Everything posted by Retech
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Manifest Destiny
The Oxybaren people have lived in a small crevice deep within the ocean in a relatively temperate area. The waves and winds do not affect them down here, but beasts can be found lurking. The Oxybaren have had some luck hunting this year. They find enough food to eat and some surplus for next year. In the local area, the Oxybaren can see a large green wavy thing soaring above them, while they see a large orange mountain on the seafloor that seems to move every once in a while. Oh the things that one can see!
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Manifest Destiny
What is a protein motor?
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Manifest Destiny
Some luck to the Casthens! The leviathan seems to be blinded by your intense glow. Unfortunately, there are now two Microb Bobs. The pack seems to stay together for now, but perhaps there might be a divide in the future? +1 point
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Manifest Destiny
Agrius and its people have wandered in the frozen arctic for millennia, etching out a lifestyle of feeding on plant and animal alike. Their poison gland adaptation is second to many, though a marvel at its current stage. Your people have had bountiful luck this year. A leviathan of great proportions has floated aimlessly through your pack and died. The meat is plentiful to eat and various plants grow on its back. What do you plan to do with such a miraculous feast? +2 points +0.2 Poison
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Manifest Destiny
Microb Bob, leader of the Casthen people. You have been chosen to lead your small group of microbes through the cold arctic seas. Your microbes are somewhat skilled with the art of glowing, though hardly good enough or large enough to attract such a large being. Your efforts have not gone unrewarded and you have soon attracted the attention of a large leviathan (generic name of anything in a stage past yours). It seems too small to eat your entire pack. The leviathan has spotted you and begins charging your way. +0.3 Glowing skill
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Manifest Destiny
Hooray, people are interested. :thumbsup: I'll start as soon as I check the other threads. Btw, sessions aren't set for this. I'll try to respond to your posts asap and then you can respond to my post.
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Manifest Destiny
Reserved for places You may now post
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Manifest Destiny
Reserved for peoplez
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Hegemony-V2 begins page 302
It is easy to start. It just looks annoying and complicated from the description. So the thread is up, and I'll keep track of all the traits for you, but it would be best if you just had a copy and paste sheet that you could repaste everyday. I'll write one up if people would like.
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Manifest Destiny
The reason that this is so long is because unlike the real world, this game has no precedent (there weren't exactly inter-species wars on Earth with spears), so bear with me. I have edited this game to fast forward it into the advanced tribal/early civilization stage because there are way to many Dungeoneering games, and there's a void left by Hegemony. So here it is. Please feel free to be as creative as you want, though as this is the end of the tribal stage, there probaly won't be expansive representative democracies. You can try, but it might...not end up well. Also noting that once we get set up with everyone's various tribes, and everyone begins putting civilizations on the map, then I will create a map. I'd also like everyone to repost using new applications, as we've fast forwarded quite a bit. General Guidelines: -Compile your yearly actions into one post, though you may be presented with monthly updates. -Try to keep it as a light roleplay -The more "advanced" a weapon is, the harder it will be to produce. The earlier the weapon appears relative to when it is actually used, the weaker and less effective the weapon becomes. -PM your attacks to the moderator (me) Template Species Name: Tribal Name: Species Adjective: Species Description: Starting Advantage: Species Name - For the name of the species, just helps me keep track Tribal Name - If you want to name your tribe after something, then you can go ahead with that Species Adjective - The adjective of France is "French". Basically choose your word. Species Description - The most important one in the entire template. Please describe your species fully (claws, wings, size, skin, etc). Generally the more weapons you have, the more warlike your society. The larger you are, the fewer individuals you have, and the slower growth rate. This will also give you advantages and disadvantages in the game. (Dinosaur without limbs won't need spears, but several humanoid insects with spears, which might be cheaper, could take it down) Starting Advantage - This will generally be something pertaining to your species. Perhaps your tribe is good at hunting, fishing, farming, mining, combat, intelligence. After this, I will give a brief summary as to the enviroment that your tribe lives in, the general diet (be sure to state carnivore, omnivore, or herbivore), and essentially the current status of your tribe as it starts off. [Hide=Tribal Government] Most tribes generally have a government. These generally reflect the culture and intelligence of your species. You may choose your government, but you should balance it out with the demands of your species. For example, a warlike species might not do so well in the system of "altruism", but might have special advantages in despotism. Please give a general description of your government, but keep in mind your tribe isn't massive (500 people or so spread out over a main village and several hovels). [/hide] [Hide=Religion] This is where we have a twist in gameplay. Religion is important in the lives of tribal people. In this game, religion can be the difference between life and death. A few years into the game, you will be given the choice of converting to a new religion, or even make one of your own. Once you have a religion, each person will accrue one point of