billybob323
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Everything posted by billybob323
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From the tip.it Slayer guide: To get points you must complete an entire slayer assignment. After you have done 5 tasks, slayer masters will start to give you points for every task you fully complete after that. * Mazchna - 1 points * Vannaka - 4 points * Chaeldar - 10 points * Sumona - 12 points * Duradel - 15 points If you Burthorpe any task, you will have to complete another 5 tasks again to start gaining points. You also gain additional points at every 10th and 50th task completed without changing. It is recommended to get a task from the highest slayer master you can use for the 10th and 50th task, to maximise your points.
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Why does it matter what you do with them? If you're serious about quitting, just drop them and log out already. Don't alch them unless you plan on eventually coming back. In that case, you're not really "quitting" so much as taking an extended break, and dropping all your other items was just plain stupid. No offence, I just fail to see why you need advice about your items if you're really quitting.
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Yes, I would guess you didn't pick up the tail, if it dropped. You have all the correct dragons listed, but remember they don't always drop it on the first kill.
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[Updated 9 Dec] Reviving Smithing : Divinite
billybob323 replied to Zaaps1's topic in RuneScape Suggestions
[hide=Quote] Read it again. It says "Target's combat level/2 + 10". The max player combat level is 138, divide that by 2 and add 10. That's a 79. Sure it's high, but d bow spec caps at 90. I added the "up to 200" thing so you wouldn't hit OMGWTF high on stuff like the Corp. Beast.[/hide] OK, I guess I just saw "up to 200" and jumped to a conclusion (never a good thing). But I still think it's a bit much. What's your reasoning behind the +10? Is it really necessary? Also, if the Dark Bow really can hit as high as you say it can, do we really need another slow, high-hitting range weapon? My view of range has always been quick, small hits that add up to a lot of damage over time. I know you want to defend it because its your creation, but you have to admit the handcannon seems to be the least popular aspect of your suggestion. [hide=Quote] It doesn't happen. Meleer: Hits a 25, Ranger hits a 50 Meleer: Hits a 25, Ranger is reloading Meleer: Hits a 25, Ranger hits a 50 You see? You're giving the other guy a "free" hit at you.[/hide] I guess I misunderstood how it reloads. So is it hit, reload, hit, reload, hit? That might work. [hide=Quote] Well if you consider that the Godsword is +132 slash and strength, and slightly slower than the whip, but faster than the 2h, I don't think any of them can beat its stats by a lot AND be faster. Please point out an example if I'm wrong.[/hide] I've looked at the stats closer (apologies, should have done that before) and here is what I found: -It was the "Dark Blade" that I saw has higher stats than a godsword and is as fast as a longsword. -The "Ball and Chain" also has higher stats, but as it's actually slower than a 2h it might be fine. -The "Corruptor", "Clawwhip", "Sabre", and "Dagger" all have about the same stats as a dragon scimitar. -The "Broadsword" has about whip stats with higher strength. -The "Longsword" is between whip and dragon scimitar. It seems like you balanced the stats well, leaving the whip the better choice for many situations. However, that may actually mean some of the weapons aren't worth the long and tedious process of making them. Also, this was suggested once before, it would probably be helpful to name the weapons the same as the other sets- dagger, short sword, long sword, scimitar, etc. I think this would help in determining what the weapon should be like and how good its stats should be compared to similar weapons. I don't really have a comment on the other range/mage weapons as I don't use range/mage much. [hide=Quote] Those are in place so the unprepared will not have an easy time getting the ore. If you prepare yourself accordingly, you greatly reduce the threat. The Guardians you could safespot, then pray ranged while wearing karils/armadyl. They wouldn't be able to melee you, can't hurt you with ranged, and therefore only the magic attack is a threat. ... Remember these guardians don't jump at you once you enter. They only attack when you try to mine/smelt/smith. That gives you time to drink your brews/defense pots/restores and activate whatever prayers you need.[/hide] That's assuming Jagex agrees a safespot should be added. If not, it would be quite a bit harder. And how many Guardians will you have to deal with? Will a new one spawn every single time you try to mine/smelt/smith? Or only one the first time you try after entering the room? If a new one spawns every single time you try to mine, then the only efficient way would be to tank the hits until you're completely done mining. I think that's a bit unreasonable. [hide=Quote] I like the idea, but how would it logically fit in if you could mine them without doing WGS? How would you get into the Temple? I was thinking perhaps an alternative location, but no location I know of fits in logically and no location has the entry threats (TDs).