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Ambler

Monster Hunting Team
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Everything posted by Ambler

  1. Ambler replied to Abc1230's topic in Forum Games
    I'm a paragon now? I can't complain, though sadly all my posts contain this scary symbol, with no way of avoiding it, any post by Gwyn has this occurring also, as shown.
  2. Mainly because everyone's lazy and can't be bothered to run for an extra 20 seconds to loot the Zammy camp. :p
  3. Ambler replied to Abc1230's topic in Forum Games
    Looking forward to 2014, it's fun waiting to occur. Mainly for a 12-month gap from school stuff, to obtain a job and things similar to that.
  4. Jagex just needs to make range a viable dps method (Hello rapid fire = asphixiate, snap shot = wild magic, bombardment = detonate, and the main one: Fragmentation shot hitting 6 times. Also give melee some better Ults for dual wield. Frenzy is kind of bad. :lol: You then get the ability to barricade -> heal other your team if you remember a shield/runes, and be on par with seismic dps.
  5. 70% of people read my name as Amber the first time they see it, and then think I'm a girl until I correct them. Does that count? Probably not. Let's ask for a Harpy to post next, specifically Alg
  6. A 6 man seismic wand split is currently around 380m, and it could easily be a 5 man split if your team is good enough. I don't see how it's unreasonable to gain 10b or more from that over a long period of time. If you have decent enough luck and don't get trolled, you'll be averaging a drop every day or two. There are people who have recieved 20+ wands AND orbs, with splits varying from 150m to 500m. That's around 4 months of Vorago. If you want to average that out, it comes to 13b. That doesn't include the energy/regular drops, which probably add another 1-2b overall if you know how to dps and can guarantee yourself a regular drop or two per kill. Yes, it takes some time, but Vorago is the best money maker in the game if you put the time into learning it and getting a team together that won't scam you a drop, which isn't all that difficult, Jmods do look into people scamming wands/orbs, and contacting one isn't exactly difficult. If you say getting into teams is difficult, it isn't. There are plenty of people who will teach people who are willing to learn, me included. If you don't have the gear, learn how to kill a lower levelled boss first, or even better, learn how to bomb tank, as there is nowhere near enough people willing to do it. :lol:
  7. I have enough make-the-numbers-bigger games already... Oh well, let's have another.
  8. <Insert comment about how Zaaps' palindromic name is amusing here> The image loaded at long last... Very amusing.
  9. It took a few tries for me to get used to the mechanics/seeing what each brother could do, and also knowing when to runJmod tele away from attacks. Protip, never use rapid fire when ranging. :lol:
  10. I can load 1 frame every 20 seconds. I'll just leave it open for the next 10 hours and it might be done.
  11. If you specifically email [email protected] (rather than using the built in appeal) You're likely to get a reply pretty quickly from what I've heard, though when I was trying to find out information about accessing one of my older accounts it did take a few days. Though a few days is a fair bit better than months. Hope this ends well for you. :thumbup:
  12. I know someone who's saved up every Tectonic Energy drop he's had since he started Vorago, as well as put every Wand/Orb split he's received into Spirit Shards... He literally has nothing to do with all the money, as he's already got a couple of Tectonic/Sirenic/Drygore/Ascension/Seismic sets, and will most likely break his shard stack to get all of the pets, even if it means spending 10b or so overall. He's way too rich. :lol:
  13. That's a gif on my 5Kb/s download speed? I'm outta here.
  14. I'm assuming Akrisae doesn't exist, as there's no pet for him, though this is Jagex, and it is a Chris L boss... Also, rewrote the guide/summary thing, still a few tweaks to be added: [hide=Spoilers etc if for some reason you want to die to this a few times yourself before working it out] NOTE: AS I HAVEN'T PLAYED THIS THE MINUTE BEFORE RELEASE, IT WON'T ALL BE ACCURATE- I'LL ADD SCREENSHOTS WHEN POSSIBLE. Interestingly, range owned Karil/Ahrim, and also seemed to hit all of the melee brothers well, this may have been a bug with defence values? Idk, this may have been looked into and fixed. Mage splashed to hell on Ahrim/Karil, while demolishing melee, as expected. Melee was kind of meh, and not being able to attack Ahrim/Having to stay melee distance means drygorescape might not be viable for once. You need FOUR players to start this, no more, no less, instance is created by a player holding a "Barrows Totem"- A stackable item which is a reward from the barrows minigame (Approx 1/3 chance of receiving from chest ("You should expect one within a few runs") Path to the brothers is randomly generated, though it's just a simple path you follow to get there, just run- route is important for later. The room is divided into 2 sections by a large portal, each side will have 2 players, and both players will have to fight 3 brothers (Who you got was random from what I could see- Though Akrisae vanished and wasn't in this, so I assume he's been scrapped: No Akrisae pet, so I'd assume this is true) General brother strategies: THEY CAN ALL RUN! No more sara gwd style hit and run methods :( Also all stun immune- so no freezing etc. BROTHERS STILL HAVE THEIR EFFECTS. So Dharok hits higher the lower his health is Ahrim can lower combat stats (Hello overloads, how are you?) Karil reduces... Magic? I can't remember Torag can reduce adrenaline, might hurt if it reduces by a large amount, but not really going to affect you much. Guthan can heal what he hits Verac does more damage now with set effect... Autoattacks kind of hit badly, so meh. AHRIM: Will mage like normal, and occasionally fly ("Ahrim takes to the air!"), so I assume this means he can't be meleed. Also has a Turret of DOOM™ (10/10 for naming whoever chose that) ability, where he'll pick a spot