Everything posted by Nefelia
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mining, don't do it- waste of time
Woodcutting isn't "damned easy", unless you're comparing it to Runecrafting or something. Though I agree it is not one of the hardest skills in the game. Can you think of an easier skill? Woodcutting is very noob friendly: all you need is an axe, some trees, and a bank. The xp comes in quickly enough, and once you get to Oak you can start semi-afk training. At my current level (wc 70) I just click on a Yew and turn my chair 30 degrees to read on my second computer until the chopping noise stops. How the hell is that no considered damned easy. My sympathies for those who don't have two computers. :D
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HaHa def noob! raise ur str!
A no-armour fight eh? Big sacrifice there. I do most of my combat training in multi-combat areas. So defence is a definite asset when there is the potential of being attacked by three or more monsters at once. I lost all respect for pures after seeing how pathetically they fared just passing through the area (and not stopping to fight). I'm a nice guy, so I repair their graves. :)
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mining, don't do it- waste of time
My three highest skills are mining, smithing, and...woodcutting. I enjoy all three skills and find them to be relatively balanced. As I mentioned before, woodcutting is damned easy, and can be done semi-afk, which is why I don't mind the lower income high level woodcutting generates. Why? Many enjoy excelling at more challenging tasks. Because you can semi-afk woodcutting. Its not fast money, but it is easy money. I have several ways of making money, as should everyone else. Besides, I don't even have 85 mining yet. Why would they care? They can semi-afk at Magic or Yew trees, and don't have to go into the Wilderness to get to their resources. >Smithing is too hard to train and far by not worth it. With Blast Furnace, smithing is fun. Thats right: fun. You can turn a modest profit by buying the ores and coal and un-noting them. Or, you can min the coal yourself and make a larger profit. All the while you are a part of a team effort to keep the smelting and smithing going along smoothly. >Yew is as good as rune but it only requires 65 fletching to make yew shortbow. However, you still need 85 and above smithing to smith better rune items. And you just contradicted your earlier complaints...
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mining, don't do it- waste of time
Here's an idea: Lets make every skill like Woodcutting, because woodcutting is da bomb (apparently). Seriously though, no. Woodcutting is a fine skill, and I enjoy it when I feel like afk-training rather than actually paying attention. But should all of the gathering skills have the exact same mechanics? Should I now be able to shear one sheep more than once? Different mechanics make for more variety. And you have yet to offer a compelling reason to 'fix' mining. If it isn't broke, don't fix it. And if it isn't like your preferred woodcutting, so be it: variety is the spice of life. Bon appetit.
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they are tools! lemmings i tell you!
The balance varies from set to set. There is more than one ongoing game on workld 158, so if you find that your set of teams are too unbalanced, wait for them to start their game and try your luck on the next set. You'll only have to wait two minutes for the next game. As for the way Jagex balances the level: it is open to abuse, or at least min/maxing, but does the job well enough. Those who are more specialized (ie, a skiller or fully combat oriented player) will have a larger impact per player 'footprint' than those with high skills and combat. I had that happen once to my team due to bad luck. Fortunately, it was a one-time thing, and we won most of the following games. If it is happening consistantly, switch sets.
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Starting Over :S
Go members and get summoning as soon as possible. Low level combat summons will be able to level yout Magic and Range skills quickly while you level the Melee skills.
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mining, don't do it- waste of time
You think you're so smart that you can insult people's intelligence? Firemaking is a processing skill and it is not on the same level as mining!!!!!!!!!!!!!!!! Now who's the stupid idiot? It is broken, by the way. Just because it's profitable doesn't mean its not broken. Wcing yews earn a lot of money for a skill that requires only 60 wc. Ok rune mining earns more but it needs 85 MINING for goodness's sake. At lvl 45 or something, training mining can only get you at MAX about 10k exp per hour powermining iron ore. Wcing, i got from level 44-48 in about 1 and a half hour. 10,000/35 = 286 ores in an hour (4.76 ore per minute). Does that sound realistic to you?
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When should I get my members?
