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Assume Nothing

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Everything posted by Assume Nothing

  1. What's good about hide tanning - You tan around 3k per hour, the difference between hide and leather cost is usually pretty high. I did it with Snake Hides when the difference was 300gp or so and made a bit doing that.... Just check on GE graphs for some stable hides and leathers, do it with around 100 first, you don't want to make a bad investment. If the leather versions sell fast, then you've got a good hide to do, they will never lose you money unless some merchant clan decides to merch them and dump.
  2. According to RSWiki: Ice Burst costs 1038 coins for each cast. Smoke Barrage costs 1820 coins for each cast. So, if you want charms, you have the two options of rock lobsters and waterfiends as you stated. One thing is for certain - Waterfiend's don't lose money, infact, if you have high defence, you MAKE money and get virtually free charms. Piety and Super sets are very important here. I personally choose the Enhanced Excalibur and Pure sets, however. Tbh, if you could make 800k per hour or so, or have a tremendously large cashpile in your bank right now, go for Rock Lobster hunting, it (apparently) works out around 240 crimsons per 1k casts. Imo, Rock Lobsters are very dangerous for those who lag alot (like me -.-) as you can go from full health to 1 digit numbers in SECONDS because mage robes are easy to pierce + the fact that 9 rock lobsters hitting at around 2-3 game ticks per round maxing 11's each are very deadly. Imo, I'd choose Waterfiending for it's low cost, relatively high melee xp per hour and the relative safety of them.
  3. Hide tanning, if you have some money already, say around 1m, then you're ready to do it, if not, earn some money with Gop (get 50 rc, it's not hard, seriously). When I say Gop I mean 50-50 games and doing double nats with a assistor.
  4. About Aviansies making 1m per hour, no not 1m, but around 820k or something I recall Compfreak saying to me, Void range + maxed ranged bonus + Unicorns + alot of noobs to KS + Obby rings + 99 ranged + Hell of alot of practice. You can always try and get Gop tabs and find a good 91+ rc assistor for moneys. That makes around 800k per hour profits, counting only the time to collect tabs (50-50 games, easy to do, 630 tokens a game 16 minutes a game). Snakes in Mos Le'harmless is very easy money, useful for lower levels (~100) and I personally get around 200 hides per hour there. Hides are around 2k. THIS WAS WHEN I HAD 80'S FOR MY MELEE STATS!@!@ But prices have changed and Snakes are now targetted by many users, the method has been spread and alot of people are killing them now. The good thing about snakes is that they aren't about being level 120 or 100, but about speed of clicking. Because they only have 25hps, it doesn't take long for even a lower level to kill. THIS IS ABOUT CLICKING AWESOMELY GOOD. Green Dragons I do at the Chaos tunnels, not telling you how I'm doing it because there are too many KSers there already but I get around 10-12 trips per hour (not sure on average, haven't killed enough, but around 500-600k per hour). THIS IS WHEN I HAVE 90+ MELEE STATS. Dependant on hide and corresponding leather/skin prices, you can tan hides for it, since you have 11m investment already, this is one of the best ones, because NO ONE can killsteal/interfere with your moneymaking, except randoms and merchants ofcourse. I was tanning Snakeskins when the difference was 300 between hide prices and skin prices, and I tanned the 1k hides in what, 21-23 minutes, dependant on attention you pay to it (the more attention you pay, the better gp per hour, alike rcing). THIS IS NOT ABOUT MELEE STATS BUT MORE ABOUT 52 SUMMON AND 50+ AGILITY. Virtually free energy restore from Terrorbirds and with the price differences so high it worked out that I was potentially making 900k per hour HOLY CRAP! Lastly, as everyone says, Slayer, although Compfreak has proven points in the Slayer Sucks thread, he was using prayer pots and in a normal worlds for his calculations, reducing profits. Drop rates for Dragon Boots according to some tifer that I don't remember the name of 1:90. Drop rates for whips according to some guy who posted about his kills/whips ratio it worked out 1:450 or so. I am guessing these are around the 500k per hour mark. THIS IS... NOT SURE ABOUT THESE BECAUSE I DON'T HAVE THE SLAYER LEVEL TO KILL =\.
  5. Ew Summoning Buck Futter What Is Strr I have a few more but I cleared friends list and couldn't remember them now, there are plenty of 'original' names in the Mmg cc though
  6. I suggest don't dh the skeles.... for one, those skeletons require a ton of attention, two, you won't get any profit, three, it'll cost you, four, lagout and you'll die, five, the xp isn't that great, six, you don't get to talk to buddies, seven, it's more boring than slayer tbh, eight, you need to switch weapons all the time for maximum efficiency, nine, you can just pot up your hunter and do the damn quest -.-.
