Everything posted by Seraphi
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Dungeoneering
"Nick, we need you to help create an ice golem to stop the turbine." Shouts Ares, before returning to focusing his force magic into the crystal.
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Dungeoneering
Ares explains his plan: "Use your ice magic and my force magic, and to create an ice golem from the strange crystal, which I can only assume gives life to inanimate objects." He proceeds to draw an array on the dungeon floor, with 3 spots marked for the three party members to stand, before finally placing the strange crystal in the centre.
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Dungeoneering
Ares asks Nick or Jen to pass him one of the strange crystals and then help him with a spell.
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Dungeoneering
Ares moves through the middle passageway and into the next room while carefully inspecting for traps.
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Dungeoneering
Ares follows after Nick.
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Dungeoneering
(There's flowing water blocking your way) Ares asks his two party members whether they can spare their strange crystal, since he has an idea.
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Dungeoneering
Bah. Ares tries to use force magic to assist Nick with the stopping of the turbines. "We ain't getting any farther till this is stopped, so you guys might as well come help."
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Dungeoneering
Ares runs to the chest in the waterfall room and checks it for traps.
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Dungeoneering
Ares thanks Nick for the tip, and continue slowly moving and scanning the floor for tripwires.
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Dungeoneering
Ares waits for Nick to catch up so that he can give him a strange crystal.
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Dungeoneering
Ares knows that there is a tripwire, and inspects the floor to avoid it and make it to where Rocco is.
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Dungeoneering
Ares decides to let Jen have the third strange crystal while asking what she needed it for, and then proceeds to cast another dark spell of rot on the vines and the middle door.
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Dungeoneering
Ares casts a force bolt to attempt to shatter the other injured golem, hoping to gain a third strange crystal.
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Dungeoneering
Ares runs over to the dead golem, and casts a force bolt over it's chest, trying to get to the crystal inside.
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Dungeoneering
Ares collects the strange crystal and looks around for any remaining golems to smash. He uses dark magic to wither and rot the vines around the middle door.
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Dungeoneering
(Archi, that last spell was a force bolt and not a fireball, by the way) Ares mutters to himself about the sapphire, but then notices that the golems hold another crystal inside them. He uses a force bolt to try to shatter the golem to pieces. (Also, do enemies have weaknesses? If not, then I should just keep using my dark magic instead of force magic)
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Dungeoneering
Ares, getting quite angry at his lack of success, attempts fire a force bolt directly at the golem's head, followed by a dark magic bolt in exactly the same direction. (Why does the dice seem to hate me. I don't think I've had a successful cast for like 5 turns now.)
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Dungeoneering
Ares starts by firing another force bolt at the golem's legs, then tries to drain the magical energy which is fueling the golem through the use of dark magic.
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Dungeoneering
Ares tries to wake up, hoping to avoid drawing attention to himself. Next time, leave looting statues that are almost certainly traps (It didn't take a genius to work out that they were going to try to kill us in one way or another) to the one who is using force magic to loot them relatively safely :unsure:
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Dungeoneering
Being unconcious, Ares tries to wake himself up.
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Dungeoneering
Ares again attempts to use force magic on the legs of the golems, following it up by a shadow bolt to the chest, hoping to knock the golem back.
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Dungeoneering
"Damnit Jen!" Shouts Ares, wondering how the hell the group is supposed to kill 3 golems. Ares uses a force bolt to try to blow the legs off of the golem nearest to him. (Grim, the statues are alive, you're going to have to fight them.)
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Dungeoneering
Be our healer then, damnit. Ares uses force magic to try to pry the sapphire eyes out of the statue closest to the door, whilst staying at a safe distance in case it's a trap. I'll summon the tomb keeper in a little while. I think I still have 10GP left, and it only costs 1GP to get the hint as far as I'm aware.
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Dungeoneering
Huzzah! Let's roll. (HAHA A PUN)
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Dungeoneering
Works for me. We'll have to see what Dusty thinks though. Also, crypt = lots of undead with weapons and armour to loot. When is the door opening?