Jump to content

Nefelia

Members
  • Posts

    63
  • Joined

  • Last visited

Everything posted by Nefelia

  1. Nefelia

    Monster limit

    I do. Hence the 46 dungeoneering Yeah... like the fact that i have not trained it because I dont want to doesnt mean anything. <_< I wouldnt be too interested either if i cleared EVERY recourse on the map every level 1. I dont play it much, so that my interest on it stays. 2. Because of that I always set a dungeoneering goal, which I get and then I take a break. 3. I have gotten many other levels already from it. You should not even dignify Ring_World's elitist nonsense with a response. Your level at any certain skill has absolutely no effect on your ability to discuss that skill, and is more an indication of the amount of time you play than anything else. Also, do not feed the trolls. It only encourages them and leads them to respond, thereby filling the discussion with more elitist nonsense.
  2. The most mature players you will likely find on Runescape are those who are 30 years or older. Work, family, and other adult responsibilities tend to mature people, but they also tend to allow for very little time spent on Runescape. Hence, the most mature players out there are not likely to be very high-leveled as well.
  3. All I can say to that is: :thumbsup: 100% correct! :thumbup: I'm glad you enjoy the disfunctional social atmosphere of the Runescape community. =D>
  4. I'm guessing you didn't bother to read even one of the EIGHT pages of posts before you. Got as far as page three before I decided there was no hope for meaningful discussion. I went back and read a few pages at random...and I was right: lots o' flamin, but very little of real value.
  5. Two possible reasons that 'dung' is the accepted abbreviation for dungeoneering: 1) Ignorance: they don't know that dung means animal feces. 2) They are a t a similar mental development stage as the five year olds I teach (they giggle every time they hear the word 'poo'. Personally, I'd go with number 1.
  6. In my experience, Runescape can be both. However, it usually depends upon the attitude of the players. If there are enough resources to share in the area then there is no reason to not try to share. Going after the kalphite workers already under attack shows the inability to cooperate in an environment that allows for it. Resources are limited in Runescape, and players will often find themselves competing for them. How they do so reveals much about their character and maturity. Fortunately, most Scapers I have come across are willing to try to share when feasible, and show a better attitude than I am currently seeing on these forums.
  7. The majority of the replies in this thread are depressing. I'm assuming we all grew up in a polite society, where the rights of all are protected and society is run by an unstated but understood code of civility. One is not expected, for instance, to move out of the way in the queue at McDonald's or the bus stop everytime someone bigger comes along. The general rule is first-come, first served. Of course, this is Runescape, in which it appears high leveled players have a free pass to act like utter [wagon] and will have the moral support of the majority at these forums. Yes, the original poster could have easily hopped to a new world once the high leveled player entered...but why should the burden be upon him instead of the new-comer? Why does the rude and selfish behaviour of the high leveled interloper get a free pass?
  8. 1. A slightly different solution could have achieved the same effect. 2. Jagex refuses to admit to the above, and attempts to cover up their blunder. Yeah, but... would that slightly different solution not bring millions to the same people that made millions off this, thus creating the same mass of unlucky, envious scapers who think that they know for certain that no one has ever, EVER paid 75k for these boots before? After all, the different solution you speak of is only SLIGHTLY different. Honestly, I played the game for 4 days without noticing the changes with the boots even happened. I still wouldn't know if i didn't check these forums ever now and again. It does not affect gameplay at all. And if you are complaining that people who hoarded the boots are instant millionaires now do to luck, how is this any different from getting a lucky monster drop? OT: (since this post is not technically about boots) It is true that it is a lot easier to lose respect than earn it. But, for 6 bucks a month, JaGeX has done very little to lose any respect from me. In fact, the only thing I can think of is wasting so much development resources on MA (lets face it, the game isn't amazing). All in all, I think they deserve respect. I know the demographic I hate dealing with the most at my job is 13-15 year old kids, I would not be able to deal with the immaturity JaGeX puts up with. Hell, I can't even stand the way most RS players type anymore. Monster drops are supposed to be governed by risk vs reward. Risk of dying on each kill vs the chance at millions. This had no risk, just luck. Offical Jagex number is highest is 1.8k or 81mil. Jagex might as well have dropped a few rares to a select lucky group of people. What about all the time players with 1.8k boots would have had to put in to get those?? It's not like you can go on the GE and just buy 1800 virtually worthless items (except eye of newt, which i never understand) [/hide] The whole point of this update was the remove street value from those boots, much like what they did with cheese and mint cakes. Do you honestly think that: 1. Nerfing all the boots in the game to zero stats, and add the new boots with the same old stats for whichever price they deem fit, Or 2. Remove price cap on boots and let them rise to their natural value in the GE, but keep their original price, couldn't solve the issue in a better manner than the current method employed? Option 1 would have been no different from dealing a blow to people dabbling with street values and rares (again), while option 2 would be the best of both worlds. Even if they're merched after option 2, anyone who wants to buy the boots can still get 27 pairs for 12 gp each in a single trip, and that is more than sufficient for a few days' worth of PKing. I expect the result would be largely the same: whining and ranting from those with nothing better to do. I don't envy Jagex. They have to deal with a very immature player base. And this immaturity is on full display. Jagex