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funion987

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  1. Introduction: This guide explains how to efficiently harvest Mort Myre fungi, which can be used for potion making or sold for a large profit. Quest Requirements: Nature Spirit (to be able to bloom the fungi) Started A Fairy Tale, Part II (for use of the fairy rings) Skill Requirements: 47 Construction or 50 Construction 40 Magic 50 Prayer or 70 Prayer 52 Summoning (optional) You need 70 Prayer and 52 Summoning if you wish to implement a terrorbird to carry some fungus for you. The level 50 vs. 47 Construction requirement is just for an optional, slightly different method of house-to-bank teleportation. Preliminary Arrangements: First of all, you need to have a player-owned house (POH). In your house you will need a chapel room with an altar and a quest hall room with a mounted glory amulet and/or a portal room with Varrock as one of the teleports. Optimal setup is shown: Click to enlarge. If you are using a terrorbird, then you have to use the amulet method. If you are not going to use a terrorbird to assist you and wish to use the portal method, you also need to have completed the easy Varrock achievement diary and have switched your teleport location to the Grand Exchange. You will also need to have level 21 agility to crawl under the GE's northwest wall. Please note that the amulet teleport is a lot easier and requires less to implement. I only put the portal room teleport in the guide because it is another available alternative. Inventory and Equiptment: All you really need equipped is your Dramen Staff. Just don't wear heavy armor. You can wear pretty much anything else, though. I like to wear dragonhide. Wearing boots of lightness is completely optional; if you have them, you can wear them. Same goes for a spottier cape. Frankly, your run energy doesn't lower to below fifty percent at any time, so having a lot of weight reduction becomes superfluous. For the inventory have your silver sickle (b) and house teleport runes. Technically, house teleport tabs would save you two inventory spaces, but the extra cost makes it not worth it, or, if you are making the teletabs yourself, the extra time needed makes the tabs not worth the trouble. Using runes is easier. So, have about 20+ of law, air, and earth runes in your inventory. The Method: If you have the required summoning and prayer levels, summon a terrorbird. Make your way to a fairy ring and teleport to the Zanaris ring. Dial B-K-R to get to the Mort Myre Swamp. From the Mort Myre fairy ring, go south a few spaces to the other side of the little pond. The best place to stand to bloom the fungi is between the three logs as shown in the screenshot. For reference, the transporation icon in the minimap of the screenshot is where the fairy ring is. Click to enlarge. When on the square shown above, right-click your sickle and select "Bloom." You will get one to three fungi per bloom cast. If you are using a terrorbird, get a full inventory of fungus, store twelve, and harvest twelve more. I have level 70 prayer, so I usually have just enough prayer points to harvest 36 fungi per trip. Level 50 about guarentees enough prayer points to harvest 24 fungi. After filling up with fungi, teleport to your POH. Go to your altar and recharge your prayer points. If you use the amulet method, rub your amulet in your house and select the "Edgeville" option. For the Varrock method, teleport using your portal. Shown are the routes to from the teleport locations to arrive, bank, and use the Edgeville fairy ring to get back to Zanaris. Calculations: I timed that without using a terrorbird, one round trip of using the fairy rings, gathering fungus, teleporting and banking took me 2 minutes and 50 seconds. Without a terrorbird, I could harvest 24 fungi per trip. Using the terrorbird took 3 minutes and 45 seconds per trip, and I could harvest 36 at a time. Without terrorbird: 60 minutes / 2:50 minutes per trip = 21.2 trips per hour 21.2 trips/hr x 24 fungi/trip = 508 fungi per hour With terrorbird: 60 minutes / 3:45 minutes per trip = 16 trips per hour 16 trips/hr x 36 fungi/trip = 576 fungi per hour As the price of fungi fluctuates, I will let you do the calculations of profit per hour using these methods based on the current Grand Exchange prices. Notes: If choosing the Varrock teleport method, you can switch your house to building mode to save time as you won't have to open doors. Sometimes when harvesting with your terrorbird, a ghast can cover it up so it is not visible. Right-click to find it. You can make use of a Crystal saw to build an amulet mount at level 44 Construction if you don't have level 47.