  7. The game has been totally changed thanks to the RWT updates, there have been ALOT of minigames added to try and replicate the 'old wild'. Summoning (why is it good?) This skill imo is the best skill ever. Although the process of gaining charms, creating pouches for xp etc is tiresome, some of the familiars themselves are EXTREMELY useful in situations like in the Godwars Dungeon. At level 99 Summon, you can summon familiar 'Steel Titan', the ultimate of titans and was previously the monster which you can deal most damage to (150 damage with ruby bolts (e), however, this has been surpassed by the Avatars in Soul Wars). The summoner can use the special attack, which deals a ranged attack to hit up to 4 times, which hits a maximum of 4(24), which is 96. This also gives an invisible 15% defence level boost, constantly. At level 96 Summon, you can summon familiar 'Pack Yak' which is around level 600 and can carry up to 30 items, which is extremely useful. At level 90 Summon, you can summon familiar Iron Titan, basically a weaker version of the Steel Titan. At level 88, you can summon familiar Unicorn Stallion, with the special to be healing the summoner. A direct quote from RsWiki: Healing Aura is the special move for the Unicorn stallion, which heal up to 15% of the total hitpoints of the summoner. As the scrolls are stackable, this is a very common healing method used by players who wish to stay in a certain place (usually a boss) for a long period of time. This can heal up to 42hps every 2 minutes, and the healing is stackable, this would be extremely useful to camp with a team in a dangerous place like Bando's Gwd. At level 79, you can summon your first Titans, which is the start of good combat familiars. These are also useful for Gwd because these heal you alike the Unicorn Stallion. However, these only heal 8 per special, although it also gives a 15% defence boost also. You can do the special up to 3 times like the Unicorn stallion. This means you can heal up to 24hps every 2 minutes (30 seconds for a quarter of special bar). This is VERY useful for Gwd and Dk's. At level 68, you can summon a Bunyip, a healing familiar which heals 2hps every 15 seconds, which sounds small, however, this is MORE than enough for common training places where you would not take alot of damage wiith sufficient armour like rune and torag's. This familiar allows myself to camp at armoured zombies for around 4 hours at maximum efficiency, without having to do anything at all. At level 67, you can summon a Tortoise, a familiar that is an upgraded Terrorbird but cannot give you run energy. It can hold up to 18 items, very nice for Godwars Dungeon. At level 52, you can summon a Spirit Terrorbird, a extremely useful everyday familiar you use everywhere, it holds up to 12 items and has the special ability to 'heal' run energy equivilent to half your agility level, and only uses 10% of the special bar. Say, if you had 50 agility, you would heal 25% run energy. The scrolls are so extremely cheap that it's virtually free, around 50gp per scroll. At level 40, you start having the ability to summon useful familiars. The first one which I deem useful is the bullant, a more expensive version of the Spirit Terrorbird, and has a maximum inventory of 8. At lower levels, summoning can be used as a weak method of moneymaking, such as with the spirit spider specials where you do the special and collect eggs, bank them and repeat. This could make up to around 200k per hour, decent for only 15 summoning requirement. Rwt related updates (You might know most of these, depending on how long '1 year+' is Grand Exchange - The place to buy and sell everything, the prices are set by the average paying prices of players, and changes every day, the prices you may not like but you must abide by them, partially making it annoying when a merchant clan (technically price manipulator clans) buys something out, creating artificial demand and raising prices -.-. The main point of it is to cap a price on everything, literally everything, so you couldn't just sell a bucket for a party hat (Rwting) Bounty Hunter - Basically it was a rushed update to try and please pkers who wanted their 'old wilderness back', the object of the minigame is to kill your target and loot, whilst you can also be a rogue (one who doesn't kill your assigned target, often not your level and someone has literally 0 chance of winning, like a level 100 ranger verses a level 80 ahrimer, seriously?). The original layout for it was for everything to be multi, and your wealth that you are risking becomes a coloured skull with coins next to it, being that the more you risk, the higher the stack of coins nexted to your coloured skull. This does not take into account that protect item has been activated and the person is only risking 100k or so. THIS IS TAKEN OUT BTW PvP Worlds - Jagex made worlds where you can pk everywhere, alike RuneScape classic back in the day. The looting system is a bit haywire and is generally disliked for the fact that you can kill someone in full Bando's armour and godsword and only receive 100k loot, which is ridiculous (it has happened alot, there ARE vids to prove it, I just can't be bothered to find some to link for you). The explanation about the drop system is that 'the hero of the fight (one who wins the fight, and must also have dealt most damage) must be risking 75k's worth in items or coins, assuming protect item is activated, whilst the one who dies must be risking 25k's