I would point out here that maples are actually not a good tree to cut at all, at any level. There are better options, such as teaks, available to members. I didn't know that at the time. However, I'm glad I had Maples available so that I wasn't stuck with thousands of near-worthless willows that would take forever to sell. -.- Anyway, I completely disagree with the general consensus that you must exhaust F2P before moving on to P2P. I can see where it is coming from, since many players are younger and have little money, so they don't want to 'waste' any of it. Sadly, I'm not so young anymore, and put a much higher premium on my leaisure time than I do on a mere $6 a month. 8-)
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"Eww, you play RuneScape?"
Ah, to be young and insecure. :D I'm with Langer on this one. I don't care all that much what people think of my hobbies. But then, I'm approaching 30 and have long since lost the insecurity of youth. :lol:
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The crash code - µ
My suggestions (as were those of others) are mere guidelines. Obviously there are gray areas and details to work out, and I'll gladly leave that to Jagex.
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When should I get my members?
(a) When you can afford it and If money is not an issue, then get membership immediately. (B) When you can dedicate some time to get maximum benefit from it Best of luck when you join. You get significant benefit immediately from greater xp gains and less crowded training spots. Also, some member skills are useful at low levels, such as Summoning (got my Mage skill from 1 to 38 using combat summons while training Attack at Varrock Sewers (and I'm leveling Range the same way). And I couldn't imagine mining coal pre-60 without the coal carts west of Seer's Village. Nor could I imagine getting to level 60 WC without Maples. If you insist on grinding at reduced speed and xp rates in F2P, knock yourself out. But if the $6 is not really an issue, I really don't see why you would limit yourself.
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The crash code - µ
I am honored :lol:. Unspam: I really think IP Banning everyone is extreme, why not follow what Brainymidget and I said? Like the Penguin Bannings? The Penguin Bug was actually mild compared to this: those who abused the penguin bug just got an unfair xp advantage, and no one else was directly effected. The µ, however: - directly effected other players in dangerous/PvP situations, causing them to lose a gread deal of in-game wealth - greatly inconvenienced players in safe zones - apparently dealt a great deal of damage to G.E. stability (no idea how that happened though) - damaged the reputation of Jagex and Runescape in a way that the Penguin Bug could not even approach Roll-back or no, those who: - abused this bug more than once in a malicious way should receive a permanent ban - abused this bug in crowded safe zones (like the G.E.) more than once should receive a permanent ban - used it more than once in a situation not described above should receive a one-week ban - tried it out once in a safe and isolated zone should receive a one-week mute I really do not understand why people even bothered to try it out. Doing so is an act of utter folly, especially given what happened during the Penguin Bannings (in which those who tried out that bug received a ban while Jagex sorted the matter out).
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mining, don't do it- waste of time
1) And the road to 60 is long and painful: Really? I found leveling mining to 60 to be rather interesting. There are many different paths to take, and mining spots to explore. I'd recommend taking your time to explore the skill yourself rather than just follow the dreadfully dull power-training techniques. I myself started, on bronze and tin, moved on to iron at lvl 15, and silver at lvl 20. Lvl 25 and up was a mix of silver, iron, and eventually coal up to 40, in which gold joined the mix. 55 and up has been mostly mining/superheating mithril bars in the Mining Guild, and more recently mining/superheating adamantite bars at the gnome stronghold. My path to 60 was far from the most efficient path available, but it was fun. 2) The road to 85 even longer: I have been playing for less than two months, and my mining is already at lvl 74. It will take me a while yet to get to lvl 85, but not 'forever'. Its a road made easier if you don't burn yourself out on silly power-leveling. 3) and rune isn't that valuable anymore The ore is currently selling at 17k. 4) Better off with another skill for mass money Perhaps. But one shouldn't depend on a single skill anyway. When I feel like relaxing and thinking while I play, I choose mining. When I feel like reading forums or other sites online, I choose a more afk-friendly skill, like woodcutting. 5) Even at 60 mining with the guild coal is slow And that is why coal is still worth as much as it is (~170 gp). Besides, Mining Guild is better used for superheating mithril. If you want just coal, use the coal trucks, and teleport to Camelot when you are done (less walking/running done between rocks).
