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Quasar889

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Everything posted by Quasar889

  1. that alcshould be alm, because the dot I thought was part of an E below it should now be read ALM ERA I think that's what it stands for.
  2. NOOO! Keep the prize high, no hints. It's more of a challenge, and more fun.
  3. There are 14 items dropped, and I think it's six letter total, so that means that we can narrow down the possible braille letters. Another random guess: ALM ERA???
  4. SHOOT! I know the answer, it's just those darn dots are kind of obfuscated. It's in braille, and I think I solved the puzzle with that. I should get the reward. (I'm correcting spelling as I post, so check here in like 30 seconds.)
  5. Well, yes, in absolute magnitude there are a lot of 99's, and we also have to think about quest capes, which are far more prevalent, (just my experience, not necessarily true). However, when you look at the vast majority of members who do NOT have a 99 or 222 quest points (or whatever), we see that the achievement cape population is quite an elite club indeed. I can back this up with math, if you'd like.
  6. Contrary to popular belief, it is stil the case that a very small percentage of the ACTIVE RuneScape playing population has a 99 in any skill, let alone two. This, combined with the relatively large amounts of Obby Capes on the market mean that there is a low demand for skill capes (namely because so few people can actually earn one). The reason there has not been a big shift in price is that, simply, not very many people can earn a skill cape.
  7. Sara, because the spell is so useful against non-mages. If I fought mages a lot, I'd take Zammy (due to magic level lowering).
  8. I bet it will be have an element of construction and crafting (making traps), so I'll probably train those skills. Also, stock up on raw materials like planks and nails. You never know what the traps will be made of.
  9. This would be cool if it was team-based. They could release the long sought after clan support with this, and integrate it into the skill. You might have to go in hunting parties with friends or a clan to kill higher levelled monsters, and do some team-based strategy to get to the location of the monster. The drops could be auto-shared among the team mates, or they could go to a leader who would sell them and give out shares as he/she sees fit. I see a lot of team-based potential on this one.
  10. Do I have to kill the guy again? Also, do I have to re-pickpocket the zealot, because it isn't letting me do that. I'd really like to have a salve amulet, and I'm getting frustrated. I think I need the zealot's key, but I can't pickpocket him anymore. I just get the message "I don't think I should annoy him anymore". This is quite odd.
  11. Well, the story behind this is pretty embarrassing. I was fighting ankous without armor... I had a salve amulet on. Didn't notice I had it on. I wanted the free teleport :lol: Anyways, long story short, I lost it. I'd like to get it back. I'm 100 combat, I've done haunted mine, but it was a long time ago and I forget how to get the salve ammy. Who should I talk to to get it back, or what do I need to do to make another one?
  12. Yes, that would be bad. I don't think this would apply itself well to RS, but the concept in general is one to be thought about.
  13. I think that there should be a limit on how many times you can die before you're erased. In a game like RuneScape, it makes more sense to have no death. However, in games like WoW et. al. I think it makes perfect sense to have permanant fatalities.
  14. Read this link. It's about how permanent death would affect MMORPGS. I found it quite biased, but mostly true. What do you think? http://www.twingalaxies.com/index.aspx?c=57&id=742
  15. Arow got his account back, but he found out his "buddies" got it perm muted.
  16. Karil is pretty annoying. He really tears through defense like a katana into movie theater butter.
  17. Nice. Maybe you can be vannaka for a second? Try getting a D2H and doing that ;-)
  18. I don't use a mac anymore, but when I was 11 I wrote a fairly complicated game based in applescript! It had an engine, and you could explore different rooms and go in the compass directions and upstairs and stuff, but no combat system. That was my first ever program. I'll see if I can get a copy up here.

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