Everything posted by Resistance
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Chapter 1 - Windward
Mather, if you want to leave the island I'm going to be heading to deal with some of the problems on the outskirts of Absalom and act as a hedge wizard until something interesting pops up. You can come along. Basically I'll fix peoples problems and if it's a big enough problem they may give me their life savings, if they don't give me their life savings it's not like anybody is going to know anyway when I kill them.
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Chapter 1 - Windward
Yes, I will do it next session. Also, I am working on citadel plans.
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Chapter 1 - Windward
Don't worry, all you need shall be crafted for you at a 25% price reduction.
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Chapter 1 - Windward
Oh God: Also, Mather I will give you all wondrous item for 75% of the cost if you still have the money so I can craft them. 1 day = 1000gp of cost. - Also, before the session starts are there any specific spells that will be useful? Rope trick is one of them, any others?
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Chapter 1 - Windward
If starting cash is used to purchase an intelligence bonus item can that add to my skills due to it not being retroactive? Is there an item that can use to raise the requirement for will saves? Like a constant effect to raise spell DCs? Does Cheliax have a navy?
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The Back Room
Answer was: Elephant Tusk
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Can anybody solve the puzzle? I want to gauge how difficult it is for you. Hint: It's two tiered, look at the bottom, name of the roman emperors.
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The latter, Mather. The one that you find against a latin alphabet to be translated. Also it's not been completed yet. Hint: C___s__ _h__t
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Can anybody work this out? I'll tell you if you've got the correct answer. If we're looking for incentives then this can be used as proof of intelligence.
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You're asking in the wrong place. http://forum.tip.it/...-and-computers/ Or an IT forum. It's pretty unlikely that anybody here is going to have a better understanding of computers than you.
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You pick a country and say what the country does. Other people pick their own countries and do the same. What your country can do by limited by your current budget and current science (so you cannot make an army that you can't afford, nor can you have any army wielding magical wands but with research you could probably have phasers after a few years. You can allocate money towards research to gain a new technology, so say you wanted to research a cheaper form of energy to supply some sort of giant laser you could fund a percentage of your budget into it along with spending a certain number of real-life days researching it. You can also fund money into your military or other ventures.
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I'd be super interested in anything non-IRC based and would be willing to join it immediately. Especially hegemony. I understand that after the twentieth hegemony, people just don't want to invest the time in writing the backstories again but what about a hegemony-lite whereby things would be decided upon by a consensus unless it is agreed to bring in a moderator to settle the dispute. Otherwise the game is based on person whims rather than substantiated arguments whilst still curtailing abuse. The moderator would update the map and if requested give their opinion on arguments. The only change I would make is to replace one year = one day with 3 months = one year but still keep the real time for research the same (seven days of research is the save as seven days of research, even with the shorter time periods) because a year really is a long time. Also, sometimes with hegemony games you can feel strongly obliged to write a lot. It's still an option to write a lot but you shouldn't be penalised like assuming the worst tactics if little is written or technology research not being as intended. People don't naturally get attached to a game upon joining, they play, like it and put more effort into it as their own choice. If a game starts as a lite version than maybe the players will make it flourish into a better game but instantly demanding that things are written up isn't fun at all. GDP would be good as the primary source of income but I think there should be a resources system to make more money. I was thinking of a transparent overlay of separate resources that are useful that can be revealed (slowly in pinpointed areas) with research or simply by digging/mining in that area. The resources would loosely be based off already existing deposits (E.G Saudi Arabia = Oil) but the overlay map could potentially include resources in areas that we do not yet know of. It would also give reason for war in certain places rather than 'I WANT ALL THE LAND'. I personally don't see domestic issues being very enjoyable, it feels like you're not achieving anything. Apart from obviously not murdering all of your population they should only need to be addressed when extremely important. Some people may enjoy domestic issues and want them included but I don't. I do think that a casus belli should be sort of important. Secret research is allowed but has a percentage chance of being revealed based on how volatile it is, players may need to phrase their secret research in a way that the scientists think that they are working on it for a different purpose. Points of interest and large cities should be included on whatever map there is. Simple colours really don't convey much. Disputed land is checked between the two colours of the country, maybe even three. Non-standard ways of doing things (such as political annexation) are allowed if they are accepted by the players. The moderator is allowed to give false reports as given by a country regarding economy and other issues. Celestial bodies and other planets can be colonised providing you have the research. Superweapons are handled on a case-by-case basis: the player must ensure that a sufficient amount of time and money has been spent on it, that it's balanced and realistic and other factors are taken into account. I know it's really the wrong time to be talking about attempting to start a hegemony but as long as it is fairly lite and doesn't require copious amounts of writing it would be fine. You really don't need to exert much effort to play a hegemony, I think it would be fun.
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The Millions War
Character name: Rolf Heartford Country: Scotland Age: 12 Gender: Male Weapon of choice: Flail
- Chapter 1 - Windward
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Mather, join #windward
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Chapter 1 - Windward
Yeah, I copied it down using Elegrator .rtf so that they were consistent. I accidentally copied down having a high INT. It has now been fixed.
