Everything posted by DragonSam
-
Waterfiends
Ouch. 70 Ranged I could do, but twenty Summoning levels is more than I can achieve in the foreseeable future.
-
Waterfiends
Well, I only went to Duradel on the "I'm in the area so I might as well drop in" basis - I've been doing Chaeldar with occasional Sumona tasks. And I've got to 69 Slayer without a rune defender, so far so good. It took me three hours to get an iron defender, so the prospect of grinding along for a rune defender didn't appeal all that much. But I get the message - I have some work to do before I can expect to manage Duradel assignments with any degree of comfort. Do you think it's even worth me trying 199 Waterfiends?
-
Waterfiends
My ranged isn't high enough for black dragonhide or Karil's. My summoning will get me a bull ant to carry, but not a bunyip. I've got an Abyssal Whip, but only an iron defender so far, and no pray book. And the Seers Ring was around 50,000 while the Fury was 1.7 mill. I can spend a bit now, though - would you replace the Glory with a Fury as a high priority?
-
Waterfiends
'Scuse me for piggy-backing on this topic, but you'll see why. I just got my first Slayer assignment from Duradel, and it's 199 Waterfiends. I've never even seen one, let alone fought one. I checked the Bestiary and accept the advice that starting on them in multicombat in the Chaos tunnels might not be wise. That means I have to go to the Ancient Cavern, which I haven't been to before, which means I have to first do the first firemaking task in the Barbarian Training mini quest, which I expect I can do. So then I go Waterfiend hunting. I've got red dragonhide top and bottom for magic defense, plus Seers Ring, an amulet of glory and regen bracelet. And Ava's Accumulator gives a little bit more magic defense, I think. And the Black Mask - will that still be useful slaying mage/range Waterfiends? I've also got dragon med helm and dragon boots. For a crush weapon the only thing I have at present is a granite maul, so nothing in the shield slot. Is this enough with potions, prayer and food? BTW, I have 300+ Slayer points, so I could skip. But I haven't skipped anything yet and would prefer not to.
-
Seers Village Diary suggestion
Ah, good point. 'Scuse me, I hadn't looked into it enough to realise there were other ways. Maybe if the guide made the alternatives more obvious, and the quest-related option less prominent. ie "Make it, buy from another player, or get it for 2gp each at the Esoterican Arms (pub) underneath Miscellania Castle (if you have begun the Royal Trouble quest)."
-
Seers Village Diary suggestion
In the Easy Tasks section of the Seers Village Diary page, the only required quest listed is Murder Mystery. However, one of the Tasks is to 'Give five locals a glass of cider in the Forester's Arms' and the proposed solution is 'Cider can be purchased for 2 gp each in the Esoterican Arms (pub) underneath Miscellania Castle (if you have begun the Royal Trouble quest).' But . . . you can't start the Royal Trouble quest until you've finished the Throne of Miscellania quest. And you can't start Throne of Miscellania until you've finished Fremmenik Trials and Hero's Quest. So in fact, in order to do that task you need to complete Fremmenik Trials, Hero's Quest and Throne of Miscellania and begin Royal Trouble. Likewise, in order to complete the full list of Easy Tasks you need all those quests, and one begun, as well as Murder Mystery.
-
Evil Tree reward correction
Sorry, no screen shot, but I've also had 2 minutes. My situation was that I went to the Spirit Tree at the Grand Exchange, it asked if I wanted to help dispatch the Evil tree, I said 'Yes' and was teleported, then when I arrived I chopped for maybe thirty seconds or a minute and then it was dead. It was a willow, I think. I got something like 150 gold, an acorn, six logs and 2 minutes magical log-banking ability. And now I don't accept a teleport to dispatch a tree unless I know it's only just sprouted. In sum, I think it's 'minimum' in the sense that if you get any reward, that's the lowest you'll get. You can get nothing, I expect, but I don't think you can get 1 minute.
-
Temple of Ikov
Yep, simple and straightforward and doesn't take up too much space. Thanks, SportsGuy.
-
Temple of Ikov
I'm not sure what you mean. Can you suggest wording which would do this?
-
Temple of Ikov
Thanks for the support, Lood. I think it's simple and would help many players cut twenty minutes off the time spent.
