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Retech

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Everything posted by Retech

  1. Retech replied to Grim_'s topic in Falador Tavern
    I would think, same general area as before, and the WBL for level 4 is 6000 gp.
  2. Retech replied to Grim_'s topic in Falador Tavern
    It's all flavor, Earth. Make it interesting. :P
  3. Retech replied to Grim_'s topic in Falador Tavern
    I dunno much about the River Kingdoms, but is my backstory justified? The concept (not the mechanics, but the fluff) doesn't really work without being a Kobold. Well I suppose as the area for "exile", a kobold could kinda be taken as one. Also, according to the playground (http://www.giantitp.com/forums/showthread.php?p=10825955#post10825955), monster feats are allowed to standard races. There is also a response from 3.5 that explicitly stated Improved Natural Attack could be taken by a PC. ---- I just read about the river freedoms: http://pathfinder.wikia.com/wiki/River_Freedoms To prevent party conflict, we should probaly specify that in-fighting and taking what you want by force is NOT acceptable.
  4. Retech replied to Grim_'s topic in Falador Tavern
    Very cool looking character concept. :thumbup:
  5. Retech replied to Grim_'s topic in Falador Tavern
    Ah right, I see them. Do you have pathfinder books/PDFs or are you just looking from 3.5?
  6. Retech replied to Grim_'s topic in Falador Tavern
    http://www.giantitp.com/forums/showthread.php?p=10825776#post10825776 RAW: Most of the following feats apply specifically to monsters, although some player characters might qualify for them (particularly Craft Construct). Imo most monstrous feats aren't very flavorful or interesting. ---- However, interesting thing. By RAW, I think that monks can take improved natural attack for their fists, since the fists are treated as both manufactured weapons and natural weapons.
  7. Retech replied to Grim_'s topic in Falador Tavern
    I think Wyvren is taking them from 3.5, but here are some monster races. (don't take Drow noble because they're really overpowered and don't seem to have LA) http://www.d20pfsrd.com/bestiary/rules-for-monsters/monsters-as-pcs Also, isn't the base speed of a medium humanoid creature supposed to be 30 feet? ---- And Nex: http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/ripsaw-glaive
  8. Retech replied to Grim_'s topic in Falador Tavern
    I'm bring around sanctuary this time, so in all likelyhood, I won't even be attacking in half the battles we're fighting in. :D
  9. Retech replied to archimage_a's topic in Falador Tavern
    Poor Richard
  10. Retech replied to archimage_a's topic in Falador Tavern
    Mr. Parrafin. :P
  11. Retech replied to archimage_a's topic in Falador Tavern
    Benjamin Franklin
  12. Retech replied to Grim_'s topic in Falador Tavern
    Not at 4th level, if you're referring to the phalanx fighter. :thumbup: There really isn't much point in having a really high AC at this point, because a twenty is still going to hit. And what kind of stuff are you using to get 30 AC anyways? I don't see the possibility except with some some finnangling with spell stacking. :rolleyes:
  13. Retech replied to Grim_'s topic in Falador Tavern
    Tower shield only provides cover to the wielder I believe, and requires a standard action every turn? Wait, AC 30? Errr what?
  14. Retech replied to Grim_'s topic in Falador Tavern
    Oh yeah, hehe. Well I'm not playing as a particularly intelligent fellow this time around, so I probaly won't be doing the arguing like last time. :P UNLESS SOMEONE TRIES TO USE ME AS +2 CIRCUMSTANCE BONUS AGAIN
  15. Retech replied to Grim_'s topic in Falador Tavern
    Secondary natural attacks are at -5 from full BAB and only half the strength bonus for damage, correct? I've double checked my character sheet already, but I am just not sure about the wording of monk's flurry of blows. What do you mean by overanalyze? The reason for all the work now with the attacks is to save time later, so we don't have to calculate the attacks everytime we use one.
