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Bloodkay

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Everything posted by Bloodkay

  1. Ah, you said it... I'm just not interested anymore. Been playing for like 5 years on and off now.
  2. But you gotta admit, it's a great way for Jagex to get people playing their game. Even if it's only for a year and then mostly everyone would have a 99.
  3. Some people just don't want to pay? I've worked full time over this summer and I'd rather not pay for some expansion pack. I know it's not hard, I know it's inexpensive, but I'd still like to see F2P get some sort of skill cape rather than have to pay for it.
  4. Well now that our long asked question of F2P skillcapes has been answered, isn't this topic pointless? =\ Though a new skill sounds cool =D
  5. And Jagex IS making a profit, hence why they're focusing on making the Free game and Members expansion pack more fun.
  6. Giving us skillcapes would allow the ability for ex-p2per's to use them after their membership runs out.
  7. Yew logs at 200 gp each, I don't think so. Yeah, back when there were vendors in the streets, the price crashed for some reason. They were 200 and lower for a day or two. I bought 14k logs and sold them later at around 300 ea. Oh how sweet that tasted.
  8. This is true. Look at all the people that quit when the wilderness was changed. Look at all the membership money they stopped receiving after the bots were rendered useless (although it was stolen credit card info). Making skillcapes F2P would only benefit everyone.
  9. I was going to say that the Varrock sewers are home to ghosts and it could easily be a brief sprite glitch in which the ghosts appear above the surface.
  10. True. But it doesn't hurt all players. It just hurts any player that has most of his wealth in cash. Everything else stays the same. (you make more, and things cost more) And it's no ones fault but the players if he/she has all their wealth in cash. Because 10m in cash stays 10m. But I don't think bad or against any rules if a player has a 20k yew logs and it suddenly goes from 6m to 10m. It's totally their choice if they wanted to sell their logs earlier or later. Sure, it may not be fair to the one with only cash, but that's their fault. They didn't invest in anything (and let's face it, we should all be able to tell that PvP raises prices by now.)
  11. Thanks for the compliment and tip. I didn't even think of them. Thanks a ton!
  12. Magic level. Need a good place to train, anyone know of any? I'm using Wind Blast.
  13. This makes me want to train Woodcutting again :P
  14. You make good points, Makoto. On lower leveled ores, I would love to see multiple ores per rock. Though I'm not sure if there's a shortage on lower level ores in the first place. For the three high level ores, level-depending, a few ores per rock would be okay, but I still say it would flood the market with ores no one would really use. Unless because of this, there's a huge rush of Smithing. Anyways, I'm meh about this. I'm fine with it now, but wouldn't care or would welcome it if they changed it.
  15. And why in gods name would you guys want that? Our choice is to be F2P. So why do we need to be deleted or be gone? God, you guys are rude.
  16. "Vageta, what does the scouter say about his power level?" "IT'S OVER 9000! (WHAT NINE THOUSAND?!?!)" Heh, grats on the Smithing level ^^"
  17. Game design. Fun stuff. Do you know anywhere I could train magic? I've got enough Wind Blasts for 60 Magic...
  18. Hit Mining 60. Probably going to train Magic until 60 when I get a set of Runecraft robes for the Magic bonus.
  19. I think it's bump-worthy. People need to have friends on Playstation 3 too! :P PSNID: Bloodkay Add me with a hyt if you want~
  20. Wow, this is an astonishingly great read. This should be sent to Jagex or someone! The op has a real in-depth sight of the functions of merchant clans that price-manipulate and proposed a sensible and viable solution. Much good would come of this kind of trading.
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