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Retech

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Everything posted by Retech

  1. Retech replied to Icuownage's topic in Falador Tavern
    If you really insist on having my character, then I can make a new one. This time: a swashbuckling elven pirate from the edge of the world!
  2. Retech replied to Icuownage's topic in Falador Tavern
    Yes, siren of the sea! SIREN OF THE SEA! Maybe I could found an Ivory tower...on a ship. Now to figure out how to get enchanted marble on a ship and keep it afloat...Questions....Questions. ----- Stealing my character? But it'll lose all its originality. :(
  3. Retech replied to Icuownage's topic in Falador Tavern
    Yep. Also, do people know that you are a magic user by appearance, or if you can change the staff into a regular looking staff and stow it on your person, no one will know? Also, she gets high on fruity water (wines, juice, etc), but she can withstand the hardest alcohols with grains (vodka, beer, rum, etc).
  4. Retech replied to Icuownage's topic in Falador Tavern
    I'm confused. Were we allowed to have magic as a roleplaying element? Not overpowered mind you, but enough to help me survive mobs of people that might be out to kill me. Here, I'll just write my backstory and you can check if it's okay. :P Name: Aquafina Weapon: Water Staff (Can change forms and harness the limited water magics she has, but cannot form a sharp edge, since it is sorta water) Race: Water-imbued Humanoid Background story: Aquafina was born with an intense longing for the sea. Her parents were unknown, but presumbly her father was a pirate and her mother was his favorite wench, because she was tossed out into the ocean when she was born. After suffering some brain damage from asphyxiation, she was found by a local village and raised until the age of eight. She was an orphan, so she was frequently exploited into manual labor with little or no pay. Soon she learned that life was for the manipulators, and that those who were cunning would win. This was when she began dabbling in the magical arts, because she wanted to manipulate things the way others manipulated her. Soon she was discovered, and kicked out of the village. For fifteen more years, she lived in a cove near the sea, practicing and learning. Then came the fateful day, when she had discovered that one of her walking sticks had gained the properties of the magical cove, as did she. She practices more difficult and complicated spells, managing to weave water and invoke minor floods. This went too far in her madness, and she attempted to bend a whale to her will. Then she was knocked unconcious and awoke on a random coast somewhere.
  5. Retech replied to Icuownage's topic in Falador Tavern
    What are the rules on magic? Can you start with moderate magical abilitys (at the cost of being a social outcast), or do you have to gain the magical abilities, and then become a social outcast. It affects me a lot in the creation of my character, because I was going to start with a half-crazed witch-hermit who was stranded on the coast after attempting to bewitch a whale to take her places. And I will make it after I come back from tennis.
  6. After my next battle report, it starts. I had to receive defences from Paul first.
  7. Is this combat system mainly space based or land based? For example in the first Hegemony, it seemed like you could just do everything from space, and not even land. Sorta ruins the purpose of an army, if you can just use bioweapons and orbital bombardment to win.
  8. Okay Ross, I'll allow it, because I trust Wikipedia completely. Note that there's a decent chance that it won't work though, but you could always try to make it benefit you. There should be a back-up plan just incase though.
  9. Errrr, kite reconissance? I'm not sure it would work. How big would a kite have to be to carry someone? What if it wasn't windy? :P
  10. They were actually Naginata, but I forgot the name of it in the middle, and I couldn't describe it. :rolleyes:
  11. I didn't have any numbers for them on my PM, so I basically forgot about it. :thumbsup: ---- Thanks. The problem is that the Mongols are mobile, so you can't really expect their siege weapons to stay stationary long, unless it was a siege. Even then, it still might move around.
  12. I would like to live in a blue-starred system, with any sized star. The system will be called Lithios, named after the star which guides the Lithian race. Oh, and here's what my vision was for a Lithian. Just imagine the monster in the picture standing up, with larger legs and arms instead of front legs. Basically humanoid version of it.
  13. Mongolian Invasion of Hungary Having driven away Bulgarian forces and defeated the Hungarian forces in the Battle of the Danube, the Mongolian army sieged Budapest, the capital of Hungary. In a tactic mistakenly attributed to the invading Bulgarians, the Mongolians fired plague infested corpses acquired after the destruction of Persia. Soon the citizens of Budapest were plagued by the ills of the...plague, and began to lose hope. In a daring attack, the Mongolian commander fooled the town watch into thinking the attack was coming towards the citadel, before sneaking their entire force around the sides of the wall and through a gate, opened by a Mongolian infiltrator. What followed was one of the most bloody occupations seen in European history, where over fifty thousand civilians were killed. Their left ears were collected in sacks, and used for administrative purposes. Seventy of those fifty thousand ears were of the Myrmidons, Bulgaria's