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Cow

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Everything posted by Cow

  1. The compensation seems nice. But I'm very interested in how social slayer requires it to degrade. That seems very strange and annoying. REALLYYYY hoping its not something like 200 slayer points to repair.
  2. -.- I even said Hi gwyn.
  3. 95 Summoning[hide][/hide] Because that was my final requirement for karamja elite diary: [hide] 6/8. 91 Fishing+first livid spell+15 temple trekking levels until taskmaster :>[/hide] 88 slayer and another task to need to skip:[hide][/hide] Also got 81+ all and witchdoctor legs and mask, along with 41 zamorak vines. I'll go back and get around 100, which should last forever. [hide][/hide]
  4. How do we get back to 40 posts per page displayed?
  5. Mad. 89 range and didn't have frozen key stuff
  6. RIP Q's dragon eye avatar. I like the new look except for the lack of navigation buttons at the bottom.
  7. Next week: Every harpy use a Pokemon-themed avatar. Bonus points if it relates to your role in the Harpy League. :thumbup: I wish I knew more than nothing about pokemon
  8. Bork w/elite and ROW is around 14 or 15k summoning xp/day for 1600 combat xp. If you were going to go with someone's help, kill waterfiends 2/3rds dead and have someone else finish for half the slayer xp and only 1/3rd the effort. Or just lootshare Edit: you have roughly 700k melee xp you can still get along with 900k range. You may cannon black demons (?) or train at waterfiends. They're (very roughly) 75% drop of 425(ish) summoning xp for 500 combat xp. So that's roughly 500k summoning from waterfiends you could still get. Dunno rates for demons. Alternatively, summon and dismiss your highest familiar over and over a million times, or create 500b unicorn scrolls for 700trillion profit
  9. Can you still create a clan with 4 inactive accounts and a ftp-er and track via clan hischores?
  10. Both happened. I started slaying. Combat update looks kind of annoying so I want to slay before it happens. One more for 90+ all combat :thumbsup: An effigy dump (9) helped this along Gave me 116+11 combat instead of 115+12. Whatevers I got ~10k until level-up at shitadel and I didn't want to go to LRC for such a short time. 2260 :thumbup: By 2270 some slayer levels would be nice, along with 90 Ranged and maybe smithing if I get bored
  11. No str/hp requirement on torva boots/gloves and bandos is 75 def. I wonder if that changes anything Oh [bleep]. 96 herb requirement to drink overload (in beta). How do we import saves, the button doesn't work
  12. Guilds could be like the Thieving guild where you unlock further rooms and better gear through continued training. Kind of like how you need to do random things at the warrior's guild to gain access to the real reason to be there - defender-dropping cyclops. For something like the crafting or mining guilds you could help the masters mine away new caves full of ore or craft upgrades to train there. If the xp-hour couldn't be the best then they could always add some kind of worthwhile (untradable?) reward - craft once per day a basket that could hold inventory slots (like a massive rc pouch that breaks after a few uses) to allow you to carry a few extra potions, or something like that would create incentives to revisit the guild daily/weekly similar to other dailies. Really they need to introduce more extreme apexes to the training methods. Have methods that excel in *Afk *Price *Xp rate and other factors, but are lacking in the others. A good example would be construction with impling jars. Extremely expensive, not afk at all but amazing experience. Another is ivy or rocktails. Extremely afk, free or extremely low income, but poor experience. Feather headresses are another in that they aren't expensive and require very high apm and planning beforehand to buy all of the feathers, but are very good experience. Training spots like Runespan (which is probably my favourite update of 2012 that I can think of) that are pretty much the best in every possible way detract from this.
  13. Dual wield torags hammers please
  14. Because dragons and giants are realistic, right? Yes, they are. In the sense that they are consistent with the laws of the game universe as far as we know. We also know most basic laws of nature seem to be in effect, which begs the question how we are able to reload a crossbow without hands. You could have some kind of metal grooves or notches on your belt/thigh and push the crossbow string down onto those. Idk. That made more sense before I thought about it.
  15. One less for 90+ all: Maybe 85-90 Fletch if I get bored sometime this week/next, otherwise hopefully thieving next.
  16. The new combat level formula is pretty ambiguous as well. Now instead of hiding 10-15 levels in attack/strength you can hide turmoil and 990 hp (and possibly a unicorn or something. If non-edge pking still exists). It feels like they just made the problem of skills not contributing to cb level worse. I feel that for pking (which seems to be the majority of the combat rework) will ignore huge lifepoint boosts. Currently eating over 500-600 from limited pking I see on youtube is frowned upon; I feel that in the new system of 15k hitpoints "safing" would be eating over 2-3k (if that's equivalent to a current hp of 500-600.)
  17. Gz on hex :thumbsup:
  18. I finally got one of these, 10m too late and 6 months out of fashion: :thumbsup: Hid embarrassing GE offers like selling 2 Guam seeds and 3 planks

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