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Romy

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Everything posted by Romy

  1. Lol, SirHartlar is going to be so happy reading this :lol: :lol: . Criticism is good, it makes an idea more balanced and therefore more likely to be implemented. I'm not so immature that I get angry if people make negative points. :P *I think I might up the reqs a bit for the medium and hard Talent volume, as this seems to be a key issue. *I'll perhaps think about ways to make the items more balanced Thanks again for the continued support, especially romy who has been very helpful from the start. : You're welcome :thumbsup: . By the way, I support :P, (just find a different amulet bonus, and the requirements for Talent).
  2. Lol, SirHartlar is going to be so happy reading this :lol: :lol: .
  3. OR! the monsters could have a very high Attack level (compared to Strength), and thus hitting lots of 1s, 2s and 3s, and on a group this could mean A LOT of dammage :ohnoes: :ohnoes: .
  4. But should it say that? How is that helpful? Wouldnt it be more helpful to say how much xp you actually have left? Yes, I don't think they intended it to be this way...
  5. Crushing? where do you get your information from? just gotten about 900K in 2 days :ohnoes: .
  6. As for skilling, I'm wearing a santa hat, the new event's santa costume, red canifis gloves, strength (T), and fancy boots (oh and a toy kite), I'm guessing it could vary (I'm f2p on this account). This costume doesn't weigh much, and looks pretty good, so it's awesome for skilling \ \ . As for the others, this really depends on your levels, and on how much you're going to use these costumes, and ofcours at what situations (for example, if you're using combat a lot for slayer, then maybe attire with a nice Prayer bonus would be better over others...).
  7. Yeah...These really make me lol IRL. Just like the head chef, something like 'surprisingly enough, he's not cooking heads' or the jogre trader not trading jogres, these are the best :lol: :lol: :lol: :lol: :lol: :lol: :lol: .
  8. Everyone here is absolutly right, no way JaGeX is going to take trade limits off, not even for Christmas only, and I've grown fond of the trade limits too :D , especialy as a level 3 skiller, wearing a santa, I've had experience like this on a different level 3 skiller with a santa, and had so many people commenting on my character, stuff like: "Hacker! give the santa back to whoever it belong stoo!" or "Another hacker...". Anyway, I highly doubt JaGeX is going to take trade limits off, atleast for the next 3-4 years...
  9. I don't think the amulet should reduce any of the fire damage, the way I see it, it should have a whole different bonus. Maybe it should depend on the mini game? I mean, Castle Wars may be alright, but temple trekking? even every 10th game is overpowered, so as for Brimhaven Agility arena, each mini game has different rewards, and thus cannot have the same effect. No this bonus is not worth it unless it's every 1 or 2 attacks, but then again that would be overpowered, I think you should find a different bonus for that :ohnoes: :ohnoes: . 80 Thieving is a joke with Pyramid Plunder. And both Crafting and Herblore are buyable, which makes it a reward for rich people :shame: :shame: . Thanks again for the detailed reply. *What would you suggest as an alternative bonus? I thought the anti-breath would be a good reward because it would enable you to either negate the cost of potions or add a few additional offensive stats by using a rune defender instead of an anti-dragon shield. *15 seems like too little, a RoD currently costs just over 1k for 8 teleports. That means that every day you'd be saving just under 2k gp if you used every charge. That seems really minimal to me, I can't see any point in lowering any more. *I can see your point about the double token/point rewards. I will probably change this, but I don't know what to have as an alternative. You make a valid point about it being overpowered for some games and underpowered for others though. ;) *I really think this should stay. You say that it being every 1 or 2 hits is overpowered, so why not keep it at 10? I want the rewards to be actively useful, this is a Master AD afterall and it makes no sense to have bonuses that aren't that helpful. *However you look at it, these skills take some time or money to raise. Raising Herblore takes money if you want it quickly, or it takes a long time if you want it cheap. RS revolves around the coin and the time you put into it. [/hide] Well, here's what I've got left to say :ohnoes: : *I really can't seem to think about a different bonus for the amulet, but acting as an antifire shield/potion just does not fit. *Well, I guess you're right about that, 20 teleports are good : . *That's just it, every 10 hit is underpowered, and there are enough ways to get fast melee experience, another one won't do any good in my opinion...Can't seem to figure out anything alternative for that one too :S. *And no, any reward that only the rich can have is just dumb (no offence), and I can already see all of the posts about it, the idea of an achievement diary is not ONLY the requirements, but also hard-to-do tasks, so I know you can't slay a monster on a skill-diary, but having only high requirements is rotten from it's base :shame: . I'll leave the Amulet as it is for now, but I'm open to any suggestions. However, I'm really confused by your last comment. You said that having high requirements is "rotten", but the whole point of having a