  16. [hide=Whatever you want to have the title be [/hide Except to actually do it, you proceed to add a closing bracket to the end of both of those > ]
  17. Huge pictures! Hide tags pl0x
  18. Retech replied to Grim_'s topic in Falador Tavern
    Yeah, sure. Monks aren't that hard to build. All finished. I tried to find an amulet of natural attacks, but it wasn't carried over to Pathfinder. I wrote in at the bottom the rolls for a variety of attacks that a monk can perform, so that you don't have to calculate it everytime, and some links for more specific information. The attack rolls and damage rolls correspond, so hypothetically if you hit with the second attack and missed the first, then just roll the second damage dice. :thumbup: At various points on your character sheet, I put (fill in here). It it basically your backstory and fluff about your character, that you'd want to fill out. [hide=Character Sheet] [hide=Puckml] Pumuckl Female Blue Kobold Cleric 4 | [True Neutral] Description Age 30 (Small) Homeland Subterranean Deity Draconic Cause Campaign Kingmaker Representing Retech HP 26 Strength 8 (-1) Dexterity 14 (+2) Constitution 10 (+0) Intelligence 13 (+1) Wisdom 18 (+4) Charisma 16 (+3) Initiative +2 = 2 [Dex] Action Points (Lifetime) 8 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +2 = DEX 2+0+0 Appraise +1 = INT 1+0+0 Bluff +3 = CHA 3+0+0 Climb* -1 = STR -1+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Diplomacy +7 = CHA 3+1+3 Disable Device* +2 = DEX 2+0+0 Disguise +3 = CHA 3+0+0 Escape Artist* +2 = DEX 2+0+0 Fly* +2 = DEX 2+0+0 Handle Animal +3 = CHA 3+0+0 Heal +4 = WIS 4+0+0 Intimidate +3 = CHA 3+0+0 K (Arcana) +5 = INT 1+1+3 K (Dungeoneering) +1 = INT 1+0+0 K (Engineering) +1 = INT 1+0+0 K (Geography) +1 = INT 1+0+0 K (History) +5 = INT 1+1+3 K (Local) +1 = INT 1+0+0 K (Nature) +1 = INT 1+0+0 K (Nobility) +5 = INT 1+1+3 K (Planes) +5 = INT 1+1+3 K (Religion) +5 = INT 1+1+3 Linguistics +5 = INT 1+1+3 Perception +10 = WIS 4+4+2 Perform +3 = CHA 3+0+0 Perform +3 = CHA 3+0+0 Profession +4 = WIS 4+0+0 Profession +4 = WIS 4+0+0 Ride +2 = DEX 2+0+0 Sense Motive +4 = WIS 4+0+0 Sleight of Hand* +2 = DEX 2+0+0 Spellcraft +1 = INT 1+0+0 Stealth* +10 = DEX 2+1+7 Survival +4 = WIS 4+0+0 Swim* -1 = STR -1+0+0 Use Magic Device +3 = CHA 3+0+0 * Armor Check Penalty -3 Trained Only Equipment Notes Base Speed [ 30 (6 sq.) ] AC [22] = 10 + 6 [MW Agile Breastplate] + 2 [spined Darkwood Heavy Wooden Shield] +2 [Dex] +1 [small Size] +1 [Natural Armor] Touch AC [13] Flat-Footed [19] Base Attack Bonus +3 Basic Melee Attack +3 Basic Ranged Attack +6 Fortitude Save +4 = 4 [base] +0 [Con] Reflex Save +3 = 1 [base] +2 [Dex] Will Save +9 = 4 [base] +5 [Wis] CMB +1 = 3 [bAB] -1 [str] -1 CMD +13 = 3 [bAB] -1 [str] +2 [Dex] -1 + 10 Feats Selective Channeling Boon Companion Go Un-noticed Traits Precocious SpellCaster (Create Water, Divine Favor) Inspired by Greatness (Divine Favor) Carrying Capacity Light Load: 26lbs. Medium Load: 53lbs. Heavy Load: 80lbs. Lift Over Head: 80lbs. Lift Off Ground: 160lbs. Push or Drag: 400lbs. Languages Draconic Common Undercommon 1 Bonus Language (Int) Cleric Spells Per Day Level 1 3 + 1 [Wis] + 1 [Domain] Level 2 2 + 1 [Wis] + 1 [Domain] Special Abilities Blue Kobold Racial Abilities: Darkvision 60 feet +1 Inherent Bonus Wisdom +1 Natural Armor Bonus +2 Racial Bonus Craft (Trapmaking) +2 Perception +2 Profession (Miner) 3d6 (reflex save half) cold damage (15 foot cone) once per day Cleric Aura - Positive Domains [Feather, Scalykind] Orisons Channel Energy 2d6 (6 times daily) Items: Masterwork Agile Breastplate Darkwood Heavy Shield Large Spell Storing Greatsword (Death Knell) Large Darkwood Heavy Shield Large Masterwork Studded Leather Scabbard of Vigor Hat of Disguise Level 0 spells: Create Water Spark Mending Guidance Level one spells: "Trait" Divine Favor (Acts as caster level 6) Sanctuary Inflict Light Wounds x 2 Calm Animal (Animal-Feather Domain Spell) Level two spells: Bull's Strength Inflict Moderate Wounds x 2 Hold Animal (Animal-Feather Domain