Everything posted by Retech
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Manifest Destiny
Your group eats its ways through the Leviathan's eyes and into its brain. Perhaps you could use it as a home?
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Manifest Destiny
-Ra Your goa'uld troops move quickly at the Leviathan and shock it with great force. It topples over, defeated but not dead. +0.5 Electric -Steve Your microbes begin their swim around the wavy green thing...before they are drawn to eat it by their gluttony. They grow fatter. +0.3 Gluttony
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Manifest Destiny
The Leviathan moves backwards and swings one of its legs at your group, killing 10 of them. Your group swings back across and attempts to attack again, blinding the beast momentarily.
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Manifest Destiny
They weren't eaten. ------- The goa'ulds begin trying to enter through the Leviathans tear duct. Then they realise that it doesn't have any, though it is temporarily blinded by the shock it receives. The Leviathan lashes out at your group but misses. +0.2 Electric Skill
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Manifest Destiny
The Goa'uld do not have enough time to break the skin before the Leviathan eats them all, so Ra decides not to do such a thing. He has a feeling that using their strengths is better than trying their weakness. The Leviathan feels tickled.
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Manifest Destiny
The Goa'uld people encounter a leviathan with six legs and two bulging eyes the size of each of your individual microbes. Fortunately, it doesn't attack.
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Manifest Destiny
The Goald people have chosen you, almighty Ra, to lead them to great victories over their enemies! Starting in the nutrient rich waters of the tropics, the Goalds have many enemies. Their electrical powers have managed to hold them at bay for the moment, though further success cannot be guaranteed. -Microb Bob The people grow more faithful to your message and begin preaching your name (in flashes and glows). +0.4 Zealotry
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Manifest Destiny
Oh yah, also noting that all of you start in totally different sections of the map. You'll probaly wander a bit in the tribal stage before you meet anyone.
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Manifest Destiny
-Agrius You find a cave which seems to be shut at the moment. Maybe there's a way to pry it open? -Ikanans Your forces fail to surprise the creatures and they begin to fight back. You barely defeat them, at the cost of 50 microbes. However, the food is now all for the taking. +0.5 Combat -Microb Your people begin to grow fatter. They're content for the moment, but some of them miss life on the outside. -Grim Unfortunately, even though his microbes are fat (how many do you have btw? I believe it's 200, but I don't precisely remember), they are not strong enough to mitosize without killing themselves. Also, his species is not evolved enough to grow another flagellum (you need more points). -Goa'uld Please revise your traits/bonuses. Neuro-toxin is probaly at the next stage, so if you would poison, you can have poison glands for 10 points. (same as Ross) I'm going to allow this species, but they probaly won't turn out like Stargate, since unexpected things happen. For example, Grim has obese unicorn slobs with flagella and Archi has a buncha zealot cannibals. :)
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Manifest Destiny
You feel that your microbes do not have the necessary skills to break into the egg. Maybe the Narwhals could help...if the poison wasn't there. (Ikana, spikes don't fire at this level. Perhaps that can be the skill you have at the next stage?) Also everyone, I have to leave for tennis now. Feel free to continue posting, as I will respond when I get back. So you can post whenever you wish, and if you can only post once, then give an overview of your species does. This way, people can still keep track and keep pace even if they can't play 24/7. Also, 20 points is required for the next level as a microbe, and 100 points is required to enter the aquatic stage (note, the higher you go, the more points you earn. This is because points saved from a microbe generally don't have too much of an effect in the squatic stage)
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Manifest Destiny
The Ikanan people...born in the lush waters of the tropic. They feature better than average jaws and have spines on their backs, perfect for fighting enemies. And enemies they can find in this area. The tropical land is the most competitive and fierce, but the victor will have access to great bounty. The Microbes find a patch of algae that is drifting downwards. There seem to be some creatures already eating it.
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Manifest Destiny
The Casthenian people have a massive increase in population (First 20, lolz), somehow tripling the population instead of doubling it. -Agrius The egg remains unbroken, though the mother is still no where to be seen. The poison shroud lingers. +0.2 Poison -Steve Your microbes grow fatter and fatter. They begin to have trouble swimming with only one flagellum. They fail to mitosize. You have a feeling that they're mitosizing too quickly and that they should try something else. +0.5 Gluttony +2 points
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Manifest Destiny
(Paul, the beginning is in the sea. If you can think of a style of climate in the sea that isn't on my list, then we could use that. The rest is good though) Microb Bob Many of your microbes die, leaving the hardiest twenty left standing. Their resistance shoots through the roof. +0.8 Poison Resistance
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Manifest Destiny
Agrius finds a large unhatched egg lying in the middle of its nest. Its mother is nowhere to be found.
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Manifest Destiny
(Now you have 340 microbes. Now it may seem you have more. But this is mainly affecting your real time gameplay. The choices you make will be more important later on) The orange mountain doesn't move, though you can clearly see large gaping claws. (I'll check your points and see if you have enough)
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Manifest Destiny
The Agrius successfully mitosizes. It seems they've grown more evolved. +5 points (Archi, they're not fat. They want to eat :P)
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Manifest Destiny
Microb Bob begins to practice communication, but the other microbes are not interested because there is nothing to communicate about. They feel the urge to reproduce. (Agrius, can you tell me how many Microbes you have? It's 170, correct? I forgot to note it. :))
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Manifest Destiny
Agrius and his force fail to poison the rest of the 50, but defeat the enemy force decisively at the loss of 30 microbes. +0.3 Combat
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Manifest Destiny
-Steve Finally, the microbes succeed in getting fat and mitosizing. Steve now leads 200 fat microbes. +0.3 Reproduction +0.2 Gluttony -Microb Bob Strangely, your microbes split into living microbes and dead microbes. There are 100 living microbes, without their massive fat reserves capable of Mitosis.
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Manifest Destiny
-Microb Bob They haven't mitosized yet. They just have enough reserves to mitosize. -Agrius A large school of plankton swim by, with about 100 dying from the poison. The other 50 have small jaws like you, preparing to attack. The scouts find a giant orange mountain that moves every once in a while.
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Manifest Destiny
-Steve (Another bad roll) Your people mitosize and die off, leaving you with 100 fatter microbes. +0.2 Gluttony -Microb The pack follows the leadership of Microb Bob and takes sparingly from the walls of the beast. They eat enough so that they can mitosize, but not too fat. +0.3 Intelligence
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Hegemony-V2 begins page 302
Yes, join my game, a very simple version of biology. :thumbsup:
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Manifest Destiny
-Micro Bob You find that your poison resistance has not increased, because luckily the poison gland isn't too connected to the rest of the muscle. The poison will slowly increase in your body, increasing resistance. However, you find the meat on the sides of the beast seem good for eating. -Agrius Agrius finds a heavily traversed path through some rocks. The beasts that died from the poison fields before fall into the water, never to be seen again. +0.1 Poison
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Manifest Destiny
Agrius creates another poison field, though nothing seems to be dying from it except the Narwhals. It seems that the field won't move, but the Narwhals starts swimming towards the surface. +0.2 Poison
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Manifest Destiny
Your group succeeds in dazing the bacteria with light. Unfortunately, it is found that they are too poisonous to be eaten. +0.2 Glowing Skill