[/hide] Why does it need to be the Temple from WGS? Isn't Guthix a big enough influence to warrant more than one temple? Maybe you could just make up a new area with a new monster guarding the entrance. As someone said before, the ZMI altar came out of nowhere and the Zamorakian mages were put there with little to no explanation. I just don't like having avid questers with high mining/smithing levels being the only ones able to get these items. The audience is just not broad enough to have it implemented into the game. You have to remember some skillers don't like quests and some questers only get the skills they need. [hide=Quote] Jagex has been trying to remove money from the SYSTEM. If you sell something on the GE, you aren't making any new money. It's money that already exists. You aren't creating any new money, so it doesn't hurt the role of money-sinks. You're simply rearranging the current money that already exists.[/hide] Good point, but it still doesn't change the fact that this will only be a money maker for miner/smithers. It's just not balanced to have one/two skills be a completely better money-making choice than all others. Take 76king for example. I know it's not a skill in any way, but it was clearly the best money-making method in the game, beating all others by a good margin. Because of that, many players started only 76king whenever they played. This caused prices of a lot of items to go up, and many say it "ruined the economy." [hide=Quote] Switch it back to rune/black dhide/mystic?[/hide] I'm not sure exactly what you meant. If you meant changing to rune/black dhide/mystic being required to recharge the divine armor, then yes, I think that would work very well. The recent PvP changes have caused Barrows to go up enough in price. Requiring rune/black dhide/mystic would cause the prices of these items to go up instead. Rune going up would be good for mining/smithing and black dhide going up would be good for crafting and black dragon slayers. I'm not sure what would happen with mystic since it's bought from the Wizards Guild. Maybe more people going for 66 Magic to get into the Guild? [hide=Quote] Mini-quest? Side-quest? Tell me more of what you mean.[/hide] I was thinking just some sort of quest. Bigger than a mini-quest/side-quest, but not really a hard/grandmaster quest. For reasons stated before, I don't think it's a good idea to exclude too many people from this. Maybe just a short little quest revealing the areas and explaining the history behind them. Maybe make it longer by adding a twist, such as the areas have been corrupted by some sort of evil spirit since Guthix is sleeping and you need to get rid of it. [hide=Quote] Oops! Right it is supposed to be different, thanks for catching that. I'll think of something else, although I probably won't get anything good.[/hide] Why not just "Divine Symbol" or "Divine Icon"? I don't think it needs to change much, I was just pointing out that "Divine Sigil" already exists. Well, that's all from me for the moment. I do have more, so I'll be back. I support this idea by the way, in case you're compiling a list or something. I think it could do with some tweaking though. Do you have a RSOF thread for this? -
Questions about SC + brawlers stacking (and fletching)
billybob323 replied to Nashy119's topic in Help and Advice
I don't know of any guides about stacking SC and brawling gloves, but I did ask a similar question here before. In short, the answer is: yes SC and brawling gloves stack to give you 8x xp, but the SC tool will be used up twice as fast as compared to without the brawling gloves. -
[Updated 9 Dec] Reviving Smithing : Divinite
billybob323 replied to Zaaps1's topic in RuneScape Suggestions
I just read through the whole thread and thought I would share my opinions/criticism/suggestions. One thing before I do though: this really is a well thought-out suggestion. =D> [hide=Overpowered] I dont like this because the combat triangle says a mage should beat a meleer. But how it is now, mages are only really effective when they can farcast. With this, a meleer can bring a mage right next to him, making mages even more underpowered than I think they already are. Despite that, I like this because it can keep one meleer from running away from another meleer, however briefly. No, just no. Max hit up to 200 with Soul Bomb?! Maybe if it was restricted to Player vs Monster only, but even then I think its too much. Theres a reason the Dwarf Cannon isnt allowed in PvP you know. I dont care how slow it shoots or how long it takes to reload, if it can hit double the maximum hitpoints level, something is wrong. Even half the maximum hp, like the death bomb and large explosion, is too much in my opinion. (Yes I know godswords and other weapons can hit over 50, I dont like those either.) I can appreciate trying to give Ranged a better weapon, but as others have said, this is just too much. OK, say a person with the handcannon is fighting a person with a whip. The one with the whip manages to hit two 20s while the other is reloading. Then the one with the handcannon pops up with a 50 and a 30. That may be unrealistic, but regardless I dont think it should happen. Youve stated this several times. Frankly, I think it is a weak argument. Mainly because of this: People simply value higher hits and strength over higher defence, thus many will just go for the weapons. Also, youve said that the suggestion of a godsword type weapon would have been considered too overpowered before the godswords were actually released. What I think you are missing is this: the godswords are powerful, yes, but they are SLOW. Some of the weapons you have suggested are stronger than godswords, yet faster than longswords? In my opinion, that is where the overpowered comes from.