Bind, the only "freezing" spell for the F2P mage. It has a duration of 5 seco - ... wait, 5? More like 1 if you ask me. When you cast Bind, your opponent will be frozen immediatelly, even though you're still casting the spell, which already has a casting time of around 2 seconds. :? Which leaves your opponent 3 seconds of being "frozen". After, you may want to go to a safespot, but because of Bind having such a short duration, your opponent will already be running towards you again while you just moved one square. You'll never have enough time to cast 1 Fire Blast, which also has a casting time of like 1.5 seconds, being horrible inaccurate (even on people with rune armour you will see splashes often), and only has a max hit of 16. And those silly -5% weakening spells isn't going to help you much either. The max + magic bonus a F2P mage can have is +39, and most of their defence stats are around +20/+30. that's nothing. F2P mages are pathetic when it comes to combat, which is lame imo. A ranger can be a good tanker, while still being a good damage dealer (18 on rapid), melee-ers can hit up to 31s with their 2H's, and mages can hit a 16, but most of the time you'll see something between 4-12. This is seriously annoying me. I love mages, I always am a mage on other MMO's, and I want to be able to be a good mage in F2P too. All I want is Snare, Wave spells and maybe those -10% weakining spells. I'd also like to see Splitbark becoming F2P. I mean, who ever uses that in P2P? It's mere garbage.