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Jehosaphat

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Everything posted by Jehosaphat

  1. No offense Earth, but I want a teacher who won't accidentally blow my arm/head/leg/hand/foot off.
  2. Time to go find someone who can helm me make explosives....
  3. Kemios swears a lot, then tries to heal his arm.
  4. Kemios tries to create some small sound, earth, and transmog grenades. (Explosives experience pl0x)
  5. Kemios walks a good distance outside the city - a.k.a into the middle of nowhere - and tries to create a sonic bomb with sound magic, earth magic, and transmog. And no necro xp for the skeleton crew? Darn.
  6. Kemios digs up his stock of bones, and tries to animate a few skeletons to help him run the trebuchet.
  7. Kemios flies onto the roof of his castle, and starts building a trebuchet using earth magic.
  8. Kemios just sorta wanders about aimlessly.
  9. Kemios looks around to find out where the hell he is. (I assume we started... and dang, I haven't been to a session in FOREVER.)
  10. Back in my day, I didn't have to see these annoying "back in my day" threads every 2 weeks or so. And back in my day, the idiots telling you to say your password backwards in varrock square were still prevalent.
  11. Shame on you for forgetting the main rule of Dungeoneering, Grim! Rule 1: If it didn't exist, it does now.
  12. [hide=Spria's Dungeon] [/hide] I figured this was worth the necro-thread. The goblins, wolves, and minotaurs in there didn't drop anything special, although there was a noticeable lack of wolf bones.
  13. Well, it looks like no Dungeoneering tonight. Bummer. SoN anyone?
  14. I usually don't post in Hegemony, but...
  15. Sorry, guys. I got sucked into some IRL stuff.
  16. You can train in whatever you want. My character, for instance, specializes mostly in sound magic and transmog magic. Grim specializes in fire magic, and Poseidon specializes in drowning himself.
  17. Ares - You try to jump to the next building, but miss and break your ankle. Icu - You try climbing a building, and end up falling down next to Ares, also with a broken ankle. Nex - You're already in the city. Hex - You're still alive. You waddle faster towars the hospital, when the bandage on your foot comes loose. I find it funny that you guys get the lowest rolls during one of the more crucial parts of the game.
  18. Ross - You get up, rubbing a nice bruise on your forehead. You look around, and realize that everything looks rather dark.... You then see the Empire State building slowly falling in your direction. Icu - You run around in your armor some more. +0.3 fitness. Mather - You only succeed at making yourself bleed more. Which, considering the amount of poison in your bloodstream right now, might not be a bad thing. Hex - You throw some mud at the collapsing building, then realize that anything you can do isn't going to make much of a difference. You fail to get out of the way of the collapsing building. Nex - You launch yourself to the height of the bats multiple times, only gaining you stranger and stranger looks from the young street urchin. +0.2 aerokinetics.
  19. Icu - You run around in your armor a bit, getting used to it. You are then grabbed by Ares, who then temporarily leaves you behind as he jumps onto a building. Hex - You continue waddling, and hear some loud noises behind you. You look behind you, and see the Empire State Building falling down in your direction. Nex - You catch up to the boy and Jen. +0.2 aerokinetics. Ares - You grab Icu, call him an idiot, then jump towards the nearest building and land, ironically, flat on your face on the roof of the building. Mather - You manage to separate some water from the sewer sludge and use it to clean your eyes. There is still the matter of your hand having been in the pointy, poisonous creature's mouth, though. +0.2 hydrokinetics.
  20. Icu - You fall on your face again. Mather - You fail to remove the creature's poison from its mouth, and accidentally fling it in your eyes instead. Hex - You bandage your foot, and begin waddling toward a hospital. And there is no difference, sometimes I type an a, sometimes I type an o. Ares - You jump around, and soon find Icu continually falling flat on his face. +0.2 aerokinetics. Nex - You manage to put yourself out, and launch yourself in the boy's direction of travel using aerokinetics. +0.2 aerokinetics.
  21. Icu - You can do better stuff, and you can do simple stuff better. You fall on your face. Nex - You light yourself on fire as you run. Ares - You launch yourself onto the roof of another nearby building with aerokinetics after failing to find a flag. +0.3 aerokinetics. Hex - You cut your foot in half on accident. Mather - As you grab the corpse, you accidentally stick your hand in its mouth. A good deal of its mouth happens to be pointy and poisonous.
  22. Icu - You make some plate armor. +0.2 allokinetics. Hex - You change your heavy sword into 2 of those swords. +0.2 allokinetics. Ares - You sit down, and hear a loud creak below you, then something falling. You realize that the building is beginning to collapse.
  23. Icu - You practice with the katana. +0.2 melee. Nex - You make 5 heat-resistant ice sculptures. (Tell me what shape they're in.) +0.2 hydrokinetics, +0.2 cryokinetics, +0.1 pyrokinetics. Ares - You don't see anything moving. Hex - Your big sword is still the same shape and size as it was before. Mather - You punch the critter in the eye, and it dies. +0.1 melee.
  24. Hakon - You try to land on the beast, but miss. It starts eating your feet again. Hex - You do metallic batting practice. +0.1 fitness, +0.1 melee. Ares - You see the top of the Empire State Building looming above you. You then aero-jump off the roofs of neighboring buildings to reach the top. +0.4 aerokinetics. Nex - "If you're with the lady who saved my sorry [wagon], then sure. And you're welcome." The boy then flies off toward Jen. Icu - You give yourself a few minor cuts with the glowing katana.
  25. Hakon - Sorry, remind me where the heck you are again? Icu - You bandage your wounds well. You then make a katana out of some metal, and it appears to glow much like your dagger. +0.2 medic, +0.2 allokinetics, +0.1 lumokinetics. Ares - You get yourself thoroughly lost. Jen - You mend your ankle with hydrokinetics, and manage to shoot a lamp 300 yards away with your sniper crossbow. You retrieve the bolt from the shattered lamp, and fail to make any extras. +0.2 hydrokinetics, +0.3 aiming. Hex - You're already awake, and you don't have a staff. Nex - That's not an action.

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