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Ambler

Monster Hunting Team
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Everything posted by Ambler

  1. [hide=patch notes] Graphical: Some variations to auto-attack animations have been added for short swords, staves and bows. The cow models around the game have been updated to be of the same standard as the cows seen in the Ashdale tutorial. The animations used on white wolves have been improved. A small floating triangle in the Chemists house in Rimmington has now been removed. The ramokee outfit no longer changes to its default colour when wearing a completionist cape. The inventory icons for mah energy have been updated to be more consistent with other Divination energies. The trading interface header bar now scales in size based on the length of the players name you are trading with. Skills, D&Ds & Minigames: An issue that was causing the Conquest interface to claim it was too small to use, regardless of size, has been fixed. The camera controls in the Conquest minigame have been updated so players can now use the arrow and WASD keys. The camera in Conquest no longer jumps back and forth when moving the camera in a single direction. The Kingdom Management interfaces have been given a graphical overhaul. Stealing Creation familiars now have ‘Summon’ as the left-click option on their pouches. Using the Minigames interface to teleport to the god statue south of Yanille now takes the player to the Yanille lodestone, as opposed to the Ardougne one. The messages displayed in the chatbox when making variations of Magic and Ranging potions has been fixed. A very subtle sound effect has been added when a log is added to the inventory through woodcutting. Quests, Challenges and Achievements: Some tweaks have been made to animations found in the Blood Pact quest. Reese now holds a bottle of poison when he completes the pact in the Blood Pact quest. A client error that was occurring when players destroyed weights during Stolen Hearts has been fixed. A grammatical error in the Jungle Potion quest guide has been resolved. The Desert achievement 'Staff on Stryke' description has been updated to state that a full slayer helmet is required, not just a slayer helmet. It is no longer possible to complete the 'Chain Store' task without meeting the 25 Defence requirement. The "Your Task list will now show you Tasks appropriate to the area in which you find yourself." Message has been removed. Other: The Player-Owned House book interface has been graphically updated. Some minor grammatical errors on the descriptions of the Minigames interface have been fixed. Some audio feedback for when players receive bonus XP has been added. The fidelity of the "Ga'al" music track has been increased. Music around the Cooks guild is no longer Jungle/Karamja music. A spelling mistake on the Kal'gerion notes (part 5) has been fixed. Activating the Explosive Firemaking override no longer causes Bomb Firemaking to activate. Some grammar within certain Quick Chat phrases has been corrected. Croziers once again appear on the Dragon Keepsake Box whitelist. Players will now receive bonus XP whilst wearing demon slayer equipment when killing abyssal demons. Several emotes have been adjusted to cancel if the player is attacked. Private messages from JMods no longer appear in the main chat window when private messages are toggled off for that chat pane. References to the Squeal of Fortune have been removed from the helper interface. The Doomsayer's warning message interface has been graphically updated. OMGE Fixes: Players who play RuneScape in minimum and low detail modes will now see that, when paying a visit to Ashdale, some locations have been recoloured to be better suited to the material that the location was built out of. The Gnome Shopkeeper in Burthorpe has had his ‘Trade’ and ‘Talk’ options swapped round for easier access to the shop. The outside of the Divination tutor’s over-head icon has been tweaked to be less pixelated. The Refer a Friend interfaces have been removed from around the Gielinor. A missing skybox within Ashdale has been added again. A selection of achievements which were used for a previous tutorial have been removed, such as the ‘Escort Duty’ series. Some tweaks have been made to Fara's platform to make it feel more integrated with the game world. Some tweaks have been made to the Gnome Shopkeeper's shop to make it more clear to new players that he is running a shop. The Gnome banker and Gnome shopkeeper in Burthorpe have had their models updated to match the higher quality gnome models currently found around Gielinor. The click area of the bank stand beside Fara has been reduced. Fires can no longer be lit beside Fara. A confirmation has been added when turning on the Path system, as it will clear any current Daily Challenges. The challenge-specific tutorial popups close when speaking to Fara whilst on the Path system. Some tweaks to Fara's dialogue have been made to explain the Challenge system more succinctly to new players. Several pieces of redundant content around the Burthorpe / Taverley area which was previously used in an old tutorial have been removed. The "It's carnival time!" message which was appearing for some new players on logging in after the tutorial has been removed. Some floating wooden steps used in Ashdale have been removed. The players' feet no longer appears through the wooden supports used in the Ashdale mine. Gudrik no longer disappears briefly during the church cutscene in the Ashdale tutorial. Engine Fixes: Resizing the game window will no longer leave a trail behind it of what was there before.[/hide]
  2. I approve of the void buff. :thumbsup: edit: Dragon Breath is currently broken, hits 2 (maybe more?) times on larger enemies if facing west...