and spin, with beams that hit 1.5k-2k per tick if they go through you- roughly 5 square range?. Can surge through, and being on diagonals avoids damage if you're far enough away. KARIL: Pretty much same as Ahrim, though instead of flying he can "take to the shadows" which makes him move VERY quickly, so melee isn't really viable here): Also has a Turret of DOOM™ attack the same as Ahrim's but with purple attacks instead of flame. Final ability is strange one, he can transform into a sort of flaming orb, if you wait 5 or so seconds it will explode, hitting 5k+ damage to any players in range (about 5 squares?) If you click it in time however, it can transport you to the other side of the room, this deals 500 damage the first time, but doubles with each use so use only when necessary. Failing to get to it in time gets you hit the 5k+ damage. Karil/Ahrim can also both stand on a pillar type thing in the middle of the room- This obviously stops them being meleed, so range/mage is your best bet here- both sides can attack them? Idk. Either Karil or Ahrim also has a purple lightning/bolt attack, basically a 4x4 cloud that flies across the room, hits ~2k every 2 ticks you're inside, can be surged through, though will be avoidable as it only covers half of the room width-wise, so possible to avoid it all just by standing in the right place. DHAROK: Standard melee attacks, a special where he says "Give it all to me!" If you damage him in this time, he'll hit the damage back to you when he has finished charging it if you (or anyone else?) is in range, this managed to 1-hit an invincible Jmod with 30k hp... So yeah. VERAC: Standard melee, also had a meteor-strike type ability you can run away from, that hits about 2k typeless damage, I think other melee brothers have this too. GUTHAN: Has a fun special where he throws his spear at you ("Guthan gets ready to throw his spear!") When it hits you, you get constant 500 hits until you run next to Guthan, he'll pull it out of you, hitting you for 1k, and stopping the bleeds. Also has heal-what-he-hits mechanic, and will just punch if his spear is lodged inside of someone's chest. TORAG: Can basically hammer you into the ground, knocking you over the head with his hammer with a very amusing animation, having someone else lure Torag away sets you free, though if you have a hurricane after you when this is happening, chances are you're dead. Surge/Escape worked while being hammered worked at RuneFest, but chances are that it won't work. Although Surge/Escape can be used at other times to avoid attacks. ALL MELEE BROTHERS: A tornado attack, basically repeated hurricane ability that follows you around, hits 1.5-2.5k/tick, Surge is your friend here, MULTIPLE BROTHERS CAN USE THIS AT THE SAME TIME- It hurts. Also a meteor strike ability, that seems to do typeless damage, can be avoided if you're running like mad, as it only has a few squares range from where you jump. ALL BROTHERS(?) (Might just be Verac): <NAME> ties your soul to a specific place, you get some green cross-hairs on the ground (If you've ever used detonate for some odd reason, that sort of marking), if you don't run to there, you get transported to the shadow realm, where you need to lure all of the brothers into some sort of clouds in the ground, once all have been lured you get sent back to the real world, and the battle continues, you cannot do abilities in this time, so adrenaline goes bye-bye if you're too slow. General area stuff: Some strange things on the ground, walking the brothers on these seems to heal them? Didn't really get to try it much, but it's pretty visible where they are, glowing orb things in the ground (Kind of look like divination deposit points?), about 2x2 squares in size, skirting the edge of the room will avoid this. [/hide]
  15. Well, it's possible for both the players and brothers to change sides mid fight, which I think might be the best method for this. Having 4 people ganging up on each brother one after another would most likely work best, you can solo Nex's blood phase (45k damage) in about 20 seconds, so having 4 players killing each brother with 50k health within 30 seconds of each other? It should be pretty easy*... *Special attacks that wipe out half your team not included
  16. I think the people who played it at runefest will have a massive advantage on launch, and there was also the livestream that showed off a lot of the mechanics, where we had nothing at all for Vorago. I think there's a fair number of people who have set up teams already, me included. :lol: As for mastering it, it shouldn't take too long, unless Akrisae is thrown in last second and kills everyone. :lol:
  17. It was 500 per pet at Runefest, and it will most likely cost something like 2b per pet, and there will be demand for energy for armour, and also energy for pets... :wall: On the plus side, I can see this thing finishable pretty quickly if the team has the method working, so the 500 energy might not be so unreasonable, as it should only take 4-5 minutes per run, with 1 failed attempt per hour, that'll be about 80 energy per hour per team... Not too bad, considering Vorago is 30/hour on average for a 5 man team.
  18. Surely [hide]it would be... [hide]Back. [hide]To. [hide]Front. [hide]:twss: [/hide] [/hide] [/hide] [/hide] [/hide]
  19. Shields are a straight-off drop from Barrows2, though it would have been a nice way to make them I guess.
  20. I wanted to see Chris L trying to multilog it at Runefest, but the computers were arranged badly. :sad:
  21. Palindromic names/words/numbers are the best thing in existence. 1000000000000066600000000000001 is an awesome number, a beastly palindromic prime to be precise. It just sounds so awesome, and it's prime. And it's palindromic. 1<42 0's>666<42 0's>1 is also one of them.
  22. I think I'd prefer Helring's option. Yay Zaros etc.
  23. It's pouring with rain, cold, and I've just cycled 8 miles because parents refused to give me a lift home from college. Brb being ill for a week.
  24. Ambler replied to Leoo's topic in Off-Topic
    I just cycled 8 miles in the cold and rain. Not the best weather to forget a coat. :wall:

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