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IMSecure

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Everything posted by IMSecure

  1. Now I know lots of people whined about "F2P getting Dragon Armour" but I was just wondering, how useful is corrupt? It lasts 30 Minutes from the point where you weild it and has no specials. I don't know the prices off my head but some weapons are up to 300K. 300k in 30 minutes? Why would you ever spend that much on a single weapon? Sure, people borrow GS for 100k but heck, THAT'S A GODSWORD! I honestly think adding corrupt dragon was useless. I'm P2P but i love F2P PKing. Its more fun and easy. I can't imagine why any real pker would blow 300-1M for a single weapon/armour for only 30 minutes. Heck, I have trouble getting 1 good kill in 30 minutes. Unless you're some super-pker pure, Corrupt Dragon is useless. I was just thinking what everyone else thinks about Corrupt Dragon.
  2. Lol RayOxide, if Runescape is suppose to be a mideval/middle ages game. Yet... Creature of Fekenstein - this is an American story yet they made Frakenstein into a quest? GE - Very complicated to be in Middle Ages... Mith/Addy - Completely stolen from Lord of the Rings Also, "mages" were rumored to be in the "far corners of the world". Yet...in Runescape, theres mages everywhere? Runescape isn't supose to be realistic... NOW back onto topic... Anyone got any ideas I could add?
  3. I think Jagex should actually put time into F2P Updates. Fist of Guthix was pathetically designed and there is so much room for improvements. Though I'm not F2P, If I were, I would prefer getting maybe 3-4 updates a year, but very good updates, not 10 junky updates
  4. Theres youtube videos with people smacking 100s+ with dharok Also, I was thinking that Boomerangs should always return but then people could just AFK train and repeatedly attacking ppl. I just thought being a ranged weapon, it should be like arrows.
  5. Keris can hit well over 100+ Dharok can hit 90+ easily Godswords can hit 60+ DDS can hit 45 45? Meanwhile.... Dbow can hit max of 45-45 but normally its 20 20 Mage can hit 30?
  6. Omali grow up, half that stuff made F2P less fun than it already is Assist System - hardly anybody uses Duel Arena - Only has Noobs looking for fr33 3xp Bank Space - They sooo needed this Bots - This wasnt a F2P Update, this was a Runescape wide update GE - um, killed the economy? Graphics - F2P doesnt have high detail/full screen FoG - Cool Minigame, mostly filled with noobs Coinshare - useless in f2p Holidays - everyone deserves this GnomeCopters - you're serious right? this was just to show newbies how cooll p2p is party pete - again, useless quick chat - i guess its good for muted players but thats it item lending - good idea but useless in f2p, except for are items bank update - if you do this to p2p, you have to do it to f2p rc guild - good update trade margin increased - useful but not by much, 10k isnt alot pvp worlds - everyone deserves pking so basically, only a couple are actually USED AND OR USEFUL!!! ive been p2p for the past 3 years and ive always thought f2p deserves more... theres about 1 million members? and 9 million non members? think how much money the nonmembers make from playing with ads? probally a hell of alot more than the members do. Nonmembers actually make more money for jagex than members do! Any "f2p gets too much" idiots should just leave now.
  7. Thank you everyone for pointing out that Boomerangs are made of wood, not metal. I can't believe I forgot that :wall: The point of boomerangs is that they are powerful and should balance out range. I fail to see why a max of 50/60 is too overpowered when Melee can hit 100s+. Also, you still need multiple Boomerangs. Chances are you loose 50% of the Boomerangs you throw. And maybe the armour was a tad too much.
  8. You don't need crafting to make Boomerangs, only to do the quest. I didn't want Boomerang moulds to be buyable so I put a Crafting part into the Quest. Also, I just felt like a quest was needed when you add a new part to a skill. I liked how Jagex made a Quest for Herblore and Summoning just to explain the skill better. Though Boomerangs aren't a new skill, its still important. Also, Quests are pretty fun.
  9. Safe Worlds - This is basically the Safe Clan Wars. No Support for this idea because PvP is suppose to be dangerous Teleporting - 100% support Pkers, and drops - Good idea but I think once you pick up the coffin and open it, all extra items are immediately sent to your bank. This is so people can't kill you afterwards to get your drop. 1, 3 and 4 Iteming - Good idea but I think you shouldn't be able to attack anyone if you aren't risking 25k/75k (F2P/P2P). You MUST be risking this to be able to attack someone. Overall good ideas and hopefuly Jagex adds this to make PvP more fun.
