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Resistance

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Everything posted by Resistance

  1. I thought you were picking me up since you were taking a trip to the shackles?
  2. You need to be level 9 to take Colem Constructor. I recommend you take Fast Study. http://www.d20pfsrd....ries/fast-study I've already taken fast study, but thank you. Then I'm going with Golem Constructor as my tenth level feat (or maybe 15th) since it's a fast route to getting constructs without wasting three feats for variety. I've chosen golems over any of the other item creation feats because they've got a massive scope, I can use them as thugs and labourers! I didn't know about the tattoo's until today but a caster's tattoo seems like it could be useful.
  3. I'm taking Golem Constructor but I'm not really sure about which golem to take. Coral seems the obvious choice.
  4. Using stone shape and stone wall, Grim and I could convert the inlets into cliffs with cover against attackers. I'd agree that Oakhood and Icemerrow are the best but I would probably lean towards Oakhood assuming we would be able to put defences on the east of the island quickly.
  5. Actually, my plan was to replace the police with judges similar to Judge Dredd who have the jurisdiction to give their own ruling on cases while simultaneously enforcing the law. They would enforce the social systems and make their own rulings (in accordance with holy law) to make sure crime is completely destroyed. The shrthqadi à la Judge Dredd.
  6. The town guards are generally police which act under the law. Not the military which is a separate entity. I'll take the guardsmen.
  7. You may be able to afford a magical weapon. A bow seems like the best option considering you're a ranger but I'm unsure about whether actual bows can be enchanted or only their arrows.
  8. We could use dungeon rings? Could potentially be a bit expensive but with the skeleton workers it probably won't be too much of an issue.
  9. Oh, okay. You're right. I misread it.
  10. The character needs to have ranks in the skill. The skeletons then have half of the ranks and then the wisdom modifier. Grim doesn't have ranks in mining, nor building at the moment.
  11. No, I meant to say that he doesn't have ranks in mining.
  12. I'd stick with barbarian to be honest since they're the heavy hitters and I'm sure it'll turn out to be useful. We don't have any sort of strength based melee and you're a good target for buffs.
  13. Retech, can unseen crew also be used for the same purpose?
  14. MLP doesn't make scientific sense because it's magic!
  15. I think we should definitely have a look at 2,3,4 first or as I'd like to call it: Morport. Going to the shackles will be useful but if we wait a little bit we may even be a higher level and more experienced. Creating an artificial port will be pretty easy anyway, especially with stone shape. It's probably best if we make ourselves known later before any of the other pirates have a chance to gather an army against us.
  16. I'd say a small island with a cave system would be most desirable. An area like the windward isles are likely to have quite a few due to them being in a place with lots of flowing water. Even a small cave system would be desirable as it would give opportunity to expand. Ideally there would be a small island with an already existing mining operation. A network of caverns would be the ideal location to set up any sort of pirate hideout, it's underground, hard for invaders to navigate and will put anything that's enslaved to good use. Would also be a great opportunity to set up trafficking tunnels to remove the risk of actually having to deliver goods ourselves by boat. It would also be nice to have a small population on the island, and that would be even better if it was native or unprotected since we could just lead them into them into the mines. We can just breed animals and have them lowered into the mines for the people to survive. If the area is fairly well populated then we could just work on the mines ourselves temporarily. Also, I'd appreciate it if somebody could lend me 800gp
  17. Not in the least. The only reason why you would think that is if you've never used a good protection mod. Both LWC and Residence - hell, even Factions - can easily add other users to an accepted build/use list. When used properly, it has absolutely no negative impact on the community. Unless you're in a community of griefers, maybe... I personally don't see any use of restricting a persons ability to access areas or share items when with hawkeye I can look and see malicious grieving and revert it in a second. There's no need to restrict the players experience or detract from vanilla gameplay when simply having a dedicated admin or a few extra moderators (on a larger server) who are willing to fix issues rather than just shut everything off.