favor for the god that you worship. With these, you can activate divine powers. There is no set amount of favor you must spend, but generally the more favor you put into asking the god into doing something, the more likely it will happen and the more effective it will be. Example The people call down for a meteor to strike the enemy army marching towards them, spending five thousand favor (it seems big now, but it's not that big later on) Moderator: The gods have favored you! A ball of fire decends from the sky, wiping out a quarter of their army and burning their supply wagons. They will take another year to reach you. Generally at the beginning, it's better to ask for bonuses for hunting and reproduction, which are much cheaper for smaller tribes. (Less people to affect) There is also the option of founding your own religion. The advantages are that you can create a holy shrine on your land, which can give you influence over other tribes with your religion. However, the downside is that other tribes in the area with a different religion may become hostile, depending on the differences in views, and you will not have the friendlyness bonus that converting to another religion that is dominant in your area gives you. If you choose to found your own religion, please give a brief overview of the god, the values of the religion, and the cultural practices. [/hide] When playing, please post the yearly update after my previous response and before my next response. This helps it keep nice and decent paced, so that it doesn't whizz by like Dungeoneering. There are many options for monthly updates however, and it is possible to interact with other tribes more often than once a day, if you choose. I'll respond when I get on. Maybe proposing a trade route, a confederacy, an alliance, etc. The beginning might be more player-Npc communication, but soon you will meet each other on the field. Here is also a general template that you can use (or make your own) about the yearly updates. These are just for me to keep track of the numbers; detailed stuff should be posted separately. (Maybe in the same post, but not in the copy and paste part of it). [Hide=General Template] Species Name: Tribal Name: Adult Population: Child Population: Religion Name of God: - Attribute of God (God of ...): - Yearly Favor: - Total Favor: - Holy Shrines: - Temples: - Monks: - Government Style: Annual Food Production: Annual Food Consumption: Housing: Adequate Armed Forces Total Army Size: (Below is various numbers of each kind of soldier) [/hide]
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Hegemony-V2 begins page 302
I had an idea for an very epic game that fuses the best elements of Spore and Hegemony. Basically you start off as the leader of a swarm of microbes (of which there are a series of traits you can choose, which lead to advantages and disadvantages later in the game). Now it would be like dungeoneering in the sense that your leader and your pack can go traveling and trying to discover things (leading to bonuses or penalties later on). Once a day you could say what changes have occured to your race (obviously, if you make a very strong thing, I can find a big disadvantage to it). This way people who can't play during the session can still move along with everyone else and not be at a large disadvantage. After a while, people will be given the options to increase their species size into more complicated organisms, which will cost points. On and on, eventually you end up at a crossroad. Do you stay aquatic, go onto land, or be some of both? Are you adaptive or a niche species? After that, once you get onto land, you become the leader of a pack of your species that goes exploring the land (once again, in dungeoneering style for the session, then Hegemony style once a day to show progression). Then onwards you become a tribe, and then a city-state or confederacy. Finally, you meet up with the other races and we move into Hegemony-style land combat based on the attributes you've gained over the entire game. I'll post a thread and see how everyone likes it.
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Hegemony-V2 begins page 302
Spore is definitely insta-win. I agree with Archi.
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Dungeoneering
No! We can't stop this game. If we give the option to play both on any given day, then it should be fair.
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Dungeoneering
Alright Archi. Thanks! :thumbsup:
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Dungeoneering
So who is the game master for tomorrow?
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Dungeoneering
I'll just post this so that I have a head start for next time. Now that Jen has awoken, she calls Marco and runs away from the sound of Polo (now that I think about it, it seems really obvious. The wizard of Oz thing should have worked. :P)
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Dungeoneering
Mather rolls a 1. His head explodes in real life because his online dice is down. Is the session over or is there a few more minutes? Also, aren't you coming back on later?
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Dungeoneering
(I have to go, be back later)
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Dungeoneering
-Awwww- Jen continues telepathically contacting the master until he helps her out.
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Dungeoneering
Jen tries to telepathically contact the master again. "I know you're busy now...but if you could get me out now, you could be even busier later." says Jen seductively. (What the hell am I supposed to do)
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Dungeoneering
Jen tries to contact the master again. "If you help me get out...I'll make it worth your while."
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Dungeoneering
Jen runs towards the polo and continues shouting "Marco!"
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Dungeoneering
"Marco!" Jen continues moving towards any sound of polo. (How many actions?)
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Dungeoneering
Jen shouts "Marco". If she hears "Polo", then she moves in that direction.
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Dungeoneering
Jen asks the head mage how to get out of the shadow realm.