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mainiac2k3

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Everything posted by mainiac2k3

  1. i actually like the solo idea. I went into the bh area and lost full rune many a time to 20-30 people clans. (i'm lvl 117 btw). You can get owned in bh if you don't have a single combat area.
  2. without it being costly or hard, summoning would just be another skill like cooking. Thered be nothing to it. We already see about 20 or 30 people with total overall lvl before summoning, and summoning aims to even that out.
  3. An ongoing trend that I'm seeing, and as Qeltar pointed out, is the dramatic rise and fall of prices. The volatility in the market right now is HUGE. All you really need to be able to do is trade it. As prices start going south, its as if by magic they start going up again and vice versa. What I think you should do is just sell when its going up and buy at the bottom. When prices are rising like crazy, hold back and look for other investments. When prices begin to go down again, it seems that with every single thing that i've seen, they'll go back up in a week or so. All you need to do is make sure you don't trust what people are saying on the forums that the prices will continue to rise or continue to fall. Don't get stuck in the market euphoria. As a famous investment line on Wall Street: "Be greedy when others are fearful and fearful when others are greedy." It's pretty simple if you stick to that rule and don't let whatever other people are saying go into your decision. You can make money with this huge volatility as long as you don't buy at the peak. Just make sure you are hedged and ready for a downturn.
  4. What I believe is the problem is an underlying change in the price inelasticity of rares. Before, rares were relativity inelastic and everyone knew instinctively that rares would rise in the future. The price elasticity of demand made it so that even as demand plummeted, rares would surely stay at their prices, or even keep going up. In the past few years though, rares have lost their niche market that they once seemed to have had. My theory is that the inelasticity of rares has become a thing of the past and are now more elastic than ever. The introduction of "substitutes" for the incredibly rich have allowed rares to lose a bit of their super status. More money is being funneled into things like Godswords and Third Age Armor. With the addition of new and incredibly expensive items, rares now must compete with a market that they once dominated-the luxury market. Many different items offer the same or a substitute for the status of rares. These substitutes change the market and are making rares elastic, which means that the prices of rares will generally change with a change in demand. This prospect is generally frightening for the rare owner who "knows" that rare prices have to go up in the future just because they are discontinued. This may not be the case as rares could lose their historical status and be replaced by new, more costly, as well as more useful, items.
  5. Actually, if you look at Jagex's rules, having a GF/BF is illegal :shame:
  6. You might first have to trap the creatures. Then only after you have trapped them can u summon them. Idk, just thinking
  7. I think that with their momentum, rares will continue to drop for a while, especially after summoning comes out, as it is quite possible many high lvl players will dump their rares for cash. This downward momentum will drag prices down further for a while, but eventually i see a rise in prices for the long term, maybe 2-3 months down the road. Something else that people need to be aware of is a possible INCREASE in the prices of rare as summoning is released. As we have previously seen, when new skills are released, rare prices tend to drop dramatically as high lvls dumped their rares into the market. This being the case for farming and construction (although im not sure about hunter, i was retired for that period) merchants may be able to predict another drop in prices. As these merchants move in to grab many rares, predicting a drop in price below their real value, there may be a higher demand for rares than the number of players willing to power their way to be the first 99. This is a completely hypothetical situation, but it may arise if enough people with cash see this trend.
  8. Could you perhaps track rare prices as well?
  9. Theres a lot more to the economy than just gravestones. Compared with the influx of supply and the different factors that must go into the price of materials, saying armor prices are going to rise is like saying the U.S. economy is going into a recession solely because of subprime. There are so many factors that need to be accounted for and the economy cannot be reduced to a simple analysis of gravestones.
  10. you have to remember that runescape is just a game. taken in context, whats the point of doing something on ur main? its all about having fun and skillers see that as having fun.
  11. Although it is undoubtedly profitable in real terms to mine rune ores and then smith them, in terms of opportunity costs for a member, it is extremely unprofitable compared with the amount of xp obtained. For a member, there are numerous other ways to obtain the same amount of xp while making much more money. For a f2p on the other hand, rune mining and smithing is probably the best way to make money and does not impose an opportunity cost. Rune mining and smithing remains profitable for the f2p only because there is no better way to make money.
