Yeah, sure. Monks aren't that hard to build. All finished. I tried to find an amulet of natural attacks, but it wasn't carried over to Pathfinder. I wrote in at the bottom the rolls for a variety of attacks that a monk can perform, so that you don't have to calculate it everytime, and some links for more specific information. The attack rolls and damage rolls correspond, so hypothetically if you hit with the second attack and missed the first, then just roll the second damage dice. :thumbup: At various points on your character sheet, I put (fill in here). It it basically your backstory and fluff about your character, that you'd want to fill out. [hide=Character Sheet] [hide=Puckml] Pumuckl Female Blue Kobold Cleric 4 | [True Neutral] Description Age 30 (Small) Homeland Subterranean Deity Draconic Cause Campaign Kingmaker Representing Retech HP 26 Strength 8 (-1) Dexterity 14 (+2) Constitution 10 (+0) Intelligence 13 (+1) Wisdom 18 (+4) Charisma 16 (+3) Initiative +2 = 2 [Dex] Action Points (Lifetime) 8 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +2 = DEX 2+0+0 Appraise +1 = INT 1+0+0 Bluff +3 = CHA 3+0+0 Climb* -1 = STR -1+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Diplomacy +7 = CHA 3+1+3 Disable Device* +2 = DEX 2+0+0 Disguise +3 = CHA 3+0+0 Escape Artist* +2 = DEX 2+0+0 Fly* +2 = DEX 2+0+0 Handle Animal +3 = CHA 3+0+0 Heal +4 = WIS 4+0+0 Intimidate +3 = CHA 3+0+0 K (Arcana) +5 = INT 1+1+3 K (Dungeoneering) +1 = INT 1+0+0 K (Engineering) +1 = INT 1+0+0 K (Geography) +1 = INT 1+0+0 K (History) +5 = INT 1+1+3 K (Local) +1 = INT 1+0+0 K (Nature) +1 = INT 1+0+0 K (Nobility) +5 = INT 1+1+3 K (Planes) +5 = INT 1+1+3 K (Religion) +5 = INT 1+1+3 Linguistics +5 = INT 1+1+3 Perception +10 = WIS 4+4+2 Perform +3 = CHA 3+0+0 Perform +3 = CHA 3+0+0 Profession +4 = WIS 4+0+0 Profession +4 = WIS 4+0+0 Ride +2 = DEX 2+0+0 Sense Motive +4 = WIS 4+0+0 Sleight of Hand* +2 = DEX 2+0+0 Spellcraft +1 = INT 1+0+0 Stealth* +10 = DEX 2+1+7 Survival +4 = WIS 4+0+0 Swim* -1 = STR -1+0+0 Use Magic Device +3 = CHA 3+0+0 * Armor Check Penalty -3 Trained Only Equipment Notes Base Speed [ 30 (6 sq.) ] AC [22] = 10 + 6 [MW Agile Breastplate] + 2 [spined Darkwood Heavy Wooden Shield] +2 [Dex] +1 [small Size] +1 [Natural Armor] Touch AC [13] Flat-Footed [19] Base Attack Bonus +3 Basic Melee Attack +3 Basic Ranged Attack +6 Fortitude Save +4 = 4 [base] +0 [Con] Reflex Save +3 = 1 [base] +2 [Dex] Will Save +9 = 4 [base] +5 [Wis] CMB +1 = 3 [bAB] -1 [str] -1 CMD +13 = 3 [bAB] -1 [str] +2 [Dex] -1 + 10 Feats Selective Channeling Boon Companion Go Un-noticed Traits Precocious SpellCaster (Create Water, Divine Favor) Inspired by Greatness (Divine Favor) Carrying Capacity Light Load: 26lbs. Medium Load: 53lbs. Heavy Load: 80lbs. Lift Over Head: 80lbs. Lift Off Ground: 160lbs. Push or Drag: 400lbs. Languages Draconic Common