Everything posted by Icuownage
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Warhammer 40k
I have my tokens and armies done if anyone wants to battle.
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Warhammer 40k
My reworked army! Is it legal? [hide] HQ Keeper of Secrets - 255 Type: Monstrous Creature Number: 1 Special Rules: Daemon, Fleet, Hit and Run(When Close to Enemies) Daemonic Gifts: Aura of Acquiescence, Sporific Musk, Instrument of Chaos, Unholy Might, Daemonic gaze WS: 8 BS: 4 S: 7 T: 6 W: 4 I: 10 A: 6 Ld: 10 Sv: 4+ Herald Of Slaanesh (Chariot of Slaanesh) - 115 Type: Cavalry Number: 1 Special Rules: Furious Charge, Daemon, Fleet Daemonic Gifts: Sporific Musk, Unholy Might, Rendering Claws, Aura of Acquiscence, Transfixing Gaze, Pavane Of Slaanesh WS: 5 BS: 3 S: 4 T: 4 W: 5 I: 7 A: 6 Ld: 10 Sv: 5+ ELITES Fiends Of Slaanesh - 240 Type: Beast Number: 6 Special Rules: Daemon Gifts: Sporific Musk, Rendering Claw, Unholy Might WS: 4 BS: - S: 6 T: 4 W: 2 I: 5 A: 5 Ld: 10 Sv: 5+ Heavy Support Daemon Prince of Chaos - 180 Type: Monstrous Creature Number: 1 Special Rules: Daemon Daemonic Gifts: Mark of Slaanesh, Iron Hide, Unholy Might, Aura of Acquiescence, Sporific Mask, Transfixing Gaze, Instrument of Chaos Ws: 7 BS: 5 S: 6 T: 5 W: 4 I: 6 A: 4 Ld: 10 Sv: 3+ Troops Daemonettes - 105 Type: Infantry Number: 5 Special Rules: Daemon, Fleet Daemonic Gifts: Rendering Claw, Aura of Acquiescence, Transfixing Gaze, 2 with Instrument of Chaos WS: 4 BS: 0 S: 3 T: 3 W: 1 I: 6 A: 3 Ld: 10 Sv: 5+ Daemonettes - 105 Type: Infantry Number: 5 Special Rules: Daemon, Fleet Daemonic Gifts: Rendering Claw, Aura of Acquiescence, Transfixing Gaze, 2 with Instrument of Chaos WS: 4 BS: 0 S: 3 T: 3 W: 1 I: 6 A: 3 Ld: 10 Sv: 5+ [/hide]
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The Land Of The Game
That post was 3 days old, so it's old business :P, plus you posted here too now, and so have I....
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The Back Room
In EU games, if you have an AI only match where you just watch. If you give it a few years there's some funny outcomes.
- Warhammer 40k
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Warhammer 40k
The Slaaneshi Army of Plaisance [hide] HQ Keeper of Secrets - 255 Type: Monstrous Creature Number: 1 Special Rules: Daemon, Fleet, Hit and Run(When Close to Enemies) Daemonic Gifts: Aura of Acquiescence, Sporific Musk, Instrument of Chaos, Unholy Might, Daemonic gaze WS: 8 BS: 4 S: 7 T: 6 W: 4 I: 10 A: 6 Ld: 10 Sv: 4+ Herald Of Slaanesh (Chariot of Slaanesh) - 115 Type: Cavalry Number: 1 Special Rules: Furious Charge, Daemon, Fleet Daemonic Gifts: Sporific Musk, Unholy Might, Rendering Claws, Aura of Acquiscence, Transfixing Gaze, Pavane Of Slaanesh WS: 5 BS: 3 S: 4 T: 4 W: 5 I: 7 A: 6 Ld: 10 Sv: 5+ ELITES Fiends Of Slaanesh - 240 Type: Beast Number: 6 Special Rules: Daemon Gifts: Sporific Musk, Rendering Claw, Unholy Might WS: 4 BS: - S: 6 T: 4 W: 2 I: 5 A: 5 Ld: 10 Sv: 5+ TROOPS Daemon Prince of Chaos - 180 Type: Monstrous Creature Number: 1 Special Rules: Daemon Daemonic Gifts: Mark of Slaanesh, Iron Hide, Unholy Might, Aura of Acquiescence, Sporific Mask, Transfixing Gaze, Instrument of Chaos Ws: 7 BS: 5 S: 6 T: 5 W: 4 I: 6 A: 4 Ld: 10 Sv: 3+ Seekers of Slaanesh - 210 Type: Cavalry Number: 10 Special Rules: Daemon Gifts: Rendering Claw, Aura of Acquiescence, 4 with transfixing gaze, another 4 with instrument of chaos WS: 4 BS: - S: 3 T: 3 w: 1 I: 6 A : 4 Ld: 10 Sv: 5+ [/hide] Still confused on some rules, but I hope it doesn't effect the gameplay too much
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The Back Room
Also calling JLo sell outs is extremely [developmentally delayed]ed. They ran a FREE game for ages. Just cause people are scared of change doesn't mean that when their current played game is being bought by another company, it instantly means they're sell outs. I mean, they could have been offered good money (better money than what they were probably getting from donations) and thus it was a good business deal. Jesus, players can be really freaking selfish.