implemented a change that had absolutely no effect on 99.9% of the player population, but gives a moderate wealth boost to the remaining 0.1%. How does this effect the 99.9% in any form? The answer is it doesn't. And anyone who cares anyway needs to get their priorities in order and grow up a little. Jagex likely came to that conclusion and figured the blowback would be relatively mild. Of course, anticipating the reactions of 13 year old minds is a daunting task for those who have long ago left their own childhood behind. And their failure to anticipate the childish tantrum thrown in reaction is their greatest failing in this embarrassing incident. Largely the same? I don't think any other update before this that nerfed the street value of an item received backlash at the scale of this particular update. Perhaps Jagex had the same train of thought as you did. :rolleyes: Instead of hoping that your audience would be mature, how about making a change in a mature way, so that more players who've stayed with the game (and more or less mature as the time passes) continue to stay on and improve the community? Endless moaning over a moderate wealth boost to a negligible group of lucky players is the height of immaturity. Rather than worry about one's own gaming experience, a large and vocal group of Scapers are raging over someone else's stroke of fortune. That strikes me as a very childish sentiment, and is why I made the recommendation to grow up a little. Live and let live... Or, at the very least, react with some moderation. The frequent calls of "Jagex has lost all my respect" and "Jagex is run by amateurs" are inappropriate and over the top. Not to mention that they are annoying as hell. As for a maturing player base...I do believe the Runescape player base is subject to groupthink in many regards. And in that group, the less mature have the critical mass. But that is a topic worthy of its own separate discussion.
  9. 1. A slightly different solution could have achieved the same effect. 2. Jagex refuses to admit to the above, and attempts to cover up their blunder. Yeah, but... would that slightly different solution not bring millions to the same people that made millions off this, thus creating the same mass of unlucky, envious scapers who think that they know for certain that no one has ever, EVER paid 75k for these boots before? After all, the different solution you speak of is only SLIGHTLY different. Honestly, I played the game for 4 days without noticing the changes with the boots even happened. I still wouldn't know if i didn't check these forums ever now and again. It does not affect gameplay at all. And if you are complaining that people who hoarded the boots are instant millionaires now do to luck, how is this any different from getting a lucky monster drop? OT: (since this post is not technically about boots) It is true that it is a lot easier to lose respect than earn it. But, for 6 bucks a month, JaGeX has done very little to lose any respect from me. In fact, the only thing I can think of is wasting so much development resources on MA (lets face it, the game isn't amazing). All in all, I think they deserve respect. I know the demographic I hate dealing with the most at my job is 13-15 year old kids, I would not be able to deal with the immaturity JaGeX puts up with. Hell, I can't even stand the way most RS players type anymore. Monster drops are supposed to be governed by risk vs reward. Risk of dying on each kill vs the chance at millions. This had no risk, just luck. Offical Jagex number is highest is 1.8k or 81mil. Jagex might as well have dropped a few rares to a select lucky group of people. What about all the time players with 1.8k boots would have had to put in to get those?? It's not like you can go on the GE and just buy 1800 virtually worthless items (except eye of newt, which i never understand) The whole point of this update was the remove street value from those boots, much like what they did with cheese and mint cakes. Do you honestly think that: 1. Nerfing all the boots in the game to zero stats, and add the new boots with the same old stats for whichever price they deem fit, Or 2. Remove price cap on boots and let them rise to their natural value in the GE, but keep their original price, couldn't solve the issue in a better manner than the current method employed? Option 1 would have been no different from dealing a blow to people dabbling with street values and rares (again), while option 2 would be the best of both worlds. Even if they're merched after option 2, anyone who wants to buy the boots can still get 27 pairs for 12 gp each in a single trip, and that is more than sufficient for a few days' worth of PKing. I expect the result would be largely the same: whining and ranting from those with nothing better to do. I don't envy Jagex. They have to deal with a very immature player base. And this immaturity is on full display. Jagex implemented a change that had absolutely no effect on 99.9% of the player population, but gives a moderate wealth boost to the remaining 0.1%. How does this effect the 99.9% in any form? The answer is it doesn't. And anyone who cares anyway needs to get their priorities in order and grow up a little. Jagex likely came to that conclusion and figured the blowback would be relatively mild. Of course, anticipating the reactions of 13 year old minds is a daunting task for those who have long ago left their own childhood behind. And their failure to anticipate the childish tantrum thrown in reaction is their greatest failing in this embarrassing incident.
  10. And this is one of the largest problems with Runescape's fan base. People with very little or no experience with gaming outside of Runescape. It leads to poor perspective in general. The latest brouhaha over the climbing boots update is just the latest example. So a few people got an unexpected profit due to a questionable update? Get over it. In the grand scheme, the update is a minor blip and will soon be forgotten by those with better things to do than occupy their time in pointless whine-fests. By all means go out and try other games. Runescape will still be here should you feel the need to get back into the endless grinding. I can name one good thing they have done: create the game you have been enjoying (I would hope) for the last 7 years.
  11. I moved back to the coal trucks. The coal rocks are closer together, and I prefer one big banking trip rather than a series of smaller ones.
  12. Nefelia