  3. Will read all the books at the end of this season (Basically, when I have enough money saved)
  4. Well assuming you use 1 charge every 45 seconds, that's 80 feathers/hour, costing roughly 1.9m/hour (give or take)... If you used ults every 45 seconds you could profit and get half decent xp rates at something like Frosts or Glacors... You could actually profit, just.
  5. That kind of sucks, there have been a few false bans for botting recently, but they're normally revoked ASAP when the appeal's sent... Meredith was feeling kind: So... What are the display names? :unsure: edit: https://twitter.com/JagexSupport/status/457275013549146112
  6. Starting watching GoT... This is true.
  7. Was posted by the Jmod who makes it, so I assume he did it as a joke for twitter :p
  8. New companion app update maybe...
  9. Rawssy is lolzer0... Really? L
  10. Ana decided to not kill off a god for once and give us a DG update teaser...
  11. Cabbage Facepunch Bonanza Brassica Prime and Marimbo have appeared near Lumbridge and the Cabbage Facepunch Bonanza has kicked off! Also XP-giving Guthixian butterflies spread their wings once more. Read on to find out more, or log into RuneScape right now! Cabbage Facepunch BonanzaSpring event, free players and members. For our annual spring event, you voted for a Sixth Age battle between Marimbo and Brassica Prime. It's here - and RuneScape's never seen a contest quite like this! For two monkey-punching, cabbage-crunching weeks, the Cabbage Facepunch Bonanza is underway! Head over to the former Saradominist war camp near Lumbridge to find Marimbo and Brassica Prime facing off while Holstein of the Godless looks on - baffled and a little uncomfortable. They're holding a contest to determine who's the better god (or Godless), and their followers are competing in an underground arena in their name. To play, pledge your loyalty to Marimbo, Brassica or Holstein. Be sure to stick your speakers on, as the three are voiced by the mighty Mods Michelle, Raven and Liono! Then, enter the circular zone between the two thrones. When there are enough players, the minigame will begin. The Cabbage Facepunch Bonanza is played on a large field, with a safe zone on either side. It's played in a series of rounds, in which players have a short time to run from one side to the next while avoiding hazards. Earn points by getting from one side to the next, mining cabbage ore and punching monkeys. If a player doesn't reach a safe zone in the time limit, or is killed, they will respawn in the middle zone as a gorilla. For the remainder of the game, their objective is to kill human players running across, earning points as they do so. The game ends when all players have become gorillas, or ten crossings have been made. Reward points earned in the game can be spent on cosmetic capes, active and passive abilities to be used in the Cabbage Facepunch Bonanza itself, and several handy items that you also voted for in a recent poll. Seedicide automatically destroys seeds when they drop in combat, for double the Farming XP you'd have got from planting them; patch bombs instantly clear a farming patch for the full amount of XP and items (noted); and slayer VIP tokens give you a choice of two targets when you next start a new slayer assignment. Although the minigame and most rewards will remain after the event is over, you have just two weeks to help your faction to victory, and to claim the awe-inspiring capes. Get punching! Enjoy, and let us know what you think over on the forums. The RuneScape Team Guthixian ButterfliesSeasonal D&D, XP rewards are members only. Last year, we let loose swarms of Guthixian butterflies as part of the Tribute to Guthix event. In memory of the slain god, the butterflies are back. If you're a member, catching a butterfly grants you a chunk of XP in your lowest-levelled skill - much like Tears of Guthix. You can gain XP for catching up to 20 butterflies each day. If you didn't before, you can collect up to 15 memories of Guthix by collecting butterflies. You'll get a memory every fifth catch, and can get up to four memories per day. If you don' t have