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Quickdraw9

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Everything posted by Quickdraw9

  1. Not surprised really, when you first opened I didn't think you'd last long considering your ranks were made out of ex-Sals clan ranks. Still, it's a shame to see you go, RIP.
  2. Just as I was about to post up all my porn! It's nice to see the forums being merged together, forums that are split up seem to have a negative effect on me in terms of posting.
  3. Good job Dragonwood, quite annoyed I missed this fight as I was under the assumption that after you backed out on Monday that we'd be fighting tomorrow, ah well. Hopefully we can fight again in the future.
  4. The fuss over the worlds was made by your side, don't have a go at us because we stuck to the rules of the fight on what was a lag free world for all of us, and don't forget, it was your official who agreed upon it. You won by 9 people, and your world caused us DC's at the worst of moments. We can question your "superiority" as this was an extremely close fight where a single DC could have made the difference. And it did, the 2 we had at the end. The only real annoyance from our side is the DC's that caused our loss in such a close fight, and all the flaming that your side done both when we first logged into the world and then once the fight was over (as well as the closing staged in the jails). Please don't quote me unless you're going to come up with a worthwhile arguement, it obviously wasn't a "lag free world for all of us" since we requested a change, we had no other reason to do so (see lack of ulterior motive point from my original post). The "fuss" can't be made by just one side, your side obviously opposed a change of world for no particular reason (why would you stick to the original world if it was proving problematic for one side when you could easily have switched, unless you were trying to spite the opposition). It was extremely easy for you to be reasonable and switch worlds, but you wouldn't until we got tip.it staff involved, so please don't bring in that self-righteous arguement that we're at fault and you're blameless. Yes, we won this fight by 9 people, so it's possible we would have lost without your disconnects. Unfortunately that was not my point, we beat you already with 14 remaining in the last round and ended with more vs the other semi-finalist than you did. Now, to me, that seems like we performed better regardless of whether a lack of dcs might have led you to win this fight with a few people remaining, feel free to make a convincing arguement for why you performed better overall in the tournament (which is what i originally stated). We wanted to stick to that world because it was fine for us, look what happened when we hopped to your world, we had DC's at crucial times in the fight, so really us hopping done us no favours. That world was fine for us, of course we're going to try and stick with it. It was the chosen world by Tip.It officials, a world we all agreed upon, so when you want to change worlds, no matter how much you may have disliked the world, you're the ones causing the aggro, we were sticking to what was agreed upon and what was helpful to us, just because we opposed the world change doesn't mean we were the cause of the problem. You moved to a world that lagged us at crucial times, so looking at it now I'd say we had just as good of a reason not to hop as you did wanting to hop, and as the rules stated we'd war on that world, you were the ones who caused the problem. As well as your members who flamed us as we logged in and your members who flamed us towards the end and at the end of the fight. I thought you were referring to this fight as being superior, I've no doubts you've been the best clan in the tournament and judging by all of the results that you deserve to win it, my apologies for reading your statement wrongly. I'm only an FA so I have no hand in whether or not we get the win in this fight, however I hope we can just forget about it and move on as all of this seems pretty pointless to drag out now. We've had our say, you've had yours, hopefully we can forget about it and move on.
  5. The fuss over the worlds was made by your side, don't have a go at us because we stuck to the rules of the fight on what was a lag free world for all of us, and don't forget, it was your official who agreed upon it. You won by 9 people, and your world caused us DC's at the worst of moments. We can question your "superiority" as this was an extremely close fight where a single DC could have made the difference. And it did, the 2 we had at the end. The only real annoyance from our side is the DC's that caused our loss in such a close fight, and all the flaming that your side done both when we first logged into the world and then once the fight was over (as well as the closing staged in the jails).