-
Temple of Ikov
I understand your point, but argue that judging variation is part of using AA anyway. I collected 26 arrows, shot the guy 10-15 times, and had 23 arrows left. The unnecessary 23 arrows represents 20 minutes of my life I won't see again. And given that I only used 3 arrows, suggesting 10 is still a very conservative figure. I think players are better off knowing their options: the guide could just say AA works for ice arrows without even suggesting a number to take, or 'so you might like to take fewer than if you didn't have AA', or similar.
-
Temple of Ikov
In Temple of Ikov the guide suggests getting 25-50 ice arrows to defeat Lesarkus the Fire Warrior. It took me well over 20 mins, probably 30, to collect 26 ice arrows. Imagine my surprise, then, when I needed only three of them. How come? Because Ava's Accumulator works on ice arrows. I suggest adding a sentence to the guide pointing out that if you're wearing Ava's Accumulator you only need to collect 10.
-
Price manipulation: right or wrong?
Lessee ... I bought a Regeneration Bracelet a few weeks ago for under 300k. I went into the GE last week and someone's saying "Buying Regen Bracelet at top price". I check and top price is 347k. I think to myself "Cool. I can sell now, making 47k, and buy again when it's around 300k again". So, what happened? I sold, and got my 347k, and made 47k. I thought this buyer was just someone who desperately wanted a Regen Bracelet right that minute, so was willing to offer top price. Imagine my surprise when I see this same player continuing to offer top price after I'd sold my RB. And each time I went into the GE that night there they were, offering top price. Natch, the price shot through the roof. Have a look at the Jagex chart. Within a couple of days it was up around 450k, and my guess is that the player who bought mine had bought a lot of others in that time. And of course I couldn't buy back at a cheaper price because they simply weren't available at a cheaper price. I'd made 47k but lost my RB. And then ... the sell off. Anyone who had been eager to buy one had been competing with a bidder saying 'top price' for a week, so if they didn't match that price they'd been missing out. Eventually, the person/people who has been hoarding decides to start selling and they'll be able to sell a few at the highest price to the most desperate. For slightly less they'll sell to the slightly less desperate and so on, so they have to drop the price from that peak point in little steps. They'll still be making a packet as they go, but they'll need to sell quickly and the price will drop like a stone. Again, have a look at the chart if you want to see the effect of price manipulation. Up fast; down fast. Do I care? Well, I kept an eye on the graphs, so I've bought myself a new RB for 255k. I'm not unhappy about that. Actually I bought a spare at that price because I'm pretty sure there'll be a bounce (have a look at the 20 day average before the [bleep]e). I'll just keep it until the price goes over 300k again, I reckon. If this was price manipulation, did it hurt anyone? I guess it would have been financially (in Runescape gold) painful for someone who thought they just couldn't live without a Regen Bracelet, or just didn't check the GE graphs, and paid up to 450k for something which they could have got for 255k a week earlier or later. It was a little frustrating for me to see them going for 450k when 'all I got was 347k' (even though that was almost 50k profit anyway). But it's a game. They aren't dollars, they're Runescape gold coins. We aren't trading commodities, we're trading magical fish and bracelets which accelerate your hitpoint regain. Huh? This is not reality. However annoying any of the trading practices might be, they're in a game. And we all have the option, as most of us have in real life too, of taking it slow, checking the graphs, 'caveat emptor', don't buy on impulse, don't sell in haste. Instead of the time I spent watching the graphs and playing the market on Regen bracelets, all to make 47k and buy a cheapie, I could have killed dragons and made probably 300k, or chopped yews, or fished or whatever. The person doing the manipulation could have done the same. They must have risked many millions, and if they'd seriously misjudged they could have lost half of that. It isn't as if there's no risk for the serious price manipulator - they can end up stuck with loads of an item and no buyers.
-
Construction: portrait of Elena?
Exactly right. Thank you.
-
Good profitable monsters.
I dont like either of them, i like monsters that have a chance to drop good items. Obbys got got consistent drops (almost 1/4 to drop onyx bolt tips) and they have chance to drop obby cape, maul, sword and so on. i think i like them but i blow alot of food at them. Fair enough, but you know how the game works: the better the drop then the rarer it is or harder work to get. Flesh Crawlers you could probably do an hour on one fish; Ankous and dragons you might need ten for the hour. I've picked up half keys, rune helms and other moderately high items. Turoths are another good one IMO - the first time I had them as a Slayer task I got two mystic boots and two mystic robes.
-
Construction: portrait of Elena?
