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zoth01

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  1. Nex armors are pretty good, but you're giving them the wrong use. You want to use superior elite void at Nex: it's top dps at zero cost. T90 is also great at nex, since the armor can last you for ages. TLDR: void/T90 at nex. The best use for nex armors: - QBD (it's a noticeable difference in terms of defense trust me); - GWD (even though it's not mandatory, it's worth buying nex armor to camp bandos/arma to max attack,strength, and range. Use T70 for Kril you'll do infinite runs with attunned ectoplasmator) especially because it's the best exp in the game if you're trying to max (around 300-400k exp/hour + profit) - that's it. In other places, pernix still surpasses T70, but there's usually a better alternative for the cash. Regarding upgrades, you ALWAYS want to prioritize weapons: when everything else fails, you still can use void for free, but the dps from the weapons cannot be replaced by anything else. So buy drygores. After that, consider your general tastes: - T90 tends to be the best option for bosses like Nex and Araxxor: if you do those regularly it's worth to buy malevolent and sirenic - Do ports, get lvl85 magic weapon (unless you make quick cash to go for T90 weapons) and then focus on armor. - Get superior elite void: vorago, nex, qbd, rots, all those are places where void is a good option. Eventually its worth to get Nex armor if you're swimming in cash or if you use stuff like QBD as your primary source of income (in which case I'd say keep pernix), but since you said it yourself that you only focus on a few bosses, get T70 for your everyday needs and invest in damage (aka, weapon).
  2. To people complaining about bugs.....you have companies like Blizzard that spend lots of time with betas and PTR's: still lots of bugs after a patch release. Why complain, it's not like jagex does it on purpose, some thing are just hard to catch. I really like the update (will only renew sub tomorrow), but I think there's a lot of things to improve, like: - F keys not working due chat; - Some monsters are extremely weak atm (glacors for example) - We should be able to customize the action of the item when we drag it to action bar (so we could drop leaping trout and other kind of items); - Examine should open your combat tab to show weaknesses of the monster; Just to mention a few I've seen/heard about. But I totally love the update, especially since it benefits skilling (not to a big extent, but to a already great one), it allows more diversity in pvm, it encourages pvm in groups (we can finally have one person tanking properly, even though it's not really needed atm because the bosses are so weak), makes dungeoneering fun (because those stuns are pretty dam useful) among other things.
  3. I'd advice you to do the work yourself. In the several weeks I did this activity, the obelisk_chat was completely useless since people just camped there waiting for a report.
  4. wow, 2% more melee dps....That's a freaking waste for my intentions with the rings, thanks a lot as usual quyneax :)
  5. It's very hard to predict these stuff, especially since beta keeps changing (look at sara brews example). One thing we know for sure is that when a bot nuke happens, the price of the famous buyable skills tends to rise: this refers to green-hides, adamant bars, etc. If I was you i'd stockpile on chins (you'd better max range now). The others are really up to your preference since craft/pray/construction/herblore are almost the same price. For example craft is atm 6-7gp/xp, construction can reach 11gp/xp, same with prayer and herblore.
  6. I'm at that point where I either keep going for maxed melees without things like kiln cape/imbued rings or I waste significant amount of time (especially in the imbued rings) and save time maxing/get benefits when I start pvm. The deal is, what's the value of these items? - Berserker ring, in an hour, what would be the increase on experience (let's assume maxed stats with overloads for the sake of being simpler). - Berseker ring (i) - Fight kiln cape - Blisterwood weapons polearm fully charged (vs uncharged) In terms of experience, what gains would I get by getting those items? Are we talking about a 5% average again, or something really big, like 20%? I have no clue if stats like +8 strength bonus is a big difference or not. On a completely different note, after combat beta will it there be a difference (in combat lvl) when having 50 attack and 50 strength or 50 attack and 1 strength? I made a mage pure some months ago but now that I think about it, there will be no point since he will have more than 100 combat, no longer being a low-lvl account like I wished right?
  7. zoth01

    wow RS sucks now

    We get your point. You don't get ours. Although there are many things that the people that still plays dislikes, we still see the games as a fun one and with things that compensate. We play because we (still) have fun. How hard is to get that? If the game was dead the community would be much smaller.
  8. I do a lot of really small breaks (2-5minutes), but 6hours a day for me is pretty average. On my day off, unless I'm studying psychology or doing my research on lucid dreaming, I pretty much reach 10-12hours on runescape. Now that I wonder about it....Why am I not even maxed yet 0o ps: I don't care a bit about "playing for 10 hours is not healthy". When I am into reading, or sports, or even my research on lucid dreaming I can also do those activities for long periods. I do what I like and I have fun doing it :)
  9. People are making guesses way TOO early. It's not probable that jagex downgrades items like slayer helm. If the exp rates are not getting any higher according to jagex, then no point on removing the bonus. Same with void, especially if you consider that void is useless for anything other than pure offensive setups. So you won't be doing boss hunting with it anymore, but you probably still want it for lower lvl monster camping. Defenders are also getting a revamp if you read the stuff some weeks ago, so clearing them out of the equation isn't worth, although I would risk saying that for melee purposes dungeoneering will remain on top for off-hands. You can for sure put things like bandos boots > dragon boots, but the amount of situations where this clearly is going to happen is very low. Mostly rings and amulets are areas which you can pretty much cover, but even then, we still need to wait for jagex to rebalance certain stats (amulet of defense/accuracy or avas).
  10. If I choose to lvl 90-99 on c2 fishing, will it be worth to upgrade my ring to tier 8? Will I get significantly more fish and increase xp/h? What type of floors should I be doing, does it matter? Also I heard it was good exp for both fishing and woodcuttting. Would wooductting in c2 better than ivies?
  11. Why are snapdragons going down for such a long time? I thought it would just be a temporary thing, but they keep going down to the point they are close from being replaced by spirit weed 0o I have around 2.5k and still 200 seeds, should I stick to them at least until next bxp, or get rid of them for another herb?
  12. zoth01

    Chinning,

    Here: http://www.youtube.com/watch?v=SOJfuY3DLbY
  13. zoth01

    Chinning,

    Nechs are a good option if you're looking for crimsons aswell (and drops!), but ape atoll will still be best for experience and doesn't have slayer requirement unlike nechs.
  14. Wouldn't runecrafting or hunting grenwall spikes still be better than all those alternatives? I can reach pretty high focus while rcing, but it's a pretty high dump on exp (since runespan goes around 100k)...but seems more efficient than going 200 hours for a 30-40m profit with rocktails? As for hunter I pretty much cover the ugune seeds for the rest of the year with draconics (especially since I won't get them from lair due already being 99 fm), but I go no clue how profitable greenwall are these days.
  15. Those options provide too low income. I've been using superheat for smithing and green d hides for crafting, and 12k smith exp for profit is even worse than dropping c2/barb fishing and head rocktails.
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