Everything posted by Seraphi
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Dungeoneering
Ares uses Geomancy to try to find gemstones in nearby rock.
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Dungeoneering
Ares places another load of coal into the flames, and attempts to create a tungsten scythe blade.
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Dungeoneering
Ares puts the coal into the forge, possibly increasing it's temperature, and then tries to smith the iron into a scythe handle, and the tungsten into a blade.
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Dungeoneering
Ah, forgot about that, I get 50 gold from the mining level. I think I've claimed the rest beforehand and spent it. Ares returns to Elysium and attempts to smith the Tungsten into a scythe blade using the hellfire forge.
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Dungeoneering
Alright, one more attempt, and I think I'm good (Ooh, I have 1.1 mining now, just noticed)
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Dungeoneering
Ares tries again.
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Dungeoneering
Ares tries again.
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Dungeoneering
Indeed, but I need something, and I shan't stop till I get it. Ares once again starts hitting away at the rocks.
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Dungeoneering
Ares continues mining, growing rather bored in the process.
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Dungeoneering
Ares mines some more.
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Dungeoneering
Ares goes mining again.
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Dungeoneering
Ares starts mining with geomancy to assist his normal mining skill. Umbra, I'll be helping out with those uncharged stones once I finish what I have planned.
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Hegemony-V2 begins page 302
I blame the huge eyeball.
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Hegemony-V2 begins page 302
Nah, I'm thinking if I made it simulate a universe, and then blew up midgard within the simulation. But now it starts to become all Matrix-y and wierd.
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Dungeoneering
No you do not. The GM never said you did, so you do not. Don't be so stubborn, this game doesn't work like that.
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Hegemony-V2 begins page 302
If I made it simulate a universe, then I would be the admin of that universe. Therefore, I am god.
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Hegemony-V2 begins page 302
The Durendal drone which I use are huge, and maintain a very quick pace. They can move their arms and legs at the same rate (In comparison to size) as a normal Icarus drone, if they get knocked over, they can get back up. My monomolecular wire is finished now. And Project Artemis too. Artemis is basically a huge railgun design, which fires a shell which contains a battery and a high powered laser. The shell is launched towards the enemy, then the laser is released afterwards, allowing for a really, really big range. Oh, and the Matrioshka brain in Eos. It has the computational capacity to simulate a universe, or run through every possible scenario of every single battle to find a method to win. I suppose that it technically allows for limited-Omniscience. There are also some other bonuses, such as faster research and such, but aside from that, it's really just me flexing my muscles at the rest of you. The two tiny planets in Sega-Res are also gone now. Zypherius is full. There is no longer any surface which isn't colonised and with a high population density, so Orojike will now be transformed into the same sort of thing. Don't know what I'm going to do with the remaining matter from the other planet I cannibalized yet. Also, 500 Chronos matter harvesters have been dispatched to a secret location, along with an escort of 150 Cataclysm battleships and 5 Adresteia battleships. All Nyx drones are going to be retrofitted with monomolecular wire strands in their arms. There, 11 day update.
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Dungeoneering
Last roll for today. Igos- You arrive at the Asylum. Umbra- There is a random selection of around 10 books, none of which look very useful. Grim- Despite being horribly burnt and shishkabobbed by about 10 arrows, the small girl gets up, picks up the enormous axe with only one hand, and jumps at you. Luckily, she is put off by the arrows, and misses you. Bye guys.
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Dungeoneering
Grim- She turns her head and you notice a large axe to the side of her. At least her height, with a metre wide blade. You stare in horror as you note that she is gnawing on a human arm. The girl looks away and continues chewing on the arm. Umbra- You manage to get away. Igos- You find a lump of Mystril ore. Kemios- You find nothing. A chip of rock hits you in the head and knocks you out. Ares- Ares gets away from the site, and then tells Umbra to get some rest to prepare for the tasks which need to be carried out tommorow.
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Dungeoneering
Umbra- The sword fails to use it's energy blast. You kill one of the skeletons by accident, regardless. Grim- The source of the noise seems to be a young woman, sitting in the corner. She wears some tattered purple and red robes, and a strange, clown-like mask. Also, Elysium is nearly the same size as Exile itself. Like 60% of it, actually, so that wouldn't really work. Igos- Disregarded, the elemental died. Kemios- You succeed in shoddily healing yourself.
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Dungeoneering
Umbra- "We have ten in total, so lets go for two more", You hear, as you handily come across two extra crystals, disturbing four skeletons in the process. Grim- You enter the asylum. An eerie silence still fills the air, and you notice to your side piles and piles of torture devices; iron maidens, racks, the works. There is dried blood all over the walls, and skeletons are all over the floor. Your nose is filled with the scent of iron, both from all the rusted metal and the copious amounts of blood. You stop, and hear a giggling from the corner of the room. Archarnis- Yeah. +.4 mining, +.5 carpentry. Igos- The sand will be delivered by tommorow. Ares- Ares kills the other skeleton with a spear of light magic. .1 xp Kemios- The elemental shatters. You find a ruby inside it. Nick- Uuuuuh, wut? You can't make up your own events like that... If you wanted an event, you just needed to say "Nick starts scanning his surroundings for something interesting" or something.
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Dungeoneering
Grim- They both go in, and nothing comes back out. Silence still hangs in the air. Umbra- You crush both the skeletons. +.2 dark magic. Igos- Only about 30g. Kemios- You fail to create a sound wave. The elemental throws a boulder at you, injuring your arm. Ares- Ares fires a blade of light at the warlord's skull, piercing it and destroying the warlord. (+.2 light) The other skeleton deals a light wound to Ares' arm.
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Dungeoneering
20 more minutes guys. Grim- You summon a weak fire elemental and a weaker earth elemental. What? You sent them in but you also didn't? Archarnis- The flameweed seedpods burst into flames as soon as they are touched. You collect the flameweed and take it back to Ikana. +.5 Herblore. Umbra- You fail to trap the skeletons. The first skeleton misses, but the second one hits your shoulder for some decent damage, Igos- Your fire and lightning bolts have no effect on the solid Granite Elemental. Your sound bolts damage it badly. It strikes your arm, injuring you quite badly. You fail to break the elemental with magic. +.2 sound magic. Ares- Ares fires a spear of twined dark and light energy (Calling this spell gungnir from now on, because that's an awesome name) at the warlord. blowing off its right arm and a large chunk of it's torso, and killing one of the skeletons behind it. (+.1 dark, +.2 light). The warlord knocks Ares' shin with it's axe, causing him to fall over. The other skeleton stands there, motionless.
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Dungeoneering
Archarnis- The rag heats up a lot when exposed to the flameweed, but doesn't burn. Igos- Buckets cost 20 gold each, a mule costs 250. Kemios- Your lightning bolts have no effect on the rock. You strike some damage using sound bolts (+.1 xp), and then the elemental lunges at you, missing you entirely. Umbra- Finds another crystal, disturbs two skeletons. Ares- Finds two crystals, distrubs a skeleton warlord, and two regular skeletons.
- Dungeoneering