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Retech

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Everything posted by Retech

  1. Maybe it'll give the incentive for people to actually go out and talk once in a while.
  2. [Hide=Another Wizard] Elisia Grevios-Wund Female Eladrin Wizard Level 3 Unaligned (Chaotic) Representing Retech Strength 10 (+0) Constitution 10 (+0) Dexterity 16 (+3) Intelligence 18 (+4) Wisdom 14 (+2) Charisma 11 (+0) Height: 5' 10" Weight: 165 lb Skin: Pale Eyes: Red Hair: Silver; Wavy Maximum Hit Points: 28 Bloodied: 14 Surge Value: 7 Surges / Day: 6 Size: Medium Speed: 6 squares Vision: Low-light Initiative: 1d20 +4 = 1 [half level] + 3 [dexterity] Base Strength Attack: 1d20 +1 = + 1 [half level] + 0 [strength] Base Dexterity Attack: 1d20 +4 = + 1 [half level] + 3 [dexterity] Base Constitution Attack: 1d20 +1 = + 1 [half level] + 0 [constitution] Base Intelligence Attack: 1d20 +5 = + 1 [half level] + 4 [intelligence] Base Wisdom Attack: 1d20 +3 = + 1 [half level] + 2 [wisdom] Base Charisma Attack: 1d20 +1 = + 1 [half level] + 0 [charisma] Armor Class: 15 = 10 + 1 [half level] + 4 [intelligence] Fortitude Defense: 11 = 10 + 1 [half level] Reflex Defense: 15 = 10 + 1 [half level] + 4 [intelligence] Will Defense: 16 = 10 + 1 [half level] + 1 [Eladrin] + 2 [wizard] + 2 [wisdom] Armor: None (street clothes) Shield: None Attacks: Unarmed Melee: +1 [base strength attack] vs AC; damage 1[W]=1d4 Longswordv: +4 vs AC [+1 strength attack] [+3 proficiency]; damage 1[W]=1d8 4 lb (Heavy blade) versatile Add +2 damage for Eladrin Soldier Longbow: +6 vs AC [+4 dexterity attack] [+2 proficiency]; damage 1[W]=1d10+3 [dexterity bonus] range 20/40 3 lb (Bow) Load free Cloud of Daggers +5i [base intelligence attack] vs reflex Magic Missile +5i [base intelligence attack] vs reflex Burning Hands +5i [base intelligence attack] vs reflex Acid Arrow +5i [base intelligence attack] vs reflex Freezing Cloud +5i [base intelligence attack] vs fortitude Shock Sphere +5i [base intelligence attack] vs reflex v Versatile weapon. Add +1 to damage if using two-handed. i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc. Base Saving Throw: d20 vs 10 Encumberance 4e Normal Load: Heavy Load: Maximum Drag Load 100 lb. 200 lb. 500 lb. Encumberance 3.5 Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb. Languages: Common; Elven; Rituals Known: Skills: Acrobatics: +4 = 3 [dexterity] + 1 [half level] Arcana: +12 = 4 [intelligence] + 1 [half level] + 2 [Eladrin] + 5 [class training] Athletics: +1 = 0 [strength] + 1 [half level] Bluff: +1 = 0 [charisma] + 1 [half level] Diplomacy: +6 = 0 [charisma] + 1 [half level] + 5 [class training] Dungeoneering: +8 = 2 [wisdom] + 1 [half level] + 5 [class training] Endurance: +1 = 0 [constitution] + 1 [half level] Heal: +3 = 2 [wisdom] + 1 [half level] History: +7 = 4 [intelligence] + 1 [half level] + 2 [Eladrin] Insight: +3 = 2 [wisdom] + 1 [half level] Intimidate: +1 = 0 [charisma] + 1 [half level] Nature: +8 = 2 [wisdom] + 1 [half level] + 5 [class training] Perception: +3 = 2 [wisdom] + 1 [half level] Religion: +5 = 4 [intelligence] + 1 [half level] Stealth: +9 = 3 [dexterity] + 1 [half level] + 5 [eladrin education] Streetwise: +1 = 0 [charisma] + 1 [half level] Thievery: +4 = 3 [dexterity] + 1 [half level] Feats: Eladrin Soldier Weapon Proficiency -- Longbow At-Will: Basic Melee Attack: By weapon, damage 1[W] [standard action] Basic Ranged Attack: By weapon, damage 1[W]+3 [dexterity bonus] [standard action] Bull Rush: +1 [base strength attack] vs fortitude [standard action] Grab: +1 [base strength attack] vs reflex [standard action] Move grabbed target: +1 [base strength attack] vs fortitude [standard action] Escape: +4 [acrobatics] vs reflex / +1 [athletics] vs fortitude [move action] Ghost Sound [Wizard][standard action] Light [Wizard][minor action] Mage Hand [Wizard][minor action] Prestidigitation [Wizard][standard action] Cloud of Daggers [Level 1] Magic Missile [Level 1] Other Standard Actions: Administer a potion; Aid another [see online revision] ; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances); Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action) Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight) Other