I was thinking just now about ways to reduce the glut of potions floating around. Making these f2p-consumable could be a quick fix, if they are willing to buy. I have always looked at f2p as mainly the suppliers of raw materials, not consumers of finished products. Perhaps my view is outdated. Here's an idea I will throw out: double or triple the amount of XP given for making a potion. This will have a positive long-term effect - people would only need to make 1/2 or 1/3 as many potions to get their skillcapes. Eventually, demand would catch up with supply and the glut would be whittled down. At that point, normal market forces might keep potion prices in line. Could that work? Er, that would help the market issues, but infuriate farmers and those who got 99 herblore before the update - it would basically make Herblore 2 or three times easier to get a 99 in.