  10. Updated: November 04, 2008 - Created Topic November 05, 2008 - Changed Boomerangs from Metal to Wood, Made "Quicktoe" Armour only Boots, Changed Quest
  11. I. Introduction II. Max Hits III. Specials IV. Getting Boomerangs V. Boomer's Anger (Quest) VI. "Quicktoe" Boots VII. Extra Information VIII. Final Notes [hide=I. Introduction]Well, this idea just popped into my head. I was thinking Jagex could add a Boomerang into Runescape. Most people know that if thrown correctly, boomerangs come back to you. Therefore, the Boomerang should act like a Mage Short Bow special, hitting 2 quick hits. However, just so that Boomerangs don't become overpowered, their max hit will be 25? Also, the higher your level, the more likely boomerangs will return (hitting 2x). The higher the metal of the Boomerang, the more likely it will hit twice. At 90+ Range, boomerangs always hit 2x.[/hide] [hide=II. Max Hits]Bronze Boomerangs have a Max Hit of 3. 9 Ranged is required to use them. Iron Boomerangs have a Max Hit of 5. 16 Ranged is required to use them. Steel Boomerangs have a Max Hit of 8. 25 Ranged is required to use them. Black Boomerangs have a Max Hit of 11. 34 Ranged is required to use them. Mithril Boomerangs have a Max Hit of 15. 43 Ranged is required to use them. Adamant Boomerangs have a Max Hit of 20. 52 Ranged is required to use them. Runite Boomerangs have a Max Hit of 25. 61 Ranged is required to use them.[/hide] [hide=III. Specials]Also, Runite Boomerangs can have a special. I thought up of several examples that it could be. 1. Quick Strike - You quickly throw a boomerang. It has an increased Hit (Max of 30 with rune) but the chances of it returning (hitting twice) are lowered. If it does hit twice, it won't hit for very much (Max of 15?). 2. Berserker's Shot - You quickly throw several boomerangs. They all hit low (Max of 15) and extremely low chance of returning (1/5 shots and hitting a Max of 5 if they do return). 3. Delayed/Distance Shot - You throw a boomerang but the hit does not show. The next time you throw a boomerang you see 3 hits. The first hit corresponds do the first boomerang (it only hits once). The second and third shots correspong do the next boomerang. The Max damage for this special is 60. Another idea for specials (I don't know how many people would like this) is having a randomly used special; similar to Keris (also known as the Kalphite Dagger). While weilding the Boomerangs, you see no special bar. However, randomly in combat one of the 3 specials may occur. You will recieve a notice saying "Your character has just taken a quick shot", "Your character throws a wild shot" or "Your character has taken a delayed shot".[/hide] [hide=IV. Getting Boomerangs]Originally, I planned Boomerangs to be Smithed (So Smithing would have a point), but after several people pointed out the obvious, that Boomerangs are made of wood and not metal, I changed it. Boomerangs are crafted from logs, giving the same exp as the [iNSERT LOG TYPE HERE] Short bow. If a Yew Shortbox gives X exp, a Yew Boomerang would also give X Exp. To craft a Boomerang, you must first have a log. Using a knife on the log gets you a "block of wood". After taking your "block of wood" to a "Boomerang table" (located in several crafting locations) you will bend the "block of wood" into a boomerang. There is a chance that you will misbend a boomerang and it will snap (Normal Boomerangs - Willow Boomerangs). The following Crafting & Fletching levels are required to make Boomerangs: Normal Boomerangs - 11 Crafting and 18 Fletching Oak Boomerangs - 20 Crafting and 29 Fletching Willow Boomerangs - 34 Crafting and 43 Fletching Maple Boomerangs - 53 Crafting and 57 Fletching Yew Boomerangs - 69 Crafting and 71 Fletching Magic Boomerangs - 81 Crafting and 92 Fletching[/hide] [hide=V. Boomer's Anger]Requirements: 40 Ranged (to enter Ranged guild so you can be assisted by a Ranged Tutor there) 29 Thieving (to theive Boomer's "Secret Chest") 18 Fletching (to make the "block of wood") 11 Crafting (to bend the boomerang) To be able to use/make Boomerangs, you must complete Boomer's Anger, which can be started by talking to Boomer in the Ranging Guild (required 40 Ranged to enter). Boomer tells you he designing a new Ranged Weapon which allows you to hit twice. Boomer sends you to collect him the following; 1 log of every type of wood (normal - magic), 1 knife, and permission to use Larry's Boomerang table. Larry is located in the Rimmington Ranged shot. Larry refuses to help Boomer because Boomer stole the idea from a "Quickfeet" and claims it was his own. After returning to Boomer and asking him if what Larry said is true, Boomer grows angry and takes his anger out on you! You must kill Boomer using only Ranged. After killing him, you must thieve Boomer's Secret Chest. After recieving the plans, you must make your own boomerang. After doing so, you complete the quest. Rewards: 5,000 Ranged Experience 1,000 Fletching Experience 500 Crafting Experience Knowledge of how to make Boomerangs[/hide] [hide=VI. "Quicktoe" Boots]Quicktoe Boots can be recieved by killing "Quickfeet" who is located in Boomer's basement. "Quickfeet" is level 59 and has 71 Hitpoints. He can only be attacked by Boomerangs or else he will dodge all of your attacks. He drops "Quicktoe" boots every ~30 kills. Quicktoe Boots give +3 Ranged Attack, +2 Ranged Defense and +1 to all other Defenses. You must 57 Ranged and completed Boomer's Anger to be able to wear Quicktoe Boots.