  2. I find this site to be pretty helpful: http://runescoop.com/html/rs_MMINDEXMASTERLEVEL.htm
  3. The answer to your question is no. However it should be noted that the upper right-hand corner is life points and the thing next to attack level is constitution.
  4. It turns out that for the lamp from gloves 3 you need level 50 in the skill to be advanced. I'm not sure about the lamp from gloves 2, but I think it should be level 40 or higher as the the gloves 1 lamp requires level 30, and 40 is between the two.
  5. The only problem is that you physically have to hold on to it then. No banking.
  6. For the completing the easy tasks, the lamp you get will only grant experience in skills over 30, so it's not any skill of your choice, as the guide states.
  7. I want to complete the Karamja achievement diaries, and to do so I need level 41 hunter (actually I plan to only get to level 38 and pot up). Right now I am level 5. How long will it take me to get to level 38, and is there a best way to do so?
  8. I do because at cockroach soldiers a trip can total to about 25k in gp.
  9. OK, here's a 100% free way of training magic via combat. Mine pure ess Runecraft pure ess into combat runes Use runes to cast combat spells on any monster I've done it many times. Btw, your rc and mining levels are high.
  10. For the scrolls that transform chicken eggs into cockatrice eggs, is one scroll used per inventory or one scroll used per egg? I.e, will I need 15 scrolls for 15 eggs or just one?
  11. It may not really matter because it doesn't say "hitpoints" on the bar, but when making goal signatures, the one of the choices of a skill is "hitpoints."
  12. Most of what I know is from this guide, and it would say make your green charms into ibises, your golds into terrorbirds, your crimsons into bloated leeches until level 64, then make stranger plants. I guess you could make spirit Kyatts with your blues.
  13. So I took advantage of the xp multiplier and used it to gain many summoning levels. Now, I don't know what to do. I didn't plan for anything but summoning, so I didn't buy potion ingredients. I don't want to do slayer, but I guess if there is nothing better, I might as well. Stats:
  14. Perhaps they mean the average rate for first hour, which is:
  15. Won't you start at at 2.87x based on the formula? ((0-10)/7.5)2 + 1.1 = 2.87 http://services.runescape.com/m=devblog/images/bonus_xp/xp_formula.jpg
  16. Personally, I have a similar summoning training plan, but what I'm doing is getting all of my golds that get me to level 32 used up before the weekend. That way I can get max xp bonus with the higher-xp pouches, making it more efficient (since gold charms are so easy to come by and not really good for training anyway).
  17. Well, since it's just gold charms, then go for moss giants. Tbh, however, it would be better to hunt for crimsons.
  18. http://forum.tip.it/topic/185420-kents-guide-to-summoning-mastery-bork/
  19. Mining's an easy start to money making; your level is high enough that you could get decent gp mining pure ess.
  20. Some agility shortcuts and areas require a ranged level.
  21. I think that Jagex could have added the extra significant figure without having to multiply everything by ten, although I'm not sure people would have been any more open to a one-tenth system. Also, where does it say that, previously, if a hit were i.e. 14.9, it would round down to 14? Also, if there were only 2 sig figs for hits, why would a hit ever be calculated as 14.9, then rounded down? Wouldn't hits only be calculated to integers? Personally, I would love it if Jagex made this display optional, like the custom cursors. For this, it could be made that everything calculated to three sig figs (in combat xp and monster/player damages, etc), but you were only displayed two sig figs rounded. The worst error that would occur is (not surprisingly) to one sig fig, i.e., you display 49 HP when you only have 486 LP.
  22. Vulxai's method is the most effective: http://forum.[Please Use QuickFind Code].ws?42,43
  23. Beast of Burdens *Beasts of Burden
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