Everything posted by Seraphi
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Dungeoneering
Ares Instructs Nick to jump towards the Golem, and then Ares uses a force push to fire Nick like a cannon, increasing the force of the blow many times over if succesful, and if not, Nick strikes the left arm in conventional manner. Ares then charges a spear of light, aiming at the golems left ankle.
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Dungeoneering
Ares attempts to knock Jen off balance before casting. Ares attempts to scan the golem with force magic (Absolutely miniscule magics, would translate to a tingle on a human) to check for special abilities, strength, toughness, and life force.
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Dungeoneering
Ares collects the sunsphere, wondering how he managed to create such a crystal. He stores it in his pack for later and catiously enters the cave.
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Dungeoneering
Ignoring the doubt in his mind, Ares first attempts to create three orbs of light before entering the cave.
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Dungeoneering
(Archi, I gained 50 gold for advancing a level in dark magic) The party arrives at the entrance and inspects the nearby rocks, features and fauna.
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Dungeoneering
Ares runs to Jen and Nick, and then sets out for the cave.
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Dungeoneering
Ares increases his offer to 30g, and puts up 3 more leaflets around town, including one on the towns notice board.
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Dungeoneering
Ares decides to head back to Exile, and puts a leaflet in the tavern offering 20g for the location of a decently powerful golem.
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Dungeoneering
Ares moves on, and looks for more caves, quarries, and anywhere else a golem may dwell (Doesn't need to be a stone golem. Could be a mud golem, or a light golem for all that I care. I have Nick and Jen to back me up, so the stronger the better, since it means the life crystal will be stronger.)
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Dungeoneering
Ares searches for useful minerals at the quarry. Searching particularly for trace amounts of rare or enchanted minerals. If he finds nothing, he shall continue searching for a golems home, in order to find more strange crystals (Going to refer to these as life crystals from now on, since that's basically what they are)
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Dungeoneering
Ares decides to head to a nearby quarry or cave to see if he can find any golems to kill. He invites Jen and Nick to try out their new equipment. (Are we allowed mini dungeons like this? No more than 2-3 rooms, to make it easy to keep track of the outside as well as the inside.)
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Dungeoneering
(So now that Grim is alerted, do we have to wait for him to come online to try to freeze him? Because I really need those strange crystals.) While waiting for that to happen, Ares looks around in the area for animals to murder with force magic and skin.
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Dungeoneering
Ares readies a force bolt, in case Jen fails to freeze Grim. "Grim, I assure you, we wish you no harm, we simply reclaim what is rightfully ours" (Archi, will this strange brooch marking have any immediate effect, or will it be revealed later?) He also remembers that he claimed his 50g for a dark magic level earlier (I'll keep track of my stuff and update you whenever you need it)
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Dungeoneering
He was the one that robbed us while we were stuck in a cage. We're just taking our stuff back. (By that I mean the three crystals which he nabbed, which we put into the door to open it before being locked inside.)
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Dungeoneering
Well I was tracking him down anyway, so I assume I'm already there. If you fail, I'll try to knock him unconcious with a force bolt to the base of the skull.
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Dungeoneering
If your assault is successful, grab those crystals then. I have plans for them, I might need two of them, but you can keep the other, they seem to be pretty handy.
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Dungeoneering
Ares thanks Nick, and runs along to finish whatever he was doing. Which happened to be hunting down Grim to trade the 2 sapphires which he had left for the strange crystals which Grim stole from the party.
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Dungeoneering
But we're still deciding who gets rare equipment based on need, mind. Mundane loot like that (Sapphires and such) can just be grabbed and sold if you so wish, and stuff with no purpose other than to sell will be split into GP. Sound fair?
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Dungeoneering
But since we're all in different timezones that is quite difficult to do.
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Dungeoneering
After a long night in the krypt, Ares is tired out, but still has some business to take care of. First of all, he finds Grim and offers to trade 2 sapphires for the Strange Crystals which he stole from the party, since he did actually have plans for them. He then places the strange broach around his neck, and spends the rest of the night hunting wolves in the forest with dark magic. He then heads into town to try and buy a pickaxe and some excavating materials. (Archi, could you list the current stats so I can add them to my character sheet?)
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Dungeoneering
Ares uses his magic to manipulate the golem again, literally forcing it to throw itself into the turbine, while the party runs to the pressure pad room. Autopilot is now active.
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Dungeoneering
(How much force magic xp did I get?) Also, I'm on autopilot for the next 12 hours or so, so just assume that I constantly cast force and dark magic, collect any loot which is split between our party, and, well, that's about it.
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Dungeoneering
Ares thinks for a second, and then has an idea. "I know how this works, anybody have parchment?"
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Dungeoneering
Ares manipulates the Golem to stop the turbine with sheer brute force, before calling his team mates and running to the door, knowing that the turbine shan't be stopped for long.
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Dungeoneering
Okay, Nick and Ares both focus force magic to try to make the ice golem move.