[/hide] [hide=Process] Wow. I know youre trying to add a significant risk factor to the process, but is all this really necessary? I think just the Guardians would be fine. Also, what about skillers with low combat stats? Sure they dont need to fight the Guardians, but they could still die after a couple hits even with a friend trying to keep it off their back. I inferred from the thread that While Guthix Sleeps might be a requirement to access these areas. That would take away any concern for skillers, but it would also bring the number of people able to get these items way down. Maybe get rid of that requirement. I think the Guardians would cause enough trouble. Perhaps you could then add agility/thieving/whatever other skill requirements to get in without needing to deal with the Guardians, as someone else suggested. This would let in skillers with low combat levels and skillers who hate quests, which would help ease supply to acceptable levels and not make these items extremely rare.[/hide] [hide=Economics] There might be a problem with this. In case you havent noticed, Jagex has been trying to release money-sinks for years now. Think Construction and Summoning, also Mobilizing Armies- an attempt to reduce junk trades. I dont see Jagex being too eager to revamp a skill (however desperately needed) just for the sake of making those who train the skill to a high level able to make insane profits. I can see this drastically raising the price of Barrows armor. Should we really disadvantage the lower levels like this just so high levels can have an even greater advantage over them and each other? I think not. Even if its just the new item rush and even if the prices eventually settle around 100mil, I just have a little problem with this. Not to say that such powerful items shouldnt be expensive, because they should. Its the possibility these items will only be less expensive than the Christmas Cracker. If that happens, I can see people rushing to sell their discontinued items to buy these new weapons/armor. That would mean the discontinued market would most likely crash, and Im sure a lot of people would have a problem with that. I know it really has nothing to do with your suggestion, but I think combat is really a battle of who has the most money and is willing to spend it on the most overpowered weapon.[/hide] [hide=Technical]I noticed you say a few times in this thread that its up to Jagex to decide what they can and cannot code should they attempt this, but I just thought Id throw these out there. I dont know much about Java, and even less about coding in general, but this sounds like it would be really hard to do. I do like the idea though. If this gets a big rush, Im thinking a lot of lag because of this. Remember when summoning and pets first came out? Obviously this wont have as many people on it at once, but with a level 210+ whacking at you, even a little lag can be nerve-racking.[/hide] [hide=History] I like this, and I think it could be a nice little quest requirement to gain access to this instead of WGS. Maybe not a Grandmaster quest, but whatever[/hide] [hide=What I Like]Your idea in general. Smithing and Mining really do need a revamp in my opinion. This is easily one of the most thought-out suggestions I have seen. A use for Sanfews Serum? Yes! I actually like the idea of repairing armor and am kind of looking forward to seeing it used more. Especially as the strength of armor increases, I think its pretty much a necessity. Also the suggestion of one of the Guardians dropping the Dragon Pickaxe (lost the quote). This has been suggested countless times, and you incorporated it into your suggestion flawlessly.[/hide] [hide=Random]Just some thoughts I had while going through the thread. Is there a reason you specifically chose the Spirit Cobra? If there is then I missed it, unless its simply to create another high level requirement. This also means Spirit Cobra pouches and snake hides will shoot up in price. Fine, I guess. But what about the Stealing Creation hammer? I dont think Jagex would create this if the xp boost is infinite. I assume a different Divine Sigil than the one used to make the Divine Spirit Shield? :lol: Maybe give it a different name.[/hide] Like I said before, overall a very nice suggestion. This reply took a good chunk of my afternoon to create by the way. -
Well, if summoning is your lowest skill there's Tears of Guthix, but that's only once a week. You can buy charms with the zeal from Soul Wars. Other than that, I don't think any minigames give summoning xp.