    java fails

    If one of those three computers is a lap-top, just park it next to one of the desk-tops and surf on one while playing on the other. If not, then...what the hell are you doing with three desk-tops at home?
  13. Nefelia

    Spot stealers

    Fascinating. I tend to call them imbeciles who are not smart enough to hop into an empty world instead of ruining the mining efficiency for the both of us. But then, I tend to mine on the off hours, when the are plenty of worlds available. During that time, spot stealers don't have the excuse of not being able to find an empty spot: they are simple jerks (and dumb ones at that). I have little experience with mining during the peak hours, and my views are shaped by that. While many of you do mine during peak hours and have had to adopt to the reality of spot mining, I have been lucky enough to be largely spared the inconvenience. However, that just makes it all the more galling when someone does opt to try to spot steal from me instead of hopping to one of the many empty worlds. I tend to mine at less popular sites all the time, even during the off hours. Mining is hardly a joy-fest as it is, the last thing I would need is some tool to come along and ruin both of our mining outputs. Ironic, you call them imbeciles, yet you are just as stubborn as them. You don't change worlds, even if you are being outmined? Either you change worlds yourself, or outmine them. There is no irony. I call them imbeciles because they initiate a lose-lose situation instead of taking the 30-40 seconds to find a free world. When I find myself in their position (ie, entering an occupied mining site), I do not hesitate to hop. Or would you prefer I fold at the first sign of adversity and encourage their boorish behaviour?
  14. Nefelia