[/hide] [hide=VII. Extra Information]I just thought I should add another section to answer any questions and add any useful information. 1. Accumulator/Attractor do not work with Boomerangs 2. Boomerangs attack at the speed of slightly slower than a whip (maybe a ratio of 4:5 hits) 3. The more Ranged Attack Bonus increases the chance of having the Boomerang not only hit higher, but increases the chance of the boomerang hitting twice (Slight difference) 4. The more Ranged Defense Bonus decreases the chance of the Boomerang hitting higher and hitting twice (Slight Difference) 5. Boomerangs cannot be poisoned! 6. You loose 50% of your boomerangs after throwing them[/hide] [hide=VIII. Final Notes]I hope you read through this suggestion I had. Any supporters will be appreciated. If you notice any mistakes or ideas that could be improved, please post. I just thought I'd include a list of everyone who I should thank for this idea. 1. Deathmath - for writing "Nowhere to build but up..." which originally gave me this idea for a new Ranged Weapon 2. Rustoid523 - for suggesting to add Smithing levels to Smith Boomerangs 3. Danil445 - for realizing that Boomerangs are made of Wood, not Metal and also for suggesting to make "Quicktoe" Armour boots/gloves/rings 4. Armourdilo - for also realizing that Boomerangs are made of Wood 5. Roanlo - for suggesting that Boomerangs might become overpowered[/hide]
  12. Thanks very much foooman, that guide helped clear up alot. Thanks everyone for helping
  13. Alrite thanks VERY much foooman. That cleared up alot ( :pray: thank god i dont have to do MEP2) FINAL QUESTION: Where would I recharge my prayer? The altar above the ZMI Altar (the one with the zammy monks and a red salamander hunter spot nearby)?
  14. oh alrite. I guess I'll do Laws. But should I do Laws till 70? The ZMI till 99? I read up on the ZMI and it looks pretty simple but.... 1) Do I have to do the quests for Deaths/Bloods to recieve them? 2) Do the Zammy People in the ZMI Altar actually hit you? 3) Would I atleast break even at 70 Runecrafting?
  15. Was this before or after the Great Orb Project was released because I was told since it was released no one buys laws anymore (no idea why :? )
  16. Really? I thought laws were less and no one bought them...
  17. I know 99 Runecrafting maybe the hardest 99 but I was just wondering how I should train it. I'm 59 Currently and was gonna runecraft nats via abyss. I've heard of this "Spirit Ghaark" (sp?) and its helpful but I'm 1 Summoning and i don't know how useful it really is. I have NOT done MEP2 (to runecraft death runes) or the quest to make Bloods. I was thinking of RCing Nats till 70. Then ZMI Altar till 99 or I can try rcing deaths If i get bored. Do I have to do MEP2 and Legeacy of Stargaze (quest for blood runes) to recieve them from ZMI Altar? Also would training RCing in Great Orb Project and spending points on Nature Tablets be better than Abyss? I honestly don't care if I don't make that much money. As long as I break even and/or make 100k profit I'm happy.
  18. Well I love kebabs when I train. Personally, I have over 4000 banked. I use em for spiders, fleshies and mossies. But to rely on luck and randomness while pking is not something i would like to do. Imagine you're pking with full rune (g) (as many ppl do in high lvl BH and fight no armour). You're carrying close to 1.8M (i think). Would you really like to rely on luck. I mean sure you could go from 10-70 HP in 2 bites but you could also get owned because your kebab didnt heal enough.
  19. very nice guide but what are the chances of actually getting a good drop? Alot of the drops would be sweet getting as a solo drop but with 20+ people most of the drops are dimished. also, with a 20 man team how many kills can you get per trip? 10/10 since i havent seen an actual corporeal beast guide anywhere else thats actually helpful.
  20. The stove for the lumbridge chef SUPPOSEDLY helps you burn a little less but tbh i didnt notice a difference for 40-70.
  21. All Melee is 4exp for 1damage. Except for controlled (only certain weapons) where its 2exp for 1damage to Attack, Strength AND defense. Range is always 4exp for 1damage. Mage is base experience + 2/4exp per damage (i think 2). Longrange is 2exp to def and range per damage. Same goes with defensive mage. Hitpoints is always 1.33 exp per hit. also, cannon is 2exp per damage and gives 0hp exp.
  22. I prefer using granite. Its really cheap compared to the obsidian shield which is well over 250k. I personally think crystal wouldnt work cuz if you camp there you'd get hit well over 10,000 times.
  23. Sorry I looked em up. I think they have nice drops. A full drop list can be seen... http://www.tip.it/runescape/index.php?r ... All&race=0 Would they be good monsters to train on? if i wanted to i could hit one, move on, hit next, move on and let the nezzy guards finish em if i wanted to.
  24. My mate was talking about these "Ice Trolls" on Nezzy (the island with the yaks). I've down Frenny Islands and i sort of remember them (you have to run past them and kill the king troll or something). He said they were good experience and good money. Does anyone know about them? TBH i don't even know they're full name so I can't look it up and I'm F2P right now. I was just wondering if anyone know a little bit more about them. Thanks
  25. 1) how do you get snakeskin boots? no one sells in GE 2) i guess i should do horror from the deep?
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