Everything posted by muggiwhplar
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2013: What's Coming and What's Going
Yes, for the same reasons that people cheat in any other game, including single player games where achievements don't mean anything. :razz: That's a good point. Though there aren't any possible consequences for cheating in single player games
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2013: What's Coming and What's Going
1) Not everybody thinks the same thing is fun; people bot nearly every game, including single player games. Changing the game won't remove RWT unless you make everything free. 2) RWT should not determine what kind of game we play, the game should not be changed at the core because some people cheat. Some of the things I used to consider fun are now dead content because everyone else considers them a waste of time. The game should be changed at the core because it's going to be dead in a matter of years if Jagex keeps churning out updates without putting any thought into the long-term repercussions :P
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2013: What's Coming and What's Going
I think that final point is more nostalgia than anything else. Grinding has become more accessible as skills become easier (on the wrists and in time required to max), but grinding has been part of the game since the xp for 99 was set at ~13m. Grinding/skilling is still taboo in some parts of RS, and those people can be quite vocal about it. I think you're just in a community here on tip.it which is high-levelled and experienced, which it wasn't quite so much a few years ago. This is another issue that's more or less too big for Jagex to fix right now. As the game lives on, and people refuse to quit, they feel obligated to make high-level updates to appease that group of players. But, the more high-level updates they make, the higher the bar gets raised and the more "normal" such extreme requirements become, which hurt the average player. Out of curiosity, how many hours does it take to get a completionist cape? And how long would it take to obtain one, playing 1-2 hours a day?
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2013: What's Coming and What's Going
In all of those examples, people resort to buying GP because the alternative (earning it legitimately) is unappealing. Therefore, it makes sense to make "grinding" fun and appealing instead, and/or remove the necessity of grinding in the first place.
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2013: What's Coming and What's Going
Exactly. This is why keep saying that skill capes were one of the worst updates to RS ever. But do you think people would still bot to 99 if 99 was a fun byproduct of training agility, rather than the focus itself? What about if skill capes didn't exist? And who spends real money on RS GP?
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2013: What's Coming and What's Going
Would people bot agility if you only needed level 70 to access pretty much everything related to agility? Would people bot agility if training it was a ton of fun? I doubt it. Same goes for moneymaking.
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2013: What's Coming and What's Going
We already know you don't like grind, you quit, fine. RS is a grinding-based game and if you don't like that you should find another. I have fun getting my levels, and the tougher the level the more fun it is to get. No matter how much people (including myself) may rage about how annoying some skills are, in the end we still like this game and that is in part because of the grind. Taking the grind away entirely is the last thing Jagex should do. Not that some things aren't too much (5k cw games) but in general it's fine. My point was that botting/RWT exist basically as a result of the grind. Content that isn't the most efficient becomes instantly obsolete because of the grind. Unhealthy amounts of necessary gameplay are considered normal and encouraged because of the grind. The game is less social because of the grind. The gap between the elite and the casual is huge because of the grind. When RS was thriving, grinding was rare, optional, and almost even taboo. Now it's mandatory and strongly encouraged.
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2013: What's Coming and What's Going
I didn't see them mention anything about shifting the game's focus from grinding to having fun. Therefore, I'm going to continue to assume that any future "bot prevention" updates will ultimately be a waste of time and more players will continue to play less and less.
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11-Dec-2012 - Player-Owned Ports
Does anybody else listen to this every time they check on their ships???
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What did you do today?
Don't need a gym to workout. I don't have a gym membership and look at how I've been doing :P Check out: https://docs.google.com/document/d/1oIB-V4m26GwYkbyw_tSKsQlbxs3uy60IrcRSteJBcqA/edit?hl=en_US&pli=1
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What did you do today?
Is that to make your fingers stronger? Are you a rock climber?
