Everything posted by Retech
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Dungeoneering
I'm not "practicing" ice magic. I'm trying to create powerful items using enchanted ice, which is basically like normal ice for a level 1. Oh yah, and I'd like something stronger than just "freeze" or "Ice shards". I'm trying to think of new attacks for that...maybe a staff that shoots a freezing ray. :thumbsup:
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Dungeoneering
Jen attempts to recover again. Then she tries to create a gust of icy wind (if she recovers obviously) with her ice staff.
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Dungeoneering
I think it's because you froze. :P
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Dungeoneering
Jen attempts to recover again (so please roll on recovering twice). Then if she recovers, she tries to create a gust of chilly wind.
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Dungeoneering
Jen attempts to recover. Then if she does, she tries constructing a new kind of hot air ballon which has the added feature of freezing the air around the balloon, making the heat within it even hotter compared to the surronding air.
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Dungeoneering
Jen practices shooting light beams and creating and dismissing light orbs for 15 minutes (be back in 15). Jen also tries to add a spike of enchanted ice on her boots. (If I had that, then the quisitor would be dead right now)
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Dungeoneering
(What's my ice magic btw?) Jen attempts to create a regular orb of light, before testing out the effects of her water staff to see if it has any abilities or bonuses.
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Dungeoneering
(Any bonuses for this new staff?) Jen attempts to conjure a ball of piercing light (so a normal ball but it penetrates shadows better)
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Dungeoneering
Jen attempts to enchant her "staff" with water magic (the wooden staff).
- Dungeoneering
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Hegemony-V2 begins page 302
I think that's fine. It's just it's hard to compare the powers of separate fleets, since each person has different powered ships that cost different amounts. Oh Rocco, on dungeoneering, I've forgiven you for killing me. Turns out I did have money after all, I just didn't know I did! :P
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Hegemony-V2 begins page 302
I haven't been mining Jahrium. Besides, I don't have a large space ship fleet(basically I was building stations the entire time). Also Rocco, if you had to estimate the PP per turn you have, what would you say that you have?
- Dungeoneering
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Hegemony-V2 begins page 302
It better be interesting and have at least some grounding in physics. Please not another Naquadah!
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Hegemony-V2 begins page 302
Can it defeat a cheap yet abundant material of Iridium monopole? :P ----- Theoretically it could be abused for free energy, but I'm not going to such lows. Especially since Archi let me use it even though it breaks the laws of physics. :thumbsup:
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Hegemony-V2 begins page 302
Well we could always mimic the epic capabilities AFTER it's complete. :)
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Dungeoneering
You snapped because you were sleepy. Have a good rest!
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Dungeoneering
I probaly won't be at the session for more than thirty minutes tomorrow. After I get home at around 9 GMT, I have to head out to cello thirty minutes later.
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Dungeoneering
Thanks Ross. Who will be doing the session tomorrow and at what time?
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Dungeoneering
Jen attempts to recover. If she succeeds, then she freezes her wound (to stop blood loss) then tries to heal herself. She also dabbles the enchanted water she got earlier on it, if that helps. Also, if she heals, then she goes to the dungeon.
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Dungeoneering
Wouldn't the trap and cold stop me from bleeding? Oh wellz. Anyways, Jen attempts to recover. If she succeeds, then she freezes her wound (to stop blood loss) then tries to heal herself. She also dabbles the enchanted water she got earlier on it, if that helps.
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Dungeoneering
Well at least we know it works. :thumbsup: Jen melts the bear trap with water, before trying to heal her arm. Then she tries to enchant her staff with water magic. Afterwards, she attempts to create enchanted water and puts it in the pit, using the water staff if that succeeded. (Do you mean .2 shadow for Umbra?)
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Dungeoneering
(It's not simple. It has to be really strong) Jen tries to create some enchanted water, which should fill up the pit. She then closes the lid. Meanwhile she attempts to craft ten or so bear traps out of ice using her polemace. She also tries to enchant her wooden staff thingy with water magicks.
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Dungeoneering
Well Ross, please roll on the above, then roll on this one. So basically a double turn for me. EDIT: Thanks --------- Jen starts digging a pit in search of gems (she's still on her mountain, but not close to her ice tower or ice directly on the ground). If she succeeds, she tries to coat the sides with enchanted ice, before trying to make a lid (after taking the dirt and gems out, of course).
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Dungeoneering
(I think you forgot someone)