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I used to do this a year or so ago after I read Qeltar's original guide. Then I took a break from RS and recently tried this again. Maybe I just had a bad run, but this method seems to be a lot less profitable than it was. Either way, I absolutely love this spot for troll slayer tasks.
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Oh, wow. You must have a different model than me, sorry to confuse you :? . Glad you figured it out though.
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1) Press the [fn] and prnt scrn buttons at the same time 2) Go the start menu 3) Open the Run program; if you use XP it should be right under the Search button, if you use Vista and don't see, just type Run in the search bar and you should find it easy 4) In the Run program, type "clipbrd[Caution: Executable File]" and hit OK 5) This should open up your clipboard which will show what is currently copied, as in what will appear when you hit the paste button If nothing shows up, I can only assume your print screen function is broken somehow. Couldn't help you with that, sorry.
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Hmm... I'm not sure what to say then, except maybe check your clipboard (open Run and type "clipbrd[Caution: Executable File]") to make sure it's actually copying. If not, maybe check to see if any other [fn] combinations work. Other than that... I guess make sure you're hitting [fn] and prnt screen at the same time and not one then the other?
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Mine is an HP Pavilion too. You press [fn]+prnt scrn and it seems to do nothing, you may notice your mouse disappear for a split second as you press the button. It doesn't do anything because the print screen function simply copies your screen to the clipboard, you need to paste it into a program like MS Paint.
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I'm not sure what type of laptop you have, but on mine I only need to press [fn]+prnt scrn. Try not pressing ctrl. Then you have to go to something like ms paint or any program where you can paste the screenshot.
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Here are two excellent guides from AoW: Kent's Guide to Summoning Sentry_Wolf's Guide to Herblore Since you have 65 farming and 65 herblore as goals, you can't go wrong farming your own herbs. I would suggest buying toadflax seeds, planting those, selling the herbs, and buy a different herb that can get you more exp or a potion you can actually sell. Kent's guide has suggestions on which pouches you should make at which summoning levels. I would suggest training slayer to get the charms, as I think the only other options are to camp a single monster (which gets boring) or burst rock lobsters (which is insanely expensive). Slayer will also help you get your combat levels up, and most people claim you can make a good amount of cash from the drops. As for a 99 skill, cooking, fletching, and firemaking are pretty common. The main thing is: pick the skill you like the most and stick with it. Good luck!
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G&A could be the "Blogscape" forum: Blogscape. Oh, and welcome to TIF :thumbsup:
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Combat Calc ^Link to aforementioned combat calculator. I messed around with the calculator real quick and determined that if you have 99 range (and 1 def, prayer, etc., and 10 hp), you will need 75 attack and 74 strength or vice versa to gain another combat level. (I realize with 99 range you won't have 10 hp, but hopefully you get the point: you will need fairly high attack and strength levels to raise combat if your range level is 99.) Also, attack, strength, defence, hitpoints, magic, prayer, ranged, and summoning are the skills that affect combat level.
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You might be thinking of the rogue's outfit. It's a reward from Rogue's Den minigame.
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Just a quick tip you might already know: If you hang an amulet of glory in your house, you get infinite teleports with it. Use it to tele to Edgeville for a quick way to the bank.
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I'd say any 99 is not newbie. Maybe it's just because I've played 5+ years and don't have one... Anyway, if you really want it, you should get it and ignore anyone who tries to make fun of it. Edit: It seems ironic that 95% of the people who say a 99 is newbie don't have one...
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I believe so, but you would have to buy a cleaning cloth from Tamayu in Tai Bwo Wannai Village to remove the original poison.
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You get it from the wise old man in draynor, and I believe all achievement capes cost ~100k.
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Thanks for the help. I doubt I would ever use it, I'm just curious if the effect would still work. According to the item database, it also gives +10% attack and will stack with black mask. That only leaves the lumberjack plus SC hatchet to be answered...
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It's ok. I wouldn't call it a stupid question, just an easy one. And the easiest questions get the quickest answers ;)
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Yes. Shilo Village Quest