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Mather, please see the pathfinder thread. Your character is there.
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Chapter 1 - Windward
https://dl.dropbox.com/u/51375833/PathfinderMather.rtf Mather's Character
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Mather, answer the questions in the quote below please. EDIT: Mather, I'm not going to be able to create you a character for this session, if you answer literally now (4:00 GMT) I may have a chance but otherwise you're going to need to wait for next session. - I've got to agree with Mather on this, I can't play games like that either. I also hate games like Dwarf Fortress where the whole community is like: "Oh, look how clever I am for being able to work this terrible UI" or "This game is so open, you can do practically anything" when it's really just something like a little red dot moving onto another red dot and turning into a green tilde.
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Chapter 1 - Windward
Are we desperate to keep the isle we're inhabiting a secret? As long as we keep any of the illicit activities underground I don't see a problem. Grim, would you use speak with dead on the corpse of the blue kobold to find the location of the location of the other Treasure Hoard with the collection from the shackles (with the vorpal greataxe worth 200,000 GP). You should be asking where the main kobold base is, where the next most-valuable hoard is and what what are the weaknesses of these two areas. The create treasure map spell would have been perfect for this, should I take this over rope trick or will speak with dead give the same level of information. It will reveal three sources of treasure which the kobold knew about and in the top three there is likely his personal treasure hoard which is going to unprotected. I have 32.75 lbs. in my Handy Haversack. This means that I can carry 67.25 pounds of treasure inside it. I can then lift another 350 lbs. off the ground. We can use squeezing rules to squeeze through a stone shape which we could probably do in a few days provided both me and Grim do it. After that we can all just fly up and get back onto the ship. Option 2 would simply be to clear the rocks which were collapsed and came out the way we went in. We may risk getting attacked again (and the commune spell revealed that other kobolds were aware of our being here) but they're going to be far lower level. The total weight of the treasure is 1,050 lbs.
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You're still playing though, right? You could do the ironman golem thing for about six hours at a time without paying anything. If you wait till level 17 I can give you an ironman suit of your own for free. Or if you have money I can have one made earlier. Regardless of whether you're playing a dungeoneering or a rules based games those things are an extreme that you'll be able to get at later levels (we're 8 at the moment, maybe 15). You can carve a futuristic city out of a mountain using stone shape easily. You can do considerable damage to an army with lightning spells (since they latch onto more than one person, I think it's around 16 people at this level) There's planar binding which is similar but it's more like summoning a creature and then attempting to trap it so it doesn't escape.
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Yep, you can do that. Construct armour on a stone golem with alchemist bombs (which you can buy if you don't want to be an alchemist) that have electricity (or fire, frost and something else) with a cloak of flying or if you're a magus you can just fly yourself. It'll cost about 70,000 gp assuming you want make it yourself. The pathfinder system really isn't limited in anyway, you can do whatever you did in dungeoneering in pathfinder. Just give it a go. Also, it's not like Dark Heresy. It's far simpler since it just follows the d20 system like dungeoneering did. After making a character it's pretty much dungeoneering except with pirates and the fact you sometimes need to roll a d20 yourself (which I'm sure other players would be willing to do for you if you don't like the idea of it). You haven't played the pathfinder system, it really does encompass everything, you should at least try it before complaining about it.
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I have minecraft but my minecraft name is Buildsmash. I haven't played minecraft in ages :P
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Yep, Magus seems like the most open class. You will be able to craft a castle with your mind in one more level using stone wall. All classes can craft guns but if you want to craft magical items you need to be a spellcaster class or take the master craftsman feat (not really an issue) and of course since you can imbue any weapon (I think that fists count as a weapon, they certainly do for monks) with magical powers you can just imbue them with something to make them explosive. Before I create the character, what sort of character do you want? Race: Human - this is essentially the default class in pathfinder, there's nothing special about them really. Elves - Weaker but better at magic (I don't think you'll like this) Dwarves - Stronger and have lower wisdom. Orcs - These are horrible. They're super strong but they're slower, not as good at magic and don't have as good reflexes. I'd say either dwarf or human. Do you plan to be social? Charisma determines how people react to you, you can still convince people with low charisma if your arguments are compelling enough but obviously a good looking prince is going to do better at convincing girls to get into his carriage than an orc which is ugly. What items do you want to start with? You start with quite a hefty amount of starting gold, you need a main weapon obviously but is there anything else magical that you could think of? Some potions or rings that boost your power maybe? Do you want to craft magical items? You can still craft general things like guns, swords and make some alchemical potions but there are a few things you can have other people do. Also, you can always just have somebody tag along that can do these things for you. - Alchemist would probably be fun and would be useful for all of us but I don't think Mather is going to like a character where he can't rip off peoples arms. At later levels he could always use potions to turn himself into something stronger with a healing factor. Mather, if you'd like to go alchemist then it's possible to make permanent upgrades to yourself with potions and magic.