Jump to content
Due to the significant updates that have taken place, you now need to login with your display name or e-mail address, NOT your login name. ×
Due to posts that are 5+ years old being rebuilt, some of the older BBCodes may not have converted properly but still be in the post. Most posts are unaffected but some using what was our custom BBCode (like [spoiler]) will be a bit broken. ×
SirTommy2005

Level Mod and Skilling in Dungeoneering

Recommended Posts

I've been reading some dung related and noticed a c6 med SOLO is suppose to take 20 mins (I take around 25-30) and was wondering if people are just rushing it (no bonus rooms, pot for skill doors)

 

Which brings me to level mod and skilling.

 

Is trying to get the max 10% from level mod a good thing. How do I know during the floor I have killed enough for the 10%. If I should not try for level mod max, is killing the mobs on guardian doors enough to avoid the -10%?

 

Also about skilling when on floors. I know fishing and wood cutting are very good because of the speed. Cooking is also decent which makes me wonder is there any skilling in dung I'm neglecting?

Share this post


Link to post
Share on other sites

No. Getting the max 10% level mod is pretty much never worth it. You have to kill around 90% of the monsters in a floor.

 

ONLY kill monsters within a GD. Nothing more.

 

Skilling should only be done when completing your low complexity floors (1-29). Should only do fishing/wcing tbh.

 

Also, a c6 med solo is supposed to take ~10 mins for the average player, give or take. Maybe even less as more EoC tactics are discovered.


douvdFX.jpg


 


Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

Share this post


Link to post
Share on other sites

^ What Sonikku said though I'd replace '10mins for the average player' with '15-20mins for the average player, 10mins for the insane dg meta gamer types who manage times that the rest of us struggle to come close to'

  • Like 1

Plv6Dz6.jpg

Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

Share this post


Link to post
Share on other sites

I'm very avarage, but can clear a med with 1-2% mod (still high exp) in about 12-14 mins. Sub 10 has been known to happen, but it's more for the pro's.

Share this post


Link to post
Share on other sites

But its worth to kill stuff as you can get -20% for run through rooms like crazy.


"Mieć milion i nie mieć miliona to razem dwa miliony" A. Sapkowski

Share this post


Link to post
Share on other sites

I do 1-30 C6 small rushes, killing only GD rooms. For my 30+ meds I aim for 10% mod. They take 20-25 mins. Usually you can get 10% by killing all monsters except for dead end rooms. In dungeons with many dead ends, you may end up with slightly less % though. Same goes for only doing GD rooms: if there happen to be very few in the dungeon, you'll go deep into the negative percentages only doing them.

 

It may not be recommended for optimal speed and xp/hour, but I find I get very inattentive and start making mistakes (leaving doors unlocked, rushing into boss room by accident,...) if I rush dungeon after dungeon. I get more fun out of DG and can play it longer at a time when I "complete" dungeons.

 

Not saying I recommend my tactics -definitely not if you're looking to maximize xp/hour-, just pointing out that you should find the style that suits you.

Share this post


Link to post
Share on other sites

The faster time it takes to complete the DG makes up for the negative level mod%.

 

This is pretty much better than obtaining 10% levelmod 100% of the time and has been proven that killing GD only monsters is the superior method.


douvdFX.jpg


 


Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

Share this post


Link to post
Share on other sites

I've been reading some dung related and noticed a c6 med SOLO is suppose to take 20 mins (I take around 25-30) and was wondering if people are just rushing it (no bonus rooms, pot for skill doors)

as I said in the other thread, 20 minutes should be considered very slow for anyone who is trying for speed. To maximize speed/xp per hour, only clear GDs and puzzle rooms that must be cleared (mime, second page polter herbs w/ lots of range mobs, etc.), don't skill and try to collect herbs/mats to pot for doors as you do the DG. I suppose if you value fish/wc xp highly, fish/wc in solo meds is not a bad thing to do, but that's obviously going to hurt your times and xp/hr. Read the DGS guides (http://www.xp-waste.com/official-dgs-guides-and-other-resources-t2328.html) and consciously think about things like gate placement and where the biggest/critical path is.


DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

Share this post


Link to post
Share on other sites

Lets say a floor gives you 100k xp. Doing a rush (normal) floor takes 10 minutes, and killing everything (+10% mod) takes 15. In 30 minutes, you can do...

 

3 Floors @ 10 mins (no lvl mod) = 300k xp

2 Floors @ 15 mins (+10%xp/fl) = 110k*2 = 220k xp

 

You can see why it's better to skip. Even if the numbers are way off, it still has to be a very short amount of time longer for the dg to make killing worth it.


2s0cxth.png

Share this post


Link to post
Share on other sites

Lets say a floor gives you 100k xp. Doing a rush (normal) floor takes 10 minutes, and killing everything (+10% mod) takes 15. In 30 minutes, you can do...

 

3 Floors @ 10 mins (no lvl mod) = 300k xp

2 Floors @ 15 mins (+10%xp/fl) = 110k*2 = 220k xp

 

You can see why it's better to skip. Even if the numbers are way off, it still has to be a very short amount of time longer for the dg to make killing worth it.

 

Like maybe 10% longer? >.<

  • Like 1

Archermanme.png
Quest Cape Achieved on November 14, 2007

Iron_Archer.png

Items Acquired

Crystal Pick and Hatchet

Berzerker Ring x 3

3/28 Barrows Items

Share this post


Link to post
Share on other sites

It will take you more than one minute to kill enough creatures to get that extra 10%.


flere_imsaho.png

 

 

As the size of an explosion increases, the number of social situations it is incapabale of solving approaches zero.

Ensure you are not a social situation.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.