Everything posted by Blake
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11-Dec-2012 - Player-Owned Ports
Or Teamviewer
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11-Dec-2012 - Player-Owned Ports
I think it can roll over if you leave one over the reset. Or maybe the meeting missions don't count. Is there any way to remove bad traits? Got a captain for 2500 that has 200/200/500/200, but he has 2 -50 traits :(
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Level Mod and Skilling in Dungeoneering
Lets say a floor gives you 100k xp. Doing a rush (normal) floor takes 10 minutes, and killing everything (+10% mod) takes 15. In 30 minutes, you can do... 3 Floors @ 10 mins (no lvl mod) = 300k xp 2 Floors @ 15 mins (+10%xp/fl) = 110k*2 = 220k xp You can see why it's better to skip. Even if the numbers are way off, it still has to be a very short amount of time longer for the dg to make killing worth it.
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Low Level Combat Leveling
You want to kill things that minimizes the times not attacking, and minimizes overkill. Overkill is hitting lower than you normally would because of low target HP - for example if the target has 10 hp, and you roll a 1000 hit, you lose 990 damage that you would have done. So, lower level things aren't always the best to kill.
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2K7 DIY - Fresh Start
Glad to see you back again :)
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11-Dec-2012 - Player-Owned Ports
Is the crew level max 5? I have a bunch of crew at 5, none above though.
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11-Dec-2012 - Player-Owned Ports
I have two regular missions that require 6000 combat :(
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11-Dec-2012 - Player-Owned Ports
I got one of those, with the trait that increases combat, so she's like 300cb/350sf :D
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Blake's DIY Blog - Started Ironman!
- Today...
- 11-Dec-2012 - Player-Owned Ports
Whaaaat how'd you get that lucky haha EDIT: is Ai Jei in the first set of islands? maybe that's why- Scroll Data (Player Owned Ports)
Here's getting one...- 11-Dec-2012 - Player-Owned Ports
Here's a scroll mission. I need 5000 morale, which is going to be hard to get even 50% of...- Today...
- 11-Dec-2012 - Player-Owned Ports
Good luck! And thanks for the info earlier to my question guys. What scroll are you going for?- 11-Dec-2012 - Player-Owned Ports
I haven't failed a mission or anything yet, so could someone tell me how/what happens when you fail? How does crew die? How does your ship get damaged? Can you lose a ship?- Construction training and some others
- Construction training and some others
- 11-Dec-2012 - Player-Owned Ports
Still, send your extra crew on those missions so they level up. Especially with a cyclops, for the 10% bonus- Blake's DIY Blog - Started Ironman!
Did the quests for Temple Trekking, and the double chest was on double drops weekend. Right now I'm working on 90 RC, as I'd like to be able to use the ports.- 11-Dec-2012 - Player-Owned Ports
To add to above - Staunch - will sacrifice itself to save a crew member- 11-Dec-2012 - Player-Owned Ports
Just sent out my last voyage for the day... Didn't really waste any time since the day reset, so it took 3.5 hours to do all the voyages for a day.- 11-Dec-2012 - Player-Owned Ports
I just unlocked the skull islands too, and still can't build the workshop.- 11-Dec-2012 - Player-Owned Ports
I think you get 2-3% progress towards the next zone with each successful mission. I'm at 84% right now.- 11-Dec-2012 - Player-Owned Ports
Those are resources that you can use to give a small bonus to your expeditions. Pretty sure you get the choice of using them on the expedition screen. Yeah. To be more precise, to find it - click voyages at the top of your screen, and in the bar where your ship is and it says Edit Ship, Crew Roster, and Add Effect, if you click add effect, they will show up. They just give 10% boost to a stat or something.
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