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AgingMiser

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Everything posted by AgingMiser

  1. Pro :shock: Would be cool if you could try to screenie some epic k0s too :P Try to use hide tags too :-#
  2. I love the Tip.It Signature format; personally, I switched around between Draynor.net, Leetscape, RSStats, and finally decided my favorite was the Tip.It one because it updated automatically and the design of how the skills were displayed just appealed to me. However, there are a few things that I'd love to see added to it. One would be the option to enable the showing of minigame rankings in the stat signature. For instance, in the Signature Form, we could add in something like this: Depending on what minigames you check, they'll show up in your stat signature. Another option would be to add skill bars, a concept that Draynor.net uses - but instead of displaying your skills, that they display your ranking & score in that minigame. For instance, something like this (look at the bottom one) The one on the top is something I'd really love to see - a goal signature for minigame scores. It'd be cool if we could see goal signatures for a certain rank too :mrgreen: Post your thoughts and any other ideas you have! :)
  3. I read the first post, and I must say, you have a good point. Frankly, from 85-90 mining, I earned maybe 1m, from runite. The rest was powermining iron :-# But one thing I'd like to tack on here. Mining. Is. Broken. Of course, the time you take to mine some ores must have some tendency of randomness, but statistically? To mine mithril & coal in the mining guild, the best level to have is in the 60-67 range. I'm not kidding here - I've seen it happen, and I can recall stealing 8 something coal from a person with 94 mining while i was at like what, 63. It's not right. The higher your level, the higher your tendency to mine it faster - that's the way it should be, but it isn't like that. :thumbdown: Also, I saw a post on the first page that I think would be a good suggestion. Make it like Runecrafting, in a sense. Perhaps, at, say, 60 mining, you start to obtain 2 coal/rock randomly, and at 80 mining, you always obtain 2 coal/rock. However, I can't say that I'd support that for ores mithril and up. That'd make the market crash waay too fast.
  4. 8/10 It's an awesome guide, but you lack in a few things. For one, for those that just run out to the edge and wait for their hunter to get there, then tele to the center... I'll quote a friend for this. "WTF ARE YOU DOING" It's practically pointless and an absolute, total waste of the teleorb. A much better strategy would be to head to the northwest corner of the arena and run around the cluster of rocks next to the stone dispenser. Once your opponent is trapped on the northwest side of this cluster (easiest to do if your opponent is meleeing) use the teleorb. A much, much more useful strategy. Your hunter cannot simply allow the game to lead him to you because there's a barrier in the way, and if you're a runner (which I personally abhor, but meh) you can wait 2, 3 secs after center teleporting, then run out of the center to buy yourself a couple hundred more charges. I must also recommend against playing in crowded worlds. This limits your minimap range. In other words, you won't be able to see people on the edge of your minimap. Why is this important? Because if your opponent uses houses, the optional strategy is to run into the center, where you can see all 4 houses on your minimap, then wait for your opponent to come out. You can't utilize this strategy easily somewhere like w20. Also, I know that there are tons of people that say to keep Auto-Retaliate on so you know when people are attacking you, but personally? Keep it off. Always. Why? If you use your teleorb while getting attacked, that just results in you making a straight beeline to your hunter, totally pointless. Furthermore, because I have a tendency to lag, I play on worlds like w10, etc, to avoid the major lag that results from crowds of people in the center. As a result, I can easily see my hunter and tell whether he is or isn't attacking me. I must agree with the Boundary Scan; I use it frequently myself. What I do if this happens is wait in the center until my run energy hits 70, 80ish - sometimes 100 if I'm positive I'll win - then do the scan. Once I run out of run, I continue the circle but walk closer to the center, so that my run energy recharges faster, then run backwards, closer to the edge once my run hits around 20-30. Never bring full rune, by the way. It's too heavy.
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