  6. The fight was close, for at least the first 20 kills for each side both teams took and lost the lead numerous times, it was a good fight to watch. Unfortunately we had DC's at key times which led to our downfall, especially with the lead we had toward the closing stages of the fight. It was quite annoying to see BK and TT argue over the world when it had been pre-set, as well as arriving late. Whether or not you were lagging didn't matter, you agreed upon the world and then threatened to back out of the fight unless you got your way. The flaming from your side was also sad to see, especially as it was down to your negligence and poor handling of the fight that caused any hostilities between us. I'm not overly bothered about taking the win from you as it'd seem quite pointless and not really earned on the TR+NBK side, as well as me just not caring that much about it, but it was also a cheap win on your side as your stubbornness to fight on the agreed world ended up in us having DC's at key points in the fight which led to us losing it. Poor sportsmanship from both clans from when we logged into your new chosen world and as soon as the fight ended and I definitely expected better from BK, especially after having good dealings with BK in the past when MoD was open.
  7. Good job DW, looked like you were in control when we (NBK) walked by.
  8. Firstly, bring back the old wildy and get rid of CWA :P Now: What specifically can Jagex do that will help the clan world flourish? Open more worlds to PVP. Put a Wilderness map (Gdz to Spiders) in CWA, also have the ability to take away the kill count until the fight ends, showing it once the timer is up/kill count is reached. It would be much more exciting. How can Jagex help advertise the clan world, to help raise awareness to new players about the clan world? Work in partnership with Zybez and Tip.It, advertise the clan section, post videos of clan fights in a link on the main page, link to fan sites that they're partnered with in the same topic. What events (other than an annual tournament) can/should Jagex host that will help the clan world realise that they care? None really, we don't need them to host events for us, we can sort out ourselves, however, they need to look at suggestions that are wanted, like the maps in CWA, and implement them.
  9. If you stay out of the way of the likes of DF, VR, EoS, Corr, RoT, DK, NI (if they're still around) and whoever else is involved in their fights then you won't have any problems. Clans like RSD and TT stayed clear of the crashing war that went on and were fine. I don't like the term honour, I think it's a bit too much for an online game, but there are clans who would go by that tag. Gladz, 'The', TRWF, TR, Mori, WG. There are plenty more clans who are like those mentioned, but you just don't notice them because they don't get all the attention on RSC. The clan community on RSC is full with teenagers and immature children, everything's done as a joke or for revenge, they'll post topics upon topics upon topics of utter rubbish, [bleep]ing about each other, how they had a fight with someone but someone else crashed it, then those accused of crashing will post about them having a fight and accusing the other clan of crashing, it goes on and on and on. They're a small minority in Runescape, but they're at the top so they're more noticeable, especially as they take up the Clan Discussion of the most popular RS fansite. There are clans you can get on with out there, but they're doing what you're doing and posting elsewhere or just keeping themselves to themselves so they don't get involved in all the petty arguments those mentioned at the top get in, because it's too much grief and hassle for a game.
  10. They did, but in the begining the number difference was only 6 extra people and we were KOing nearly every other target we piled with roughly a 45-60 option pile, it was a solid performance even with the extra numbers, it was midway through after we'd sent them into constant regroups that our numbers rose to about 90-100 options.
  11. Good fight LTH, a deserved win for you. I don't know what went wrong with us, it wasn't that people were scared to bind as our Anti Snipe dealt with LTH's snipers easily, we just took our foot off the gas after we got 2 or 3 quick kills and it hit us hard. Was a fight we really should have won.
  12. Poison wanted a re-match in PvP after victory over them in CWA, we were all to glad to accept and expected a tough fight. After our very poor performance against Lethality we were determined to step up for this fight. Uncapped PVP PK run in. Spiders to greaters boundaries. All combat styles, No damage spells. Rings allowed. No corrupted. No friends, etc. Fansite post allowed. Masters Of Dragons Starting Options: 66 Options. Poison Starting Options: 48 Options. As we outnumbered Poison they were allowed to attack, as soon as the fight started we took complete control. We managed to get about 3-4 early KO's before a few piles tanking us, but we kept the binds strong and KO'd every other pile we made. For the first 45 minutes or so we were in complete control and were causing Poison to regroup at Spiders, RDG, Lava Gap and Gdz. Soon into the fight NI crashed and we stopped fighting for about 10-15 minutes, waiting for NI to leave as they outnumbered us both. Once we hopped back to our original war world we carried the fight on and kept sending Poison into regroups, with such low options there was little else they could do as we peaked at 90 options. The rest of the fight consisted of finding Poison's regroups and hitting them, about 2 hours in at 11pm GMT Poison called off returning leaving MoD with the victory. Masters Of Dragons Ending Options: 84 Options Poison Ending Options: 0 Options. Good fight Poison, apologies for any flaming. Thanks for ACing mid way through TK. Any MoD caught flaming will be striked.