I have the picture of Elena, two teak planks, hammer and saw, but when I go to put it in the portrait space in my quest hall, I can't do it. I click the hotspot and the window comes up with the 'portrait of Elena' still red-crossed. If I click on it anyway I get a message in the text box saying I don't have the right materials. I've done the quest. What am I missing?
-
Good profitable monsters.
Green dragons are good money for their skins and bones, or you can keep the bones to boost prayer at the Ectofuntus. They also drop stuff you can alch, so take nature and fire runes - it's two inventory slots but if you alch six or seven items plus scavenge all gold coins while there you'll make 10-20,000 coins per trip. If you sell everything you will comfortably make 100k an hour; if you are efficient and lucky you'll make 200-300k. I agree with those who say use the group east of Clan Wars - if a revenant goes for you just run back to Clan Wars. I use an antifire potion to guarantee safety against the dragons. I also summon a bull ant familiar to give an extra 9 inventory slots; very nice when each slot can be 2,000gp worth of dragon hide or bones. Summoning is worth it, eventually. I also agree with Ankous: their drops don't seem fantastic, but most will sell. And Flesh Crawlers would be easy pickings for you: drag up a window with the GE database from the official site so you're sure to keep only the most valuable herb drops (I know ranarrs are valuable and marrentils aren't but I forget most of the others). They also drop noted iron ore, fire runes, body runes and dust runes. None of these are good money one by one, but after an hour you'll have thousands of each rune and probably 500 iron ore. I think you'd have no trouble making 100,000 an hour on them plus very easy exp.
-
My Quincunx
Bump a quincunx? Isn't that illegal in some states? First, your vocabulary is fairly impressive, but your usage is a little off at times; that is, your impression of the meaning of some words is slightly askew. Keep reading, very broadly, and this will improve. Precedent: Who said "A foolish consistency is the hobgoblin of small minds"? One Literary Kudos Point for the first correct response. The law does value precedent, but also values the standard that every case is a unique set of circumstances. Wisdom is willing to judge each breach of the rules individually. Yes, justice requires being able to say why an abuse is treated differently in case X to case Y, but it does not require that every abuse is treated the same. Skills: Often as I go along playing, I find a new area where some new possibility to build a skill is opened. I usually find these fun for a day or two, then I start to find them tedious work for the rewards. eg Agility - Oh fantastic, Werewolf Skullball gives me 750 points every 4 minutes if I don't make any drastic mistakes. Two days later: Oh gawd, I know it's 750 points but if that supposed instructor gets in the way of my click one more time I'll ... Another day later: I know it's 750 points but it's just the same round and round and round and round and roundandroundandround and I think I'd like some nice soft walls please ... I am not alone. Everyone finds this with one thing or another, and it's part of the mechanics and psychology of the game. All levels in MMORPGs depend on building points, AFAIK. The points per level is always an exponential progression, AFAIK (or similarly increasingly steep if not actually exponential). For those not familiar: exponential means that the distance from one level to the next gets bigger and bigger the higher you go. So from 10 to 11 might be 1,000 points, but 20 to 21 is 10,000 and 40 to 41 might be 100,000. Etc. This means 98 to 99 will end up being something astronomical like 100,000,000. MMORPGs do this so that only a small proportion of players end up getting huge levels, because they know that their bread and butter is bragging rights. You can't brag about what everyone has, so the game must be structured in such a way that only through extraordinary efforts will players get those huge levels. Thus, every method for getting points should look good at first, but after a while it must become hard work or everyone will be doing it and there will be no achievement. I don't think you're really unaware of this, but you aren't happy with the balance. You'd like it 20% less difficult and simultaneously 20% more fun. I'm sure this is a constant subject of debate within the corridors of power at Jagex. Make the game too difficult and no one can be bothered playing. Make it too easy and no one gets that feeling of pride that goes with achievement, so too easy means you'll lose players too. At the same time, the writers know that people will tolerate hard grind if there's enough fun along with the achievement, and are constantly trying to write new quests and mini-games to add fun for those who don't have the patience to grind. Jagex wants as many players as possible, so they're trying to include people like you, who've hit the patience limit but will stay on for fun stuff, as well as those who will stay to the bitter end to get that blasted 99 even if it means clicking a brick wall 500,000 times. Time: It's not fair, there aren't enough hours in the day. But you have exactly the same number of hours in the day as me. If someone really wants to spend twelve hours a day sitting at a computer playing a game then that's between them and their psychiatrist. Whether that's unhealthy or not, it's certainly a sacrifice of a sort, and the reward for it is that they'll do better at Runescape than someone only willing to play for a couple of hours a day. Think of it this way: research indicates that the difference between the most successful and the not so successful in any group of 18yr old high achievers is not genius or talent, but time. Yehudi Menuhin or Yo Yo Ma or Mozart or Einstein weren't that much better than their peers, but they did all spend over 10,000 hours on developing their skills over a ten year period. When I was just starting I'd see some lvl130+ and think "How cool is that, they must be able to do just about everything in the game" but I didn't think "It's not fair that they can do just about everything in the game". They've spent thousands of hours, probably over at least a few years, to get there and I don't envy success, I admire it. As for rudeness, yes it's immature and juvenile for lvl130s to go swaggering around calling everyone 'noob' etc. Happens everywhere. It's immature and juvenile and utterly beneath contempt and really rather feeble-minded. Hmm. Now I'm beginning to wonder if calling them on their immaturity isn't in a similar vein... BTW, you're more Engels than Marx. Marx was more into the redistribution of wealth and power, Engels just wanted a world where everyone could have as much fun as the rich, which he was.
