Everything posted by Seraphi
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Dungeoneering
Yes indeedy. And gems tend to be worth a lot. There are four statues, so eight sapphires, and three of us. We can sell them and then split the gold.
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Dungeoneering
By the way, since we already know what's in the first room, are we going to take the sapphire eyes, or not?
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Dungeoneering
"Well, if you're just after experience, which we'll all get anyway. I guess it's alright, you'll have to see what Nick says thought." says Ares.
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Dungeoneering
Ares asks Nick if he wants to join forces. "we split all loot 50/50, and rare items will be decided by who needs it most or a roll, what do you say?"
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Dungeoneering
Upon waking, Ares departs for the entrance to the krypt, waiting for the door to be opened.
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Zombie Plans-Revised
it'd get stuck to easily by the looks of it.
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Dungeoneering
Ares thanks Nick enthusiastically and limps (Stupid crushed Pelvis. Wait sec, did I kill the boss of that dungeon by myself?) off to get some sleep.
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Dungeoneering
I'll take the longsword, if you're offering it.
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Dungeoneering
Ares awakens, swims across the room and exits the dungeon. Upon arriving at the town, he goes to the shop and buys: - Sturdy Leather Boots 10GP -1 Bracer 20GP Ares has 30GP left. Ares goes to sleep at the inn. He has 10GP left.
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Dungeoneering
Ares goes back to the shore where his fire is and sets up camp. He creates an iron shield while he sleeps so there is no chance of somebody killing him in the night.
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Dungeoneering
Ares proceeds cautiously northwards.
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Dungeoneering
Ares checks the meat for toxic substances, if none are found, he shall cook it using fire magic while examining the monsters skin to check if it can be used as a crafting material. "No thanks Grim, I could use the practise."
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Dungeoneering
Check for poisons/toxins/parasites within lump of meat, and if none is present, cook it using fire magic. Also, check if beast skin is suitable for leatherworking.
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Dungeoneering
I'm cool with that. For when you get back: Ares starts cutting the beast into pieces and dragging them ashore.
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Dungeoneering
Ares checks the water for any valuables, then drags the corpse of the beast onto the shore.
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Dungeoneering
Ares uses force magic to scan himself for poison or any such afflictions. He then attempts to fully heal himself.
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Dungeoneering
Ares fires a continuous bolt of lightning at the water, hoping to kill whatever hellspawn lurks within.
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Dungeoneering
Ares hauls himself out of the water.
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Dungeoneering
Ares continues to try to heal his broken hips.
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Dungeoneering
Ares clings to the surface and attempts to heal his hips with magic.
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Dungeoneering
Hurrah for broken hips. Ares begins to grasp desperately for dry land.
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Dungeoneering
Ares tries for a final time to cast a lightning bolt, knowing that if he fails he'll probably die before he gets another chance.
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Dungeoneering
Ares focuses a lightning bolt to stun everything in the water and desperately hopes that he becomes unparalyzed first.
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Dungeoneering
Ares focuses another shadow pulse, hoping to get everything the hell off of him. (Why did I have to find the Kraken pit :-( )
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Dungeoneering
Ares curses again, charges his dagger with light energy so that it will act as a torch, and then tries to slice through the tentacle. (Ffffffffff- Kraken?)