difficult to complete Diary is having tasks that either take a lot of time to do or require higher skills. You don't have to train any of those skills with expensive methods, but it would be pointless in putting in a 60 Herblore requirement instead of an 81 because everyone and their mum would be running around with supposedly high end rewards. I'm not saying only rich people can achieve the rewards, far from it, but I'm not going to reduce the task list to a ridiculous level just so people don't feel it it caters for lower levels with less cash. This is a high-end suggestion. ;) No, no, no, you got me all wrong, the requirements are FINE, just having only these requirements leaves too much room for people to complain, because both Crafting and Herblore can be leveled pretty fast if you have enough money, and Thieving is a real joke with Pyramid Plunder, even people with 50M experience don't impress me anymore :wall: :wall: . So having these requirements and ONLY these requirements makes this a bad Diary. Also, as I already stated before, Achievement Diaries should NOT be based purely on skills, but on actual tasks too. I'm not 100% sure about what I'm going to say now, but I'll leave it for you to think about: The thing about the Diaries as I said is not only skills, yet I think maybe the only thing this Diary needs is a trimmed skillcape? I mean, it's either that or you're going to have to do some serious thinking about none-combat related tasks, that are hard enough. And about that amulet...Perhaps you could develop a whole different idea for it? here's some suggestions: 1.Make it a 1 skill related amulet, for example having the ability to light logs if you're wearing it (without the addition on a tinderbox/bow (Barbarian training)), or make it replace the Lunar NPC spell, and use it to talk to slayer masters, just be creative there. 2.instead of an amulet, it could be a sack, (replacing the cape slot), that holds up to X number of items (and thus creating a bigger inventory, but to make sure it's not too powerful, you can't use it for things like potions, food, and ofcours all of the runes and essence, etc). 3.Dunno, can't think of anything else :wall: :lol: :lol: :wall: .
  10. Thanks for the reply! The Chompy task was something I ummed and ahhed about for a while, getting the balance right between not being too easy or not being too hard is a tricky thing really. 1000 kills does take a long time, but that is something that you are rewarded for afterwards so I think it is reasonable. If a lot of other people say it is too hard I will change it but at the minute I feel it isn't too demanding. ;) Sorry for reading these posts only now :oops: :oops: . I think 1,000 chompies is good, and in my opinion should be 2,000-3,000 too, that's the whole point of a master Achievement diary :shame: .
  11. [hide=] I don't think the amulet should reduce any of the fire damage, the way I see it, it should have a whole different bonus. Maybe it should depend on the mini game? I mean, Castle Wars may be alright, but temple trekking? even every 10th game is overpowered, so as for Brimhaven Agility arena, each mini game has different rewards, and thus cannot have the same effect. No this bonus is not worth it unless it's every 1 or 2 attacks, but then again that would be overpowered, I think you should find a different bonus for that :ohnoes: :ohnoes: . 80 Thieving is a joke with Pyramid Plunder. And both Crafting and Herblore are buyable, which makes it a reward for rich people :shame: :shame: . Thanks again for the detailed reply. *What would you suggest as an alternative bonus? I thought the anti-breath would be a good reward because it would enable you to either negate the cost of potions or add a few additional offensive stats by using a rune defender instead of an anti-dragon shield. *15 seems like too little, a RoD currently costs just over 1k for 8 teleports. That means that every day you'd be saving just under 2k gp if you used every charge. That seems really minimal to me, I can't see any point in lowering any more. *I can see your point about the double token/point rewards. I will probably change this, but I don't know what to have as an alternative. You make a valid point about it being overpowered for some games and underpowered for others though. ;) *I really think this should stay. You say that it being every 1 or 2 hits is overpowered, so why not keep it at 10? I want the rewards to be actively useful, this is a Master AD afterall and it makes no sense to have bonuses that aren't that helpful. *However you look at it, these skills take some time or money to raise. Raising Herblore takes money if you want it quickly, or it takes a long time if you want it cheap. RS revolves around the coin and the time you put into it. [/hide] Well, here's what I've got left to say :ohnoes: : *I really can't seem to think about a different bonus for the amulet, but acting as an antifire shield/potion just does not fit. *Well, I guess you're right about that, 20 teleports are good : . *That's just it, every 10 hit is underpowered, and there are enough ways to get fast melee experience, another one won't do any good in my opinion...Can't seem to figure out anything alternative for that one too :S. *And no, any reward that only the rich can have is just dumb (no offence), and I can already see all of the posts about it, the idea of an achievement diary is not ONLY the requirements, but also hard-to-do tasks, so I know you can't slay a monster on a skill-diary, but having only high requirements is rotten from it's base :shame: .
