Everything posted by Kersei
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dragon pickaxe and prayer question
I record for 2 hours at a time, and did both twice. Anyway, you don't even need to time that much, xp varies only maybe +-2k/hour. Dragon gives a lot more than that.
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dragon pickaxe and prayer question
4 hours of recorded exp for rune and dragon is quite conclusive.
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dragon pickaxe and prayer question
I basically timed myself for 2 hours at living rock caverns with rune pick, got 45k/hr, and dpick, 50k/hr. If you're going to say that a piece of game content has no benefits, I think the burden of proof lies on you. Well 1 hour for each isn't conclusive either, is it? My information has no numberical proof, but it does have observations that I have taken, and many of the other miners have taken. The dpick gives no significant benefit. I did 2 hours at each, and not just once.
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How should I train rc?
You can craft 3.3k+ ess per hour at astrals
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dragon pickaxe and prayer question
I basically timed myself for 2 hours at living rock caverns with rune pick, got 45k/hr, and dpick, 50k/hr. If you're going to say that a piece of game content has no benefits, I think the burden of proof lies on you.
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dragon pickaxe and prayer question
It definitely helps at the living rock caverns, I estimate about a 10% boost. If you plan to mine 150m worth of gold, then the pick will already have paid for itself. Plus the time you save = more money. And the resell value.
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What exactly does Holy Wrench do?
Bump
- Training hunter
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What exactly does Holy Wrench do?
x = 70 (confirm ?) y = ?
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Melee, Ranging, and Two Slight Diversions
Question - is it recommended to use void if range is lower level, say 76? If not, when should one start using void?
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What exactly does Holy Wrench do?
Alright, still looking for the cutoff levels.
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Summoning Question
The longer you can go without using your crims/blues, the better (if you plan on going past 68 summoning).
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Maximum heal in one combat turn
Rocktail > Sara brew
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What exactly does Holy Wrench do?
Hm, you're sure? Cause I've hear a lot of different things from different people. Surely someone's tested it thoroughly?
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What exactly does Holy Wrench do?
1. give 1 extra prayer for each dose of prayer pot/super restore 2. give 1 extra prayer if 1 <= prayer <= x, 2 extra prayer if x <= prayer <= y, 3 extra prayer if y+1 <= prayer <=99 (if 2, what are x and y?) 3. other
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cheapest herblore xp?
Where you get your herbs from has no bearing on the cost of exp (opportunity costs).
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17th November 2009 - Potions, Spells and Runes
Alchables can rise too you know ;o
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17th November 2009 - Potions, Spells and Runes
Actually you start to get close to 50% more nats around the 70s, so that means a lot more people will be crafting natures. Natures will not remain *relatively* the same, and neither will pure ess, for that matter. And 2x astrals > 1.5x nats until 89 at least.
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17th November 2009 - Potions, Spells and Runes
Why would I be telling you you're wrong if I had only crafted 1 run. I did 1 graahk's worth. I know my statistics, lol.
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17th November 2009 - Potions, Spells and Runes
It doesn't matter, the little data I took deviated enough from both your proposals to be statistically significant.
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Question about rc
I considered suggesting that. If you fill up your bank (make sure you don't have any fire and law runes banked, even as a place holder), you can bank your inventory with a single click and go much quicker. You don't hold laws, you craft them o_o May I ask what the [cabbage] you're talking about? You use law runes to teleport...lalala was saying don't have any fire or law runes in your bank so you can just click on that bank all tab, and it'll leave your pouches, fire runes, and law runes in your inventory... Hes saying you don't need the law runes as you will craft them when you go craft at the altar. But idk if you craft all you need to tele, so its probably better to bring them then not. That makes more sense. But yeah, it's not guaranteed that you'll craft enough laws, or even laws period, so carrying them to guarantee the teleport is the wise thing to do. Extremely rare not to craft 2 astrals and a law, and if you don't, use a ring of dueling and barely lose any time.
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Question about rc
I considered suggesting that. If you fill up your bank (make sure you don't have any fire and law runes banked, even as a place holder), you can bank your inventory with a single click and go much quicker. You don't hold laws, you craft them o_o
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17th November 2009 - Potions, Spells and Runes
It's neither, I craft about 1.5x at 89, my friend crafts about 1.2x at 60, and some random guy crafted about 1.4x at 73.
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17th November 2009 - Potions, Spells and Runes
Actually there is, if nats fall lower than astrals, then people will craft more astrals. No, no and no. Currently, everyone interested in making money from Rc that is between 82 and 91 rc, will make astrals. So, why would there be more people making astrals at once? You, my friend, are making no point with how you see it :) Why, because if nats drop low enough, then more people will craft astrals.
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17th November 2009 - Potions, Spells and Runes
Actually there is, if nats fall lower than astrals, then people will craft more astrals.