Immediate Action: Readied action Other Opportunity Action: Opportunity attack Other Free Actions: Drop held items; End a grab; Talk Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive Short rest: Healing surges as available Five minutes: Normal escape from restraints (Acrobatics) One hour: Forage; Streetwise check Encounter Powers: Second Wind Spend an Action Point [free action, not in surprise round] Fey Step [Eladrin][move action] Extend an effect on an enemy to last to end of next turn rather than this turn] Use Implement [free action] Burning Hands [Level 1] Jump [Level 2 Utility][move action] [see online revision] Shock Sphere [Level 3] Daily Powers: Acid Arrow [Level 1] Freezing Cloud [Level 1] Feather Fall [Level 2 Utility][free action] Reminder to Level 3 Wizards: Each day (i.e., after extended rest), you prepare one daily non-utility power and one utility power from your spellbook. Eladrin +2 Dexterity, +2 Intelligence (already included) +2 Arcana, +2 History Eladrin Education (already included) Eladrin Will (+1 on will defense, +5 vs charms) Fey Origin Trance Fey Step Wizard This wizard chose the Wand of Accuracy mastery. Remember your once-per-encounter dexterity modifier bonus on an attack roll. Cantrips Ritual Casting [bonus feat, not listed above] Spellbook Elisia Grevios-Wund's Equipment: 7 lb 3 lb 2 lb 5 lb 1 lb 10 lb 10 lb 2 lb 4 lb 3 lb _____ 47 lb Weapons / Armor / Shield (from above) Arrows (quiver of 30) x1 Backpack Bedroll Flint and steel Pouch (belt) x1 Rations (1 day) x10 Rope (50', hempen) x1 Sunrods x2 Waterskins x1 Spellbook x1 Wand Total Magic items: Weapon: Weapon: Weapon: Weapon: Armor: Shield: Arms: Feet: Hands: Head: Neck: Ring: Ring: Waist: Resistances: Action Point Tally: Daily Item Powers Per Day: Heroic Tier Milestones: / / / Death Saving Throw Failures: More about Elisia Grevios-Wund: Abandoned by Parents Raised by woods Seeks revenge against raider (who forced parents to abandon her) Wants to be a blood mage [/hide] Is everything in order?
  3. Oh, is there a site (like the last one we used for 3.5) that we can use sorta like a wiki? I can't take in information well with a PDF like that.
  4. I suppose unaligned. I was wondering from a gameplay perspective, since I'm sure that NPCs would judge you based on alignment, and I don't like being judge based on a one size fits all alignment. :thumbup:
  5. I was reading through the players handbook, and I found it hard to use it, since I'd have to scroll up and down in the PDF to follow its instructions. I think I'd choose a corrupted Eladrin, since Drow isn't an option.
  6. Ross, what level are we starting our characters at? Also, will you be making a character creator or should I try to find the one Grim was using? Also, what alignment would we be if we were in the cliche position of trying to choose between a compasionate and evil nature. Basically a bloodthirsty, power hungry, Samaritan.
  7. My issues were unexpectadly resolved by the help of a good friend, so I am now free to participate in the Tavern again. Unfortunately it is already too late to do the large report I was going to do today, so please send a complete battle plan (with pictures, if you want to be clearer). Also, please send a summary of spy activity (what they were doing and how long they were at a certain place). Thanks.
  8. Everyone, I've been having some issues that don't stem from my illness. I'm not sure how long it will be until the issues are resolved, but I am pausing this game for five days (one budget reset) until the 26th. The wait might be longer and I may have to close the game down, but I can't see that far into the future with the stuff on my mind. I may occasionally browse, but I have even less will to do things than I normally do. Hope everyone is doing well. EDIT: In the meantime, you can send plans to me (please make them nicely organized and thoughtout, since now you have some time for that). Please entitle them: Battle Plans - (Insert Country here). Please make sure to give precise numbers (don't tell me this army minus casualties!). Sending plans in a group would be fine as well, as long as they're mixed together.