worth in items or coins, also assuming protect item is activated, and a random yet good drop will be generated by the system'. To gain these good drops, you MUST ALSO have built drop potential, by risking 75k in a PvP world for intervals of 30 minutes. These does not have to be consecutive, but they will be counted in full minutes. There is no way to lose these drop potential points until you gain a drop generated by the system. The rare/best drops you could gain: Vesta Longsword (7.2m), Dragonfire Shield (14m or so, crashing atm, but will rise back up), Dragon Full Helm (was around 15m, crashed to 8m atm, but will go back up in time), Fury (1.7m, it crashed too...), Dragon Chainbody (around 5m, crashed). Alot of slayer drops and abyssal whips, Fremmenik rings etc are all dropped as a randomly generated drop by the system. (Just a big update, not sure if it has anything to do with rwt) RuneScape HD - The name for this has fooled many players into thinking RuneScape will become RuneScape High Definition, but instead, it's an abbrieviation for RuneScape High Detail. In this update, many things got changed, there are major changes to emotes and such and also the ability to play in fullscreen, although not best for every occasion as it's known to be much more laggy in places where it's dangerous. (New monster tbh, not sure if it has anything to do with rwt) Corporeal beast - The New strongest monster on RuneScape. It's level 785 and requires 'Summers End' quest completed to reach. It has extremely high defence (moreso than Gwd bosses) and has 2000 hps, literally impossible to fight alone. You may think prayer would work against it, but it only partially blocks damage, which makes it hard to hit him. You may also think Ruby bolts (e) would take him out quickly, but Jagex has thought of this and has capped the ability to only spec 100's at maximum, and his defence is so high that it would take forever before you spec. He eats your Familiars when they get too close to him, so the summoning skill has limited uses here. Whenever he eats a familiar, he heals some hps for himself, he also summons Dark Cores, little critters that help him restore hitpoints, they only have about 50hps, but you cannot attack it whilst it's jumping, which only happens if you get targetted and run. They drain rapid 5's from your hps and I think it cannot be negated by any prayers, making the beast more dangerous. The rewards from the beast is amazing though. There are 'sigils' that it drops and are worth either in the 150m region or the 350m region, depending on which sigil. Two shields, the elysian and the devine, are damage reducing shields. The Elysian will reduce 25% of damage dealt to you for no penalties, 75% of the time. Also having no negative mage bonus and has comparable stats to a fully charged Dragonfire Shield, somewhat causing the DragonFire Shield to become 15m, whilst it was originally 25m. The Divine Shield, takes off 30% of all damage dealt to you, 100% of the time, although taking half of the reduced damage from your prayer points. Say, you would of gotten hit for 100, the shield would reduce the damage to 70, but you would lose 15 prayer points. The other shields I know little about and rather not explain about. Stealing Creation - New combat/skiller focused minigame where the objective is to collect, process and bank most clay. The game is not most fun, however, the rewards are very nice. The games are 20 minutes with 2 minutes waiting time, normally. However, the game also ends when the clay runs out, which is fast in a skill no kill team. Teams that only skill without killing is 'Sc Claymates' (clanchat), and 'Fast Sc' (I think....). The rewards double the normal xp as long as you use the tools, and you can easily convert one tool to another. For example, you struggle to make and keep money yet want alot of construction xp, the best thing to do is to go to a skillnokill team and gain points, 'buy' stealing creation tools and convert it into a hammer and skill with it. These tools would degrade, with a set amount of xp you can gain with them, dependant on tool type you choose. Killing games takes alot more skill and I have not done enough to give even a brief explanation. Clanwars, Castlewars, and everything else I can think of right now aren't too significant to know about. (new) Training Methods Camp at (relatively) new monster named 'Armoured Zombies (level 85)' for an easy 100k xp per hour, whilst profiting too. The cost for training is mainly for the Super Potions used, only 3 pure sets per hour, which is less than 20k, also, you can actually EARN money whilst training if you are picking up the noted drops (9 normal planks, 4 oak planks, 2 mahogany planks, not sure about the numbers but around 10 pure essences), ranarrs, and blue charms from this monster. You can max 52's on these with a whip, which is pretty sick imo. Oh, and the good thing is these are hardly crowded and it's semi afkable, as in you read forums and talk in clanchat whilst the aggressiveness trains for you (auto retaliate tbh) This also works for ranged xp, lower numbers (around 60k-70k, I'm not the most efficient ranger in the world), but requires very little attention and great xp for ranged. You still gain the same drops btw, if you want further info about Armoured Zombies, feel free to pm me, I can answer a few questions and ask my friend to pm you also. New Weapons Dragon Claws - Basically the rich man's dds. It costs around 25m and has extreme accuracy, speed