    Spot stealers

    Fascinating. I tend to call them imbeciles who are not smart enough to hop into an empty world instead of ruining the mining efficiency for the both of us. But then, I tend to mine on the off hours, when the are plenty of worlds available. During that time, spot stealers don't have the excuse of not being able to find an empty spot: they are simple jerks (and dumb ones at that). I have little experience with mining during the peak hours, and my views are shaped by that. While many of you do mine during peak hours and have had to adopt to the reality of spot mining, I have been lucky enough to be largely spared the inconvenience. However, that just makes it all the more galling when someone does opt to try to spot steal from me instead of hopping to one of the many empty worlds. I tend to mine at less popular sites all the time, even during the off hours. Mining is hardly a joy-fest as it is, the last thing I would need is some tool to come along and ruin both of our mining outputs.
  15. You get the slayer xp when the monsters health hits 0 before the drops. Im ranting that kills should be that way also because its annoying to wait for monsters with long death emotes. Dude, it takes what.... 5 seconds? show some patience please. Agreed. This has to be the weakest rant I've seen here. 5 seconds at an average 80 hp per monster, which adds to 320 xp a monster which means 31250 monsters need to be killed per 10 million xp. We need 30 million xp for higher stats so thats 93750 monsters killed which adds up to 468750 seconds, or 7812.5 minutes, or just about 130 hours. Go call someone elses rant weak. PS: With 130 hours you can kill Armored Zombies and get 13 million xp, and 4.3 million hitpoints xp. So don't say my rant is weak when you waste 130 hours or 17.3 million xp. ...Must you have a chat with your slayer master after every kill? But seriously, how often do you feel the need to check? And why not just attend to healing and picking up the drops before checking in with the slayer master?
  16. Nefelia

    Spot stealers

    I'm not a teen, and I have the maturity to deal with adversity. There comes a time, however, when I've hopped through dozens of worlds and say "enough is enough". I'll plunk down in the first available spot and kick out the poor sap there. There's more people then spots, someone has to make room sometimes. There comes a time, however, when I've hopped through dozens of worlds and say "enough is enough". Yes, I've been here long enough to come to know that. There comes a time, however, when I've hopped through dozens of worlds and say "enough is enough". At that stage, I'd go do something else entirely. After all, if the worlds really are that crowded, then your activities are likely to be constantly interrupted by others in the exact same situation.
  17. You get the slayer xp when the monsters health hits 0 before the drops. Im ranting that kills should be that way also because its annoying to wait for monsters with long death emotes. Dude, it takes what.... 5 seconds? show some patience please. Agreed. This has to be the weakest rant I've seen here.
  18. Nefelia