-
Weekly Poll: Random Event rewards...?
I've tried it six times, I think: one steel platebody, three cabbages and two irrelevants (by which I mean stuff around the level of a bronze sword).
-
Mining access to Lumbridge Caves
Thank you, you are a genius. I tried the suggestion made in the second thread you found: walk north one square and try 'use' again on 'hole' and hey presto, out comes the pickaxe and after a moment's toil I'm through. Why didn't I think of that? If you want to mine through something you obviously need to stand far away from it, right?
-
Mining access to Lumbridge Caves
You might be thinking of the passageway out of Lumbridge Castle cellar. You need to unblock that to do Lost Tribe. There is another passageway beyond that, basically south of it, which leads into Lumbridge Caves and directly south to the Tears of Guthix mini game. There's no need to unblock that one to complete either quest.
-
Mining access to Lumbridge Caves
Thanks for letting me know. I've tried for about that length of time, maybe just one more minute will do it.
-
Mining access to Lumbridge Caves
Approach hole from Dorgeshuun side. Move cursor over hole area, revealing options: squeeze through hole, walk here, examine hole, cancel. If cursor is a bit off you get all options twice, once for each side of the wall. I've now done every bit of experimenting with each set of options from both sides. If I choose 'walk here', nothing happens at all: no movement, no print in the text box, no pop up, nothing. If I choose 'examine hole', the ordinary response text box says 'A narrow hole in the wall'. If I choose 'cancel', it cancels. So I choose 'Squeeze through hole' and I get a pop up text box saying 'The tunnel is blocked with rocks' and the blue 'Click here to continue'. I 'click here'. Whether I already have my pickaxe equipped or equip it at this point, moving my cursor over the area still only gives me the same options listed above: squeeze through hole, walk here, examine hole, cancel. Trying any of those gives me the same consequence as listed above. There is no option to 'mine', 'dig', 'clear rocks' or anything else. If the pickaxe is equipped 'use' is not an option. 'Operate' is an option, but just gives me 'There is no way to operate that item'. So I un-equip the pickaxe, and try 'use' while it's in my inventory. Once 'use' is selected text appears in the top left of the screen with 'Use rune pickaxe ->" and the only thing that appears after the arrow, when I move the cursor over the area, is 'hole'. I select that and the text in the top left is replaced by 'Squeeze through hole'. If I then click on the hole I'm back to 'The tunnel is blocked with rocks'. And to really rub it in someone just walked through and back out again.
-
Mining access to Lumbridge Caves
I assume the error is me missing something simple. It could also be a rebootable: something which clears up next time I try that area after I've logged out, restarted my computer and logged back in again. But if I do that and it's still happening and I can't see anything else I'm doing wrong, I'd better ask Jagex about it.
-
Mining access to Lumbridge Caves
Thanks for the quick responses. Yes, I've done Lost Tribe and Death to the Dorgeshuun. Yes, I've noticed that you can be clicking on the other side of the wall to the one you want. Yes, I've tried 'Use' dozens of times, but the only thing I can 'use' the pickaxe on is 'hole', and nothing happens. All I can get is the squeeze through hole option, which gives me that the hole is blocked by rocks, but it won't give me an option to mine the rocks and 'use' is umm, useless. Same from both sides.