Spell) [/hide] [hide=Bobo] Animal Companion: Ape Size: Large Speed: Land 30 feet, Climb 30 feet HP: 24 Strength: 22 Dexterity: 16 Constitution: 14 Intelligence: 3 Wisdom: 12 Charisma: 7 WILL: +2 REF: +7 FORT: +6 BAB: +3 Attacks: (No Buffs) Regular Attack: [d20+10] / [3d6+9] Full Attack: [d20+10] [d20+4] [d20+4] > [3d6+9] [1d4+4] [1d4+4] (One Target) (Scabbard of Vigor)(First three rounds; sanctuary) Regular Attack: [d20+13] / [3d6+12] Full Attack: [d20+13] [d20+4] [d20+4] > [3d6+12] [1d4+4] [1d4+4] (One Target) (Scabbard of Vigor + Divine Favor)(First three rounds; no sanctuary) Regular Attack: [d20+15] / [3d6+14] Full Attack: [d20+15] [d20+6] [d20+6] > [3d6+14] [1d4+6] [1d4+6] (One Target) (Scabbard of Vigor + Divine Favor + Bull's Strength) Regular Attack: [d20+17] / [3d6+17] Full Attack: [d20+17] [d20+7] [d20+7] > [3d6+17] [1d4+7] [1d4+7] (One Target) (Divine Favor + Bull's Strength)(Scabbard of Vigor expires) Regular Attack: [d20+14] / [3d6+14] Full Attack: [d20+14] [d20+7] [d20+7] > [3d6+14] [1d4+7] [1d4+7] (One Target) CMB +10 = + 3 [bAB] + 6 [sTR] + 1 CMD 23 = + 3 [bAB] + 6 [sTR] + 1 + 3 [DEX] + 10 AC 22 = 10 + 3 [DEX] + 5 [Natural Armor] + 1 [Large Darkwood Buckler] + 3 [Large Leaf Armor] Touch Attack = 13 Flat-footed = 15 Feats: Martial Weapon Proficiency (Greatsword) Combat Reflexes Evasion [reflex save for half = no damage] [/hide] [/hide] [hide=Earth's Character] Earth Male Oread Name Monk 4 | [Fill in alignment] Age (Fill in human adult ageish) Looks (Fill in looks Height/Weight (Fill in height and weight like human, but heavier)(Medium) Homeland (Fill in homeland) Deity (Deity in line with alignment) Campaign Kingmaker Representing Earth HP 28 Current HP Strength 22 (+6) Dexterity 16 (+3) Constitution 14 (+2) Intelligence 7 (-2) Wisdom 16 (+3) Charisma 5 (-3) Initiative +3 = 3 [Dex] Action Points (Lifetime) 8 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +8 = DEX 3+2+3 Appraise -2 = INT -2+0+0 Bluff -3 = CHA -3+0+0 Climb* +11 = STR 6+2+3 Craft -2 = INT -2+0+0 Craft -2 = INT -2+0+0 Craft -2 = INT -2+0+0 Diplomacy -3 = CHA -3+0+0 Disable Device* +3 = DEX 3+0+0 Disguise -3 = CHA -3+0+0 Escape Artist* +3 = DEX 3+0+0 Fly* +3 = DEX 3+0+0 Handle Animal -3 = CHA -3+0+0 Heal +3 = WIS 3+0+0 Intimidate -3 = CHA -3+0+0 K (Arcana) -2 = INT -2+0+0 K (Dungeoneering) -2 = INT -2+0+0 K (Engineering) -2 = INT -2+0+0 K (Geography) -2 = INT -2+0+0 K (History) -2 = INT -2+0+0 K (Local) -2 = INT -2+0+0 K (Nature) -2 = INT -2+0+0 K (Nobility) -2 = INT -2+0+0 K (Planes) -2 = INT -2+0+0 K (Religion) -2 = INT -2+0+0 Linguistics -2 = INT -2+0+0 Perception +8 = WIS 3+2+3 Perform -3 = CHA -3+0+0 Perform -3 = CHA -3+0+0 Profession +3 = WIS 3+0+0 Profession +3 = WIS 3+0+0 Ride +7 = DEX 3+1+3 Sense Motive +7 = WIS 3+1+3 Sleight of Hand* +3 = DEX 3+0+0 Spellcraft -2 = INT -2+0+0 Stealth* +7 = DEX 3+1+3 Survival +3 = WIS 3+0+0 Swim* +10 = STR 6+1+3 Use Magic Device -3 = CHA -3+0+0 * Armor Check Penalty 0 Trained Only Equipment Notes Base Speed [ 40 (8 sq.) ] = 30 [base] + 10 [Fast Movement] AC [18] = 10 + 1 [Natural Armor] +3 [Dex] + 3 [Wis] + 1 [Monk AC Bonus] Touch AC [17] Flat-Footed [15] Base Attack Bonus +3 Basic Melee Attack +8 Basic Ranged Attack +6 Fortitude Save +7 = 4 [base] +2 [Con] Reflex Save +8 = 4 [base] +3 [Dex] Will Save +8 = 4 [base] +3 [Wis] CMB +10 = 4 [Monk level] +6 [str] +0 CMD +25 = 3 [bAB] +6 [str] +3 [Dex] +0 + 10 +3 [Wis] Feats Combat Reflexes Stand still Deflect Arrows Scorpion Style Traits Indomitable Faith Honored Fist of Society Racial Abilities: Darkvision 60 feet Magic Stone 1/day Acid Resistance 5 Common and Terran (Languages) Carrying Capacity Light Load: 133lbs. Medium Load: 266lbs. Heavy Load: 400lbs. Lift Over Head: 400lbs. Lift Off Ground: 800lbs. Push or Drag: 2,000lbs. Languages Common Monk Class AC Bonus +1 Ki Pool (magic) Bastion Stance Monk AC Bonus +1 Fast Movement Maneuver Training Still Mind Toughness Flurry of Blows Stunning Fist Unarmed Strike 2 Bonus Feats Items: Belt of Giant's Strength Bracers of Armor +1 Cloak of Resistance + 1 Attacks: (Ki pool = 6 points) Format: [Attack roll] / [Damage Roll] (Link or extra information) Regular Attack: [d20+9] / [d8+6] (Standard action) Stunning Fist: [d20+9] / [d8+6] http://www.d20pfsrd.com/feats/combat-feats/stunning-fist-combat---final (Standard Action) Flurry of Blows: [d20+8] [d20+8] / [d8+6] [d8+6] (Full attack) Ki Pool Strike + Flurry: [d20+8] [d20+8] [d20+9] / [d8+6] [d8+6] [d8+6] (Uses 1 ki point)(Full attack) Abilities of ki points: Ki Pool Strike, +4 dodge bonus to AC for one round, increased speed by 20 feet Experience Points 0 [/hide] Hey Wyvren, could you look over Earth's character sheet? I haven't made a monk before, and I'm not sure if I got all the rules correct.
  19. Retech replied to Grim_'s topic in Falador Tavern
    Probably the tank. Currently we only have one tank, which is really more of a regular melee fighter. And even though I have relateively high (22) AC, my cleric isn't equipped to go out and fight (only 8 strength). We need more damage-dealing meleers anyways, and it isn't too fun just to sit around and tank all the time. :P
  20. Retech replied to archimage_a's topic in Falador Tavern
    Needs to use all of the items on the board.
  21. Retech replied to Grim_'s topic in Falador Tavern
    THAT'S THE SPIRIT! Puckml the Kobold always aspired to be a dragon. As a "wyrmling", she always pretended to be a majestic dragon flying through the trees when she embarked on rare surface vacations, and when she went to sleep, she pretended that she was guarding her treasure trove (two copper coins and a splinter from the hilt of a greatsword). However, she knew that despite all the stories told by her parents, she would never grow into a dragon naturally. So why not ask the gods? Her perfect profession was to become her cleric, because Puckml was born a blue kobold. Blue kobolds are set aside from their counterparts by their wisdom. Puckml is a "worshiper" of Dahak and Apsu, the diametrically opposing gods of dragons. Neither one considers her a true follower, so she gains her spells instead from the sheer belief of the unity of all reptillian races and dragons. Somehow, she manages to merge the philosophies of the two gods into an oddly distorted pseudo-religion, that has aspects of both but is compatible with neither. Her beliefs have gotten so strong that she has manifested a supernatural power: the ability to breathe a cone shaped emanation of cold dragonbreath. Her personality is somewhat bifurcated. While she can sometimes be cold-hearted like Dahak, she still feels uncomfortable in performing evil acts. At the same time, she doesn't feel compelled to perform good like Apsu. The only philosophical constant in her mind is her destiny in becoming a dragon. After her family and friends (the turnip Kobolds spring to mind) was slain by a band of rogues and bandits, Puckml set out on her own. Along with her loyal animal companion, Bobo the Babboon, she must travel with a ragtag band of adventurers to gain the attention of the heavens and finally earn her wings. ^ My first, fleshed out backstory
  22. Retech replied to archimage_a's topic in Falador Tavern
    Mather, try it without that restriction.
  23. Retech replied to Grim_'s topic in Falador Tavern
    I hope we have a person make some sort of melee character. Currently, the only one that I know of is my ape companion, which wields a morningstar, shield, and armor. It would be effective against bandits (it has the cleave feat and a mighty cleaving morningstar), but probaly unlikely against some sort of boss.
  24. Retech replied to archimage_a's topic in Falador Tavern
    Well they might be half the time, if there are clues. Half the time, I didn't even know they were anagrams.
  25. Retech replied to archimage_a's topic in Falador Tavern
    :thumbup: Yeah... I be thinking that we SERIOUSLY need a better research system. Or an alternate one. I didn't even understand the questions. Surprisingly, I agree. Even the easier ones have gotten tons harder than the hard ones from before.

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