  12. This topic has so many views (compared to messages -.- ).
  13. When using quick chat to say how much expereince you need left, it's sometimes highly inaccurate (when it happend to me it was a 300K experience difference).
  14. I support, just add a reward list :thumbsup: .
  15. I wouldn't mind :lol: :D :lol: .
  16. I don't think the amulet should reduce any of the fire damage, the way I see it, it should have a whole different bonus. 15 seems more reasonable to me ;) . Maybe it should depend on the mini game? I mean, Castle Wars may be alright, but temple trekking? even every 10th game is overpowered, so as for Brimhaven Agility arena, each mini game has different rewards, and thus cannot have the same effect. No this bonus is not worth it unless it's every 1 or 2 attacks, but then again that would be overpowered, I think you should find a different bonus for that :ohnoes: :ohnoes: . 80 Thieving is a joke with Pyramid Plunder. And both Crafting and Herblore are buyable, which makes it a reward for rich people :shame: :shame: .
  17. I SUPPORT!!!!! \ :thumbup: :thumbup: :thumbup: !!! :thumbsup: awesome idea!
  18. The task lists are already there. :? If you think the items are over-powered, can you please say why? I did my best to ensure the orifice offered an alternative way to fight as opposed to being an end-all weapon. I have made changes to some of the other items as well but I feel that changing them too much takes away the reward you should get for doing this AD. One of the tasks is to complete a Challenge Scroll... Oh, sorry, hadn't noticed :oops: . Well, the goals are pretty impressive, definetly are a long-term goals, as for the challenge scroll, what if someone already beaten the last challenge? (does he simply not have to do this task?). As for the rewards, the anti fire breath amulet is overpowered, and after a while (when some people complete the rewards), will make many items' prices go down. All of the teleportions are also overpowered, and should have a limit (of say... the number of guildsXteleports each day (same for minigames)). The every 5th game is simply not worth it, people would rather not spend so much time and effort for the reward (and in my opinion, there shouldn't be any double reward, at any rate, at all). Every 20th attack is also not worth it, and should be changed. If you change it accordingly, I promise to support, for what it's worth :lol: :lol: :lol: . Edit: ruler of talent's tasks are underpowred, especialy compared to the other diaries' tasks. P.S. I would really like to compliment you about that last reward, the weapon is not overpowered, yet can replace many weapons when it comes to diffrent situations (such as slayer for it's Prayer bonus ;) ;) ). I could have not thought of a better reward myself, =D> =D> =D> .
  19. Yes, the necklace will be retrieveable from diango after the event, although the imp is gone forever :cry: :cry: :wall: :wall: . Come to think of it, there wasn't much discussion on the emote :shock: , I mean it is a nice emote, :lol: .
  20. Thanks everybody, for all your confirmations :thumbsup: .
  21. (I was cutting yews in Edgeville, wearing santa hat and costume, with strength (T)). noob:ur hot me:so you like what my pixels look like? noob:no... noob:ur hot me:yeah, you already said that. noob:gimme money me:how about working for it? noob:bye *logs out* *logs back in after a while in full black d'hide adn accamulator* noob:so can u give me money now? me:what makes you think I'd change my mind by now? noob:look wat im wearin me:good for you. noob:ok he kept asking for money many times now.. me (pretty much annoyed by now):anything else you'd like to add before having a blind date with my ignore list? noob:yes me:go ahead. noob:ur hot!! *ignored*
  22. Give me yellow clothes and put a 'banana' sign on me, but I absolutly LOVED that event , I really can't tell why, I'm guessing it has something to do with me waiting quite a long time for that santa suit to complete my set (with my hat), or the simple reason that these imps are so cute! anyhow! I loved it :mrgreen: .

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