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Can you believe this guy?
Welcome to the Rants forum. Perhaps you don't belong here.
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Easiest/Cheapest way to get smithing up
If you are going to do cannonballs, I'd recommend just buying the steel bars. Less profit potential, but at ~3 minutes per load, you can cruise your way up while AFK. Once you get enough money and smothing levels, you may want to try smelting and smithing Mithril at the Blast Furnace at...world 58? I haven't done it yet, but it looks good on paper (buying the coal/mithril ore, noting, and smithing arrowtips/bolts will result in a net profit).
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dancing in circles, cool
Its one of my pet peeves as well. Fortunately, all one has to do is change the view angle to shift them out of view. :
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who holds the true power in runescape? MELLE!
Range/Mage doesn't hit higher than melee at all. Mage has a max of 32, 30 if we're being realistic. Getting a max hit out of all the ammunitions in Range is very difficult (mainly talking about dragon/onyx bolts there), but I think dark bow hits ~84? One in a million chance of getting max due to two seperate hits aswell. Melee has godswords hitting in 70's, dharoks hitting 110+ PvM, DDS hitting 90+, etc. Anyway, melee isn't as overpowered as people make it out to be. It isn't all about max hits. Range and mage both have extremely high accuracy while melee at times can be all hitting 0's. Range has the combination of accuracy, speed and powerfull hits. Mage has extremely high accuracy, stat nerfs and ancient spell combos. Mage is a bit below the rest, not by as much as people think. The reason why melee is so preffered in boss hunting is because mains tend to favour it more (it is cheaper after all) and you can virtually melee in any armour. Melee, range and mage. With range your stuck in d hides and mage in robes. Really? I mage in full Rune, and am still satisfied with the accuracy of my magic attacks. Dragonhide is an option too, since the penalty to magic attack are lower, but with magic attacks as accurate as they are, I don't feel the need. Of course, I base this on my PvM experience. I have no idea if I would need the magic attack boost granted by Mage armour for PKing (I suspect not, however). I bet PvM for you is cursing some zombies? No, I haven't advanced that far yet. I'm still whispering sweet nothings into the ears of giant rats.
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who holds the true power in runescape? MELLE!
Range/Mage doesn't hit higher than melee at all. Mage has a max of 32, 30 if we're being realistic. Getting a max hit out of all the ammunitions in Range is very difficult (mainly talking about dragon/onyx bolts there), but I think dark bow hits ~84? One in a million chance of getting max due to two seperate hits aswell. Melee has godswords hitting in 70's, dharoks hitting 110+ PvM, DDS hitting 90+, etc. Anyway, melee isn't as overpowered as people make it out to be. It isn't all about max hits. Range and mage both have extremely high accuracy while melee at times can be all hitting 0's. Range has the combination of accuracy, speed and powerfull hits. Mage has extremely high accuracy, stat nerfs and ancient spell combos. Mage is a bit below the rest, not by as much as people think. The reason why melee is so preffered in boss hunting is because mains tend to favour it more (it is cheaper after all) and you can virtually melee in any armour. Melee, range and mage. With range your stuck in d hides and mage in robes. Really? I mage in full Rune, and am still satisfied with the accuracy of my magic attacks. Dragonhide is an option too, since the penalty to magic attack are lower, but with magic attacks as accurate as they are, I don't feel the need. Of course, I base this on my PvM experience. I have no idea if I would need the magic attack boost granted by Mage armour for PKing (I suspect not, however). No offence, but I don't think you could really say things about this with those stats. I can't say much about high-end combat, but I can speak of my experience. I have little interest in discussing high-end PvP, but I did find the assertion that "With range your stuck in d hides and mage in robes" interesting...and wrong. Honest questions: - if your opponent is wearing melee armour, with accompanying penalties to magic defence, is the magic attack bonus given by mage armour really necessary? - if the best strategy (as outlined by CompFreak) is to switch between melee and magic attack in response to a melee attacker's switch between melee and range defence, wouldn't melee armour be more appropriate? After all (still using the strategy outlined by CompFreak) aside from the initial barrage, in which the melee attacker may be wearing range armour, magic would only be used when the melee attacker reverts to melee armour. The extra defence from my own melee armour would be attractive, and the magic attack penalties partially countered by the magic defence penalties of the opponent.