of a dagger and all it takes for a good KO is two successive 30's, and the rest of the hits will follow, adding up to twice the 30's per attack. Four hits occour simultaneously. (15-30-7-8) Under my knowledge, the max hit is a double 37, which is 74. Vesta Longsword - The epic weapon that degrades to dust in an hour, costs around 7m and is basically a fast version of a GodSword, with the spec that 'is harder to defend against', maxes around 65 or something, you can spec 4 times before you run out of special energy, and is the speed of a Longsword. To get these yourself you must gain it as a drop from PvP Worlds or the very newest Bounty Worlds. Zanik's Crossbow - The upgraded versions of a Bone Crossbow rewarded in the 150th quest 'A Chosen Commander', requiring a adamant crossbow to exchange for it. The special attack hits 15 extra damage on one's who pray to gods, which means if you use protect items or Protect melee/magic, you would hit your normal hit + an extra 15 damage. You can max 57's with void. Morrigan's Throwing Axe - similar to Morrigan's Javelin, with different throwing speeds and special, don't know much about these. Morrigan's Javelin - THE Ranger's weapon, the best hit I've seen in the high 50's with the special attack. These can be poisoned and is a pvp weapon, degrading in 1 hour. (Tbh, I need to buy one to work out whether it's like barrows and degrades in 1 hour's worth of combat or 1 hour of wielding and whatnot) These cost around 50k each and the special attack would cause continous damage alike poison does, in sets of 5's every 2 seconds and stacks with normal poison damage, the total 'phantom' damage is the initially dealt damage you inflicted with the special attack. For example: You hit a 50 with the special attack - it would be 50-5-5-5-5-5-5-5-5-5-5-5. The Spirit Shields - see the 'Corporeal Beast' section. Ourg bones from the bando's boss, stabilising around 10k each.
  8. No, melee is not a buyable skill. Ofcourse, buyable in the context of 'spending gold pieces to gain xp faster than conventional means such as Bandits or Armoured Zombies.' I've had this argument before, and it roots down to people spamming 'Soul Wars!!!' and 'PC!', but it never seems to sink in the fact that it takes an investment of time, and you 'buy' xp with the invested time you spent on the particular xp rewarding minigame. By definition, no, melee is not a buyable skill. Technically, it is, in the aspect that you 'spend' points (invested time) on xp. Although buying expensive items such as Bando's armour to increase your max hit by a little involves spending money, it's technically an investment, it's a one off payment that will reap in benefits.
  9. Yes. 1. People don't ONLY buy potions for duel arena, they use them for training, bhing and pvping. Believe it or not, it won't majorly affect prices too much, there may be a small crash, but it'll quickly inflate back up. 2. 'Fun' is subjective to opinion, a pure may think hitting lots of 0's and high's are fun whilst another player may think hitting constant 20's or 30's are better, it's all a matter of opinion. 3. As above posters have stated, the duel arena is the only place where there are set rules for 1v1 battles, and being a safe minigame, there are no rewards for fun duels. The free potion effect, ofcourse, will be for fun duels only. 4. This is the only point that I (somewhat) agree with you, potions are part of the supplies for pking, so food may be provided maybe, but as you said for pking GEAR to be provided, that is an exaggeration and I won't go into it. 5. No, xp is determined by damage splats, as there will be the same amounts of health for a non potted fight to a potted fight (assuming no brews), the maximum hps would be the same and the xp per kill would be the same. If you're talking about xp per hour, the xp is so minor it's not even worth mentioning. Imo, the idea of supplied supersets is good, but I got some other ideas for it. Maybe there could be a 'potion set effect' rule which would give the effects of a potion without taking up a inventory space. Say, there could be a few options such as: 'Pure Set Effect', 'Super Set Effect', 'Ranger Set Effect', 'Pure Range Set Effect', 'Mage Set Effect' etc. This OR another method, involving the above idea but with the potions appearing in inventory, being coded as another minigame only item, alike fist of guthix runes.
  10. I hate you for decapitalising the first letter in your statement. Oh, and you're a hypocrite too. JESUS HATED HYPOCRITES!!!
  11. You go on a bus and some maniac stabs you, guts you and beheads you. Sawing your head off slowly...
  12. Banned for not banning the previous poster!
  13. Banned for burning my eyes with your caps.
  14. Banned for excessive punctuation.
  15. Banned for being more hypocritical than bini (you have a period in your location nub + you did what bini did).
  16. Banned for spamming this thread >:(
  17. I hate you for you hating against your own will.
  18. Banned for not looking at my post times. And for referring to another forum game.
  19. I hate you for being a hypocrite. Edit - crap I wrote banned instead of I hate you >.>
  20. Banned because if my assumption was not correct it would make bini a hypocrite
  21. Banned because I never said I don't miss Pureprayer yet you just assumed I didn't.
  22. Banned for not missing Compfreak :evil: .
  23. Banned for trying to use a tinderbox on a weed.

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