Me_Hate_Libs replied to brightonlax19's topic in RuneScape Suggestions
I'd give the F2Pers the ability to craft chaos runes. Not any real reason not to.