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yew logs
Actually, yews are great if you'd rather be reading forums than actually paying attention to RuneScape. Just check in occasionally, and when you hear the chopping noises stop. I'd recommend chopping at the Gnome Stronghold (assuming you have the two gnome quests done) for the easy access to the Grand Exchange: sell every day, and merchant to make it to your goal faster.
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who holds the true power in runescape? MELLE!
Range/Mage doesn't hit higher than melee at all. Mage has a max of 32, 30 if we're being realistic. Getting a max hit out of all the ammunitions in Range is very difficult (mainly talking about dragon/onyx bolts there), but I think dark bow hits ~84? One in a million chance of getting max due to two seperate hits aswell. Melee has godswords hitting in 70's, dharoks hitting 110+ PvM, DDS hitting 90+, etc. Anyway, melee isn't as overpowered as people make it out to be. It isn't all about max hits. Range and mage both have extremely high accuracy while melee at times can be all hitting 0's. Range has the combination of accuracy, speed and powerfull hits. Mage has extremely high accuracy, stat nerfs and ancient spell combos. Mage is a bit below the rest, not by as much as people think. The reason why melee is so preffered in boss hunting is because mains tend to favour it more (it is cheaper after all) and you can virtually melee in any armour. Melee, range and mage. With range your stuck in d hides and mage in robes. Really? I mage in full Rune, and am still satisfied with the accuracy of my magic attacks. Dragonhide is an option too, since the penalty to magic attack are lower, but with magic attacks as accurate as they are, I don't feel the need. Of course, I base this on my PvM experience. I have no idea if I would need the magic attack boost granted by Mage armour for PKing (I suspect not, however).
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Why would people crash soloers at bandos?
Since most of us are not useless jerks, we have little to worry about. I will Bless the grave of friends and strangers, but I will most definitely not do so for those who have actively wronged me. Poetic justice ftw.
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Frustrations of a regular miner...
No. It is a lose-lose situation in which both parties get reduced gains. Its simple common sense, but seems beyond the limited intelligence of spot crashers. And if everyone thinks like you and the rest who so direly claim that a spot is only for ONE person, there wouldn't be enough worlds for Jagex to create, if everyone is to have their own little spot. Thats simple common sense. So fight for a spot and win it, or lose the spot and whine. The circle continues. The "I-came-here-first-its-my-spot" idealism is getting pretty old, especially since there are over 200.000 online people at a time. And how many worlds to share? It depends, of course, on the situation and time of play. I live in China, so by the time I get home from work most of my would-be competition is sleeping or starting their school/work-day. I'd estimate that at least 75% of the worlds have empty spots where I am mining, so it simply boggles my mind when someone would prefer to spot-steal rather than hop to an empty world. Can you really say that spot-stealing makes sense in such circumstances? Of course, most mining spots would have to be shared during the busier times, but thats not what this topic is about (OP posted about a spot that could accomodate several without spot stealing). In real life, thats called common courtesy. And since I believe in-game behaviour reflects people's true personalities, I would not want to associate with anyone who spot-steals in RS. Believ me, I face enough of that on a daily basis during the free for all melees I have to go through just to get on the bus. Edit: You have not refuted my original point. Two people mining the same limited resources is a lose-lose situation, regardless of who manages to get the larger gains. Given the choice between spot-stealing and finding a more productive use for my time, I would always choose the latter (even if it means doing something other than mining for a while).
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Frustrations of a regular miner...
No. It is a lose-lose situation in which both parties get reduced gains. Its simple common sense, but seems beyond the limited intelligence of spot crashers.
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The Greatest Survival Story ever in runescape! 100400% Truth
I assume CanadianC doesn't know the difference between Bless and Repair Tombstone.
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mining spots
If you mine coal as well as mithril/adamantite and use superheat, distance to the bank becomes a minor issue. And with the long spawn times for mithril and adamantite, superheating on-site is the only viable way to mine them outside of the wilderness.