I did a lot of experimental PK'ing for a while.. Most people my lvl (99 combat, 98 magic at the time - 100 combat, 99 magic now :D ) were guys with 1-70 defence, 85+ strength, and 70-85 attack. They'd all have the same setup: rune plate, rune legs, berserker helm, obby shield, black dhide, whip, and dds. I'd wear full Ahrims and just beat the **** out of them. I won like 1 out of every 50 fights - everybody would run or tele. I even stood right next to them when I ice barraged to encourage them to stay :P Anyways, shadow barrage + the set effect would make their attack and strength crazy-low. But that's how things should be - mages owning melee'ers. As for the rangers... I beat a guy with lvl-99 range because he didn't know how to deal with me. I'd just ice barrage from a distance which their bow on rapid couldn't reach. I'd always get my *** kicked by rangers when they figured out to set their bow to long-range because Ahrims has no defence against range. That's how things should be. Unfortunately there are hardly any rangers nowadays that PK. So, in a nutshell, ancients are not unfair. I cannot tele block, ice barrage costs like 2.5k per shot, and I still cannot beat rangers. I destroy melee'ers and that's just how the combat triangle was designed.