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Warhammer 40k
SLAANESH!!! May the God of Pleasure fill our every whim! His divine beauty shall capture your souls to serve he; The Prince of Pleasure and Chaos itself! We shall prepare our oil ;) (Will post army when it's done (tomorrow))
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Warhammer 40k
Wait the Daemon rule is that? I was seriously having a difficult time finding it in the codex.
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The Back Room
Grim and the chaos one?
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The Back Room
http://www.minecraftforum.net/viewtopic.php?f=35&t=34079 Third post in. 8X size of Earth, proven. It's just so damn big.
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The Back Room
No, they have limits. They're just fantastically huge.
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The Back Room
To answer your question Resistance. I believe a minecraft map fully explored is 7x the surface area of the Earth. I think.
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Vestra Imperiosus Civitas
What about my scouts sent out a while back looking for fibrous materials? 1 I use stone to improve the wall around the village 2 I use stones to build a road to the new city plan 3 People are sent out to go find more animals to domesticate.
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The Final Frontier
Holy hell really? We need ship dueling.
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The Back Room
Even though they're good with land development, they suck with ore placement. Iron is not spread out and in so little quanitites as this game makes out, it's rather silly. (Although nice idea, if I was able to get biome mod working)
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The Back Room
I prefer cartographer, using minecraft. Minecrafts system of creating worlds is really good, and it makes for a quick easy map.
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The Final Frontier
'connected waiting for game signals' All I see is a ship :P
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The Final Frontier
Wait so what is the ship called, the prefix and IP? Falador 9001 192.168.1.3 Right?
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The Final Frontier
Sure I'll play.
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Vestra Imperiosus Civitas
Wait are we getting two reports? As you've only posted an events page, and I don't get what you mean by your statement on the events D: Anyway, My actions are I check in with all my inventors (Fire, Roads, Carts, Paper) - Not sure if action I check in with my buildings (Palisade, Granary, huge farm) - Not sure if action I begin to build pens and farms for the domesticated animals, they're all named and documented. Plans for a new city are drafted, it is to be located near the rocky outcrop. Reasons 1 - Easier availability of the resources located there, Reasons 2 - With the inventions of roads and carts underway, it would allow transportation between the two regions easier, and safer, Reasons 3 - Expanding our power allows scouting newer regions easier, and perhaps allows the communication with another village If the first two aren't actions, then I bank one action, leaving me with two banked actions. If they are, then the one banked action is used.
- The Back Room
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The Back Room
Sure I'll play.
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The Back Room
Along with all these new games, I want to propose a game (but it may take a while for me to develop fully) You know that Pirates game I modded a few times before I said I'm cancelling it because of the lack of notes. Well I was thinking of recreating it, and rechanging the world slightly (open to ideas) and making it more actiony at the beginning, as everyone practically spent the first session getting to a ship. Although, you don't neccessarily have to start off like that. Also as a rule for magic, I was thinking of including different types (voodoo, fruits (yes one piece, but they have potential and I wont make it stupid), general magic, alchemic magic, etc etc) but these would only be available as the story progresses, and are more specialised, as in you can't be an ice mage, and then a fire mage, and then a voodoo practictioner and then an alchemist. I am going to create a world, give it a history, and make events (that will change your story). It'll either be a weekly thing (as to not interrupt the current games going on) or fortnightly, if it truely is hard to find a space. People seemed interested when the game was on, so I guess some interest may still remain.
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The Back Room
The whole infrastructure ruin wasn't so bad, it was the fact you never told us it happened. The reason I lost Norway is cause you forgot to tell me that they were a desolate wasteland with no defenses (even though they had good defenses I didn't even harm when I conquered them). Also the reason I lost Brudges was because my blood knights were extorting people (which you never told me about, and which was against their values)