stealthy and elite soldiers. They were on assignment, attempting to ambush the Mongolian army within the city of Budapest, but were unfortunately trampled by the Mongolian horses. Casualties: 50,000 civilians 70 Myrmidons Mongolian Invasion of Kiev The two Mongolian armies in Kiev, having suffered several setbacks in the face of bumbling Europeans, united under a single banner to bring down the mighty forces of Kiev. First, they had to deal with the Burgundian forces that had been sent to combat the Mongolian threat. The two armies met on the steppes several dozen miles south of Kiev, the traditional enviroment in which the Mongolians fought. What was even more surprising was that the Mongolians outnumbered their Burgundian foes by more than three to one. The confident Mongolian forces drew themselves in traditional array: a tactical blob which only Mongolian generals could understand. The Burgundian forces consisted of twenty five hundred assorted terrapins, heavy troops with extremely large shields and a slit in the center for weaponary. The battle began with a sweep of the Mongolian horse archers. They moved in at incredible speeds and let loose a volley of arrows, but only a few managed to make it past the Terrapin's massive shields. The terrapins fired back, and downed several hundred Mongolian horse archers. The Mongolian commander sent the horse archers again, but with lancers close behind. Again the horse archers were repelled, and the lancers had trouble fighting passed the Terrapins with scythe-like fighting implements, forcing them to withdraw as well. Seeing the weekness in such an unwieldy contraption, the Mongolian general ordered five hundred lancers to flank, but the Burgundians were prepared and lit the oil they had placed, while their hidden crossbowmen wiped out the rest. The Mongolian general screamed at his subordinates, and ordered the siege weaponary to be used. Unfortunately for the Burgundians, the earthbreakers had little knowledge of where the siege units were, and by the time they had arrived, the siege units had already moved. The Mongolian general gave the signal, and the contraptions fired their flaming payloads at the terrapins. Many of the payloads fizzled upon contact of their large shields, but a few made it into the formation, engulfing their clothing in flames. Surprisingly, the terrapins held firm, though many burned to death. The Mongolian general saw his chance, and ordered his lancers to charge one more time. Finally, the terrapin formation cracked and the front began to cave in. The Burgundian general shouted and hollered for his men to get into formation, but it was too late. Mongolians were pouring into the breach, and their horse archers were raining arrows into the exposed flanks of the remaining terrapins. The final blow was dealt by the Mongolian naffutans, which throw pots of Naptha on the resolute terrapins. The Burgundian general represented the fate of his army. He was shot in the chest and the arm by an arrow, stabbed in the leg, and incinerated. Casualties Burgundian 2000 Crossbow Terrapins 500 Terrapins (melee) Mongols 4100 Horse Archers 1200 Lancers Result: Close Defeat
  14. Castle doesn't really cost that much. :P
  15. Ross, those plans you sent me, with the terrapins. Is that army in Kiev?
  16. I have decided to allow Mather's underground tunnel city thing. However, it confers no military bonus of any kind, and decreases the morale of troops inside it. In order to convert it into a military facility, it will cost the regular amount plus the expense of building it in a mountain (with the bonuses of a fort in the mountain). Also, to convert it into a military facility, the citizens will have to be kicked out, which would make them sorta mad. Other than that, if Mather is reasonable about it, I have no issue with the city. Now I can start the battle report...
  17. It's also a penalty, because if someone merely surrounded the mountains and prevented any supplies from getting up, his army would starve. So really it works both ways.
  18. This is not a response to the earlier posts, but merely a reminder. Please keep track of your own budgets, because I am liable for some extremely big screw-ups. Thanks. :D
  19. Mountains have bonuses and penalties. They simply make it harder for any army going around in the area.
  20. Ja. I will have a battle report started in an hour, so hopefully it'll be done around then. Then I have tennis around six and after that is dinner, so I might be able to fit a second battle report in, since I didn't do one yesterday.
  21. I think that Falador Library is the roleplaying forum, which is dead. We're a unique branch off! :P
  22. Basically every Dungeoneering mod made things up as they went along, except on a few occasions. For example I was waiting to send guardians of Satan on you. Then when you got to Satan, he'd be half the size of the massive cavern you're in. Then you'd try desparately to hope the other people in your party distract him long enough before you snuck behind him and traveled to another world, through the portal next to him. I was going to give you level fifty wizards that were basically going to be cannon fodder. Who doesn't want high level NPCs being cannon fodder? :(
  23. We have a tornado warning in my area, or at least nearby, so I'll have to get off the computer. Sorry! :(
  24. Ah, thanks Archi!
  25. For the dimorphism disadvantage, the second part of it doesn't make sense. "as the morale of the invading force's capital is higher than the Planet's current morale." Should that be "if the morale?"

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