  9. No Drow? :sad: :sad: :sad:
  10. And so the July Revolution of the Tavern began. To be different, let's have Trotsky as our patron philosophical leader.
  11. I apoligize, but I've been feeling sick after I came home from lunch, and I've been feeling worse now. There weren't really any attacks this report, though there are always the un-named stuff that happens without fighting. I'll see how I feel tomorrow, but I should be able to do the reports tomorrow, so... plans please. :D
  12. It's okay. Maybe you could get him to play HH. :P
  13. You mean you're not logging in again today? :(
  14. Kievan Coalition Invasion of Mongolia Coalition forces swung back from deep within the Mongolian heartland towards the lands closer to Kiev, before they made a startling discovery. A group of Mongolian riders, roughly twenty thousand in number, was riding towards Kiev. The Kievan general immediately ordered his fastest units to follow them, while his siege engines would fire on them. The battle was hardly fair for the Kievans. Fifteen thousand Mongolian horse archers vs nine thousand Kievan horse crossbows and five hundred Spanish Jinetes. After fierce skirmishing, both sides received heavy casualties. The Kievans took the brunt of the pain, but the Mongolian force turned back towards the Mongolian heartland. Only weeks later, did the Kievan court receive the news. The great Khan of the western portion of the empire was struck by one of the projectiles from the Kievan siege weapons, and a great succession dispute is taking place once again. Meanwhile, the extreme western part of the Mongolian heartlands has been conquered by Kiev. Casualties: 4000 Mongolian Horse Archers 6000 Kievan Horse Crossbows 500 Spanish Jinites
  15. ? I'm finishing the other battle when I get back.
  16. Kievan Invasion of Norway The Kievan forces were rather small for an invading army, but they were bolstered by huge numbers of nobles, who were eager to dominate the entire Scandanavian region. The area hadn't received snowfall in days, meaning that the snow was compacted enough for the Kievan horse crossbows to move freely. The City of Oslo had seen better days. Under the rule of the Norwegian kings, it had thrived at the center of a raiding empire. When they converted to Christianity, it became a hub for North Sea trade. However, during the time of French rule, the republic of Bruges-Antwerp had arisen and taken trade from the west, while the Kievans routed their trade through their ports in Sweden, leaving Oslo to rot. The old merchantile families had left the city in droves to Kiev and Sweden, while their old stone houses fell from the weight of the winter snows. The newly poor citizens built their houses out of driftwood, pine logs, and various things to hold it together, like tar and rope. The French forces had positioned themselves on the city walls and in the streets, preparing for an assualt by the Kievans. They had ballistas on the walls and had dug pitfalls in the ground. The Kievan forces began launching pitch and burning materials into the city. The wooden houses quickly caught fire and the tar used to stick them together only fueled the blaze. The acrid smoke soon filled the air and slowly rose, forcing the French to retreat outside their walls. They had to huddle tightly near the gate area, as they had dug pitfall areas outside. The French calvary archers dismounted, as there was little point in riding around in such cramped conditions. Eight thousand Kievan horse crossbows rode into action and began firing at the French mob, though they were still far away from the pitfalls. The French fired back, the ensuing exchange driving the Kievan horse crossbows away. Of course, the French suffered extremely heavy casualties. The French general was struck in the throat as he was issuing orders and quickly died. His assistants quickly filled in his place, and pretended as if nothing had gone wrong. Eight thousand Kievan men at arms charged into the fray, as well as three thousand knights and five thousand spearmen. Pitfalls managed to slay a few hundred. The French forces began fleeing back into the city, except for one thousand blood knights. They fought to the last man, while the rest of the French army burned to their deaths within the city walls. Casualties: 3000 Kievan Men at Arms 4300 Kievan Horse Crossbows 4000 Spearmen 1000 Knights French 5000 Elite Archers 3000 Elite Pikemen 1000 Calvary Archers 1000 Blood Knights 3000 Crossbowmen 2000 Peasants 1000 Swordsmen (Basically, entire army) Norway falls to Kiev.