    Spot stealers

    that's the point. if he could easily move a few squares, why can't they? Perhaps they've tried many different worlds, perhaps they're in a bad mood, perhaps they have a higher mining level and know they'll beat him, perhaps they're simply jerks. We're human. In a perfect world, we'd all give each other our spot. Until then, we can stop posting rants about someone else not being perfect :roll: perhaps they're simply jerks That would be it right there. The rest are simply excuses for those who don't have the maturity to deal with adversity, no matter how minor it is. Of course, in a game populated by teens and preteens, thats hardly a surprise.
  19. No, a 12 year old isn't smarter then Jagex. Most of them obviously have sub-average intelligence and cannot even string full sentences together. Obviously many mods have high level accounts, and post on the forums frequently. Jagex has a very low turnover rate; there are literally dozens of staff that still work from the original corporation, and people like Mod Paul and Mod Andrew have been there since DeviousMUD was programed. Virtually all of the 'stupid' ranters I've seen are under level 110, generally with low skills; the experience of hundreds of programmers is far greater then theirs. what maybe 40 (being generous) have 110+ accounts. now maybe 100000 other players are 110+ combat (f2p combat and proberly still more than that) who do you think has more experience in the game. Jagex would be stupid to ignore their player base. you have no experience of the rsof obviously as you think every single person there is stupid Wrong question. You should be asking: who is more interested in producing a high-quality balanced game that appeals to a large audience. And the answer to that is Jagex. Yes, some kids may have a hell of a lot more experience in grinding through the game. But they tend to lack the knowledge and perspective that would allow them to provide constructive freedback. The average teenaged player is after selfish goals (as are we all, on an individual level): he wants to kick [wagon] and to do so with style, but rarely will he stop to consider how his desires would effect the overall game-balance or how his preferred suggestions would effect other skills and play-styles. I trust Jagex to take balance and game integrity much more seriously than the average player (who, in most cases haven't even played any other MMORPG).
  20. Woodcutting isn't "damned easy", unless you're comparing it to Runecrafting or something. Though I agree it is not one of the hardest skills in the game. Can you think of an easier skill? Woodcutting is very noob friendly: all you need is an axe, some trees, and a bank. The xp comes in quickly enough, and once you get to Oak you can start semi-afk training. At my current level (wc 70) I just click on a Yew and turn my chair 30 degrees to read on my second computer until the chopping noise stops. How the hell is that no considered damned easy. My sympathies for those who don't have two computers. :D Combat. Chance of death; food/healing requirements; equipment; finding the right monsters to lvl up quickly without taking too much damage or competing over the same monsters with five other players. No, combat is not easier. It is, however, more fun than woodcutting, which is why getting to lvl 99 in combat skills is 'easier' than doing so for woodcutting: less boredom to overcome. :D
  21. Cannonballs are fine for a while. They are slow, but that means you can semi-afk while making them. Once you get to lvl 60, I'd recomment you give the blast furnace a try (on world 58! soloing the Blast Furnace is not the way to go). Make Steel Bolts/Arrowtips and switch to Mithril Bolts or Arrowtips once you can. You'll turn a profit and won't have to make any bank trips during the training.
  22. If you want the most money and xp possible, the best idea is to powermine iron to the level you want, then use the benefits of that level to make money. Don't try to make money and get the level at the same time. For example, instead of mining and banking coal or even iron to 85, it's better to just powermine. The time you save is better spent mining rune. Same here. You're better off mining gold or addy or rune after you get the level than try to make money at the same time. Great strat for bots, but I think I'd experience burn-out long before reaching the goal if I had to power-mine. Some people are up for the grind though, so its definitely good advice for them. I can't help you much since I'm p2p and don't care much about the speed of my leveling. At the moment, I am mining coal at the coal trucks west of Seer's Village. That nets me a mere 20k xp an hour and 70.8k gc per hour if I am paying close attention (not often the case). You can get similar gains at the Mining Guild if you can find one that isn't over-crowded in f2p. Or, better yet, you can superheat mithril bars there, and reduce trips to the bank (again, competition in f2p makes this difficult). I haven't checked out the Lumbridge Swamp West Mine in f2p, but that would also be a good place to superheat mithril, though the trip to the bank would take a little longer.
  23. While mining a high lvl ore, you can afk too. Most people don't afk while mining but they clan chat or read other stuff/whatever while mining. You need to pay some attention, but you can still afk. Smithing balanced? You must be mad. It can't even generate much profit unless you get the materials yourself/smith steel bars. Reliably semi-afk training for woodcutting begins at level 60 (Yews). For mining, it begins at lvl 85. Adamantite doesn't take long enough to be semi-afk, and if it does, then Oaks qualify as well. As for Smithing: smithing mithril bolts or arrowtips at the Blast Furnace generates profit. Besides, I never said it was 'balanced', I said it was worth it, and fun.
  24. That would make you a pretty valuable player, no? Make a barrier and reinforce it from the inside until you run out of material. Every second they spend on you is a second they aren't hunting down the other skillers on your team. How long can you last?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.