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11-Dec-2012 - Player-Owned Ports
All they have to do is release more, higher-tiered DG rewards to revive it
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11-Dec-2012 - Player-Owned Ports
So despite "failing" the Judge mission, one of them just showed up from a crew reroll >_> I guess I unlocked it with "partial" failure :D
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11-Dec-2012 - Player-Owned Ports
Failed the judge mission at 91%. Damn. That's 12 hours down the drain lol
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11-Dec-2012 - Player-Owned Ports
Is there any priority on crew members? Like, should I save up for a Judge first?
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11-Dec-2012 - Player-Owned Ports
Finally got to the bowl. In what order should I start buying/upgrading things?
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21-Jan-2012 - Desert Tasks
no Urge to kill... Rising...
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21-Jan-2012 - Desert Tasks
And that's why that elite requirement is complete shit. I don't see what the problem is. It's no more time consuming than completing Temple Trekking. If anything it takes less time and, to be honest, if you were expecting them not to have a Dom tower 100% complete task for the elite section you are just being naive. If you read my previous post, you'd know I was acutely aware of this. It was predictable because this sort of sillyness is Jagex's pattern, but that doesn't make it any more acceptable. They always have to go overboard, why can't they just make decent requirements, instead they always have to add something excruciating at the end. I *knew* that Dominion Tower would be part of the thing, and I don't mind it, it's just that they've chosen the worst aspect of it to include into the requirement. There was a sensible way to add it: Why isn't killing 500 bosses enough, hell even add all the special bosses to that. I don't mind that. But the silly stuff about hunting for journals is stupid. I don't have time to go back to Dominion Tower(after having unlocked all the tangible benefits) and play a game of chance to hunt for the remaining diary pages, all for the sake of ONE task in the whole diary. It's complete lunacy. I much rather prefer the Diaries where the elite requirements are along the lines of "Have 90+ in X skill, and do X task", that's sensible. This, however, is not. I did the Temple Trekking completely for the Mortanyia Diary but I didn't enjoy that either. It's just a classic example of Jagex making shitty high end status symbol rewards(like the journal pages) that most people couldn't give two flying [bleep]s about, and then enticing the rest of us to do it by attaching some reward that we do care about to it. It's simply them abusing MMORPG mechanics again. At least the Karamja tasks have already been released. If they waited till now to release that set, they'd probably require you to spend 1000 agility tickets for elite :P
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Elite desert task speculation?
Probably increased chance of sceptre of the gods and ibis in PP for elite reward
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14th Jan - Kalphite King
I'm overwhelmed by the irony of trying to make my point as concise and simple as possible... and then confusing the hell out of everyone :lol: I wonder what other things I was taught in elementary school are conpletely useless in the real world... For my next post, I shall use geometric proofs to illustrate my point!
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Elite desert task speculation?
How long does it take to do 25 runs?
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200M in all Skills
Its a golden opportunity for jagex. Agreed. It would be a very wise move on Jagex's part, I'm hoping they do this.
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14th Jan - Kalphite King
I should've probably just said "old KQ" and "old barrows" instead of 2006 to avoid confusion. I'm aware they weren't released in 2006, but the analogy still stands regardless of the exact year (as long as it was before 2007 or so) :P
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14th Jan - Kalphite King
The specific year doesn't really matter... Just that back in the day, KQ dropped the most valuable loot, but the loot was basically cosmetic only and reserved only for the wealthiest players as a status symbol rather than practical use. The boss was also the hardest to kill. Whereas barrows was more reliable money and accessible to everyone and offered the best gear, while still maintaining a fair price for everyone. But then again, back then it wasn't armor that separated the men from the boys; it was stats. Nowadays it's the other way around since everyone and their dog is maxed, so I'm not sure if it's possible to achieve a "dynamic" like that again. Like I said, the game has passed the point of no return in many aspects, for better or for worse.
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14th Jan - Kalphite King
2012 Nex : 2006 KQ :: 2012 KK : 2006 Barrows Hopefully.