  12. and thats why f2p sucks :wall: i dunno about members servers, but there has definitely been an increase on f2p servers.
  13. Thats what i did the log for. But the thing is, when i got back to that world, the rune appeared, but so did 2 other people. Theres a lot more competition than there used to be. And actually, mining and smithing have not been stable since the beginning of the game. In the beginning of the game, you could get upwards of 500k for a r2h. The profit margins were huge, but now they have altogether evaporated.
  14. Since the December 10th updates, it seems like there have been a lot more rune miners. Every time I go up there, even during hours where less than 100,000 people are on, the rune rocks seem to be perpetually depleted. Also, for the few times I can find some rune, 3 or 4 other miners occasionally pop up and fight for the rock. I have never seen this before and I have been rune mining for 2 years now. Also, now that I can't attack other players in the wild, I can't defend my rocks, or even get any loot from other miners. I have seen tons of level 80s and 90s stout mining that would otherwise not have been there, or been there as frequently, back before December 10th. The time it takes me to make a decent trip of rune (for me about 16-20 rune ores) has gone from 30-40mins to an 1+ hours. Heres a log of my last trip: World-Time-Which Rocks have Rune 30-11:16-Both-11:31 47-11:18-None 87-11:19-None 35-11:20-None 55-11:21-None 57-11:21-None 43-11:22-None 75-11:23-None 74-11:24-None 87-11:24-None 33-11:25-None 34-11:26-None 35-11:27-None 102-11:28-None 105-11:29-None 106-11:30-None 107-11:30-None 108-11:31-None 30-11:32-None 32-11:34-None 1-11:35-None 4-11:36-Both-11:51 7-11:38-Both-11:53 5-11:39-None 8-11:40-None-2 Revs 32-11:42-None It took me 30 minutes to get 6 rune ores. I think its no longer plausible to use rune mining to create profits. Most miners can easily escape revs by trapping them behind the rocks or the lava and it seems that with no pkers, a lot more miners are coming to mine. Also, Revs don't appear as often as pkers once did-in the log a rev only appeared once whereas pkers would guard rune rocks on almost every other world. The Wild has become a much more secure place for rune miners and they are willing to spend more time mining then before. This leads to a perplexing issue-the rise in prices of rune ores. Since the opening of the GE, rune ores have risen from around 12k to 12.5k+. Although there seems to be a much higher supply, prices are still rising. I believe this anomaly arises from the huge demand that the GE tapped. Rune smithers with mountains of cash, who before either had permanent buyers or were too lazy to actively buy rune ores, could conveniently put millions into the GE. This meant that the rising demand far outstripped the rising supply, as the supply is limited by the respawn time and has an absolute maximum. Thus, as prices rose, rune miners were even more inclined to go out and mine, ruining the rune mining business. Rune Smithing, on the same note, has also been made unprofitable. With the high price of ores and the introduction of the GE, even smithing full rune is no longer worth while. The GE made many rune commodities, such as axes and scimmies sell below their cost for creating them. There is now an xp premium for smithing rune, just like there is for addy, mith, and steel. Only 2 items are now somewhat productive. These are rune meds (which sell for about 12.5k, whereas the cost for one bar is about 14k with the inclusion of coal costs) and the rune kiteshield (currently selling 40k at GE, where the cost of 3 bars is about 42k). Everything else renders an even more enormous loss. No manufacture of smithing gives a profit, unless rune ores are bought at 12k each, which is incredibly hard these days. Then, at 12k each, only rune kiteshields yield a modest profit of 500-2000gp. Whats this all mean? At the current rate, smithing of any kind, rune included, will just be a showoff skill like firemaking or construction. With the limiting respawn time of rune ores, as more people get richer, rune ores will cost proportionally more. But, the supply of rune is already saturated and prices of rune items will sink further. Its time that everyone took a step back and saw that this skill no longer offers the luxurious income that it once did. Smithing could be dead.
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