Everything posted by Quasar889
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I found the EXP/Level Formula!
Ok, I consider myself to be a math nut, but whoever could think of a Lagrange Polynomial certainly takes the prize from me. ;-) Could you perhaps enlighten me as to what exactly a Lagrange Polynomial is? I'll do a quick google to get some background info. Thanks in advanced... -Quasar889
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I found the EXP/Level Formula!
Unfortunately, I don't have the $200.00 plus to buy Mathematica 8.0, and I am too lazy to right a sigma function in C++... Soultar, if you could release some code for that function, I think I could write a program for it for tip.it... EDIT: Is "floor" the same as calculating the minima of a curve? Sorry, I'm pretty good at math but not with terminology ;-)
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I found the EXP/Level Formula!
Noooo! I value my math skills almost as much as I value my clue scrolls!
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I found the EXP/Level Formula!
Those values aren't for combat levels, but rather for individual levels. (think 111m exp for 140 str alone...)
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I found the EXP/Level Formula!
Also, I could find an inflation model for the mask set by basing it on price and time. This would give a rough approximation for the inflation of the overall economy. Maybe party hats would be a better benchmark. I don't know and don't care, as I can write a model for any rare if I have at least 100 points of ordered pairs (price and time)
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I found the EXP/Level Formula!
To the guy with the Question about the TI-89: I didn't have to write this function, it was included in the STAT menu under CALC (i.e. hit STAT, then cursor right to CALC) The function arguments are QuartReg(List1, List2, Y1) where List1 and List2 are stat lists that correspond to X and Y and Y1 is the output var (i.e. you could hit "Y=" and see your QuartReg equation listed under Y1.
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I found the EXP/Level Formula!
Ok , here's the table: For my typing convenience, I will list exp values for every 5 levels over 100. Level: Exp needed: Rough Value 105: 18369700: 18.3m 110: 25216225: 25.2m 115: 33764557: 33.7m 120: 44266687: 44.2m 125: 56991468: 57m 130: 72224611: 72.2m 135: 90268688: 90.2m 140: 111443132: 111.4m --------------------------> OVER 100M EXP 145: 136084233: 136m 150: 164545144:164.5m
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I found the EXP/Level Formula!
Also, just had a thought: What if I take Duke Freedom's research on the prices of rares and develop a regression algorithm for the prices of rares (i.e. inflation) THAT would be a pretty big acheivement.
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I found the EXP/Level Formula!
Also wondering if I should add a table listing the purported exp values of levels greater than 99.
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I found the EXP/Level Formula!
I'll do my best to explain a regression equation in under 50 words: You know how your math teacher gives you a function and says "If X = 15, find the Y value?"? Well, basically, this is the reverse. You start with X values and the corresponding Y values, and run that through a program to find the function that defines those values. Unfortunately, my calc can only do quartic regressions and not n-power regressions, so I only have four degrees worth of accuracy in the function.
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I found the EXP/Level Formula!
Ok... If you have read some of my posts in the goals and achievements section, you will know that I am a little bit of a math nerd. Having just bought a TI-84 graphing calc (woot best hundred bucks i ever spent), I decided to learn about and use runescape things as examples. I got into its statistical functions and decided to put one of them to use. I wanted to know the relative amount of exp we would need if Jagex ever raised the level cap. Now, as a mid-level player (96 CB, 1450ish TL) I don't have any 99 stats, but I used the Tip.It SKill Calcs to tell me the amount of exp needed at every level. I then inputted levels 1-99 in a list and exp amounts from levels 1-99 in another list. This is where the TI-84 shines: I ran a quartic data regression model on my lists to find a formula that is as accurate as possible. Bear in mind that this produces a polynomial expression of degree 4. I'd like to put a caveat on this formula. It is rather inaccurate between the levels of 1-60. However, at level 60+, the exp is give or take 3% off. The intent of this function is to determine the amount of exp for levels above 99, so take this function with a grain of salt: it's not going to be 100% accurate... more like 88% accurate. So: Without further ado, The Formula: X is level and Y is exp needed Y = 1.1240002159979X^4 - 169.81098284753X^3 + 8443.2450488426X^2 - 146185.46656323X + 586908.5427719
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Hard Drive Error (New Motherboard)
Can you boot from CD? If you can, and the mobo recognizes the HDD, then pop in a Win XP disk (borrow from friend if you need to) and press R when it loads. This will bring you to the recovery console, which is similar to dos. Type your admin pass, then: "chkdsk /r" (without the quotes) This uses the checkdisk function and should repair all the errors. Let me know if you have any more issues!
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Comparing the Dorgeshuun Xbow to the best bows...
I've done the quest, and with 81 ranged, full cblack d hide, archer, sara book, and glory, I can barely hit 14's... How in god's name are people hitting 51+ with it?
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The power of J-Mods: Quote Inside!
The otherday, I happened to see that Mod Mark was on. My friend and I had a friendly wager over how on earth the mods could ban Durial so fast. I asked Mod Mark how they insta-ban people. He said that they have a data recording system which records the actoins of all players and they noticed a flag in the system stating that durial321 was acting weirdly. I have a quote from him in my sig... Can't figure out how to post it in my message.
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Ring of Charos (u) > Ring of wealth ?
This is definately something to ask a J-Mod ingame about, not use the query system...
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Can you get lvls after 99??
I think that for some skills, it would be a blessing and some a curse... GOOD SKILLS to raise the cap of: Prayer: Ever run out right when you REALLLLLY need it? Cooking: With higher levels, high level food would burn less easily. Firemaking: Have the ability to light fires that last until you log out. Woodcutting: Chop trees down faster. Mining, Fishing: Get ore/Fish more quickly (who wouldn't want that?) Runecrafting: Get more runes per ess. Agility: Fail obstacles less frequently... Sounds good to me! BAD SKILLS to raise the cap of: All combat skills: Whats the point? Smithing: Would need to make more items to smith and would wreck the economy. Fletching: More bows? Oh god, whats next? This is coming from an 80+ fletcher too, lol...