  18. Archi, The system makes sense but the game is centred more around learning the tactics rather than using your own tactical knowledge to win the game such as in the AOE games. The thought process in a strategy game, for me is more like 'Okay, I have XYZ stone but I am low on gold, I know that there is gold nearby but I think the enemy has got it. Okay, I will position a small force between the gold mine and their base. Slaughtering the villagers and guard and then building a fortress to prevent any attempts to reclaim the gold mine' Whereas with the civilisation games are more about knowing what to do and tactics that are exclusive to the game instead of your own tactics. My thought process for the civilisation games is more like 'Right, all cities between 5-10 tiles of each other to maximise culture. Quick, rush the pyramids and get XYZ civic, quick discover polytheism/code of laws or the other early religious techs' and then the rest of the game is pretty much just being the first to get rifling, attacking the weaker nations and just waiting out till nukes. The 1vs1 duelling system is just stupid now, of course gunpowder and tanks are better than axe-men and warriors but the civIV strategy is now just to have the weaker unit wait their turn and walk into the bullets in a neat line. Superior forces above 4-5 don't make any difference especially with the unbalanced defensive bonuses. Will definitely try out the mods, I love the mods that have been included in the civilisation game. The game of my childhood. At aged eight this was some really advanced maths.
  19. I'm not very skilled at these grand strategy games like civilisation and to be honest after playing all of the civilisation games it's more about 'cheating the system' (e.g building cities freakishly close together to maximise culture, adopting universal suffrage as fast as possible). I've just been playing civilisation IV for the last hour and combat is just painful in how random it is and how superior forces don't make pretty much any difference because we all know that everybody duels! AOE games are so much better, combat is predictable but tactics still make a difference to the outcome. You normally are exclusively fighting against everybody so you don't have the rubbish AI. The only problem with AOE is that it's just a race, pretty much just first to advance to the third age (I haven't played in a bit, the one where you start using stone for buildings) wins. They'll have the highest military, the highest population and the most technology. I'd like to see a fusion between the AOE games and the grand strategy, maybe just have the same mechanics for battle like civilisation but with options for creating unit groups (which I think was maybe added in AOEIII) but the building mechanics of civilisation, you would still need to use settlers to build things but the buildings would grow. Then sim-city style 3000 style land allocation and service management. I hear that total war and settlers is a little like this.
  20. It's at level 6 without the modifiers.
  21. It's the heart of the sea alternate racial trait: http://www.d20pfsrd....ore-races/human It adds a +3 to my profession as a sailor, the +2 is wizard class bonus to profession. I put 5 ranks into sailor profession. Adds up to 10 but differently to how I described above. Edit: Put the +7 into profession sailor when it's a wis. instead of int. Edit: Which is more useful Protection from Law or Protection from Good? Is everybody in the party evil? I'm assuming nobody is lawful due to piracy and all :P. - I vote for voting on major issues, it's not really a problem for such a small group. Edit: http://www.d20srd.org/srd/classes/sorcererWizard.htm says that profession is a wizard class skill?
  22. Profession† +17 = WIS 1+5+4+7 Sailor +4 from Heart of the Sea alternate racial trait. The +7 is conditionally if being a sailor is a knowledge based skill but I am not fully sure as of yet. I think I may be best at sailing, but I think that's Frega's Job. I am reworking my skills at the moment and I may sacrifice my skill in sailing in for knowledge (arcana) and spellcraft since they're more useful in a wizarding sense but if I do have spare points after reworking my character. Earth, you could maybe take profession navigator because of the geographic knowledge. - Would an eye patch be a reasonable option for Nex? It's a cheap piece of leather and would mean that he would still suffer light blindness in one eye and would probably suffer a mild (or no) perception loss but he could just pull it up when on deck and would only suffer light blindness in one eye and would still have a bit of the problem but you don't see with both eyes and although you probably wouldn't want to go into combat straight away it would probably fix the problem. Also he'd look like a pirate.
  23. http://www.d20srd.org/index.htm Is the above a pathfinder rule or is it exclusively D&D3.5e?
  24. Sorry Nex, I just clicked a link and assumed that they were feats without fully reading the site. Bloody Triumph Endurance Powerful charge - Yes. Okay, thankyou. I had thought that you could have twelve first level spells, which was wrong but the rest are correct. I will probably spend some money and purchase some new spells because I currently don't have much need for the money. If Retech is following the rule about spellbooks can I not simply just buy multiple spellbooks or more pages instead of limiting my spells? At the moment it isn't a problem since only fourty-four pages will need to be used. Thanks, but smokesticks may be useful if a longer duration is required or I want to cover a larger area without metamagic.

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