  13. Good job RE, mass snipe or not, a wins a win.
  14. Would like to apologize for how I wrote that out, meant 5 extra members, not in the kill count :P I didn't think you held your lead for that long, especially as there were times when we drew level. For the most part of the fight our organization wasn't up to standard, but the last 30 minute's or so was down to more than just your loss in numbers, especially as we drew level when you had about 20+ people. As this picture shows, we were pulling back whilst you still had close to your starting options and I'm pretty sure we took a 5-6 man lead whilst you were at 20.
  15. Your fall in had about 60 options from what I saw at the end of the fight, but I'll edit your lead in as I spent a good part of the begining of the fight with my mind on something else.
  16. LND was the bigger fight of our weekend, everyone had signed up but unfortunetly a lot couldn't make it leaving us to drop 5 people short of out target turn out of 30. 90 Min Time cap Melee Binds Range No RSC Posting No Corrupt Rings Allowed CWA Turrets Attack On Sight 3 Sniper Cap Masters Of Dragons Starting Options: 78 Options. Legends Never Die Starting Options: 66 Options. Our pull was short of what we expected, but it wasn't too low and was somewhat acceptable for the fight. The first hour was pretty close, LND took the lead with taking over a 7 man lead in the kill count, and for a while keeping a 5-6 man lead, but we managed to pull back somewhat level after 30 or so minutes of fighting. Once we hit the last 30 minutes we stepped up our organization a knotch and really started to control the fight, we had a perfect mixture of range and melee and were KOing nearly everyone in sight, improving our lead from a 7 man lead, to 12, to to 20 and then finally ended with over 31 kills. We managed to knock LND's 60 option pile down to 36 options at points, using our number advantage perfectly. In the end we came away with a good controlled win. Masters Of Dragons Ending Options/Kill Count: 84 Options/116 Kills. Legends Never Die Ending Options/Kill Count: 48 Options/85 Kills. Good fight LND, you gave us a very good fight and for a good hour were level with us, but could do nothing in the last 30 minutes when we stepped things up and used our number advantage properly. Hope we can fight again at some point.
  17. Good job TPR, although it looks like a closer fight than your topic title would state lol.
  18. Demiros approached us for a 4 day prep 1 hour CWA run in, as we had a more important fight tomorrow we weren't too sure whether or not to accept, but accepted anyway. Melee and binds only, no range or blast mage. CWA Turrets arena. 60 minute time cap, returning war. No corrupt armour. Snipers limited to 3 per side. No boundaries. Fight begins on sight, no attacking or defending. Safe. Winner is determined through kill count at the end of the war. Masters Of Dragons Starting Options: 60 Options. Demiros Starting Options: 90 Options. [Picture Coming] Our pull wasn't very great, the majority of people couldn't attend and sign ups were indicating a 15 man pull, thankfully as the timer ended we had 60 options which allowed us to compete in the fight. The fight started off somewhat level, but not with a good enough performance from ourselves. We let The Alejo step up as it was one of his last MoD fights and he done a brilliant job leading, we were down about 6-8 kills and managed to come back level, often taking a 2 kill advantage. Throughout the fight the kill count was pretty level, with us taking a 2-3 man lead every now and then. We managed to take a 5-6 kill lead towards the end but Demiros used their number advantage to bring it back level. The last 5 minutes were very intense, but we managed to make ourselves a 2 man lead and preserve it for the last few minutes of the fight. Masters Of Dragons Ending Options/Kill Count: 57 Options/57 Kills. Demiros Ending Options/Kill Count: 90 Options/55 Kills. Good fight Demiros. Good job MoD, we managed to come through a numerical disadvantage and control the majority of the fight, very good job.
  19. That's directed at MoD? If so, mind explaining where you would have embaressed us, and how you have embaressed us?
  20. It wasn't really a fight, majority of us ended lol :P
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