8/10 It's an awesome guide, but you lack in a few things. For one, for those that just run out to the edge and wait for their hunter to get there, then tele to the center... I'll quote a friend for this. "WTF ARE YOU DOING" It's practically pointless and an absolute, total waste of the teleorb. A much better strategy would be to head to the northwest corner of the arena and run around the cluster of rocks next to the stone dispenser. Once your opponent is trapped on the northwest side of this cluster (easiest to do if your opponent is meleeing) use the teleorb. A much, much more useful strategy. Your hunter cannot simply allow the game to lead him to you because there's a barrier in the way, and if you're a runner (which I personally abhor, but meh) you can wait 2, 3 secs after center teleporting, then run out of the center to buy yourself a couple hundred more charges. I must also recommend against playing in crowded worlds. This limits your minimap range. In other words, you won't be able to see people on the edge of your minimap. Why is this important? Because if your opponent uses houses, the optional strategy is to run into the center, where you can see all 4 houses on your minimap, then wait for your opponent to come out. You can't utilize this strategy easily somewhere like w20. Also, I know that there are tons of people that say to keep Auto-Retaliate on so you know when people are attacking you, but personally? Keep it off. Always. Why? If you use your teleorb while getting attacked, that just results in you making a straight beeline to your hunter, totally pointless. Furthermore, because I have a tendency to lag, I play on worlds like w10, etc, to avoid the major lag that results from crowds of people in the center. As a result, I can easily see my hunter and tell whether he is or isn't attacking me. I must agree with the Boundary Scan; I use it frequently myself. What I do if this happens is wait in the center until my run energy hits 70, 80ish - sometimes 100 if I'm positive I'll win - then do the scan. Once I run out of run, I continue the circle but walk closer to the center, so that my run energy recharges faster, then run backwards, closer to the edge once my run hits around 20-30. Never bring full rune, by the way. It's too heavy.