  17. It means that there are no nobles to help you or any knights either. :thumbup: Also, it's usually a pain in the ass to go through the change. Your religion might have to be thrown out of the window, and some of your provinces might declare independance. --- Report is this evening or afternoon, depending on if I get the plans in. Also, there are some things that I missed from yesterday.
  18. Well Bruges was just a regular city state then. Now it's a republic. :thumbup: England guarentees the independance of Bruges-Antwerp, sending some troops to help them.
  19. The funny thing was that the price of the units killed weren't that different though. Irish spearmen were basically peasants equipped with spears and some basic training. Only 150 each, and they were levied in droves. Also, I am aware that Ireland was worth ten million as a player owned country, but Poseidon never really played and NPCs were always somewhat weaker, so I couldn't give ten million for a conquest like that. ---- NPCs get bad generals most of the time. Exceptions are...England, Mongols, Japan, and Bruges-Antwerp. I have reasons for all of them. England had some artificial selection, with the civil war, so the best noble rose to the top. Mongols were at war constantly for a few decades. Japan has a fine history of military tradition AND they repulsed the Mongols Bruges-Antwerp is a meritocratic republic, meaning that the generals are chosen by merit, rather than hired out to nobles like usual. Also, they're sorta squished in Europe and have been involved in a few wars.
  20. Oh yes, Byzantine Empire gains seven million to IEG. Spain loses two million. (Is that the biggest jump for someone in the entire game so far?)
  21. Byzantine Invasion of Ireland Forty Byzantine war cogs sailed from the fabled ports of Constanstinople to the magical island of Ireland, determined to conquer the kingdom and subjagate it to Byzantine rule. The weather is fair and the fleet encountered few casualties, until they arrived in Ireland. They engaged ten Irish war cogs, which looked to be in poor condition. The Byzantine fleet sailed around the Irish fleet and began peppering their crews with arrows, before throwing several flammable liquids in jars directly onto the enemy ships. Unfortunately, one of the Byzantine vessels accidentally caught fire, and it spread to two other cogs. Casualties from Naval Battle: 10 Irish War-Cogs 5 Byzantine War-Cogs The Byzantine forces landed and began marching for Dublin, the capital of Ireland. After a night of heavy drinking and the absence of King Poseidon, the drunk regent ordered his even more drunk generals to bring their forces to meet the Byzantine forces in the open field. BAD MISTAKE. (This is what happens when you get a bad RNG number and you have crappy generals) They met in a grassy plain, perfect for the Byzantine heavy calvary. The Irish forces consisted of twenty thousand lightly armored Irish spearmen, the cheaper version of a regular spearmen. Further, they had five thousand sling-soldiers, two thousand knights, two thousand Scottish highlander mercanaries (These are like rogues, not from the actual Scotland), and two thousand knights. The fight began with the advance of the four thousand Byzantine horse archers, who inflicted heavy casualties on the lightly armored Irish forces. In particular, the slingmen suffered heaviest, but the horse archers still met pretty stiff resistant from Irish rocks. The Irish forces charged immediately, as they would be destroyed by horse archers alone if they stayed in position. Eight thousand Cataphracts contributed with their bows, and the Irish force began disentigrating into a large horde rather than a fighting unit. Then the Cataphracts wielded their lances and charged. The Scottish mercenaries began to flee, but the remainder of the forces held firm. The Byzantine swordsmen pressed into the fray and demolished the Irish forces. The knights, who formed the core of the force, began fleeing as the rest of the army retreated. The rest of the country surrendered in a few days. Casualties: 500 Cataphracts 800 Horse Archers 300 Swordsmen 17,000 Irish Spearmen 5,000 Sling Soldiers 1,300 Scottish Mercenaries (Remaining Irish forces surrender at the battlefield or change out of their war garbs and hide among the local villages) Byzantine Invasion of Sardinia With the arrival of a huge power player in the region, the remnants of the former government disappear into the shadows. The rest of the country surrenders to the Byzantine forces. (I am aware that I am missing a few reports, but I was cut short AGAIN, so I'll do them as soon as possible tomorrow)
  22. I'm still having a report tonight. People who are at war NEED defence plans
  23. I can't find a DnD player handbook for the fourth edition. :S
  24. We should share vision. It seems sorta ridiculous when you have to turn around everytime you want to see anything. Also there isn't really much peripheral vision. Sight is more important, since we can't exactly hear or smell trouble, unless we actively roll on it, where it would be easier just to turn around.
  25. They were uninhabited, so he just claimed them. :thumbup:

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