them already, you can claim the three-piece butterfly outfit, Butterfly Dervish emote and Sword of Edicts cosmetic override from Memstix, just north of Falador. The butterflies will stay in game for two weeks - until the Cabbage Facepunch Bonanza ends. In Other NewsRead the patch notes for further details of today's updates. The Ninja Team have added two new sets of level 90 degradeable power gloves - the ascension grips for rangers, and the celestial handwraps for mages. These can be picked up from Order of Ascension members and celestial dragons, respectively, while on a slayer assignment for them.Solomon's got some traditional Easter emotes in stock. Head on over toSolomon's General Store now! [hide=Patch notes] The following fixes and tweaks have now been implemented. If you believe a change has not been documented, either in the patch notes or the news posts for this week’s update, please detail the change so that it may be added. As always, be sure to submit a bug report should you encounter a gameplay bug or graphical glitch in-game. Graphical: Minor stretching on the bat wand has been fixed. Taking damage from poison no longer cancels teleport animations. The inventory model for The Measure has been resized. A small texture issue with Mah has been fixed. Tooltips are no longer cut off on the Gear interface in fixed screen mode. Skills, D&Ds & Minigames: The range in Al Kharid's kebab shop now has a Cook at option. Quests, Challenges and Achievements: Zadimus' remains can now be buried correctly which allows players to once again complete the Shilo Village quest.Apep is now correctly stood behind Ozan in the scene at Draynor shore in the Stolen Hearts quest. An issue where text was being cut off in one of the chat boxes displayed during the Brink of Extinction quest has been corrected. Players no longer need a ring of visibility to get a holy cithara after completing Fate of the Gods. Other: The price calculated by the wealth evaluator for several degradeable and tradeable items now more accurately reflects their value. The requirements for teleporting using the Mask of Gloom/Helm of Darkness has been adjusted to give better feedback about why a player cannot be teleported.The boulder blocking the entrance to the God Wars Dungeon is no longer missing its Strength and Agility requirements. Banned guests can no longer spam a clan chat with Clan Admin messages by constantly attempting to re-enter the channel. The speed of the scroll bar has been changed on the emotes interface. Ninja Fixes: It is now possible to attempt to pull up a sapling from a plant pot with the chance of receiving the seed back. Players can now use marrentill on Player-Owned House incense burners if they are already lit to refresh the buff timer. Several of the Pyramid Plunder animations have been updated. The animation on the stepping stones east of Shilo Village have been updated. Players will now get a token amount of Hunter XP when dismantling traps which have been tripped by creatures. The first option on coconuts is now 'Use', making it easier for them to be noted at a Tool leprechaun.The first option on toad's legs is now 'Use', making it easier for creating potions with.The text shown when a sign of the porter depletes is now red so it stands out more.Engine Fixes: The maximum actions that can be performed by the client in one cycle has been changed from 6 to 9.[/hide]
  12. Great start to the day...
  13. I kind of want those uncut gems... Would be some nice crafting xp. :lol:
  14. http://runescape.podbean.com/2014/04/12/story-exposed-part-1/ Latest podcast, basically explaining how quests are made. Not much information about future releases, but: Elf Grandmaster quest is confirmed to be 2-3 hours+ in length
  15. Yeah... The account with it hasn't logged in since last April, and jagex won't give it to me. >_>
  16. 120 slayer cape on a player :) full size
  17. Saw on Twitter, so relevant... edit: And then this just happened... I quit ports.
  18. Yeah, was more in a rush to add a monitor than clean it up. It looks better now... Honest!

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