Undercommon 1 Bonus Language (Int) Cleric Spells Per Day Level 1 3 + 1 [Wis] + 1 [Domain] Level 2 2 + 1 [Wis] + 1 [Domain] Special Abilities Blue Kobold Racial Abilities: Darkvision 60 feet +1 Inherent Bonus Wisdom +1 Natural Armor Bonus +2 Racial Bonus Craft (Trapmaking) +2 Perception +2 Profession (Miner) 3d6 (reflex save half) cold damage (15 foot cone) once per day Cleric Aura - Positive Domains [Feather, Scalykind] Orisons Channel Energy 2d6 (6 times daily) Items: Masterwork Agile Breastplate Darkwood Heavy Shield Large Spell Storing Greatsword (Death Knell) Large Darkwood Heavy Shield Large Masterwork Studded Leather Scabbard of Vigor Hat of Disguise Level 0 spells: Create Water Spark Mending Guidance Level one spells: "Trait" Divine Favor (Acts as caster level 6) Sanctuary Inflict Light Wounds x 2 Calm Animal (Animal-Feather Domain Spell) Level two spells: Bull's Strength Inflict Moderate Wounds x 2 Hold Animal (Animal-Feather Domain Spell) [/hide] [hide=Bobo] Animal Companion: Ape Size: Large Speed: Land 30 feet, Climb 30 feet HP: 24 Strength: 22 Dexterity: 16 Constitution: 14 Intelligence: 3 Wisdom: 12 Charisma: 7 WILL: +2 REF: +7 FORT: +6 BAB: +3 Attacks: (No Buffs) Regular Attack: [d20+10] / [3d6+9] Full Attack: [d20+10] [d20+4] [d20+4] > [3d6+9] [1d4+4] [1d4+4] (One Target) (Scabbard of Vigor)(First three rounds; sanctuary) Regular Attack: [d20+13] / [3d6+12] Full Attack: [d20+13] [d20+4] [d20+4] > [3d6+12] [1d4+4] [1d4+4] (One Target) (Scabbard of Vigor + Divine Favor)(First three rounds; no sanctuary) Regular Attack: [d20+15] / [3d6+14] Full Attack: [d20+15] [d20+6] [d20+6] > [3d6+14] [1d4+6] [1d4+6] (One Target) (Scabbard of Vigor + Divine Favor + Bull's Strength) Regular Attack: [d20+17] / [3d6+17] Full Attack: [d20+17] [d20+7] [d20+7] > [3d6+17] [1d4+7] [1d4+7] (One Target) (Divine Favor + Bull's Strength)(Scabbard of Vigor expires) Regular Attack: [d20+14] / [3d6+14] Full Attack: [d20+14] [d20+7] [d20+7] > [3d6+14] [1d4+7] [1d4+7] (One Target) CMB +10 = + 3 [bAB] + 6 [sTR] + 1 CMD 23 = + 3 [bAB] + 6 [sTR] + 1 + 3 [DEX] + 10 AC 22 = 10 + 3 [DEX] + 5 [Natural Armor] + 1 [Large Darkwood Buckler] + 3 [Large Leaf Armor] Touch Attack = 13 Flat-footed = 15 Feats: Martial Weapon Proficiency (Greatsword) Combat Reflexes Evasion [reflex save for half = no damage] [/hide] [/hide] [hide=Earth's Character] Earth Male Oread Name Monk 4 | [Fill in alignment] Age (Fill in human adult ageish) Looks (Fill in looks Height/Weight (Fill in height and weight like human, but heavier)(Medium) Homeland (Fill in homeland) Deity (Deity in line with alignment) Campaign Kingmaker Representing Earth HP 28 Current HP Strength 22 (+6) Dexterity 16 (+3) Constitution 14 (+2) Intelligence 7 (-2) Wisdom 16 (+3) Charisma 5 (-3) Initiative +3 = 3 [Dex] Action Points (Lifetime) 8 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +8 = DEX 3+2+3 Appraise -2 = INT -2+0+0 Bluff -3 = CHA -3+0+0 Climb* +11 = STR 6+2+3 Craft -2 = INT -2+0+0 Craft -2 = INT -2+0+0 Craft -2 = INT -2+0+0 Diplomacy -3 = CHA -3+0+0 Disable Device* +3 = DEX 3+0+0 Disguise -3 = CHA -3+0+0 Escape Artist* +3 = DEX 3+0+0 Fly* +3 = DEX 3+0+0 Handle Animal -3 = CHA -3+0+0 Heal +3 = WIS 3+0+0 Intimidate -3 = CHA -3+0+0 K (Arcana) -2 = INT -2+0+0 K (Dungeoneering) -2 = INT -2+0+0 K (Engineering) -2 = INT -2+0+0 K (Geography) -2 = INT -2+0+0 K (History) -2 = INT -2+0+0 K (Local) -2 = INT -2+0+0 K (Nature) -2 = INT -2+0+0 K (Nobility) -2 = INT -2+0+0 K (Planes) -2 = INT -2+0+0 K (Religion) -2 = INT -2+0+0 Linguistics -2 = INT -2+0+0 Perception +8 = WIS 3+2+3 Perform -3 = CHA -3+0+0 Perform -3 = CHA -3+0+0 Profession +3 = WIS 3+0+0 Profession +3 = WIS 3+0+0 Ride +7 = DEX 3+1+3 Sense Motive +7 = WIS 3+1+3 Sleight of Hand* +3 = DEX 3+0+0 Spellcraft -2 = INT -2+0+0 Stealth* +7 = DEX 3+1+3 Survival +3 = WIS 3+0+0 Swim* +10 = STR 6+1+3 Use Magic Device -3 = CHA -3+0+0 * Armor Check Penalty 0 Trained Only Equipment Notes Base Speed [ 40 (8 sq.) ] = 30 [base] + 10 [Fast Movement] AC [18] = 10 + 1 [Natural Armor] +3 [Dex] + 3 [Wis] + 1 [Monk AC Bonus] Touch AC [17] Flat-Footed [15] Base Attack Bonus +3 Basic Melee Attack +8 Basic Ranged Attack +6 Fortitude Save +7 = 4 [base] +2 [Con] Reflex Save +8 = 4 [base] +3 [Dex] Will Save +8 = 4 [base] +3 [Wis] CMB +10 = 4 [Monk level] +6 [str] +0 CMD +25 = 3 [bAB] +6 [str] +3 [Dex] +0 + 10 +3 [Wis] Feats Combat Reflexes Stand still Deflect Arrows Scorpion Style Traits Indomitable Faith Honored Fist of Society Racial Abilities: Darkvision 60 feet Magic Stone 1/day Acid Resistance 5 Common and Terran (Languages) Carrying Capacity Light Load: 133lbs. Medium Load: 266lbs. Heavy Load: 400lbs. Lift Over Head: 400lbs. Lift Off Ground: 800lbs. Push or Drag: 2,000lbs. Languages Common Monk Class AC Bonus +1 Ki Pool (magic) Bastion Stance Monk AC Bonus +1 Fast Movement Maneuver Training Still Mind Toughness Flurry of Blows Stunning Fist Unarmed Strike 2 Bonus Feats Items: Belt of Giant's Strength Bracers of Armor +1 Cloak of Resistance + 1 Attacks: (Ki pool = 6 points) Format: [Attack roll] / [Damage Roll] (Link or extra information) Regular Attack: [d20+9] / [d8+6] (Standard action) Stunning Fist: [d20+9] / [d8+6] http://www.d20pfsrd.com/feats/combat-feats/stunning-fist-combat---final (Standard Action) Flurry of Blows: [d20+8] [d20+8] / [d8+6] [d8+6] (Full attack) Ki Pool Strike + Flurry: [d20+8] [d20+8] [d20+9] / [d8+6] [d8+6] [d8+6] (Uses 1 ki point)(Full attack) Abilities of ki points: Ki Pool Strike, +4 dodge bonus to AC for one round, increased speed by 20 feet Experience Points 0 [/hide] Hey Wyvren, could you look over Earth's character sheet? I haven't made a monk before, and I'm not sure if I got all the rules correct.